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Player Features and Ideas Discussion

 
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[Summer 2014] Starbase tweaks

First post First post
Author
Karash Amerius
The Seven Shadows
Scotch And Tea.
#401 - 2014-06-05 17:41:16 UTC
Steve Ronuken wrote:
You want more plausible BS?

The blueprints aren't schematics. They're the control codes for the nanite assemblers that all our stuff is made using, embedded in cartridges. And DRM is alive and well.

That's why you can only make limited copies, and can't copy those. And why invention has a failure rate (you're breaking adaptive DRM, and when you fail, the copy burns itself out)


That sir, is some nicely written logic for space magic. Well done.

Being serious.

Karash Amerius Operative, Sutoka

Tia Hibra
Doomheim
#402 - 2014-06-06 23:13:18 UTC
Please, for the love of god, increase the size of the biochemical silos. These things are crazy small for how large fullertites can be, needing to be refilled multiple times per day (which makes a very boring and tedious task, much more so
Tia Hibra
Doomheim
#403 - 2014-06-06 23:15:45 UTC
CCP Ytterbium wrote:


On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.


This is great news!!!!!
Salpad
Carebears with Attitude
#404 - 2014-06-07 00:10:37 UTC
CCP Ytterbium wrote:

I can talk with Fozzie regarding CPU requirements on missile batteries when he's around.


What was the result of this talk, then?
Vivi Udan
Caldari Provisions
Caldari State
#405 - 2014-06-09 14:04:37 UTC  |  Edited by: Vivi Udan
o/

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#406 - 2014-06-11 00:30:12 UTC
corebloodbrothers wrote:
CCP Ytterbium wrote:
[quote=Maxdig]
On the bright side however, we are working on ways to remove offline Control Towers. It's still in early design and with our team bandwidth being quite full for Crius, this will have to wait after that, but it's definitely on the menu.


Since wh is littered with offline towers, and oflines pos used to secure moons this can be a new occupation, depending on what happens to contents like hangars and pos. Scoop or destroy

Cant wait! Nice interaction with ccp


I just hope that whatever mechanic is used allows for some % chance to take over (read steal) the spike, structures, stored items (% chance to drop?) and all mods. It should be more complex than jumping in an abandoned ship, however if you abandon a POS other players should be able to profit thereby.

I too cannot wait for this!!!

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#407 - 2014-06-11 01:52:17 UTC
Sigras wrote:
Komi Toran wrote:
Rhavas wrote:
Excellent! Here are some ideas. Corbexx and I have talked a good bit about the below linked thread as well.

https://forums.eveonline.com/default.aspx?g=posts&t=333764&find=unread

My first thought on this was "Hacking!" So seconding/thirding/fourthing/whatever your linked proposal.

We have a tower removal mechanic... its called war deccing.


War Decs are not a ‘Removal’ mechanic… they're a PvP mechanic… POS Bashing, or grinding, the endless hours of POS shooting is a ‘Removal’ mechanic, and Wardeccing any corp to bash an offline POS in null or W-space is really idiotic.

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

Sigras
Conglomo
#408 - 2014-06-11 15:55:57 UTC
TurAmarth ElRandir wrote:
Sigras wrote:
Komi Toran wrote:
Rhavas wrote:
Excellent! Here are some ideas. Corbexx and I have talked a good bit about the below linked thread as well.

https://forums.eveonline.com/default.aspx?g=posts&t=333764&find=unread

My first thought on this was "Hacking!" So seconding/thirding/fourthing/whatever your linked proposal.

We have a tower removal mechanic... its called war deccing.


War Decs are not a ‘Removal’ mechanic… they're a PvP mechanic… POS Bashing, or grinding, the endless hours of POS shooting is a ‘Removal’ mechanic, and Wardeccing any corp to bash an offline POS in null or W-space is really idiotic.

"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"
Joraa Starkmanir
Station Spinners United
#409 - 2014-06-11 19:49:14 UTC
Sigras wrote:

"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"


There is a large diffrence between CCP helping to remove towers, and CCP changing mechanics around tower removal. We have no idea what they end up doing, but killing a dickstar in highsec is far from what anyone would call fun.
Lady Rift
His Majesty's Privateers
#410 - 2014-06-11 22:15:10 UTC
Joraa Starkmanir wrote:
Sigras wrote:

"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"


There is a large diffrence between CCP helping to remove towers, and CCP changing mechanics around tower removal. We have no idea what they end up doing, but killing a dickstar in highsec is far from what anyone would call fun.



any structure grind is far from what anyone will call fun. Watch it be a mechanic that take over a week to complete and that at any point the pos owner can scrap all the work done.
NeobaramMarket
National Quality Breaker Industry
Q Alliance
#411 - 2014-06-12 07:16:54 UTC
how about making more line's on POS Advanced assembly module?

1,000 cpu for 1 line is non-sense.

who's going to use advanced assembly module at POS

how about make it to 3 lines?
Joraa Starkmanir
Station Spinners United
#412 - 2014-06-12 07:20:27 UTC
NeobaramMarket wrote:
how about making more line's on POS Advanced assembly module?

1,000 cpu for 1 line is non-sense.

who's going to use advanced assembly module at POS

how about make it to 3 lines?


