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[Kronos] Factional Warfare Complex Improvements

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Cearain
Plus 10 NV
#561 - 2014-05-27 22:15:57 UTC  |  Edited by: Cearain
Sgt Ocker wrote:
Cearain wrote:


I don't think "stagnation" should be determined by how often systems flip. There were quite a few systems that were far from stagnant even though they did not flip.


I think "stagnation" is more about no one caring about whether systems flips.

So if FW isn't about flipping systems and controlling the most space and having the highest upgrades - What exactly is it about?


How important the occupancy war varies from player to player.

But my point was not to say that the occupancy war isn't important. My point is to say how often a system flips isn't a sign of stagnation. Some of the most active systems have not flipped in over a year. On the other hand many systems tend to flip back and forth and not much else happens there.

My own personal view is that occupancy should be a huge part of Faction war. It should be the thing that brings disparate corps together in the militias for a common goal. I would very much like ccp to get occupancy into shape. And I believe the way to do that is to make it fun and challenging. IMO the most fun and challenging thing in eve is pvp.

Sgt Ocker wrote:


Quote:
Cearain
We are not talking about all of faction war here. We are only talking about the occupancy war. If players want to run faction war missions for pve they can.
So FW members should be restricted to running what are without a doubt the worst missions in the game?
And I'm really curious - If FW isn't about occupancy rates and systems changing hands and ihubs being upgraded then destroyed - What is it about?

Quote:
However, players have long been asking for this single aspect of eve (fw occupancy) to be based on pvp instead of pve.
CCP Fozzie just reconfirmed he they still want to implement changes in that direction
So FW is only for 1 type of player, the dedicated full time PVP'r. Are you so consumed with yourself, You would like to see FW changed so much, so you can enjoy your play style to the exclusion of everyone else?

Maybe you need to ask yourself why you are a FW member, it doesn't seem it has anything to do with FW. You just want a Giant PVP Arena. That is not FW and in fact is not aside from tournaments a part of TQ.
I actually suggested Arena style PVP Complexes for FW which you (and a couple of others) said was wrong and should never happen - Yet you want the WHOLE of FW turned into a giant PVP Arena.

I haven't seen a post from Fozzie or any other dev that indicates they are working towards removing Complexes from FW.
If there in fact is such a post or thread I hope someone within CCP management is smart enough to realize how bad that would be, not only for FW but for the entire balance of EVE and says NO.


I happen to think faction war missions are well designed pve content. When you think about how a low sec mission should work they got that pretty much correct IMO. If you think you can do better then throw it up in the assembly hall. I don't think they should do anything to make them more of a pvp type system.

You might think I am selfish for requesting what I personally want to see in faction war. But time and again CCP has said they want exactly that sort of feedback. They do not want players guessing what they think other players want. They want to hear directly what you want. That's why I don't try to speak for others.

I would point out that in asking for occupancy plexing to be a pvp mechanic I am not asking for much from pve players. There is plenty of pve in eve. You have incursions, regular missions, pirate missions, faction war missions, mining missions, distribution missions, cosmos missions, epic arc missions, sleeper sites. That's just off the top of my mind.

Now what sort of mechanics provide a framework and context to engage in frequent and high quality pvp?

go ahead I will wait......

No such mechanic currently exists! In a game so well known for its fantastic pvp system there is no good way to get frequent quality pvp!

Faction war occupancy is the perfect vehicle. Asking for one mechanic is not selfish. I am not the only one who would like this either. By providing this mechanic that eve currently lacks ccp will not only draw many current eve players but they will greatly expand the player base.

Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veskrashen
Deep Core Mining Inc.
Caldari State
#562 - 2014-05-29 18:38:56 UTC
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

RavenTesio
Liandri Corporation
#563 - 2014-05-30 11:57:11 UTC
So I've been ill the past week, as such wasn't able to post my findings... was going to check if Daniel had but noticed 25 pages that honestly, I just don't want to read as almost guarantee it's alone the lines of bitching and moaning back and forth about things that they're not even touching.

