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T2 invention question about blueprint runs

First post
Author
Speed Destiny
Cluelix
Wrecktical Supremacy.
#1 - 2014-06-04 13:46:24 UTC  |  Edited by: Speed Destiny
Not very clear to me, what happens if I run the invention process on a T1 BPC with more than one licensed runs on it? I loose the remaining manufacture runs? Also what happens with the BPC when the licensed runs are ZERO? Can you still invent using it?
Velicitia
XS Tech
#2 - 2014-06-04 13:51:14 UTC
As I recall (it's been a while since I've done T2 invention) anything over 1 run, but less than max runs yields a 1 run BPC (assuming success)

If yo have a BPC that has one run left, and manufacture off it, it will be destroyed on completion of that job.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Speed Destiny
Cluelix
Wrecktical Supremacy.
#3 - 2014-06-04 13:55:36 UTC
Not sure I understand your reply. My question is about T2 invention...

Specific:

a) I have one T1 BPC with 2 licensed runs remaining on it, if I run it in invention, do I loose the manufacture runs and T1 BPC gets destroyed?

b) assuming the reply to above is no, probably it means I can have zero manufacture licensed runs zero on a T1 BPC and use it for one invention.

Or one run is one run regardless of invention or manufacture?
Bridgette d'Iberville
Better Killing Through Chemistry
#4 - 2014-06-04 14:18:40 UTC
I thought Velicitia was pretty clear, but I'll try with different words.

1) Performing invention on a BPC with any number of runs consumes the BPC.

2) BPCs can never have less than 1 run remaining.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Speed Destiny
Cluelix
Wrecktical Supremacy.
#5 - 2014-06-04 16:11:43 UTC
So, if you have a BPO and you copy it, you'd better manufacture licensed runs-1 then invent on it...

Bridgette d'Iberville
Better Killing Through Chemistry
#6 - 2014-06-04 16:18:34 UTC
It depends on what you're inventing. Ship invention works differently than module/ammo invention. You typically want to use a max-run BPC for module/ammo invention as it yields max runs of the T2 BPC (x10, I believe). I believe ship invention results in 1 run, no matter the number of runs on the original T1 BPC. All of this can be affected by decryptors, IIRC.

You should check this page in the EVElopedia for more information: https://wiki.eveonline.com/en/wiki/Invention

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Sarkor Raholan
Royal Amarr Institute
Amarr Empire
#7 - 2014-06-04 17:13:47 UTC
Invention consumes the BPC no matter how many runs are on it. The number of runs on the original BPC determines the number of runs on the invented T2 BPC. As stated above you either invent off 1 run BPC's (e.g. ships) or max-run BPC's for modules/ammo.

When a BPC reaches 0 runs remaining it disappears.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2014-06-04 17:20:02 UTC
This is for Invention, pre-crius. Things may change for Crius.


When inventing, the entire BPC is consumed, regardless of how many runs are on it.

The number of runs you get on a successful invention depends on:
The number of runs on the BPC, in comparison the the maximum number of runs
multiplied by
the maximum number of runs on the T2 blueprint, divided by 10.


So, for most modules, you would get (number of runs on the input bpc/300) * 10, with a minimum of 1. (on a successful invention)
For ammo, that would be (runs/1500) * 10
For ships and rigs, you would get 1 run (because of how the numbers work out)


The other thing which can adjust them is decryptors, which can add runs (while changing other things)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Speed Destiny
Cluelix
Wrecktical Supremacy.
#9 - 2014-06-04 17:20:22 UTC
And when you are happy with it, you copy it before invention, so you have next invention BPC's in the future, correct?
Speed Destiny
Cluelix
Wrecktical Supremacy.
#10 - 2014-06-04 17:22:13 UTC
Steve Ronuken wrote:
[...]


The other thing which can adjust them is decryptors, which can add runs (while changing other things)


And base items? To what BPCs invention can I add base items?

SurrenderMonkey
Federal Navy Academy
Gallente Federation
#11 - 2014-06-04 17:24:20 UTC  |  Edited by: SurrenderMonkey
TL;DR:

If it's a module, ammo, or drone, with scant few exceptions, invent from a max run BPC.

If it's a rig or a ship, use a 1 run BPC.

There are some edge cases with a VERY SMALL number of modules where, due to outsized copy times, it may occasionally behoove you to use a 1 run BPC with various run-increasing decryptors, but for ~99.9% of all modules, just use a max run BPC since the bottleneck isn't going to be the T1 copies, anyway.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Speed Destiny
Cluelix
Wrecktical Supremacy.
#12 - 2014-06-04 17:27:30 UTC
You don't copy the T2 copies? So you have some for sell and some for manufacture...?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2014-06-04 17:37:07 UTC
Speed Destiny wrote:
You don't copy the T2 copies? So you have some for sell and some for manufacture...?



You can't copy copies. You can't do anything to them, except sell or manufacture from them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#14 - 2014-06-04 18:15:50 UTC
Copies can only be made of BPO's
Li Quiao
Imperial Academy
Amarr Empire
#15 - 2014-06-04 21:08:45 UTC
Speed Destiny wrote:
You don't copy the T2 copies? So you have some for sell and some for manufacture...?


You can't copy a BPC, only a BPO.