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[Kronos] Factional Warfare Complex Improvements

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Sgt Ocker
What Corp is it
#521 - 2014-05-24 10:13:47 UTC
Dun'Gal wrote:
Heavypredator Singh wrote:
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.

You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.

Problem is he has already stated he wants to "cloaky gank", ergo tactics and strategies utilized by those who engage in PVP may just be a little foreign to his play style.
- ISK does not win fights if the person with the isk has no skill.

Arazu - T2 warp disruptor - 48k range - total cost with T2 fit = Under 200 mil.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#522 - 2014-05-24 11:38:33 UTC
Sgt Ocker wrote:
Mnemosyne Gloob wrote:
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.


NPC's do not multi spawn, one must die for the next to spawn
Moving outside capture range once the NPC has spawned will see it follow you (I traveled 180k from the capture point and the NPC followed all the way)


This concerns me.

If the pilot who enters the plex 1st then warps out does the NPC spawn return to the button fast?

Otherwise you have the unfortunate tactic of "defend the system by dragging the spawn off grid and make the plex impossible to complete" ( without a fast ship to scout the spawn and what if it is a medium.).

NPC spawns should return to base pretty fast or it is broken.


"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Heavypredator Singh
TEMPLAR.
The Initiative.
#523 - 2014-05-24 11:41:12 UTC  |  Edited by: Heavypredator Singh
Dun'Gal wrote:
Heavypredator Singh wrote:
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.

You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.


Not if he stays at center of plex not mentioning he can use prop mod whencovert ops cant while cloaked. One arazu with bonus to point range is not the answer - what with all the rest? Make stupid change and not what ppl want and nerf covert ops that are mainly used to pvp not farm in plexes - good job there ccp.
Sgt Ocker
What Corp is it
#524 - 2014-05-24 15:25:44 UTC
Heavypredator Singh wrote:
Dun'Gal wrote:
Heavypredator Singh wrote:
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.

You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.


Not if he stays at center of plex not mentioning he can use prop mod whencovert ops cant while cloaked. One arazu with bonus to point range is not the answer - what with all the rest? Make stupid change and not what ppl want and nerf covert ops that are mainly used to pvp not farm in plexes - good job there ccp.

Sounds to me like you just want it all your way.
Devs have actually done a really good job here (for anyone who has read some of my posts in other threads, you will know, I don't give praise to Devs often).
This is a positive change, the few cloaky hunters that are now "disadvantaged" so that farmers and especially BOTS can no longer cloak up in plexes, I suggest you try to look at the positives.

1; Stabbed fits will become rare in plex's - no need to sneak into them cloaked, you land on the gate cloaked and only decloak when you engage the gate. If a plexer reacts quick enough to evade you with so little lead time, he deserves to get away.

No Covert Cloaks - Just means your cloaky Stratios or Astero is not "insta win", you will have to actually work a little harder to get point.

2; More NPC's in plexes that aren't going to die with 1 shot - Time it right the plexer is busy shooting 1 of the many NPC's and misses your arrival on Dscan until too late.

3; Botters are going to have a much harder time of making LP / ISK - Just camp 1 of the plexes he is trying to run or keep forcing his bots to warp out - If you have proof it is a botter, send the info to support, you will be surprised how quickly CCP acts when they do actually catch them Twisted

4; There will still be farmers (as there should be) but they will be much easier to catch if your smart - No or at worst, less stabs and no cloaking = More targets for the persistent.

5; Devs have handed plex hunters a golden goose and many of you are complaining because it can't lay its eggs constantly.
Done right, you will get far more eggs from the goose than was ever before possible.

FW is about more than just "your" right to kill plexers the way you want.
Both PVE and PVP together are what make a good FW environment. I think the new balance is a good start for better Warzones.

All factions have farmers, try supporting them and inviting them to your PVP fleets - Some of them might just surprise you.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Heavypredator Singh
TEMPLAR.
The Initiative.
#525 - 2014-05-24 15:44:49 UTC
Sgt Ocker wrote:
...


If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result.

It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers.
Irya Boone
The Scope
#526 - 2014-05-24 16:34:26 UTC
Sgt Ocker wrote:

...............


People are not complaining about farmers, we are complaining about Clocky stabs farmers

so to prevent that reducing the radius of capturing and incresing the range of cloacky disruption would be great.
and simply deny acces to warp core stabs = no need Astero or cloaky hunter.

To farm no need of WCS so..... yes we want farmers but not this kind of farmers when you go farm your high sec lvl 4 mission you don't put WCS so don't bring it in FW farm.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#527 - 2014-05-24 16:48:27 UTC
Heavypredator Singh wrote:
Sgt Ocker wrote:
...


If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result.

It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers.



I have never seen a cloaky solo pvp ship in a plex.. Ever..

