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[Kronos] Mordu's Legion

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Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1081 - 2014-05-24 17:14:00 UTC
TrouserDeagle wrote:
why do you believe that this ship should have better missile tracking than other missile battleships?

Several missile BS's have application bonuses.

Also, it's a Pirate BS.. It's SUPPOSED to be better than the rest. See Vindi vs Navy Mega, Bhaal vs Armageddon, etc. It should be better at DPS, be it pure RAW numbers, or Application.. atm it's a SNI with a scram and a weaker tank, and harder to fit.

The time to make the change is NOW.. Even if it's made OP, CCP can always dial it back, it's not like this is a T1 BS that can be everywhere in a week. It's gonna take probably 6mo to a year for it to balance out to a price point.. if it's deemed too powerful CCP can nerf it back a little in update 6 weeks after this one. I'd Rather have had more time on the test server to balance them out, but lets face it, that's not gonna happen, we don't even have an acknowledgement of the issues, much less a change on the server to test.. and this is just over a week out. Thankfully for 6 weeks we can test a (hopefully) better one on TQ without much worry, as sheer cost will keep the BS from being anything more than a novelty item for the time being.
Medalyn Isis
Doomheim
#1082 - 2014-05-24 17:18:08 UTC
Arthur Aihaken wrote:
Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:

• The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill).
• The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided.
• The capacitor could stand a bit of a boost to the recharge.

Perhaps because most of the points you spew throughout these balance threads are pure nonsense and CCP doesn't wish to waste time replying to them. You really don't understand the ship concept at all, and your suggestions throughout the thread have been all over the place. The Barghest has exceptional speed, agility, and a long range point. On top of that you want to increase its already very good dps.

I'm sure CCP Rise will respond if he deems it necessary, other than that I am sure he his watching this thread.
Medalyn Isis
Doomheim
#1083 - 2014-05-24 17:20:39 UTC
Sniper Smith wrote:
TrouserDeagle wrote:
why do you believe that this ship should have better missile tracking than other missile battleships?

Several missile BS's have application bonuses.

Yes, and most missile battleships don't also have the extreme flexiblilty of being able to fit bonused weapons of every size with every ammo type. And they also don't have supreme speed and agility with the longest point range in the game.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1084 - 2014-05-24 17:48:42 UTC
Medalyn Isis wrote:
Sniper Smith wrote:
TrouserDeagle wrote:
why do you believe that this ship should have better missile tracking than other missile battleships?

Several missile BS's have application bonuses.

Yes, and most missile battleships don't also have the extreme flexiblilty of being able to fit bonused weapons of every size with every ammo type. And they also don't have supreme speed and agility with the longest point range in the game.

SNI isn't tied to a damage bonus.. CNR isn't but only uses BS grade weapons.. Typhoon's aren't tied to an ammo either..

It's speed and agility are not Mach level.. in my tests on Sisi it's nice, but nothing game changing.. Nothing to justify the fact that bonused or not it does garbage applied DPS to anything other than POCO's and Cap's.. If it can't kill what it catches, then there's really no point.

As it stands right now in every situation where you'd use this, an Arazu is better, and will be far far cheaper.
Onictus
Federal Navy Academy
Gallente Federation
#1085 - 2014-05-24 17:49:01 UTC
TrouserDeagle wrote:
Arthur Aihaken wrote:
Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:

• The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill).
• The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided.
• The capacitor could stand a bit of a boost to the recharge.


why do you believe that this ship should have better missile tracking than other missile battleships?


The simple fact is that its a lot worse than MOST of the other missile battleships

.....and the point range bonus is useless
Arthur Aihaken
CODE.d
#1086 - 2014-05-24 23:42:09 UTC
Onictus wrote:
The simple fact is that its a lot worse than MOST of the other missile battleships...

It's not necessarily worse, but it's not necessarily leaps and bounds beyond current offerings, either. It has more speed but less tank... more low slots but less capacitor... more missiles damage but less damage application. The problem is that the role bonus really does nothing for the Barghest since it's not necessarily a ship you'll be brawling with. Both the Nestor and new Rattlesnake have established a precedent where the battleship in the Pirate line deviated from the other ship classes, so this isn't necessarily a stretch...

