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Changing mordus constellation

Author
SurrenderMonkey
Federal Navy Academy
Gallente Federation
#21 - 2014-05-25 19:43:06 UTC  |  Edited by: SurrenderMonkey
Catherine Laartii wrote:
Arden Elenduil wrote:
You are bad and you should feel bad.
The only thing I really see in this thread, is you whining about possible pirates taking a dump on your LP farming.

All you want is for it to become pretty much risk free so you can grind grind grind. Sorry, but this gets a fat -1 from me.
If you want something, fight for it, don't just go running to CCP crying about the game being a bit difficult.

How boneheaded are you? The only reason I'm advocating this is since they're not getting rid of the station, they're not taking into account the effect it will have on a single NPC station that will get mobbed by people trying to run agents that have suddenly become incredibly valuable. If they're not getting rid of the mess they're going to make, they better damn well fix it.

And apparently since you can't read:
Catherine Laartii wrote:


Missioners would still face quite a bit of difficulty not only getting to where they need to go to get these agents, but back from, and the pipe to null could still be camped to hell and work out better than their current system they have in mind. I'm not advocating a carebear haven; if I was I'd say make it all hisec and give them a bunch of encounter agents in hisec as well.

I'm not, though
, because Mordu's legion is a merc corp, and they belong in null and low fighting the pirates they're paid to fight


If you have something constructive to add to the thread then please, grace us with your infinite grumpy wisdom about why pve is an occupation run by the lowest of the low and why that somehow makes you and your opinion superior to mine.

Otherwise get out and shut your damn mouth about things you apparently can't be asked to spend several seconds of your time reading and actually thinking about.


Sorry, but you're mistaking a personal problem for a gameplay problem. This is an issue for you - not for the game as a whole. There's no overarching gameplay requirement to allow unfettered access to any given resource for all players. If anything, other players barring access (or at least attempting to bar access) to a limited resource is a good thing. This is called "player-created content", and it's what makes the Eve universe go 'round. You want access to a resource, and other players are barring access, providing you with the opportunity to remove them and provide yourself access.


I assure you someone will be running those missions, and plenty of Mordus ships will be making it to the market, both from mission runners and from the low-sec spawns - it just sounds like you won't be the one selling them.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

KnowUsByTheDead
Sunlight...Through The Blight.
#22 - 2014-05-25 20:03:54 UTC
So basically, this is a "Nerf CFC, nullsec pirate entities, and nullsec in general...to specifically cater to MY wallet" idea thread.

Shocked

I like them CFC dudes. They are pretty decent gents. I also approve of piracy. I also approve of null.

-1 from me.

Big smileTwistedPirate

Catherine Laartii wrote:


Any additional ideas that might help prevent this potential pve train wreck would be much appreciated.



Also, this?

Not sure about you, but I play EvE Online, a game that is primarily PvP in nature, not PvE in nature.

What you perceive as a "PvE Train Wreck," many others, including myself, would perceive as a "conflict driver in a PvP game."

Just saying.

Blink

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Bohneik Itohn
10.K
#23 - 2014-05-25 20:11:23 UTC
I can see a desire for wanting to earn the ships without ruining your standing with ML and taking smaller hits to a few others, but I don't think that's change-the-map-worthy levels of inconvenience.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Catherine Laartii
Doomheim
#24 - 2014-05-25 20:24:16 UTC  |  Edited by: Catherine Laartii
KnowUsByTheDead wrote:
So basically, this is a "Nerf CFC, nullsec pirate entities, and nullsec in general...to specifically cater to MY wallet" idea thread.

Shocked

I like them CFC dudes. They are pretty decent gents. I also approve of piracy. I also approve of null.

-1 from me.

Big smileTwistedPirate

Catherine Laartii wrote:


Any additional ideas that might help prevent this potential pve train wreck would be much appreciated.



Also, this?

Not sure about you, but I play EvE Online, a game that is primarily PvP in nature, not PvE in nature.

What you perceive as a "PvE Train Wreck," many others, including myself, would perceive as a "conflict driver in a PvP game."

Just saying.

Blink

It's both pvp and pve; in fact it's quite a lot of things, and having the option to choose is one of the many things that makes the game great. If you think a single group given the opportunity to completely monopolize an aspect is a good thing, then I doubt I'd change your mind about game content in this regard. Yes, this will probably not be an issue with belt ratting, but it comes across as decidedly unusual and somewhat absurd that they're not doing anything about expanding the agent pool for this faction when they are becoming so decidedly important.

And to set the record straight, I've been involved in FW for a little over three years. I LIKE doing pve as a break from solo and small gang pvp, as it tends to drain my wallet a bit. And yes, I am being selfish about wanting access to this because I like a lot of the traditional methods of pve in this game, along with things like relic hunting and R&D.