I have seen people with rapiers and falcons.. But they aren't trying to get stabby farmers.. they are trying to get those going for the stabby farmers.

BYDI recruitment closed-ish

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#528 - 2014-05-24 16:50:06 UTC
Garviel Tarrant wrote:
Heavypredator Singh wrote:
Sgt Ocker wrote:
...


If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result.

It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers.



I have never seen a cloaky solo pvp ship in a plex.. Ever..

I have seen people with rapiers and falcons.. But they aren't trying to get stabby farmers.. they are trying to get those going for the stabby farmers.

you need to get out more.

Astero.

Amarr Militia Representative - A jar of nitro

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#529 - 2014-05-24 20:32:40 UTC
And the 4 mid bombers are really nice for laying in wait for the farmers. You just die instantly to anyone you mistake for a farmer......
Sgt Ocker
What Corp is it
#530 - 2014-05-24 23:38:28 UTC
Heavypredator Singh wrote:
Sgt Ocker wrote:
...


If you can still farm plexes in 2mil frig and make it hard for covertops (that cost 20-40 times more) to hunt then the buff is to farmer not pvp covops pilot. Farming now will be totally safe if you have brain. Nothing in plex then you have 100% clear warpin and 30km buffer from all sides. Nerfed covops, made farming safer - this is the result.

It takes 5 seconds to start locking, it takes another 1-2 seconds to lock in astero. 7 seconds + now time to get in range - only stupid ppl will get caught. Eaven cruisers warpout in around 5 seconds. Have fun with this now. You can't eaven try to bump them to delay warp - great safety feature for farmers.

Like I said above - YOU JUST WANT IT ALL YOUR OWN WAY.

I'm not sure if you are now trolling or just really bad at PVP.

You could use a 2 ml isk frig as a plex hunter (many do, and to great success) - The fact you choose to spend more is entirely your choice. You want to be able to take a Titan to a battleship fight and get all the kills - It will never happen.
Right ship for the job does not mean most expensive. Most expensive, is choice.

THOUSANDS of players everyday hunt in FW plexes - 1% of those use covert cloaks, so the whole of FW needs to change to suit 1%. Who really don't get any more kills than those who don't use cloaks - BUT SURE DO WINGE A LOT MORE.

Heavypredator - You know with every new post you make complaining - You are just making yourself look worse and worse.

Quote:
Garviel Tarrant
I have never seen a cloaky solo pvp ship in a plex.. Ever..

I've seen 1 in my time in FW, an Astero sitting on the warpin - he decloaked and locked me just as 2 friends with me landed in the plex. Poor guy screemed like a Banshee when, I as the bait died but the remaining 2 T1 frigates tore him a new one.
He even petitioned CCP claiming we had somehow hacked "because he was cloaked and how did we know he was there".

We knew he was there because, it was the only active plex in system and another FW member has seen him enter the plex.
He had decloaked as he landed on the gate, only for a few seconds but it was long enough for a keen observer. We took a guess he may still be there and it paid off.

My point is - Covert Cloak as an "I WIN" doesn't always work and it never should.

Quote:
Irya Boone
People are not complaining about farmers, we are complaining about Clocky stabs farmers

Well as has been said close to 100 times in this thread - With the coming changes, that will not be an issue, you are essentially complaining about something that has already been fixed.

Get on SISI and try the changes out - If you can't for some reason, talk to someone you know who has and ask them. Just please, stop repeating the same old drivel about cloaky stabbed farmers.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Heavypredator Singh
TEMPLAR.
The Initiative.
#531 - 2014-05-25 00:01:30 UTC  |  Edited by: Heavypredator Singh
@Sgt Ocker

covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.

Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.

My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships in plexes is bad and takes away your options - isnt eve all about doing stuff how you want it?

These FW changes are an insult to FW pvp players. Corps still dont have a way to tax members. Nerfing to stealth. No changes to timers. Yea lets make it more PvE by adding rats - wtf is it hisec missioning now? If I want PvE I will go to incursion or anomaly or mission. Next step replacing players fighting over systems with NPC? ccp is throwing stupid ideas into the hat and you are happy when they pull 3 of them from that hat...
Bakuhz
NED-Clan
Goonswarm Federation
#532 - 2014-05-25 02:28:24 UTC
Yun Kuai wrote:
CCP Fozzie wrote:

Cloaking prevention within capture range
To help ensure balance around cloak use in FW complexes, we are disallowing cloaking within 30km of the capture point. This is achieved through an inert beacon with a 30km radius, so that when you are within capture range of the point you are also always 0km from an object.

We received some requests at Fanfest to increase this radius farther, which we will consider after we have seen how this first change plays out. One of the advantages of using the 30km radius is that it will still be possible for a cloaking combat ship to sit 30km from the capture point in the direction of the warpin location and remain close enough to the warpin to make hunting viable.



