These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Kronos Feedback

First post First post
Author
Pap Uhotih
Royal Amarr Institute
Amarr Empire
#141 - 2014-06-04 18:28:21 UTC
CCP Fozzie wrote:
Lucy Riraille wrote:
I have only 512k m³ cargohold in my Obelisk instead of 900k m³. But so far, no rig slots an my Obelisk...
Gotta be kidding?


Check for low slots Big smile


I did think that I would be able to think of options and choices that these would bring but everything seems to come back to the apparent truth that these slots are not useful.
By comparison the changes to the Mastodon (that I never took anywhere before) provide so many options, there are decisions to made, choices and I would even venture to say that this transport ship could provide some fun.

The freighter is a boring tedious nasty thing to fly no matter what. Adding the thrill of messing about with what modules are in the low slots vs the value and size of cargo every time you want to undock does not seem to provide a benefit to my life. Before it was just a case of considering the value of the cargo which was fairly straight forward and let you get straight on with moving the pig of a vessel through space.

It seems that there are two fits and two fits only.
I could fit it for speed if it were empty however because I would then have to mess about changing a fit for the return journey I am eating into any time I saved. It also seems that the amount of time saved by going faster won't be enough to allow me to do more with my game time - I don't foresee being able to start a new activity because of time saved on a journey by a speed fit.
It seems that only on long non stop empty freighter runs will a speed fitting make purposeful sense (I think some people fly their freighter with cargo, craziness).
The other fit is for hit points.

Fitting for maximum cargo or speed when laden seems a no go. Anyone freighter ganking will now (or is going to be) equipped to take out 250k ehp. Floating about with 130k ehp when I know anyone that wants to hurt me can take out twice that doesn't fill me with confidence, even if there is paranoia in that it is justified as a freighter is not the cheapest ship to lose even when empty. So I can have a vast cargo bay but there is no sensible way of using it which seems to make it totally pointless. The middle ground fittings also seem pointless for the same reason.
I can not help but think that the freighter has been considered as if a combat ship, pretty much every other ship in game can be a combat ship. However the freighter is exclusively a prey ship, it sits there and is shot at, it does nothing else. It taking an age to go bang is its only feature, the low slots are hinged on the idea that it taking less time to go bang than possible is useful - why do I need less time for help to arrive, I tend to take it more than one jump from home.


In time I guess it'll work itself out and perhaps make sense but I can not help thinking that the massive range of cargo and EHP values are over the top within a single class of vessel. In my mind three classes of freighter (small/medium/large) with no slots would be better than the sort of bodged low slot idea.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#142 - 2014-06-04 19:05:43 UTC
The Khanid Stations ShockedShockedShocked

Karash Amerius Operative, Sutoka

Zorrkinae vonHui
Gnostics of the Sense of Life
#143 - 2014-06-04 19:26:41 UTC  |  Edited by: Zorrkinae vonHui
...ok ok....
ccp: you get more mininyield!
kronos: haha we lied.....

... for ore the cycles go faster.....
but as an iceminer I´m ****** right?
....
nerfs, nerfs everywhere......
no more mining
no more hauling....
best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums!
and fuel all sips with aurum aswell!
why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^

"there are million ways to death, but only one way leads to life"

Darkblad
Doomheim
#144 - 2014-06-04 20:03:37 UTC
With Kronos 1.1 to be deployed tomorrow - and no longer really deserving to be called "point release" (when compared to the previous 2 expansions a year cycle):

Will bugfix releases result in a completely new entry in the list of patchnotes @ http://community.eveonline.com/news/patch-notes/ ? Or is this an exception and 1.1 was rather intended to be 1.0.1?

I ask this as it would change they way I point to the patchnotes,

NPEISDRIP

Darkblad
Doomheim
#145 - 2014-06-04 20:11:03 UTC
Zorrkinae vonHui wrote:
...ok ok....
ccp: you get more mininyield!
kronos: haha we lied.....