I don't see one group entirely benefitting from the developer's negligence to be just a "conflict driver in a pvp game" as you put it.
SurrenderMonkey
Federal Navy Academy
Gallente Federation
#25 - 2014-05-25 20:34:49 UTC  |  Edited by: SurrenderMonkey
Catherine Laartii wrote:

Yes, this will probably not be an issue with belt ratting, but it comes across as decidedly unusual and somewhat absurd that they're not doing anything about expanding the agent pool for this faction when they are becoming so decidedly important.



"Decidedly important"? It's one new set of pirate ships. They're cool, but they're not a game-changer, and they're certainly not so important that it is, in any way, negligent or absurd that you're not going to have an easy time farming LP for them.

You're not entitled to easy LP. Get over it. Sack up and take over the system if it's so damn important.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

KnowUsByTheDead
Sunlight...Through The Blight.
#26 - 2014-05-25 21:29:56 UTC  |  Edited by: KnowUsByTheDead
First, let me fix something for you.

Catherine Laartii wrote:

It's solely a PvP game, where literally everything from the PvE, to your ship, to your isk...can be taken from you unless you are willing to fight for it. in fact it's quite a lot of things, and having the option to choose is one of the many things that makes the game great, especially when you realize that everything revolves around Player Vs. Player interaction.


Now that we have fixed your opening statement for you, let's address the opinions you set forth...

Catherine Laartii wrote:
You think a single group given the opportunity to completely monopolize an aspect is a good thing, then I doubt I'd change your mind about game content in this regard.


I hardly think that. My opinions about a certain organization hardly has any bearing on game mechanics. But I am also quite aware that current game mechanics completely give you the freedom to...

-Form an organization to move into Pure Blind
-Bubble gates
-Use D-Scan
-Fly Capitals And Super Capitals
-Afk-Cloak
-Etc, Etc, into infinity...

You get my drift. Roll

Now the next part of what you said is where you shoot yourself in the foot, multiple times, and make it clear that your only intention with this thread is inability to put forth :effort: in the game. I will highlight the parts, and address them afterwards. I will also pepper your quote with my thoughts on the unhighlighted sections. Y'know, to be "thorough." Blink

Catherine Laartii wrote:
This will probably not be an issue with belt ratting, but it comes across as decidedly unusual and somewhat absurd that they're not doing anything about expanding the agent pool for this faction when they are becoming so decidedly important. (Probably to cater to the crying masses about their ships being ganked, like when SOE expanded?)

And to set the record straight, I've been involved in FW for a little over three years. I LIKE doing pve as a break from solo and small gang pvp, as it tends to drain my wallet a bit.(Incursions are probably the best you are going to get, with low risk, for a wallet refill, trust me, I know. Highsec piracy is more about fun than isk per hour.) And yes, I am being selfish about wanting access to this because I like a lot of the traditional methods of pve in this game, along with things like relic hunting and R&D. (Pretty much proving my point this is just an entitlement thread). I don't see one group entirely benefitting from the developer's negligence to be just a "conflict driver in a pvp game" as you put it.


The highlighted portions pretty much already solve your problem, since this quote was released by CCP Rise:

CCP Rise wrote:

The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts.


The unhighlighted portions are each addressed individually with my italicized thoughts, showing how entitled you are, and lack the effort to obtain them through the fair and "conflict driven" means that CCP has fairly laid forth for everyone in the game, as with all things in EvE Online.

Since I fixed your opening line, and pretty much tore apart your reasoning for your idea, do this instead of posting entitlement dribble...

Go make a corp.

Recruit some people.

Lock down NPC PB.

Since you obviously do not understand the meaning of "conflict driver."

Or go belt rat in FW, which is going to be your best bet anyway, due to the fact that you claimed...

Catherine Laartii wrote:

And to set the record straight, I've been involved in FW for a little over three years.


Hmmmm, FW is lowsec, right?

Shocked

Have a nice day.

Big smileTwistedPirate

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

ugh zug
Aliastra
Gallente Federation
#27 - 2014-05-25 21:33:20 UTC
i would rather see the mordus region expanded to a similar size of other pirate faction territory with new systems~

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Bohneik Itohn
10.K
#28 - 2014-05-25 21:54:21 UTC  |  Edited by: Bohneik Itohn
ugh zug wrote:
i would rather see the mordus region expanded to a similar size of other pirate faction territory with new systems~



The problem with that is they're not pirates, they're mercenaries paid to fight pirates. Having one system they've strongarmed for themselves as the extent of their territory makes sense, because they get paid to be everywhere else.