Well let's see how to begin...
First, my arazu would like a word with you about how it won't be viable in plex fights anymore.
Second, my rapier would like a word with you about how it won't be viable in plex fights anymore.
Third, my pilgrim would like a word with you about how it won't be viable in plex fights anymore.
Fourth, my falcon would like a word with you about how it won't be viable in plex fights anymore.
Fifth, my astero would like a word with you about how it won't be viable in plex fights anymore.
Sixth, my stratios would like a word with you about how it won't be viable in plex fights anymore.
Seventh, my nemesis would like a word with you about how it won't be viable in plex fights anymore.
Eighth, my manticore would like a word with you about how it won't be viable in plex fights anymore.
Ninth, my purifier would like a word with you about how it won't be viable in plex fights anymore.
Eleventh, my hound would like a word with you about how it won't be viable in plex fights anymore.

Should I keep going with every other cloaking ship in the game that has now been ruined because you decided to fix the farmers ability to cloak inside a plex instead of addressing the problem of it being better and more profitable to just run instead of fighting?

Bad move on this one. I now have to burn over 30km once inside the plex to cloak up and then always be at least 30km from the target if they sit at 0 on the warp-in. Which warp scrambler goes out beyond 30km on the arazu again? Oh that's right they don't unless I spend over 150mil for a faction scrambler and have maxed out boost in system....

/me starts a slow cap in rememberence of those brave cloaky ships that can't be flown in the warzone again


wow sad...

https://zkillboard.com/character/584042527/

spoon Nardieu
Pyke Syndicate
Solyaris Chtonium
#533 - 2014-05-25 05:21:14 UTC
+1 to bakuhz
Sgt Ocker
What Corp is it
#534 - 2014-05-25 09:33:56 UTC
Heavypredator Singh wrote:
@Sgt Ocker

covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.

Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.

My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships in plexes is bad and takes away your options - isnt eve all about doing stuff how you want it?

These FW changes are an insult to FW pvp players. Corps still dont have a way to tax members. Nerfing to stealth. No changes to timers. Yea lets make it more PvE by adding rats - wtf is it hisec missioning now? If I want PvE I will go to incursion or anomaly or mission. Next step replacing players fighting over systems with NPC? ccp is throwing stupid ideas into the hat and you are happy when they pull 3 of them from that hat...


Actually I spend a lot of my time flying Blops - I have Widow, Sin and 4 X cyno 5 alts.
I just choose not to use 1 bil isk ships to kill frigates in plexes.

Calling me ignorant just shows pure ignorance, you presume but you presume wrong.
You see removing cloaks as a negative thing but are not seeing any of the positives. I would say it is you that is ignorant, you are unable to consider a point of view that differs from your own.
You have not bothered to test the upcoming changes yet are adamant they are bad.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Heavypredator Singh
TEMPLAR.
The Initiative.
#535 - 2014-05-25 12:39:44 UTC  |  Edited by: Heavypredator Singh
Sgt Ocker wrote:
Heavypredator Singh wrote:
@Sgt Ocker

covert ops cloaky ships are there to force fight - if it cant do that it is useless - so it is useless in plexes now - noone said it is insta win - targeting delay was enough to make it hard - now it will be almost impossible.

Changes had to be made but these changes are stupid - actually making it safer to farm by nerfing covertops ships in plexes.

My way is all kind of ways - i fly covert/t1/t2, farm/pvp into plexes and i see nerf to covert ops that is not needed and gives advantage to farmer. Your inability to see the problem from all points of view makes you ignorant - if you dont fly covertops then you think its ok to make them useless. I think nerfing whole set of ships in plexes is bad and takes away your options - isnt eve all about doing stuff how you want it?

These FW changes are an insult to FW pvp players. Corps still dont have a way to tax members. Nerfing to stealth. No changes to timers. Yea lets make it more PvE by adding rats - wtf is it hisec missioning now? If I want PvE I will go to incursion or anomaly or mission. Next step replacing players fighting over systems with NPC? ccp is throwing stupid ideas into the hat and you are happy when they pull 3 of them from that hat...


Actually I spend a lot of my time flying Blops - I have Widow, Sin and 4 X cyno 5 alts.
I just choose not to use 1 bil isk ships to kill frigates in plexes.

Calling me ignorant just shows pure ignorance, you presume but you presume wrong.
You see removing cloaks as a negative thing but are not seeing any of the positives. I would say it is you that is ignorant, you are unable to consider a point of view that differs from your own.
You have not bothered to test the upcoming changes yet are adamant they are bad.





