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A message regarding reported layoffs at CCP

First post First post First post
Author
Hoshi Sorano
Federal Navy Academy
Gallente Federation
#261 - 2014-06-11 19:12:26 UTC
Jeremiah Dragonkiller wrote:
Destination SkillQueue wrote:

About the management issues, I've talked to a lot of people about their jobs and the number of people not complaining about incompetent and out-of-touch managers is currently zero.


Hey, once I had a brilliant job with totally competent managers who were awesome!

...for a year.


I've had a job like that for the past seven years and counting. In fact, I've never worked a job where I felt the managers were "out-of-touch," as I wouldn't accept such a job to begin with, and if I had later found it to be the case, I would have gotten out ASAP.

Destination, I'd suggest widening your sample size; "a lot" in this case must really not be that much if your discussions indicate there are zero competent managers in the world. Either that, or you've limited your conversations to people in the fast food industry.
Ramona McCandless
Silent Vale
LinkNet
#262 - 2014-06-11 19:29:55 UTC
Hoshi Sorano wrote:
Jeremiah Dragonkiller wrote:
Destination SkillQueue wrote:

About the management issues, I've talked to a lot of people about their jobs and the number of people not complaining about incompetent and out-of-touch managers is currently zero.


Hey, once I had a brilliant job with totally competent managers who were awesome!

...for a year.


I've had a job like that for the past seven years and counting. In fact, I've never worked a job where I felt the managers were "out-of-touch," as I wouldn't accept such a job to begin with, and if I had later found it to be the case, I would have gotten out ASAP.

Destination, I'd suggest widening your sample size; "a lot" in this case must really not be that much if your discussions indicate there are zero competent managers in the world. Either that, or you've limited your conversations to people in the fast food industry.


Are you on the bottom rung?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Smugest Sniper
neko island
Deedspace Consortium
#263 - 2014-06-12 09:03:15 UTC
Obligatory Shitposting:

Fire the EA spy in management; He's there to AWOX CCP into something, as clearly dealing with sony crippled the development of DUST 514 and was not a good management decision.

Reconfigure your key assets, leaving **** all over the universe smacks of undisciplined management. EVE is your money maker, and investing in WoD was a bad investment for the most part, water under bridge now move along.

EVE's problems are easily fixable, first and foremost you must deal with the issue of High-sec being a end-game content haven. Make more incentives and tools to safely and reliably configure corporations and gangs to allow for better inter player conduct.
Real Reward for Real Risk, breaking the perceptions of the dangers of other parts of space is killing new player expansion and current player development towards a broader community dynamic.

Lore is important, get this back into the game, don't be like WOW and re-appropriate your entire game culture force to nothingness. (yes Blizzrd fired their lore people a few separate occasions or transferred them.) Even if it's small, a lore team creates something different for content and provides a distraction for the player base to hang activities on.

Adding creative elements to a sandbox is what drives it to be more than a sand throwing contest. Lore does this, as does every player driven event ever organized, Drama is where you get activity; Burn Jita, Flight of 1000 rifters, monument shooting protest, Faction War et al, and the entire Sansha development process, all the story content that happened with the Amarr people etc etc.

Ship balance and impact is marginal, and easy to fix, CSM and other player entities already take care of all of that **** for you.

New Ships should focus on allowing barriers of entry to be broken, How do I make a new kind of life in EVE with this ship. This is the fundamental core of how things get done in EVE, is making a living off the content people choose to enjoy, as well as preying upon that new lifestyle.

Camping has been a problem since the beginning of time, Do something about it. Design choices that favor predators alone do not allow for a safe or healthy population of prey, it's simple ecosystem problems.(The proc changes have been a good start, but more is needed elsewhere.) Decloaking Array and Cyno jammer modules should not be so inaccessible.

Ganking is a core aspect of life in EVE, it should however not also be it's culture of focus, as the sole function of the Catalyst and Tornado have proven to be used for, easy to fix, but it should be done.

Bigger and safer means to actually have 'Sovereign' Space. Sovereignty, is not just having your name on a system, but the control of what goes on in that system. Gate destruction, controls on access and security measures is the key to controlling space in EVE, It's the only thing the Russians, parts of CFC, and others ever had right during the entire time I've played this game is Secured and guarded access points to their space from all directions.

