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improved cloaking device ii - how to

Author
Speed Destiny
Cluelix
Wrecktical Supremacy.
#21 - 2014-05-31 20:41:55 UTC  |  Edited by: Speed Destiny
So it would be:

A - align
F1 - cloak
ALT+1 - MWD
wait for MWD cycle to accelerate speed to help warping next...
F1 - decloak
D - warp

Right?
Speed Destiny
Cluelix
Wrecktical Supremacy.
#22 - 2014-05-31 20:49:56 UTC
What about when undocking?

Daniel Plain
Doomheim
#23 - 2014-05-31 20:59:54 UTC
Speed Destiny wrote:
Many thanks. Seem clear now, I will exercise with my Crane.

How confident can I be using this in low-sec space? Or should I wait for my Covert Ops Cloaking device first?


58.1634% confident.

seriously though, if you are using the cloak+mwd trick, the only thing that will get you in lowsec is a well organized gate camp. these are rarely seen in lowsec, except in systems like Tama, which connect a busy lowsec region with an even busier region in hisec.

in particular, the things that will kill you are:
- sensor boosted fast locking ships (they will lock and warp scramble you in the few seconds that the cloak needs to activate)
- disco battleships (battleships that use large smartbombs to uncloak anything in a 6km radius)
- fast moving frigates with swarms of drones around them. (they will try to quickly fly to where you are to uncloak you).

there is no reliable way to get out of this kind of camp alive, other than scouting ahead or using less common entries into lowsec. nullsec has even greater problems waiting for you, which you should read up on once you get used to living in dangerous space.

I should buy an Ishtar.

Daniel Plain
Doomheim
#24 - 2014-05-31 21:07:26 UTC
Speed Destiny wrote:
So it would be:

A - align
F1 - cloak
ALT+1 - MWD
wait for MWD cycle to accelerate speed to help warping next...
F1 - decloak
D - warp

Right?

right in theory. when hitting F1 for the first time, you should watch out for the "Interference from the cloaking you are doing is preventing your systems from functioning at this time" message. the game is a little laggy and sometimes it will not allow you to cloak too soon. if the message appears, hit F1 a second time, if it does not, everything is fine.

I should buy an Ishtar.

SurrenderMonkey
Federal Navy Academy
Gallente Federation
#25 - 2014-05-31 21:09:15 UTC
Speed Destiny wrote:
What about when undocking?



Just use an instant-undock bookmark since you're already at speed.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Daniel Plain
Doomheim
#26 - 2014-05-31 21:17:33 UTC
Speed Destiny wrote:
What about when undocking?


when you undock, you are not targetable for ten seconds or until you do something. you can however press Ctrl+Space to stop your ship to have a short look around. if you don't get bumped away from the sation, you can use this to look around and then redock (i have lost a ship by getting bumped off the undock once, so you are not 100% safe.)

the simplest method to undock safely is to create a bookmark a few hundred km away from the station in the exact undock direction. that way, you can warp instantly as soon as you are out of the station and align to something else when you are far enough away.

you should also make a docking bookmark as close to the station as possible and warp to that instead of just hitting the 'Dock' button.

I should buy an Ishtar.

Gully Alex Foyle
The Scope
Gallente Federation
#27 - 2014-05-31 21:46:28 UTC
When you undock, you are invulnerable to anything (including bumping) for 30 seconds, unless you do something other than stop your ship.

10 seconds is the session change timer, that needs to end before you can redock.

So if you undock with baddies around just to have a looksie, stop your ship and wait 15 seconds before pressing 'dock'.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tau Cabalander
Retirement Retreat
Working Stiffs
#28 - 2014-05-31 22:37:00 UTC
How-To MWD-Cloak:
https://forums.eveonline.com/default.aspx?g=posts&m=1802714#post1802714

In a ship with a Covert Ops Cloaking Device II (like a Blockade Runner), you do not need to do the MWD part, just initiate warp and cloak.

You don't need to cloak in hisec unless you are in a ship that someone might want to suicide-gank.
Damon Messer
Viziam
Amarr Empire
#29 - 2014-06-01 02:53:48 UTC
SurrenderMonkey wrote:
Speed Destiny wrote:
Many thanks. Seem clear now, I will exercise with my Crane.

How confident can I be using this in low-sec space? Or should I wait for my Covert Ops Cloaking device first?



Moderately. I would definitely practice in high sec. It IS possible to get hosed by some sort of "debris" being within 2500m of you after a jump. It does minimize your probability of loss, but still don't haul what you can't afford to lose.

Generally speaking the only "dangerous" jumps in low sec are on the high-low transition gate.


you don't need the cloak+mwd trick on your crane because you can fit a covops cloak which lets you to warp cloaked and does not have a speed penalty.


but the cloak+mwd is useful on ships that cant fit covops
Oraac Ensor
#30 - 2014-06-01 09:12:09 UTC
Ethikos
Doomheim
#31 - 2014-06-01 16:53:25 UTC  |  Edited by: Ethikos
Lots of good info on the "how", wanted to provide some information on the "why" side of your question. You are correct that in high security space you are warping gate to gate (NOT auto pilot) and are fairly safe. Suicide gank squads are going to have a very hard time catching you. They have to get set up on the gate (and not die if they are low enough security status), hope one of them is in range to catch you as soon as you decloak, tackle you before you warp off, burn all their ships into DPS range, and break your tank before CONCORD shows up to destroy all of them. All of that taking place is pretty unlikely.

