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A message regarding reported layoffs at CCP

First post First post First post
Author
Ramona McCandless
Silent Vale
LinkNet
#241 - 2014-06-09 18:14:44 UTC
Matilda Cecilia Fock wrote:

Another instance: think about how wardecs work. Through wardecs, PvPrs can easily and risklessly force their playstyle on PvErs at any time.


Er no

They can if their targets have walnuts for minds

But those of us who can think, Wardecs are meaningless and extremely easy to ignore

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#242 - 2014-06-09 19:13:18 UTC
Matilda Cecilia Fock wrote:
Dr. Eyjogg is rector of the Akureyri University. That's a full time job even in a small university.

So I was wrong about that. I tried searching for it but I couldn't find it anywhere.
It should be pretty clear from this why he left though. It's pretty apparent that he left because it provided better opportunities than a gaming company could provide, not because CCP was struggling.

Matilda Cecilia Fock wrote:
The part that interested me about Dr. Eyjogg's career change is that he was not just the resident economist, but he also was tasked with new player retention. Looks like getting new players has become essentially a lost cause to CCP.

I'm pretty sure that if someone leaves a position at a company, someone is hired or moved to fill that position. I seriously doubt CCP went "oh, I guess new players probably don't matter."

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#243 - 2014-06-09 20:07:55 UTC  |  Edited by: Tippia
Matilda Cecilia Fock wrote:
Latest case (just an instance): POCOs in empire space. People I knew personally left the game because they didn't wanted to pay taxes to other players, and the only way to avoid that was PvP, which they didn't wanted. By playing EVE their way, they painted a bullseye on themselves and were driven out of the game by CCP through a feature in which they weren't asked nor listened to.
That really makes no sense.
So what if they paid their taxes to other players — they were going to pay regardless and chances are that their profit margins increased by the change. How on earth were they “driven out of the game” when it had somewhere between zero and a positive impact on them as long as they just kept doing what they were doing? How does doing nothing paint a bulls-eye on them? Ugh

Quote:
rather than just force PvErs to PvP, also force PvPrs to PvE. Is this stupid? Or just a way to even the odds for the 80% against the 20%?
…but no-one is being forced to PvP, so yes, it is pretty stupid since the foundation is entirely fictitious. And what are these percentages you keep throwing around?

Quote:
The point is that rather than change the players, CCP should change the game. It can be done without betraying the spirit of EVE nor turning it into what it is not.
That's what they're doing. No-one is being forced to do anything, and they're constantly changing the game to give everyone more tools and methods to define their own game.

Again, if you're going to claim doom is on the horizon, at least draw a line from the actual current state of things. The idea of changing the players was abandoned half a decade ago. These days, it only survives in the sense of ”replace the player base” by changing the game completely — a method that has killed every game that has attempted it. And the only ones who promote this idea are the ones who are looking for a completely different game; one that already has that different player base.

Quote:
Rather than push the 80% harder than ever, CCP would be smart to start taking them seriously.
Again, what is this “80%” you keep bringing up? Where did you get it from? And how are they being pushed at all, much less “harder than ever”? How has CCP disregarded them so far?

Quote:
Why would someone pay to mine, run missions, perform PI or build stuff in hisec?
Because the money has to go somewhere. As faucets and sinks are being shuffled around and/or buried under deeper layers of player activity, the exact points of entry and exit may shift, but the need to pay has always been there — for good reason — and will not go away since those reasons remain. Of course, two of those are entirely invented as well, but still, the reasons remain the same.