Edit: Point in case, all of the new Mordu anomalies you find on SiSi right now involve the Mordu attacking pirate covert research facilities, and they can be found anywhere in 0.1-0.4

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Catherine Laartii
Doomheim
#29 - 2014-05-25 23:38:47 UTC
Bear
KnowUsByTheDead
(lots of quotes, good points and somewhat poignant critiques)
Have a nice day.

[:=d wrote:
TwistedPirate

"Can't have more than 5 quotes in a response* silly devs

So sue me for having an idea about trying to help something that's being neglected from getting addressed by the devs. I'm just not really seeing belt rat bpc drops as being an effective and stable means for faction ship acquisition as a new system, and I'd like to see SOMETHING as a viable alternative to that should people choose to take that up.

What's the point of having agents at all in that system? Why keep it open and available with agents if it's going to be useless to anyone who doesn't already control the system? I can understand you saying how it's not exactly an issue for you or most people since the belt drops will supposedly solve the distribution issue, but what I don't see, and why I made this thread in the first place, is the POINT to keeping the mordus station's agents up if they're going to introduce this system of belt ratting in the first place. It's very inconsistent and irregular if they try to introduce one thing without addressing the other.
SurrenderMonkey
Federal Navy Academy
Gallente Federation
#30 - 2014-05-25 23:39:34 UTC  |  Edited by: SurrenderMonkey
Catherine Laartii wrote:

So sue me for having an idea about trying to help something that's being neglected from getting addressed by the devs.


It isn't being neglected, and you're mostly trying to help yourself.


Quote:
I can understand you saying how it's not exactly an issue for you or most people since the belt drops will supposedly solve the distribution issue, but what I don't see, and why I made this thread in the first place, is the POINT to keeping the mordus station's agents up if they're going to introduce this system of belt ratting in the first place


Why wouldn't they? You do know there are other items in the Mordu's Legion LP store, right? Why would the inclusion of a whole 3 new ******* items suddenly mean they have to change anything about the existing landscape for that faction? I mean, other than to soothe your butthurt about your inability to access that LP store?

It's completely nonsensical and obnoxiously self involved.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Catherine Laartii
Doomheim
#31 - 2014-05-25 23:43:11 UTC  |  Edited by: Catherine Laartii
SurrenderMonkey wrote:
Catherine Laartii wrote:

So sue me for having an idea about trying to help something that's being neglected from getting addressed by the devs.


It isn't being neglected, and you're mostly trying to help yourself.


Quote:
I can understand you saying how it's not exactly an issue for you or most people since the belt drops will supposedly solve the distribution issue, but what I don't see, and why I made this thread in the first place, is the POINT to keeping the mordus station's agents up if they're going to introduce this system of belt ratting in the first place


Why wouldn't they? You do know there are other items in the Mordu's Legion LP store, right? Why would the inclusion of a whole 3 new ******* items suddenly mean they have to change anything about the existing landscape for that faction? I mean, other than to soothe your butthurt about your inability to access that LP store?

It's completely nonsensical and obnoxiously self involved.


Good God you're thick. I have no interest at all in making the game revolve around me or other mission runners; this is about ACCESS, not ease. Increasing the number of available agents to deal with bottlenecking and monopolizing of space was what it was about; wanting an aspect of the game to be functional and fair does NOT make me a selfish, lazy bastard no matter how you try to twist it.
-Yes, I would be willing to forgo the sec status issue and keep it all null if it meant having more agents to choose from,
-Yes, I am aware I can belt rat for these ships; the thread was specifically about LP access.
-No, I don't believe wanting to see them expanding their agent pool is a horrible idea in any way
-Yes, I was aware they have other items in their LP store, but the demand for new ships FAR outstrips the demand for any specific run of the mill faction module, which is where the concern with the demand for these comes from along with belt rat availability.

Why do you think people are up in arms about the pirate faction ship changes? Faction ships are some of the most popular items in the game, and their demand and method of acquiring them is an extremely important factor to consider in their introduction. Now, if I'm wrong and the undock doesn't blow up and the systems doesn't go completely nuts I'll shut up and admit I was wrong and all of this is completely unnecessary.

But I will never say that I was wrong to want better access to features in this game. EVERYTHING about EVE, despite previous statements from others about how it revolves around pvp, revolves around access, because access is the basis of power, not money. Money gives you access to things, which is why wealth and power tend to get conflated a lot.

Also, "It isn't being neglected"? They have one stations with 4 agents, levels 1-4. Aside from Khanid Innovations that's the only other NPC corp with a single station that has usable agents. That's being neglected.
Bohneik Itohn
10.K
#32 - 2014-05-26 00:16:26 UTC  |  Edited by: Bohneik Itohn
Catherine Laartii wrote:
SurrenderMonkey wrote:
Catherine Laartii wrote:

So sue me for having an idea about trying to help something that's being neglected from getting addressed by the devs.