Was sure all this line stuff was going away, only limit would be how many jobs you have skills to install.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#413 - 2014-06-12 11:38:59 UTC
NeobaramMarket wrote:
how about making more line's on POS Advanced assembly module?

1,000 cpu for 1 line is non-sense.

who's going to use advanced assembly module at POS

how about make it to 3 lines?



Welcome to not paying attention.


There are no slots any more. Run as many jobs as you want in an array. (there are benefits to multiple arrays, reducing installation costs.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sigras
Conglomo
#414 - 2014-06-13 07:02:27 UTC
Joraa Starkmanir wrote:
Sigras wrote:
"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"

There is a large diffrence between CCP helping to remove towers, and CCP changing mechanics around tower removal. We have no idea what they end up doing, but killing a dickstar in highsec is far from what anyone would call fun.

Thats fair, i cant criticize a mechanic that I havent observed yet...
laura raumal
Anvil Inc.
#415 - 2014-06-16 02:54:30 UTC  |  Edited by: laura raumal
Sigras wrote:

"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"


Nobody is talking about the ability to take down ONLINE pos's easier. They are talking about the structures that have been sitting around forever, and take hours to kill by numerous players, all without any effort from the POS owner who could easily setup another offline tower in 30 minutes (for a large)

Most low sec moons are littered with offline towers that have been there for years.

So I would reverse what you are saying. If the owner wants to be lazy and not fuel the tower, then there should be consequences to that action.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#416 - 2014-06-16 16:59:51 UTC
Just read the new Dev Blog on all the POS changes.

I would like you to know that I plan on abusing it.

1) Offline all my defenses
2) Online max number of assembly arrays for the type of job I plan on running
3) Start the job getting max benefit, but start all jobs from the same array
4) Offline all arrays except the one I started the jobs from
5) Online all defenses leaving only the one single array online
6) Repeat for other array types at the same tower if needed (there would be no reason to ever have more than 1 tower)

While I wouldn't mind taking advantage of this and leaving my POS as a massive ball of death should anyone come looking, it would mean two things: first, looking at a POS gives you zero indication of how much isk is currently going through it's arrays, making it impossible to assess the persons activities. Second, it allows you to minimize risk while maximizing reward, which makes no sense.

It would make sense to me if any module that provided a benefit to the job was locked in the online position until the job was either finished or cancelled. This would mean you'd actually have to leave them all running while the job is running. This would let people looking in get a feel for how much you're doing in the POS, as well as forcing you to make fitting decisions on your POS. It also opens up the possibility of having multiple POS' each one dedicated to a different assembly array type.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#417 - 2014-06-16 17:03:25 UTC
laura raumal wrote:
Sigras wrote:

"Oh No! I actually have to do some work to get the results I want which include freeing up a moon in high sec and blowing up a 3-400 million isk asset of my enemies! Why cant CCP just let me be lazy and do it for me???!!!"


Nobody is talking about the ability to take down ONLINE pos's easier. They are talking about the structures that have been sitting around forever, and take hours to kill by numerous players, all without any effort from the POS owner who could easily setup another offline tower in 30 minutes (for a large)

Most low sec moons are littered with offline towers that have been there for years.

So I would reverse what you are saying. If the owner wants to be lazy and not fuel the tower, then there should be consequences to that action.


There have been suggestions as to things like being able to hack offline towers (though having it not be easy at all) or having POS' continue to burn starbase charters while they are offline and becoming suspect flagged if they ever run out. I think either of those ideas is pretty awesome. What I would hate to see is someone lose a tower to a thief because it was without fuel for 10 minutes. I also agree that there should be some way of removing towers that have been lying around forever, without forcing people who hold moons to be sold to be constantly loosing towers to thieves.
Catherine Laartii
Doomheim
#418 - 2014-06-16 19:09:31 UTC
What will the advantage be about using the Hyasyoda laboratories? They NEED to have the best multiplier out of all of them by a good margin for their price tag and rarity; anything short of that would be unnecessarily devaluing them.
Joraa Starkmanir
Station Spinners United
#419 - 2014-06-16 21:30:33 UTC  |  Edited by: Joraa Starkmanir
Catherine Laartii wrote:
What will the advantage be about using the Hyasyoda laboratories? They NEED to have the best multiplier out of all of them by a good margin for their price tag and rarity; anything short of that would be unnecessarily devaluing them.

It have the best time multiplier, how big the margin is, is realy unimportant as people easily pay a premium for the best no mather how much better it is.
The amrgin actualy have to be small enought that there is a real choice to use it or not, and not be the only realistic option
SalubriousSky Rinah
Cryptic Spear
#420 - 2014-06-17 03:31:55 UTC  |  Edited by: SalubriousSky Rinah
Removing deadsticks is already possible, as stated by other posts in this thread.

To reiterate, you simply get in a big ship, load some big ammo into big guns, gather a big group of players and open fire at said big target. Then sit back on comms, ping d scan, share war stories and adult content, crack open some beer and 12 hours later watch the said POS explode.

If CCP want to make this easier for players to remove offlined towers without making it a simple 'right click on offlined tower and scoop to cargo mechanic', then why don't they just reduce the hull resists on offlined towers...instead of the bizarre 99% resists they have at the moment.

Sal