The game is a big market simulator. Taking ISK from one player and handing it off to the next is such a fundamental part of the game that it's rather shocking that people are upset they have to do it. And removing it means the already thinly stretched dev resources will have to be allocated to yet another project: a single-player EVE, with very dubious benefits and prospects compared to its current form.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#244 - 2014-06-09 20:39:59 UTC
Matilda Cecilia Fock wrote:


I'm glad that you understood me the right way and your response was great Smile

Anyway, to address forcing certain styles of game play that you have mentioned in the post linked in the quote. I agree completely that it exists. Your example of PI is perfect for this. PI in highsec was a side game that even I enjoyed casually without any delusions that it could make me rich. It was just a fun thing to do sometimes after the more active playing session (either PvP or PvE), just as a wrap up of my play time. A 100 or 200 mil a month from it was not the cause for me playing it, but it was a decent enough initiative to keep me interesting in the actual gameplay and optimizations of my colonies. But again, I was playing it semi-casually while there was a possibility to engage in some serious spreadsheets, multiple alts and production lines to make a decent game content of it. And even without that PI provided content for me as a player.

When POCOs hit the game, no matter how low certain corps charge for the export, I was under the impression that all my gameplay and colony optimization effort can at any time go down the drain if a player corporation that owns the CO lifts the taxes, or the COs switches hands to a corp that does the same. The idea was to engage the players in more interaction, but the basis of it was fundamentally flawed. Players that were engaged in PI in higsec are at best not interested to defend or fight for something that doesn't return much profit. With the introduction of POCOs, the fight was not for resources but for your niche play style in a game that was always great just because it offers so many niche play styles.

I have given up highsec PI and I know many others that did as well. ISK wise it's just not worth it, your playing effort and colony optimizations does not mean a thing any more and the gameplay that they provide now (wars to own them) I simply get in a myriad of other ways. PI in higsec was a great and relaxing side game for AFTER i have finished PvP sessions. It was a content that turned into something that I always already had and the decision to introduce POCOs literally killed of a side game that I liked because it was different from the other stuff I did - yes, including primarily PvP. My game is now more poor because of it.

And this is coming form a player that loves PvP, player interaction and in-game politics. Now imagine what impact does it have on players that do not like that. Forcing player interaction in this way is highly counter-productive. And by the way, player interaction in an open world sandbox with player driven market is everything and anything you do, no matter whether it's direct "shoot you in the face" PvP or not. That is something some of the devs have forgotten or simply refuse to believe. Expanding interaction should be done in a natural way and not by the "forced down the throat" game mechanics that have the capacity to kill a whole dimension of the game.

Oh, and one more thing... while we are at engaging players in more interaction. I can almost guarantee that I have managed to lure more players into the W-Space, in direct and pure engagement in player interaction, with CCP Dropbear's lore stories published back in Apocrypha than POCOs forced players to engage in interaction. And I'm not talking about role players or fiction geeks, I talking about a definition of believed ideal player profile - PvPer that provides PvP content and interaction as his primary play style. Putting a content in is always better than removing it by forcing it to be replaced by another content that already existed.

Regarding wardecs example you have mentioned: I don't completely agree with it, since it's still relatively easy to avoid war decs, but at the cost of breaking one player community in order to nurture the other. There has to be a balance between having a good opportunity to declare a war dec and to avoid one and I believe that the current system is good enough at doing that (certainly much better that the old one).
James Amril-Kesh
Viziam
Amarr Empire
#245 - 2014-06-09 20:52:41 UTC  |  Edited by: James Amril-Kesh
Antihrist Pripravnik wrote:
When POCOs hit the game, no matter how low certain corps charge for the export, I was under the impression that all my gameplay and colony optimization effort can at any time go down the drain if a player corporation that owns the CO lifts the taxes, or the COs switches hands to a corp that does the same. The idea was to engage the players in more interaction, but the basis of it was fundamentally flawed. Players that were engaged in PI in higsec are at best not interested to defend or fight for something that doesn't return much profit. With the introduction of POCOs, the fight was not for resources but for your niche play style in a game that was always great just because it offers so many niche play styles.

"I theorycrafted this in my head and it didn't work out, clearly it was a bad change."