On the flip side, high sec war declaration corps camping a well known travel route are far more likely. These corporations work like this. They usually pick corporations that live in high security space to declare war on via in game mechanics (ie wardecs). Once they have done this, they can engage their war targets even in high security space without fear of CONCORD. The war dec corps then get into high end PvP ships (T2, T3 Cruisers, Etc) with at least one typically having a very fast lock time (natural / module enhanced). They then sit on the gates of the well known travel routes / near you and wait to pick off pilots in your corporation one at a time as said pilots jump through the camped gate. The trick is to point the pilot that just jumped through the gate as they align and before they can warp. Then blow them up. The high sec wardec corps know that there is relatively little risk on their part unless the high sec corporation that is targeted can get together a strong PvP response.

So if your corp is not currently under a warp declaration, you have relatively little to fear warping directly gate to gate (again not on auto pilot). I am fairly certain that the starter NPC corporation can not be wardeced (can someone who knows these mechanics better confirm). So one option is to create a logistic pilot, leave them in the starter NPC corp, and use that pilot to move all your stuff around high sec (contract it to the pilot, move it, then contract it back to your main once its where you want to go) Also, pick travel routes that dont go through the most well traveled gates. You can set the map in EvE to show highest volume. Looking at that you can pick out the choke points in travel routes to the major trading hubs / mission hubs / etc. Its not really all that bad, you will be fine. Especially with the MWD cloak tip mentioned above.
Bethan Le Troix
Krusual Investigation Agency
#32 - 2014-06-01 17:38:29 UTC
Speed Destiny wrote:
Many thanks. Seem clear now, I will exercise with my Crane.

How confident can I be using this in low-sec space? Or should I wait for my Covert Ops Cloaking device first?



When you come out of the other side of a stargate you need to have your ship moving, ie aligning ship to next gate, before you can activate any modules. That is why you got the message come up that you quoted.

I'm not sure why you want to haul into low sec systems as it doesn't really sound like you know what you are doing yet. To haul through low sec you are going to need scouts ahead to make the way clear and even then it is very risky. Most entrances into low sec are 'gate camped' the majority of the time.

Certain pilots make a profession out of hanging around at stargates in a Catalyst or more often a Vexor or a Tornado waiting for industrial hauler vessels with far too much tasty cargo in them. Far too many haulers have far too much ISK value of cargo in their holds. They just can't stop themselves. Smile

In a T1 industrial you don't really want more than ten or fifteen million ISK worth of cargo onboard. Even that might be too much. Personally I say only use a T1 industrial for emptying PI goods from POCOs or to do level four distribution missions. The Mammoth is the most handsome of the T1 industrials - I admit it ! But don't use it for haulage. Smile

For 'proper' hauling you should be using a T2 industrial such as a Prowler etc, an Orca, or a freighter such as a Fenrir etc. Fly what you can afford to lose and never use autopilot.

Bethan Le Troix
Krusual Investigation Agency
#33 - 2014-06-01 17:43:18 UTC
I just read the first paragraph of Ethikos post above mine. Industrial hauling vessels are ganked far more than he makes out to be the case. Having said that the victims usually have overloaded their hold/s with very shiny things and so they deserve their lot.
The ones I see dying maybe autopiloting as well.

Essentially the victims for the most part bring it on themselves. Don't be one of those guys.
Speed Destiny
Cluelix
Wrecktical Supremacy.
#34 - 2014-06-02 00:30:58 UTC
Well, it's a T2 Covert Ops Crane. Cargo not scannable.

And I don't haul in low sec space. I have a quick cloaked frigate picking up things for now... I want to move in the future in null sec and I am just learning the ways. Also preparing for my exploring Buzzard, few days from when I will be able to fly it.

My problem is NOT the ship, but the 1bln implants in my clone... Not enough yet standings for a new jump clone with cheaper implants. And my alt does not have yet the skills to cloak. But soon...

Speed Destiny
Cluelix
Wrecktical Supremacy.
#35 - 2014-06-02 00:42:00 UTC
And by the way... So far... Looking on the map stats in advance, scouting with my little frigate alt, and doing instaundock and cloak+mwd trick, to tell you the truth, the most scary is:

Jita.

Vortexo VonBrenner
Doomheim
#36 - 2014-06-02 19:35:50 UTC
Speed Destiny wrote:

My problem is NOT the ship, but the 1bln implants in my clone... Not enough yet standings for a new jump clone with cheaper implants. And my alt does not have yet the skills to cloak. But soon...



Your solution - get a jump clone for a donation of your choosing:

https://forums.eveonline.com/default.aspx?g=posts&t=8574





Jur Tissant
Garoun Investment Bank
Gallente Federation
#37 - 2014-06-03 10:52:54 UTC
I've never, ever been killed using MWD+cloak trick properly and I do plenty of low/null hauling. The only time I've been killed, I was using too small of a MWD.

If you do it right, the only time you might get locked is right before and right after the cloak, but fitting out some warp core stabs will fix that.

When I'm hauling, for example, a couple hundred mil in PI goods through the popular gates in the Forge region, I tend to use MWD+cloak to be safe against pirates.
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