A final word on employee's and management; It is the job of management, to ensure that employees have a clearly defined reason and vision to follow. It is the job of the employee, to try and see that vision and work towards it. CCP had vision, and still promises more dreams to come, but needs to look back at work not done, and dreams unfulfilled.
Hoshi Sorano
Federal Navy Academy
Gallente Federation
#264 - 2014-06-12 16:19:08 UTC
Ramona McCandless wrote:
Hoshi Sorano wrote:
Jeremiah Dragonkiller wrote:
Destination SkillQueue wrote:

About the management issues, I've talked to a lot of people about their jobs and the number of people not complaining about incompetent and out-of-touch managers is currently zero.


Hey, once I had a brilliant job with totally competent managers who were awesome!

...for a year.


I've had a job like that for the past seven years and counting. In fact, I've never worked a job where I felt the managers were "out-of-touch," as I wouldn't accept such a job to begin with, and if I had later found it to be the case, I would have gotten out ASAP.

Destination, I'd suggest widening your sample size; "a lot" in this case must really not be that much if your discussions indicate there are zero competent managers in the world. Either that, or you've limited your conversations to people in the fast food industry.


Are you on the bottom rung?


You could say that. I'm not management on any level, if that's what you're asking.
Kremlyn Aldard
Sebiestor Tribe
Minmatar Republic
#265 - 2014-06-12 18:57:23 UTC
Couldn't CCP employ them to work on eve?

Eve is such an unfinished product, there's so much 49 extra people could do:

1. Open Jovian space
2. Make more space in general
3. Form a lore department
4. Creating engaging pve content
5. Colonisation of planets - meaning being able to build a dockable station and live there
6. Creation of mining colonies
7. Introduce more factions
8. Make it so you can join npc factions and work for them
9. more stations
10. make npcs interesting and intelligent
11. Exploration to be about discovering hidden aspects of the universe
12. Hacking/arch paper trail missions
13. personal habitation modules
14. make it so youdon't have to live in static stations
15. expansion of non-sovereignty null space, full of intriguing mysteries.puzzles/anomalies

why is it always new ships and a few tweaks? Haven't we got enough ships? CCP have created the most beautiful game ever full of pve possibilities. Instead of wandering around with half-finished products, why not focus on this one and make it the most perfect gaming experience ever?
Ramona McCandless
Silent Vale
LinkNet
#266 - 2014-06-13 00:20:39 UTC
Kremlyn Aldard wrote:
Trollbait


1/10

The 1 is for effort

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lothros Andastar
The Scope
Gallente Federation
#267 - 2014-06-13 12:06:57 UTC
They should re-hire them to add more phsssssssssssssh
Bagrat Skalski
Koinuun Kotei
#268 - 2014-06-13 15:31:15 UTC
TedStriker
The Scope
Gallente Federation
#269 - 2014-06-13 17:55:11 UTC
This is....very very sad. Not only because of the 49 ppl now, always remember how many got canned in the last 2 years...CCP is downsizing ALOT, they slashed what, 2/3 of their employies? (600+ down to now what, 200?)

Its sad to see a company disintegrate slowly. I fully expect one day to see CCP Guard go, then i know its over.
Bael Malefic
Doomheim
#270 - 2014-06-13 19:16:58 UTC
Smugest Sniper wrote:
Obligatory Shitposting:

stuff.



This is all pretty much how I see it.
Paynus Maiassus
Imperial Academy
Amarr Empire
#271 - 2014-06-13 19:32:33 UTC
I Love Boobies wrote:
Something tells me the ship is starting to take on water @ CCP, and they're trying to do their best to bail the water out as fast as possible. I mean, they haven't even touted their subscription numbers like they used to all the time, and I find that a bit odd with as much as they did in the past. And you get them finally closing down White Wolf and all the other changes they have been making. Hope their bucket is big enough.


Not providing the data that we use to extrapolate the subscription numbers is basically just a bit of a PR campaign that is necessary in order to avoid a false impression that things are worse than they really are.

Remember, the price of PLEX has been rising and extra training queues has been developed, and this has caused individuals who have dozens of accounts to unsub those accounts and move characters that don't need to be logged on at the same time or who don't need constant training to be moved over to be subtoons on fewer accounts. Many of these players have moved on to ways of making ISK that don't require so many accounts. Further, ship skins, NEX store, resculpting, transfers, etc. have made the potential uses of PLEX greater than ever before.