Enjoying the rain today? ;)

Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#246 - 2014-06-09 22:31:49 UTC
Antihrist Pripravnik wrote:
Matilda Cecilia Fock wrote:


I'm glad that you understood me the right way and your response was great Smile

Anyway, to address forcing certain styles of game play that you have mentioned in the post linked in the quote. I agree completely that it exists. Your example of PI is perfect for this. PI in highsec was a side game that even I enjoyed casually without any delusions that it could make me rich. It was just a fun thing to do sometimes after the more active playing session (either PvP or PvE), just as a wrap up of my play time. A 100 or 200 mil a month from it was not the cause for me playing it, but it was a decent enough initiative to keep me interesting in the actual gameplay and optimizations of my colonies. But again, I was playing it semi-casually while there was a possibility to engage in some serious spreadsheets, multiple alts and production lines to make a decent game content of it. And even without that PI provided content for me as a player.

When POCOs hit the game, no matter how low certain corps charge for the export, I was under the impression that all my gameplay and colony optimization effort can at any time go down the drain if a player corporation that owns the CO lifts the taxes, or the COs switches hands to a corp that does the same. The idea was to engage the players in more interaction, but the basis of it was fundamentally flawed. Players that were engaged in PI in higsec are at best not interested to defend or fight for something that doesn't return much profit. With the introduction of POCOs, the fight was not for resources but for your niche play style in a game that was always great just because it offers so many niche play styles.

I have given up highsec PI and I know many others that did as well. ISK wise it's just not worth it, your playing effort and colony optimizations does not mean a thing any more and the gameplay that they provide now (wars to own them) I simply get in a myriad of other ways. PI in higsec was a great and relaxing side game for AFTER i have finished PvP sessions. It was a content that turned into something that I always already had and the decision to introduce POCOs literally killed of a side game that I liked because it was different from the other stuff I did - yes, including primarily PvP. My game is now more poor because of it.


How old are you? Some people who left over POCOs, where PvPrs who were on the verge of burning out and used hisec PI as an outlet. The person who helped me most in my early times, he burned out after Lvl5s disappeared from hisec. He was a nullsec warrior and lowsec industrialist, and hisec Lvl5s were his outlet. Then they were fixed so they would never spawn in hisec, and he was done. He traded EVE for studying languages, literally. Lol

The abbility to escape PvP is key even for PvPrs. And CCP is killing that as they chase the 80% who "just level up their Raven" so they feel compelled to move out of hisec, or engage in PvP. The CCP buzzword for this pressure is "move away from the comfort zone"...

It works very well, as some people is totally willing to move away from EVE rather than be pushed around like a puppet, even if they can pay less taxes. I am certain that Crius is going to have a funny effect once hisec industry becomes effectively more complex and potentially less profitable, both for non-PvPrs and for everyone using that as a hobby.

Quote:
Regarding wardecs example you have mentioned: I don't completely agree with it, since it's still relatively easy to avoid war decs, but at the cost of breaking one player community in order to nurture the other. There has to be a balance between having a good opportunity to declare a war dec and to avoid one and I believe that the current system is good enough at doing that (certainly much better that the old one).


It is easy... if you know how. But griefers avoid targetting corps who pose a risk to know what they're doing. Blink

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Cygnet Lythanea
World Welfare Works Association
#247 - 2014-06-09 23:11:28 UTC
James Amril-Kesh wrote:

It should be pretty clear from this why he left though. It's pretty apparent that he left because it provided better opportunities than a gaming company could provide, not because CCP was struggling.


My money is six of one, half dozen of hte other. IIRC a bunch also dodged the layoffs by landing jobs at Riot. around the same time, so the good doctor may have been angling for a better position elsewhere as well.

James Amril-Kesh wrote:

I'm pretty sure that if someone leaves a position at a company, someone is hired or moved to fill that position. I seriously doubt CCP went "oh, I guess new players probably don't matter."


I don't disagree, but from what we're seeing, my money is on they doubled up someone else, rather than move them, giving someone the good doctors duties as well as their own until things improve enough to hire a replacement. I doubt they completely discarded it, but it's probably in the hands of someone who's more than a tad overworked with other issues atm, given the reductions in workforce.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#248 - 2014-06-10 00:45:07 UTC
Matilda Cecilia Fock wrote:
How old are you?


I'm 8 years into EVE (this is not my first character, but it stuck as my main).