Which sure feedback in other areas is fine, except for the fact that they're not touching it so they'll just assume what they're doing here is perfectly fine.

Still I spent some time on SiSi with these changes, getting a feel for them... specifically what exactly each complex is like now these changes are in effect.

Put bluntly, this is simply a massive LP Nerf at the cost of New Players feeling like they will be able to contribute.
In-fact just as a point of note (myself and Daniel Jackson) over a few days tested DPS Tanks, Output, Respawns, etc...

The findings were:

All Complexes have 5 Spawns, spread out evenly across the time limit. This is suppose to be a random amount of time, but seriously we did this for nearly 16 hours in total... the results were conclusive 5 Per Complex, with a final Spawn that will occur even after the timer completes that is a bit more random.

You are guaranteed 1 Tag of that level per Spawn, plus a reasonable chance (~15%) of a second rare tag of that level.

The DPS Tanks are:
Novice / Frigate - 70 DPS
Small / Destroyer - 110 DPS
Medium / Cruiser - 160 DPS
Large / Battlecruiser - 340 DPS

As a point of note here, their repair rate is every 3 second burst meaning breaking them is not a simple case of simply doing more DPS but rather you will need anywhere between 20 - 50+ DPS to be able to kill them within a reasonable amount of time.

A Hookbill for example, with Level 5 Skills can do a Novice in about 12minutes, Small in 20minutes and Medium is basically impossible. Which is fine, but swapping out to something like a Condor, Tristan, etc... and a Novice was possible but would take nearly 20minutes - but again bare in mind those are with L5 Skills for those ships, those who are newer to the game will basically be unable to break any of these on their own.

So sure, forces a bit more focus on Teamwork... which is great if you happen to live / have free time during a time zone where there happens to be a lot of people or don't prefer to go around Solo fighting (which is quite common) but is an arbitrary barrier for entry that has been added meaning new players have a more difficult time and have a substantially lower LP / hour potential.

Now not being funny but that seems like a massive **** move, as these changes are meant to help "prevent" farming right?
Well no, cause it just means farmers throw 2 instead of 1 ship per Complex, and still AFK with Stabs meaning they can just insta-warp when multi-boxing.

In-fact kinda makes their jobs a bit easier because as the difficulty with earning LP, which is still equally shared rather than each person getting a set amount... means that LP value will go up as there is less, and now even multi-boxing they're only focusing on a single screen for an early warning rather than multiple d-scans.

Not sure how that helps that situation at all.

If we more on to the more important aspect here of Spawns and NPCs while PVP fighting... sorry but the spawn rate of NPCs in a Minor Complex is almost literally in most cases once you finish killing one the next appears. Alright so the NPCs don't do a great deal of damage, but it IS enough to mean any passive Shield Regen or Repair system is going to have to be put under strain while fighting in Complexes.

Basically speaking the attackers in small groups basically have an additional rookie pilot, that sure on their own aren't a threat but together can nudge a fight against you... this means the attackers will ALWAYS be at a disadvantage, especially as there is a good chance that taking on the PVP fight is more likely to be quicker and easier to deal with than the NPC.

Again the problem isn't that the NPC is there so much as removal take time and regardless if you remove it or not... either way you're providing your opponent with an advantage.

Don't get me wrong, I'm not against the idea that each of the Complexes is designed so that really you should be bringing the right ship for the size of the complex... but it's the simple fact it doesn't scale based on what warps in, plus having to deal with it at the same time as doing PVP really is just going to turned most people off doing them; because they'll become too much of a hassle.

At least with systems like the Incursions there is a Pay-out table, where up to a certain number everyone gets and equal amount rather than a share from a pool. Realistically for this to still be valid and encourage more team work behaviour, we need /THAT/ system in place.