Basically, people are paying CCP for PLEX and using them for things other than keeping large numbers of accounts subbed. In Eve, with the huge numbers of alts and the huge number of uses for PLEX, it's really hard to tell from the number of subscriptions exactly how many people are playing the game or how much revenue CCP is actually receiving.

That being said, statistics for showing the number of people online has remained largely flat, and from some views has decreased a bit. It is likely that the Eve player base is staying stagnant, or possibly decreasing but very slightly. Further, the amount of revenue going to CCP is likely staying stagnant, or possibly decreasing slightly. However, slight decreases in players and revenue do not equal the analogy of a ship taking on water. Eve is doing well given the horrible general environment of MMOs in the overall gaming community. CCP is probably in a bit of a 'rough patch' and the game is not growing like they want. However, this 'rough patch' is very likely less severe than the exodus after Incarna. However, it's enough to get investors and executives involved to do restructuring and other planning. From the Guardian article is does seem that the Atlanta Office was not performing, although this was not the fault of the White Wolf team so much as poor corporate management. Further, a publishing division does seem like a reasonable sacrifice for a corporation with several very ambitious technical goals to reach (Valkrie and Project Legion, finding a path for DUST, integrating all the games into one universe, and keeping Eve fresh in its second decade).

I mean basically, stuff happens, the market has done what it's done, the players are doing what they do, and CCP has kept on going, making some mistakes along the way. The company is showing signs of getting its butt in gear, NOT taking on water like a sinking ship.
Ramona McCandless
Silent Vale
LinkNet
#272 - 2014-06-13 19:43:32 UTC
TedStriker wrote:
always remember how many got canned in the last 2 years


You cant, why should I?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dealth Striker
Perkone
Caldari State
#273 - 2014-06-13 19:56:46 UTC
Ramona McCandless wrote:
TedStriker wrote:
always remember how many got canned in the last 2 years


You cant, why should I?



A friend of mine that I worked at BioWare with, also worked at CCP and got laid off.
So I can!
Striker Out!!
Beta Maoye
#274 - 2014-06-13 19:58:00 UTC
As a player, I feel good to see things are getting smaller in CCP. Company is downsizing. Scope of product lines is reduced to focus on EVE. Dev are organized in small teams. More attention is given to small things such as UI. Test out new features in sisi and get small improvements here and there before rolling out in tranquility. All are good signs that the company is getting on the right track.

"Small is beautiful." ~ E.F. Schumacher
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#275 - 2014-06-13 20:19:24 UTC
Beta Maoye wrote:
As a player, I feel good to see things are getting smaller in CCP. Company is downsizing. Scope of product lines is reduced to focus on EVE. Dev are organized in small teams. More attention is given to small things such as UI. Test out new features in sisi and get small improvements here and there before rolling out in tranquility. All are good signs that the company is getting on the right track.

"Small is beautiful." ~ E.F. Schumacher


Huh... you are aware that CCP is developing 4 games, right? And 3 of them are FPS which use 3 different engines to run on 3 different hardware platforms... looks like they just downsize personnel, not development goals.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Lapine Davion
Outer Ring Applied Logistics
#276 - 2014-06-13 21:38:54 UTC
Matilda Cecilia Fock wrote:
Beta Maoye wrote:
As a player, I feel good to see things are getting smaller in CCP. Company is downsizing. Scope of product lines is reduced to focus on EVE. Dev are organized in small teams. More attention is given to small things such as UI. Test out new features in sisi and get small improvements here and there before rolling out in tranquility. All are good signs that the company is getting on the right track.

"Small is beautiful." ~ E.F. Schumacher


Huh... you are aware that CCP is developing 4 games, right? And 3 of them are FPS which use 3 different engines to run on 3 different hardware platforms... looks like they just downsize personnel, not development goals.


There are two FPSes, there's Dust 514 and Project Legion. Valkyrie is a space sim set in the EVE universe. Unless you feel that any game that sets the camera in a first person perspective is a First Person Shooter, which is wrong.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

James Amril-Kesh
Viziam
Amarr Empire
#277 - 2014-06-13 21:47:57 UTC
TedStriker wrote:
CCP is downsizing ALOT, they slashed what, 2/3 of their employies?

Nowhere near that amount.

Enjoying the rain today? ;)

Nariya Kentaya
Ministry of War
Amarr Empire
#278 - 2014-06-13 22:30:10 UTC
Smugest Sniper wrote:
Obligatory Shitposting:

Fire the EA spy in management; He's there to AWOX CCP into something, as clearly dealing with sony crippled the development of DUST 514 and was not a good management decision.