... for ore the cycles go faster.....
but as an iceminer I´m ****** right?
....
nerfs, nerfs everywhere......
no more mining
no more hauling....
best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums!
and fuel all sips with aurum aswell!
why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^
Maybe your Math lies, but to me it's
Hulk before Kronos:
Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns
Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5

Hulk since Kronos
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5
Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor before Kronos:
Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor since Kronos:
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5

Proc/Skiff, Ret/Mack were intentionally nerfed

NPEISDRIP

Vhelnik Cojoin
Pandemic Horde High Sec Division
#146 - 2014-06-04 20:23:41 UTC
Very much like what I have seen so far (except I'd have liked a *slightly* larger ore bay on the Hulk... P ).

It also seems to me like the changes/additions to LowSec sites and belts have had an effect. Earlier today I was sneaking around LowSec in a cloaky [redacted], and the belts were absolutely crawling with people ratting, seemingly trying to spawn Mordu's Legion ships. Unsurprisingly there were also gangs of LowSec citizens running around trying to catch said ratting ships. Much fun were had by all, with plenty of 'gf's exchanged in local.

Obviously I was only milling around in a very limited group of systems, but I hope the changes happened everywhere.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#147 - 2014-06-04 21:43:25 UTC
I have removed some rule breaking posts.

The Rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

Deriah Book
Native Freshfood
Minmatar Republic
#148 - 2014-06-04 23:15:08 UTC  |  Edited by: Deriah Book
Really exceptional work CCP.

After spending nearly a year on drone skills I have only 94 days of training left to get back up to the level of effectiveness I had on Monday.

Thank you for consistently CCPing my Eve experience. I can't imagine it any other way.

Smooches...

DB
45thtiger 0109
Pan-Intergalatic Business Community
#149 - 2014-06-05 00:00:36 UTC
Lee Radoshi wrote:
I simply hate what you did to Jump Freighters.

My nomad with 3 cargo expanders have less m3 then before and in this setup hp is also quite lower.


Rebalance should keep 3 cargo exp setup as it was before and allow us to sacrifise m3 for other stuff.


This way you simply nerfed them and as a Space trucker you get no love from me.


This is wrong that you had said its less m3 my Nomad before the change was 324000m3 and now its 328000m3 so explain to me why I am getting 4000m3 more.

Its is skill depended I have my JF skill at lvl4.

I have not lost any m3 I have gained m3.

CCP you did a good job on the change congratz. Big smile

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Garadim
#150 - 2014-06-05 00:21:49 UTC  |  Edited by: Garadim
Feedback hum ? Mind if anyone in charge care about them.

Nerfing the freighter that way, wow.. Can't belive that...

It was not needed, it add nothing usefull the player's who use them and will only make the gankers happy. Now to get a decent cargo space in them you need to add cargo expanders and in clear it mean, making the freighters slower and easy to kill than before. Considering the m3 you can put into small transport ship like the miasmos, you should reduce the skin size of some freighters by a lot, it's ridiculous.

To me, this nerf on freighters is just an add to the love about Gankers ccp is having.

Having an orca, i don't see why i would want to use my freighter again and i will probably sell it in protest.


With the coming nerf on refine in empire where was the need to also nerf the mining yield /Hours about Ore ?
Now, you get less Ore /Hours and you also waste more mining crystals.


Is there any way i can know what will be the next, and next, and next coming nerf to my gameplay path way ? I don't see any good news coming up for me anytime soon about ANY of the path way i selected. I liked to do some "PI" close to the sectors where i mine but hell, ccp got some fun in nerfing that too with the player custom office and now what we see is ridiculous and abused taxes and no point doing "PI" anymore.

Keep the good work, i am pretty close to get a better IRL life and leave Eve for good.

Amazing work right ? ...
My 2 cents
ergherhdfgh
Imperial Academy
Amarr Empire
#151 - 2014-06-05 01:29:15 UTC
Cassandra Mileghere wrote:
What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. Flexibilty is a rather lame excuse for another "improvement" that actualy makes things worse.