I'd also say efforts to try to prevent Farming is pointless, you're just going to destroy a legitimate players means of enjoying that aspect of the game... instead you should be focused on providing US with the tools to deal with these leeching bastards ourselves. I mean eventually you're just going to make earning LP via Complexes less lucrative than Missions, you think that'll mean Farmers will suddenly disappear or move BACK to Mission Running?

I have nothing against Missions in FW, but again the main issue there is they're basically a Solo affair; with to be honest little risk once you learn them ... they should also mimic Low-Sec Expeditions, sure those you could do on your own; but realistically it's a case of throw a seriously expensive ship at it, that makes a juicy target or bring a few friends.

As for the Cloaking 30km Disable thing... sorry but it's just stupid. Most ships have to enter uncloaked anyway, almost all of them if they're "hiding" are going to be 30+ km from the beacon anyway; so it doesn't make a change to anyone outside of those using it for hunting purposes - which is again is basically taking away a...
Zarnak Wulf
Task Force 641
Empyrean Edict
#564 - 2014-05-31 03:36:34 UTC  |  Edited by: Zarnak Wulf
I'll preface my comments by saying I have also tested out the changes on SISSI.

1) Hard core farmers will find away around the changes. Thats what they do. But while there are ISBoxers out there I don't think they are the norm. For every farmer who 'ups' his game more should quit - or as you predicted go back to missions. After Inferno there was an emergency FW patch around Halloween. For 2-3 months you had to kill 4-5 waves of rats to move the timer. During that time plex farming absolutely died. So I would argue that the past shows encouraging signs that these changes will put a damper on farming.

That's not a bad thing either. The militia groups need to live in the war zone or else stagnation sets in. Farming has pushed most of the militias into a handful of super forts or out of the warzone altogether. This in turn makes it easier for larger groups to hotdrop. Etc etc.

2) LP donations to the hubs will drop off. Farmers just yell for donations in militia chat. I think tier one or two will be the norm after a while. That should reduce farming as well.
Vincintius Agrippa
Crimson Serpent Syndicate
#565 - 2014-05-31 04:45:42 UTC
In caldari/frog fw space, systems without stations are seen as not important. Those systems are ignored for the most part. Whether we are taking those systems or defending them, they are last. We post ourselves in the system(s) with the most (friendly)traffic. More than that we stay in system that have good markets, or are close to good markets in highsec. Its really that simple.
Only YOU can prevent internet bullying!
RavenTesio
Liandri Corporation
#566 - 2014-06-01 14:32:45 UTC
Zarnak Wulf wrote:
I'll preface my comments by saying I have also tested out the changes on SISSI.

1) Hard core farmers will find away around the changes. Thats what they do. But while there are ISBoxers out there I don't think they are the norm. For every farmer who 'ups' his game more should quit - or as you predicted go back to missions. After Inferno there was an emergency FW patch around Halloween. For 2-3 months you had to kill 4-5 waves of rats to move the timer. During that time plex farming absolutely died. So I would argue that the past shows encouraging signs that these changes will put a damper on farming.

That's not a bad thing either. The militia groups need to live in the war zone or else stagnation sets in. Farming has pushed most of the militias into a handful of super forts or out of the warzone altogether. This in turn makes it easier for larger groups to hotdrop. Etc etc.

2) LP donations to the hubs will drop off. Farmers just yell for donations in militia chat. I think tier one or two will be the norm after a while. That should reduce farming as well.


My argument wasn't that it won't have an impact, but rather who will face the brunt of the impact.
Realistically you would see a similar result in reduced farmers if for example Incursions were shorter, or Regular Mission Running wasn't taking a massive hit.

As I said, the big losers here are the New or Rookie Pilots.
And that is directly against the entire reason FW was revamped in the first place.

...