Matilda Cecilia Fock wrote:
The abbility to escape PvP is key even for PvPrs. And CCP is killing that as they chase the 80% who "just level up their Raven" so they feel compelled to move out of hisec, or engage in PvP. The CCP buzzword for this pressure is "move away from the comfort zone"...


This is the key! You've nailed it.

EVE has a history as an open PvP universe throughout 11 years of its existence and makes headlines because of the huge battles. Trillions of ISK make the headlines in player run scams and battle losses. If someone who never played EVE before came into the game with that reputation, what's the first thing they are going to do? Well, it's pretty obvious - try to accumulate enough wealth and skills in order to even think about competing in the game. And with a game that has characters from 2003 and 2004. active, even those who are interested to stay are basically thinking that a year in the game is absolute minimum for becoming competitive. I'm not saying that,... in fact I have been guiding newbies to see exactly the opposite of that, but the fact is that this mentality of new players is predominant and the best part is - it's natural given the global industry standards.

So we really need to look at "leveling up the Raven" not as a comfort zone, but completely the opposite - it's a heavy discomfort zone. It's the zone where a new player is absolutely convinced that he needs more time, skills and ISK in order to compete with other players. Stomping on those players while they are in that state certainly doesn't help. And forcing them to move away from that state by game mechanics or other player actions can and does only yield leaving the game altogether.

Hell, after 8 years and all that I have experienced in the game, I still have less than 10 bil in the wallet and sometimes feel that I'd need more financial security in order to PvP actively (although my experience always kicks in and tells me that I don't). Imagine having that thought as a new player without 130 mil SPs on their character and without prior experience of PvP as the primary focus of the game. And then force the interaction on them with a clear message "you are already competing even though you don't like it and don't think you are ready".

Add to that a dozen of cheap Catalysts ganking his ISK making machine (or his stuff in industrial ships) that was beasically a tool that kept him in the game and you just sent exactly what message to that player? That "no matter how much effort he puts in, there will be always older and more experienced players that will stomp on you whenever they feel like it for no apparent reason". Please note that these are not my words or words of bad forum posters.

Don't get me wrong, suicide ganking is an element of this game like any other and the game is richer because it exists. On the other hand it is damaging for the community if it gets out of control and it's pretty clear that it will be getting out of control very soon if the trends continue. And this time I'm not doing CCP's job of detecting the scope of the problem like I did a couple of years ago for bots. Players underestimated the scope of the problem back then and would usually send an obligatory HTFU if you even tried to touch a subject of bots, especially of those in nullsec. It's the same now with suicide ganking, but I now simply don't have time or will to gather all the information about the scope of suicide ganking in order to present it to CCP. That's a job for a game designer... or even better CSM.

And the simple solution is already there - tax the ganks dynamically depending on frequency of ganks in certain areas like they are going to do with industry. Connect he tax with the percentage of the value of the target even if it means that your wallet will go into negative. That would still make juicy targets attractive, it would still keep suicide ganking as a viable profession but it would also involve at least some form of planning and dedication if you want to focus your core gameplay around it and would finally introduce risk of failure if you don't do it right and without planning.

Finally, suicide gank alts do not bring money to this game as they can be trained in about 2 weeks (Tornado with large guns... for catalysts it's much shorter) on the existing accounts and don't require further maintenance whatsoever. I actually have one ready on this account, but haven't had time to use it due to RL. On the other hand, ganked players do quit after just 2 or 3 loses and they do take their money with them. CCP should keep that in mind along with everything else I've said in this post if they really want to keep subscribers in the game long enough for those players to progress into player interaction naturally or with positive focused help of other players.