Reconfigure your key assets, leaving **** all over the universe smacks of undisciplined management. EVE is your money maker, and investing in WoD was a bad investment for the most part, water under bridge now move along.

EVE's problems are easily fixable, first and foremost you must deal with the issue of High-sec being a end-game content haven. Make more incentives and tools to safely and reliably configure corporations and gangs to allow for better inter player conduct.
Real Reward for Real Risk, breaking the perceptions of the dangers of other parts of space is killing new player expansion and current player development towards a broader community dynamic.

Lore is important, get this back into the game, don't be like WOW and re-appropriate your entire game culture force to nothingness. (yes Blizzrd fired their lore people a few separate occasions or transferred them.) Even if it's small, a lore team creates something different for content and provides a distraction for the player base to hang activities on.

Adding creative elements to a sandbox is what drives it to be more than a sand throwing contest. Lore does this, as does every player driven event ever organized, Drama is where you get activity; Burn Jita, Flight of 1000 rifters, monument shooting protest, Faction War et al, and the entire Sansha development process, all the story content that happened with the Amarr people etc etc.

Ship balance and impact is marginal, and easy to fix, CSM and other player entities already take care of all of that **** for you.

New Ships should focus on allowing barriers of entry to be broken, How do I make a new kind of life in EVE with this ship. This is the fundamental core of how things get done in EVE, is making a living off the content people choose to enjoy, as well as preying upon that new lifestyle.

Camping has been a problem since the beginning of time, Do something about it. Design choices that favor predators alone do not allow for a safe or healthy population of prey, it's simple ecosystem problems.(The proc changes have been a good start, but more is needed elsewhere.) Decloaking Array and Cyno jammer modules should not be so inaccessible.

Ganking is a core aspect of life in EVE, it should however not also be it's culture of focus, as the sole function of the Catalyst and Tornado have proven to be used for, easy to fix, but it should be done.

Bigger and safer means to actually have 'Sovereign' Space. Sovereignty, is not just having your name on a system, but the control of what goes on in that system. Gate destruction, controls on access and security measures is the key to controlling space in EVE, It's the only thing the Russians, parts of CFC, and others ever had right during the entire time I've played this game is Secured and guarded access points to their space from all directions.

A final word on employee's and management; It is the job of management, to ensure that employees have a clearly defined reason and vision to follow. It is the job of the employee, to try and see that vision and work towards it. CCP had vision, and still promises more dreams to come, but needs to look back at work not done, and dreams unfulfilled.

Hell, if they wanted to do REAL lore stuff, have a 5-10 minute video (maybe some in multiple parts over a couple fanfests) either focusing on lore for a certain group/person/place/thing in Trailer form, and eventually work into an actual online TV show, with 1 episode a year. That'll give you lore and a half.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#279 - 2014-06-13 22:30:21 UTC
James Amril-Kesh wrote:
TedStriker wrote:
CCP is downsizing ALOT, they slashed what, 2/3 of their employies?

Nowhere near that amount.



Nah just 2/3 of the productive ones.

I mean god forbid they keep on the guys who upstaged the art team during the incarna debacle. Productivity be damned, they just weren't good sports at all!
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#280 - 2014-06-13 22:33:03 UTC
Lapine Davion wrote:
Matilda Cecilia Fock wrote:
Beta Maoye wrote:
As a player, I feel good to see things are getting smaller in CCP. Company is downsizing. Scope of product lines is reduced to focus on EVE. Dev are organized in small teams. More attention is given to small things such as UI. Test out new features in sisi and get small improvements here and there before rolling out in tranquility. All are good signs that the company is getting on the right track.

"Small is beautiful." ~ E.F. Schumacher


Huh... you are aware that CCP is developing 4 games, right? And 3 of them are FPS which use 3 different engines to run on 3 different hardware platforms... looks like they just downsize personnel, not development goals.


There are two FPSes, there's Dust 514 and Project Legion. Valkyrie is a space sim set in the EVE universe. Unless you feel that any game that sets the camera in a first person perspective is a First Person Shooter, which is wrong.


A shooter is an action game about shooting stuff.
A first person shooter is a shooter in first person.

Now, what is Valkyrie about? Shooting stuff. How you do it? In first person view.

Thus Valkyrie is a FPS. Being something l else is left to games like Elite: Dangerous, Star Citizen or EVE Online.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.