It isn't being neglected, and you're mostly trying to help yourself.

"It isn't being neglected"? They have one stations with 4 agents, levels 1-4. Aside from Khanid Innovations that's the only other NPC corp with a single station that has usable agents. That's being neglected.


That isn't being neglected. That fits perfectly with the backstory of Mordu's Legion and should not be changed. It wouldn't make sense. It would, in fact, be mostly mental.

Let me help with this a bit... Because there is a compromise to be made.

I can not find anything that states that Mordu's Legion does not use capitals, and capitals are pretty damn big ships flown by important people, who have agendas they would like to see completed. If you want more Mordu's Legion agents an appropriate request would be for Nomadic agent fleets containing at least one capital, maybe several, that spawn at random in low sec, stay in system for a few hours, and then leave to spawn somewhere else a few jumps away in a randomly chosen direction.

Being on grid with these fleets and not having a hostile standing with Mordu's Legion (In which case you get shot) you have access to an agent through the Agent Finder interface. You can start a conversation in this window and pick up your mission.

Once you have your mission and destination, which can be anywhere from in the same system to 2 or 3 jumps away just like a normal security mission, everything progresses normally just like you would expect with any other security mission. Once you have completed the mission you turn it in the same way you accepted it.

If the agent has moved during the time it took you to complete the mission you can still find them through your agent locator, but only when you have an active mission with that agent.

You still have to go to their one station to spend the LP, that mechanic cannot be changed.


Now! You have a plausible framework to build on that adds some interesting new content to the game, some new mechanics, a new way to get LP for Mordu's Legion that both cannot be camped and will be difficult to farm, that is lore friendly and technically achievable without jumping through too many hoops from a game design perspective.

If you like the idea, push for it to happen. If you don't, suck it up and move on, because the only reason Mordu's Legion has a station in the first place is because it's hard for the secretary to discuss contract deadlines when missiles kept poking through the side of the ship she was assigned to.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#33 - 2014-05-26 01:42:25 UTC
0/10 troll. Really.

How much herp could a herp derp derp if a herp derp could herp derp.

Catherine Laartii
Doomheim
#34 - 2014-05-26 01:45:13 UTC
Bohneik Itohn wrote:
Catherine Laartii wrote:
SurrenderMonkey wrote:
Catherine Laartii wrote:

So sue me for having an idea about trying to help something that's being neglected from getting addressed by the devs.


It isn't being neglected, and you're mostly trying to help yourself.

"It isn't being neglected"? They have one stations with 4 agents, levels 1-4. Aside from Khanid Innovations that's the only other NPC corp with a single station that has usable agents. That's being neglected.


That isn't being neglected. That fits perfectly with the backstory of Mordu's Legion and should not be changed. It wouldn't make sense. It would, in fact, be mostly mental.

Let me help with this a bit... Because there is a compromise to be made.

I can not find anything that states that Mordu's Legion does not use capitals, and capitals are pretty damn big ships flown by important people, who have agendas they would like to see completed. If you want more Mordu's Legion agents an appropriate request would be for Nomadic agent fleets containing at least one capital, maybe several, that spawn at random in low sec, stay in system for a few hours, and then leave to spawn somewhere else a few jumps away in a randomly chosen direction.

Being on grid with these fleets and not having a hostile standing with Mordu's Legion (In which case you get shot) you have access to an agent through the Agent Finder interface. You can start a conversation in this window and pick up your mission.

Once you have your mission and destination, which can be anywhere from in the same system to 2 or 3 jumps away just like a normal security mission, everything progresses normally just like you would expect with any other security mission. Once you have completed the mission you turn it in the same way you accepted it.

If the agent has moved during the time it took you to complete the mission you can still find them through your agent locator, but only when you have an active mission with that agent.

You still have to go to their one station to spend the LP, that mechanic cannot be changed.


Now! You have a plausible framework to build on that adds some interesting new content to the game, some new mechanics, a new way to get LP for Mordu's Legion that both cannot be camped and will be difficult to farm, that is lore friendly and technically achievable without jumping through too many hoops from a game design perspective.

If you like the idea, push for it to happen. If you don't, suck it up and move on, because the only reason Mordu's Legion has a station in the first place is because it's hard for the secretary to discuss contract deadlines when missiles kept poking through the side of the ship she was assigned to.

This. I like this a lot. This is better than what I have and I would vote for this over my current idea.
Bohneik Itohn
10.K
#35 - 2014-05-26 01:48:50 UTC
Catherine Laartii wrote:
This. I like this a lot. This is better than what I have and I would vote for this over my current idea.


Feel free to steal it and edit the OP.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

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