Me? I don't care about suicide ganking as an element of my game. When I have enough time to play actively, I will re-join one great group of players in W-Space that I had a privilege to meet. Or get back to nullsec if the doors to W-Space get closed to me. I'll continue to move my valuable stuff with collateralized freight services and farm ISK in W-Space, nullsec or Factional warfare. As an old player with a long and diverse experience I have these options - those 80% mentioned simply don't.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#249 - 2014-06-10 01:03:08 UTC  |  Edited by: Antihrist Pripravnik
James Amril-Kesh wrote:
Antihrist Pripravnik wrote:
When POCOs hit the game, no matter how low certain corps charge for the export, I was under the impression that all my gameplay and colony optimization effort can at any time go down the drain if a player corporation that owns the CO lifts the taxes, or the COs switches hands to a corp that does the same. The idea was to engage the players in more interaction, but the basis of it was fundamentally flawed. Players that were engaged in PI in higsec are at best not interested to defend or fight for something that doesn't return much profit. With the introduction of POCOs, the fight was not for resources but for your niche play style in a game that was always great just because it offers so many niche play styles.

"I theorycrafted this in my head and it didn't work out, clearly it was a bad change."


I know it's a long post and that I should really stop making them that long, but the answers are in the rest of the post. That paragraph, when taken out as a single piece, doesn't send the right message. Smile

And in case you are interested, this was the point of that post:

Antihrist Pripravnik wrote:
Putting a content in is always better than removing it by forcing it to be replaced by another content that already existed.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#250 - 2014-06-10 04:17:53 UTC  |  Edited by: Mina Sebiestar
So much fail i dont even want to think about what if all that money was invested in eve what this game would become.....

I wander how much this "feed the scraps" to fanboys via re balancing this and that and occasional tit for tat will last.

Refocusing yeah right,i think it is time for another "this could be eve but it will not" trailer.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Sentamon
Imperial Academy
Amarr Empire
#251 - 2014-06-10 04:26:16 UTC
Mina Sebiestar wrote:
So much fail i dont even want to think about what if all that money was invested in eve what this game would become......


throwing tons of money at something doesn't make it good, look at SWTOR. Star Citizen will be the next shining example of my point.

~ Professional Forum Alt  ~

Prince Kobol
#252 - 2014-06-10 06:54:42 UTC  |  Edited by: Prince Kobol
Sentamon wrote:
Mina Sebiestar wrote:
So much fail i dont even want to think about what if all that money was invested in eve what this game would become......


throwing tons of money at something doesn't make it good, look at SWTOR. Star Citizen will be the next shining example of my point.



Well it depends on what the objective was. If the objective was to make a amazing MMO then sure, SWTOR failed since it is just another WoW Clone but with a Star Wars theme skin, if the objective was to make an obscene amount of money then SWTOR is a success, a pretty damn big one.

It has been rumoured that SWTOR made $139 million in 2013 alone.

So sure, you say SWTOR is not a good game, I would actually agree with you yet we would be in the minority as a hell of lot more people play SWTOR then will ever play Eve.

SWTOR also generates a hell of lot more revenue then Eve could ever do in its present state. I guess like I said before, it all depends on what you define as success.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#253 - 2014-06-10 06:56:47 UTC
Mina Sebiestar wrote:
So much fail i dont even want to think about what if all that money was invested in eve what this game would become.....

I wander how much this "feed the scraps" to fanboys via re balancing this and that and occasional tit for tat will last.

Refocusing yeah right,i think it is time for another "this could be eve but it will not" trailer.


Well, sooner or later they will stop fanservice and will add new content, just the plans are to make that content accessible only to a fraction of the playerbase.

What could go wrong with that...?

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Tippia
Sunshine and Lollipops
#254 - 2014-06-10 08:26:31 UTC
Antihrist Pripravnik wrote:
And in case you are interested, this was the point of that post:

Antihrist Pripravnik wrote:
Putting a content in is always better than removing it by forcing it to be replaced by another content that already existed.

And the counter-point is that they have never removed or replaced content unless it was utterly broken and unused (eg. FW), nor have they ever forced any kind of replacement by different, pre-existing content.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#255 - 2014-06-10 08:46:06 UTC  |  Edited by: Antihrist Pripravnik
Tippia wrote:
Antihrist Pripravnik wrote:
And in case you are interested, this was the point of that post:

Antihrist Pripravnik wrote:
Putting a content in is always better than removing it by forcing it to be replaced by another content that already existed.