You want an actual run-down of changes that SHOULD happen to FW that would benefit it:

Complexes change their Pay-Out System to the Incursion Model.
Players get LP and ISK, ISK is immediate but taxable, LP is only paid out once the System has be Conquered.
It should follow the same Player Limitations.
Spawns should disengage and Warp the moment an "Ally" for them is on the Acceleration Gate.
Spawns should be T1 L4 Standard PVP Role Fits, IN the Correct Ship Models for that Role - Fights should be hard, and Teach Players; Ship Identification, Target Calling and offer a Suitable Challenge when there is no PVP. Systems /should/ be a Challenge not a Grind to Capture.

System upgrades should Reduce Taxation for both Industry, ISK and LP Earnings.
I-Hub should act as a "Command Centre" Station for the side that holds it, allowing only that FW or Allies to Dock; with LP Store, Repair, Fitting and Clone Facilities. This guarantees at least 1 FW Station per System!

Bonus' provided by the System Hub, outside of Faction Warfare should scale as a percentage based upon Standing with that given Faction. They don't get Dock Blocked, but they should get charged more (up to say 50%) if they're not on friendly terms with the local government... their choice is clearly to either chose a side or stay the **** out of the fighting altogether.

Player FW Ships, Starbase and POCOs should have a set LP, ISK and Tag Drop instead of variable based on the ship price, and also be tied into the "Incursion" Style system that should have a scale system based on where the kill is made.
For example High-Sec, as would Highly Contested System Kills (be it defensive or offensive).

This should also scaled based on Rank difference, an Ensign for example should earn more from killing an Admiral / General and Visa-Versa.

LP Store Prices should be a static 60% Normal LP Store Prices (i.e. Pre-Revamp) but also include a 1% Reduction Per Rank in LP & ISK Cost. I mean the longer you're around, you should benefit from that no?

All Tech 1 Ships for a Faction /should/ have Navy Variants, with them being the same as their T1 Variants with the current Navy Ships getting changed to "Specialist" that would need some minor tweaks; as they all would receive a "Can Fit Military Grade Modules"

As such you can consider the current "Faction" Hardware as 'Ex-Military', while you add new "Military Grade" Category of Modules; that are equal to T2 but have the same fitting requirements as Tech 1 AND have a 1% Bonus per Rank to their effectiveness based on Race.

So for example Hybrids, for Gallente would get +1% Damage, or Caldari +1% Range, Minmatar +1% Tracking and Amarr -1% Capacitor Use.

It might not seem like something major, but it something that provides an "Edge" to those in Faction Warfare and creates basically an internal Market of parts that makes PVP a considerably cheaper proposition without the external influence of simply trying to earn ISK.

System Ownership shouldn't be pre-determined between simply the two fighting Factions, if the Amarr chose to take a system in Black Rise and they brought the majority of people to do this... it doesn't make sense that Caldari get Sovereignty instead ot Amarr. Sure the Bonus would mean they'd have an LP store there instead of Caldari, but if we're allies why can't we share those resources at a cost ... say something like 15% more LP & ISK. They should have the system and main benefit though.

Battle Lines / Warzone... Incursions have a "Debuff" system, but I think a similar mechanic could be implemented to where based upon the adjacent systems ownership the "Strength" of the NPC Forces in a given System should either be greater or lighter; opening up opportunities to have an easier time taking a system - or hitting behind enemy lines for a bigger pay-off.
Ideally this should also begin to affect the Lower High-Sec Systems to where they could potentially become part of the warzone as well... of-course close to 1.0 you go this should meet with increasing NPC resistance, but you want to add a threat that would make Faction Warfare more meaningful; that would definitely be it. Where Non-FW Players could for a time be "Drafted" to help defend their home, like Incursions; only the penalty for losing is more Low-Sec or at the opposite end a growth in the High-sec that Faction have. Ofc will never happen, but something to think about.
Cearain
Plus 10 NV
#567 - 2014-06-04 05:53:10 UTC
Veskrashen wrote:
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.