There is no advantage to pvp players in disabling cloaking in 30km radius. It is advantage to players avoiding fights. More pve in plexes. How this helps fw pvp players? If You farm in fw you can be happy now. There is nothing for pvp players in this. This only cuts botting a little - bots were easy to kill anyway with use of a cloaky ship. So yea all the changes are to make bots work harder - not for fw players. If You dont see this I dont know how to say it so You understand. They just slapped fast fix so you dont send them tickets about bots and dont waste their time. Changes are not for you, not for me, its for ccp.

So much they could do to make it realy warzone but no. Lets spend 10minutes changing beacon size to 30km and spawn more rats.
Veli ANDAC
Archangels Inferno
#536 - 2014-05-25 16:58:20 UTC  |  Edited by: Veli ANDAC
MaraudR73 wrote:
After trying on SiSi I have to say the spawn rate is a bit excessive.
5 spawns in a novice and 7 in a small is a bit too much.
Better would be 3-4 spawn in novice and 4-5 spawns in Small
Didnt try out the Large but I read somebody posted about those spawn a little to fast too.

So maybe change the respawn rate from 90-120 seconds to 150-180 seconds??

That would mean 1 Initial spawn + mininum of 3 extra spawns every 3 minutes (one at 3 one at 6 one at 9 minute of timer) = 4 spawns total in a novice.


I wrote earlier, that's my suggestion:

NPC and Spawning Changes

The respawn timers of NPCs need a bit optimization, the current timers on test server is too short and unbalanced, there's my suggestion:

- Novice complexes (10 minutes) > 100-200 seconds instead of 90-180 seconds
- Small complexes (15 minutes) > 150-300 seconds instead of 90-180 seconds
- Medium and Large complexes (20 minutes) > 200-400 seconds instead of 90-300 seconds

With these new stats NPC spawn rate will be equal for each 3 complexes in their capture time, for a random timer you need to kill at least 3-6 NPC in complexes.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#537 - 2014-05-25 16:59:33 UTC  |  Edited by: Yun Kuai
Sgt Ocker wrote:
Dun'Gal wrote:
Heavypredator Singh wrote:
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.

You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.

Problem is he has already stated he wants to "cloaky gank", ergo tactics and strategies utilized by those who engage in PVP may just be a little foreign to his play style.
- ISK does not win fights if the person with the isk has no skill.

Arazu - T2 warp disruptor - 48k range - total cost with T2 fit = Under 200 mil.



And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster than you, even when you shield tank and double nano, so good luck actually kiting. It's not all about using cloaky, muti-scram asteroes to gank farmer fits. There are other ships that get used.

The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. Now the best option is to warp to the next plex or go one system over since we can't cloak effectively in a plex. CCP mixed the mark on fixing the issue, now instead we've limited over 10 t2 and faction ships from being used inside a plex except for those 1% niche cases. Go search my name and look at my kills with recons. 90% of them are solo against 1-5 targets ranging from frigs to BCs and everything in between. This change stops that; how sneaky can I be when my AB, plated arazu goes 488m/s and has to be uncloaked for over a minute burning out to 32km from the warp-in? And let's be honest, with the RSD nerf (thanks to hundreds of the same ships being used at the same...because you know we all fly a gimmicky fit celestis in groups of hundreds every time....X) doing my thing in the arazu is already much more difficult, now this is just the final nail in the coffin.

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spoon Nardieu
Pyke Syndicate
Solyaris Chtonium
#538 - 2014-05-25 19:00:32 UTC
U mad bro
MaraudR73
School of Applied Knowledge
Caldari State
#539 - 2014-05-25 20:16:29 UTC
Yun Kuai wrote:


And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster than you, even when you shield tank and double nano, so good luck actually kiting. It's not all about using cloaky, muti-scram asteroes to gank farmer fits. There are other ships that get used.

The point is, the cloaking change was to address the issue that farmers had no incentive to stick around to fight for the plex so cloaking is the best option. Now the best option is to warp to the next plex or go one system over since we can't cloak effectively in a plex. CCP mixed the mark on fixing the issue, now instead we've limited over 10 t2 and faction ships from being used inside a plex except for those 1% niche cases. Go search my name and look at my kills with recons. 90% of them are solo against 1-5 targets ranging from frigs to BCs and everything in between. This change stops that; how sneaky can I be when my AB, plated arazu goes 488m/s and has to be uncloaked for over a minute burning out to 32km from the warp-in? And let's be honest, with the RSD nerf (thanks to hundreds of the same ships being used at the same...because you know we all fly a gimmicky fit celestis in groups of hundreds every time....X) doing my thing in the arazu is already much more difficult, now this is just the final nail in the coffin.


I have 1 word for you: ADAPT


X Gallentius
Black Eagle1
#540 - 2014-05-25 21:56:44 UTC
Garviel Tarrant wrote:
I have never seen a cloaky solo pvp ship in a plex.. Ever..

They're CLOAKED. How hard is this? Blink