And the counter-point is that they have never removed or replaced content unless it was utterly broken and unused (eg. FW), nor have they ever forced any kind of replacement by different, pre-existing content.

As I said in the post - casual highsec PI mini game has been replaced with a need for PvP by introducing POCOs. If you don't want to participate in the PvP linked with POCOs, then the PI mini-game loses its meaning since you can optimize colonies as much as you like, but if the owner of the CO decides to put an insane tax your mini-game gets destroyed instantly and you optimization effort become meaningless.

That pretty much looks like replacing one content (highsec PI) with another pre-existing one( PvP).
Tippia
Sunshine and Lollipops
#256 - 2014-06-10 09:08:15 UTC  |  Edited by: Tippia
Antihrist Pripravnik wrote:
As I said in the post - casual highsec PI mini game has been replaced with a need for PvP by introducing POCOs.
You don't need to PvP at all, at least not any more than you already had to by virtue of picking a competitive activity. In most cases, you can just keep doing what you're doing without a care in the word — often with higher margins than before since players will want to make money and not have people move to a completely different planet. If they're trying to put the squeeze on you, you can trivially get your stuff out without paying the tax and relocate.

Quote:
If you don't want to participate in the PvP linked with POCOs, then the PI mini-game loses its meaning since you can optimize colonies as much as you like, but if the owner of the CO decides to put an insane tax your mini-game gets destroyed instantly and you optimization effort become meaningless.
If the owner of the CO puts an insane tax on the planet, you can bypass it; your optimisation efforts are equally valid on other planets; and nothing gets destroyed other than the owner's return on investment.

No content is being replaced. Highsec PI is still highsec PI, and it was already PvP. Its interaction level increased, but that is not a replacement of content — if anything, it's the content nearing the state it was originally slated to be in.
Ramona McCandless
Silent Vale
LinkNet
#257 - 2014-06-10 11:47:34 UTC
Antihrist Pripravnik wrote:


That pretty much looks like merging one content (highsec PI) with another pre-existing one( PvP).


Modified that for you

Which is what several PvE people have been wanting in other threads, Ive noticed

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#258 - 2014-06-10 19:39:11 UTC
Sentamon wrote:
Mina Sebiestar wrote:
So much fail i dont even want to think about what if all that money was invested in eve what this game would become......


throwing tons of money at something doesn't make it good, look at SWTOR. Star Citizen will be the next shining example of my point.

Solar Freakin' Roadways! Roll

Enjoying the rain today? ;)

Hoshi Sorano
Federal Navy Academy
Gallente Federation
#259 - 2014-06-10 19:41:10 UTC
Deacon Abox wrote:
And what management is greenlighting pet projects that aren't being demanded by the customer base? For example: the wonderful world of loot spew (at least this one finally removed), unfinished unified inventory (got fixed after much consternation), nauseating gate jumps, annoying autoscanning, incredibly informative and not at all intrusive tooltips. What next will you forcefeed us thinking it somehow is improving the game? Psssssshhhhhhhhh


I wish I could sig this; looks like it's too long though.

Antihrist Pripravnik wrote:
After Incarna and huge amount of negative feedback along with the big hit to CCP as a company, CCP has dedicated never to make the same mistake of not listening to player feedback again.


And the very first thing they did after Incarna was to ignore player feedback by canning WiS, instead of finishing it and giving us the real WiS that had been asked for and promised.

DaReaper wrote:
Hilmar appoligies, and anyone who bitches that he did nto write the letter so its bad that he did not write it is an idiot. CEO's don't write letters, they have other people do it, and usually give feedback/read and change before they sign. This is how it works. Deal with it.


CEOs have PR departments write their letters for them; not fiction/lore teams. That detail is a bit unusual, and raises a few eyebrows at the very least.
Jeremiah Dragonkiller
Doomheim
#260 - 2014-06-10 21:10:56 UTC
Destination SkillQueue wrote:

About the management issues, I've talked to a lot of people about their jobs and the number of people not complaining about incompetent and out-of-touch managers is currently zero.


Hey, once I had a brilliant job with totally competent managers who were awesome!

...for a year.