I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sgt Ocker
What Corp is it
#568 - 2014-06-04 12:40:14 UTC
Cearain wrote:


Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes.
FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk.
Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual.
Having been around eve for a few years it seems you know little about the game and the type of people who play it.
You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cearain
Plus 10 NV
#569 - 2014-06-04 14:35:33 UTC
Sgt Ocker wrote:
Cearain wrote:


Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes.
FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk.
Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual.
Having been around eve for a few years it seems you know little about the game and the type of people who play it.
You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs.



I don't think I agree with anything you say. FW missions pay better than high sec missions and are worth the added risk. Have you ever figured out how to run them? Everyone has their own opinion but I hear more people complaining that they pay too well for the risk. Imo CCP did a great job with that design.


"Context" does not mean "consent." I don't want plexes to be removed that is what we should be fighting over. The problem is when you can win occupancy much more efficiently when you run from every battle than when you stay and fight.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veskrashen
Deep Core Mining Inc.
Caldari State
#570 - 2014-06-04 18:39:10 UTC
Cearain wrote:
Veskrashen wrote:
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.



I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you.

I believe Yoda said it best, when he said...

"... and that is why you fail."

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Sgt Ocker
What Corp is it
#571 - 2014-06-05 00:23:27 UTC
Cearain wrote:
Sgt Ocker wrote:
Cearain wrote:


Oh and btw I am not interested in arenas. They are not really a "context" for pvp they are a fabrication. And I don't recall anyone saying we should do away with plexes.
But that is exactly what you are asking for. For FW occupancy to be strictly PVP related - You remove the need for plexes.
FW missions - why would anyone want to run Lowsec missions that pay little more than highsec missions with 100% added risk.
Arenas not in "context" for pvp, LOL, so the only Pvp in eve should be non consensual.
Having been around eve for a few years it seems you know little about the game and the type of people who play it.
You have a very narrow view of TQ as a whole, unfortunately that view is shared by a few short sighted Devs.



I don't think I agree with anything you say. FW missions pay better than high sec missions and are worth the added risk. Have you ever figured out how to run them? Everyone has their own opinion but I hear more people complaining that they pay too well for the risk. Imo CCP did a great job with that design.


"Context" does not mean "consent." I don't want plexes to be removed that is what we should be fighting over. The problem is when you can win occupancy much more efficiently when you run from every battle than when you stay and fight.

10 jumps through highly populated lowsec in a PVE ship for 1100 LP and 400k isk? No thanks, I'll stick to plex farming, it will now take a little longer, I don't have max skills and fly T1 frigates due to the cost of losing expensive PVE ships.

As for context and consent - try reading what you posted that I replied to, you will see I used the word "context" in context. Plexes "are" arenas, they are just not used that way by most and will be used that way far less now there are constant NPC spawns.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bienator II
madmen of the skies
#572 - 2014-06-05 01:58:18 UTC
in the hope that some dev is reading this

- FW small plex rats sometimes don't respawn. They should according to the changes.

- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#573 - 2014-06-05 11:10:44 UTC
Yep.

Ran a small last night that had one dead spawn and no others appeared.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Cearain
Plus 10 NV
#574 - 2014-06-05 13:28:10 UTC
Bienator II wrote:
in the hope that some dev is reading this

- FW small plex rats sometimes don't respawn. They should according to the changes.

- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.



The large plex rats often don't re-spawn either. I think has to do if there is a fleet mate on grid with you for killing the first rat no other rats will spawn after the fleet mate leaves.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zachtgebakken
Alien Mindbenders
#575 - 2014-06-06 11:36:36 UTC  |  Edited by: Zachtgebakken
Bienator II wrote:
in the hope that some dev is reading this


- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.



Yes this is very annoying, and it could be avoided by making the CAPTURE POINT having the 30k radius instead of the BEACON.
I dont understand why they didnt do that in the first place because you shouldn be able to cloak within 30k of the Capture Point and NOT the beacon.....
Thanatos Marathon
Moira.
#576 - 2014-06-06 14:47:57 UTC  |  Edited by: Thanatos Marathon
"The respawn timer will be between 90 and 180 seconds for Novice and Small complexes, and between 90 and 300 seconds for Medium and Large complexes."