It was a nerf plain and simple. If CCP told us that they were going to nerf freighters and JFs they would be subject to the rage of all the space truckers that keep this game going. So they do some bullshit with low slots and pretend like they are helping you out when if you look at the numbers no matter what you do your ship has less stats than before. That's an out and out nerf. The "flexibility enhancement" is only that you get to choose what type of dildo they stick in your ass.

This is a very common tactic. If you notice any time someone wants to **** you over they will invariably try to make it look like they are helping you. There is an entire industry built upon that very concept it's called marketing and public relations.

Want to talk? Join Cara's channel in game: House Forelli

CiReal
Imperial Academy
Amarr Empire
#152 - 2014-06-05 02:01:23 UTC
Quote:

No SP was refunded for Combat Drone Operation V which is a spit in the face

1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills).
2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality.
3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.

It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.

Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.

Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth.


+1

I think so, too.

I'm waiting for the official announcement of CCP.
Captain Shadowbane
Xephon Heavy Industries
#153 - 2014-06-05 03:51:15 UTC
CiReal wrote:
Quote:

No SP was refunded for Combat Drone Operation V which is a spit in the face

1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills).
2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality.
3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.

It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.

Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.

Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth.


+1

I think so, too.

I'm waiting for the official announcement of CCP.


Agreed. I understand the need to modify a game as time progresses and aspects are added. That being said, for everyone to get both light and med drone skills from a previous skill that has evolved is understandable. Where I'm confused is that two skills were then utilized where you only needed one OR the other to get both new skills. So for those of us who trained both old skills to level 5 basically got our characters nerfed. Or am I missing something?
Lair Osen
#154 - 2014-06-05 05:16:00 UTC  |  Edited by: Lair Osen
Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill

If you had CDO V it means you still gained a free 1x skill

If you had neither CDO or SCO trained you kept the same SP

Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.
Eryn Velasquez
#155 - 2014-06-05 08:57:31 UTC
Just a short Question to CCP:

After all these changes made to drones, skills and also the upcoming changes in industry, don't you think it's time for a bonus remapping for the attributes?

Many skillplans are now undergoing massive changes i think, and the most of them are long time skills, so you would do the playerbase a great favor.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Erin Crawford
#156 - 2014-06-05 09:58:20 UTC  |  Edited by: Erin Crawford
I really like the new warp effect, however it's too subtle. The effect is often hidden by my overview icons and goes by too quickly.

- Is there any chance the effect could be sustained a second or two longer?

- Could the streak of the ships warping away be made a little longer too? Currently it looks like a very short stubby streak.

- Also, if the 'popping' light-flash of warp could be made just a little bit bigger as to be better seen from behind the overview icons, that would be great!

As I said, it's a really nice effect but way too subtle; even sitting outside jita 4-4 I have to ctrl- F9 it to see the effects.

"Those who talk don’t know. Those who know don’t talk. "

Sklickov
Center for Advanced Studies
Gallente Federation
#157 - 2014-06-05 11:22:20 UTC
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.
Lair Osen
#158 - 2014-06-05 11:35:55 UTC
Sklickov wrote:
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.


Loot tables decreased to 70% of before.
Isis Asanari
Albireo Solem
Pandemic Horde
#159 - 2014-06-05 11:42:54 UTC
Sklickov wrote:
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.



Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear.

It now makes you regret the awful loot spew mechanic that was removed.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#160 - 2014-06-05 13:21:38 UTC
Lair Osen wrote:
Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill

If you had CDO V it means you still gained a free 1x skill

If you had neither CDO or SCO trained you kept the same SP

Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.


So, it's ok to give a skill to players for free, without reimbursing those who trained that skill, as long as CCP doesn't decrease anyone's SP overall? CCP can give everyone Titan V as long as they make it take longer to train for anyone new? Ugh

Erin Crawford wrote:

I really like the new warp effect, however it's too subtle. The effect is often hidden by my overview icons and goes by too quickly.


I agree with this poster - warp effect is great but there's room to make it even better. It would be cool if a small "ring"/"pop"/"rift" in space was added along with warp lines or something when a ship drops out of warp as well.