After dealing with this for a couple of days and talking it over with some people please increase the times for respawn (decreasing total potential rat spawn per plex).

Novice and small: 120 - 230
Medium and large: 140 - 480
Cearain
Plus 10 NV
#577 - 2014-06-06 15:47:17 UTC
Veskrashen wrote:
Cearain wrote:
Veskrashen wrote:
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.



I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you.

I believe Yoda said it best, when he said...

"... and that is why you fail."


Fail at what? Buying alt accounts to deplex my base system?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veskrashen
Deep Core Mining Inc.
Caldari State
#578 - 2014-06-06 17:52:42 UTC
Cearain wrote:
Veskrashen wrote:
Cearain wrote:
Veskrashen wrote:
Cerain, I'm not sure what the hell you guys do in your warzone, but around here "occupancy warfare" involves days of meatgrinder fighting. If you're not seeing it in your WZ, it's probably because noone's living in the FW WZ systems, which means that none of those systems are really all that important.



I just never understood this. Why force yourself to have a stabbed alt d-plexing when you can just dock right outside faction war space? No need to have alts "winning" the occupancy war for you.

I believe Yoda said it best, when he said...

"... and that is why you fail."

Fail at what? Buying alt accounts to deplex my base system?

Two days and this is all you could come up with?

Wow. I'm really disappointed.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Syd Unknown
#579 - 2014-06-07 18:46:14 UTC  |  Edited by: Syd Unknown
Zachtgebakken wrote:
Bienator II wrote:
in the hope that some dev is reading this


- the beacon for the 30km decloak field should be hidden since its highly confusing to have something 0km away from your ship on your overview while your ship is moving. And you can't remove it since if you do you remove all plexes from your overview. For example... if you orbit the plex beacon 20k you will land in an 50k orbit while its showing you a 20k orbit. Hide it please.



Yes this is very annoying, and it could be avoided by making the CAPTURE POINT having the 30k radius instead of the BEACON.
I dont understand why they didnt do that in the first place because you shouldn be able to cloak within 30k of the Capture Point and NOT the beacon.....



Yes please! Can we PLEASE get any confirmation that this is being read by a DEV, and that they will look into this?

It makes no sense to have the "warp-in beacon" always on zero on your overview, but with the Capture Point (also known as "the button" it makes PERFECT sense, since as long as you are within range of the capture point (wich will then be 0) it will keep running the timer. So please make the Capture Point have the radius of 30k at wich you are at 0 and not the warp-in beacon.

PLEASE PLEASE PLEASE change this, and please give confirmation if any DEV reads this.

THANK YOU!
Vincintius Agrippa
Crimson Serpent Syndicate
#580 - 2014-06-08 02:44:45 UTC
If your not in fw, you should really have no say. period. Don't give the b.s that fw effects everyone in eve because other than the goods we sell you, it doesn't. Most of the suggestions in this thread are about giving neutrals an easier life. Basically giving them a better chance to kill someone else who is in fw, and penalizing those in fw that decide that they'd rather not engage.

I'm glad that timer rollback nonsense didn't fall through. Just last night I was plexing in my moa. Someone jumped in system, few minutes later someone with same last name jumps in. The former started the latters corp and handed it do him. Rapier on d-scan. Attempted dual box 2v1 in progress. I know whats up and im not gonna fall for that, again. Before that in another system, Omen navy jumps in system, on D-scan. few seconds later legion from same corp jumps in. I smell a boosted gank setup in progress. I vacate. We shouldn't be penalized for not wanting to help pad someone else's killboard. That's what most of these guys are doing, padding their killboards, Pvp isn't enough for most of these guys. They wont engage unless the odds are heavily in their favor. Lets not make it any easier for them or any one side.

FW does require a bit of tweaking, but not this.

Oh, and I fully support suspect flags on gate activation for neuts. Shouldn't have to go pirate to defend yourself.
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