Here are two irrefutable points:
1. Just on its stats alone, the Barghest is a bit underwhelming for a Pirate battleship.
2. Either the damage or damage application for the Barghest needs to be addressed.

From the stats, what could be improved on the Barghest? A bit more CPU and capacitor recharge. And since this is a "stealth" ship, how about more of a sensor strength bonus for counter-EW? As for damage, either 6 launchers @ 50% (plus one additional low slot) or 8 launchers @ 25% would do the trick nicely.

It's a little hard to gauge where the merit in these ideas may fall since we're still waiting for any kind of dev feedback. I'm not going to apologize for offering suggestions; on the other hand, CCP should really be apologizing for neglecting this thread. As has been previously mentioned: If this thread is not going anywhere and nothing is going to change, just lock it so we can move on.

I am currently away, traveling through time and will be returning last week.

Hagika
Standard Corp 123
#1087 - 2014-05-25 00:22:30 UTC  |  Edited by: Hagika
Though the Barg has one utility slot, it needs to have 8 launchers and a 8-10% damage bonus per level.
If it doesnt get a bonus to application then it needs to hit like a freight train being pushed by superman. Im talking a high alpha and 1800 dps with t2 BCS and faction ammo.

CCP, you all have a chance to make a great Missile pirate faction BS, dont ruin it. People have been looking forward to it for a long time.
As it sits the Barg its no better than any T1
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1088 - 2014-05-25 00:28:40 UTC  |  Edited by: epicurus ataraxia
scorchlikeshiswhiskey wrote:
TrouserDeagle wrote:
Arthur Aihaken wrote:
Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:

• The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill).
• The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided.
• The capacitor could stand a bit of a boost to the recharge.


why do you believe that this ship should have better missile tracking than other missile battleships?

Because, and bare with me here because this is gonna get really crazy, it's a Pirate Battlesip. In the same way a Vindi is a more powerful Mega, and a Mach is more powerful than a Tempest, thus the Barghest should be more powerful than a Navy Raven or Fleet Typhoon.
Why do you believe the damage and application should be nerfed on the Mordu's but not the Vindi? Or Nightmare? Actually, don't bother to answer that.

Two people have already posted just how abysmal the Barghest is when compared to any other missile BS, pretty much just like has been said on this thread for 50 pages. And just like we have said, there has not been a scrap of Dev response to any of the feedback they have asked for. Just like the Rapid Missile thread, and the Pirate BS thread, this one will also quickly devolve into troll attempts and ISD's deleting posts (wait, can I not say that?) because the Devs aren't capable of finding the time to post a very brief response message with updates on the expansion dropping in just over a week. Like the Rapid Missile debacle we will be stuck with a BS that will see very little use by anyone twice, I think even the half-drone Rattlesnake is better off than the Barghest when it comes to being a missile Pirate BS. And BS is the applicable term for the current Barghest... (BS= Bull **** for non-English speakers)



I am afraid that with missiles that have only poor application, A Drone subsystem that has all of the disadvantages of the new drone concept, and none of the advantages, The disregarding of the effects of fitting the ship now that most of the potential paper damage now goes to those same poorly applying missiles. Just try to fit both, and a tank, and to apply the drone damage, and........
But hey, we can always fit it with rapid lights and kill lots of frigates (if we could only lock them quickly enough .....)

So no, the Rattlesnake is not going to be better off at all.

Both ships will benefit from minor, simple tweaks. A little attention to the thread, and a little attention to the ships, and both can be good.
I understand from one of the threads, that CCP Rise is off ill so he has not been able to take in and respond to the feedback to make these ships acceptable.
Possibly he will be back soon, I wish him well.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#1089 - 2014-05-25 01:56:45 UTC  |  Edited by: Arthur Aihaken
Well, since there's nothing else left to discuss... Short of having to Rumplestiltskin my first born, who can hook me up with a Barghest or three on June 3?

I am currently away, traveling through time and will be returning last week.

ZecsMarquis
The Northerners
Pandemic Horde
#1090 - 2014-05-25 04:05:10 UTC
With a t2 fit and rapid heavies i had 5 cpu remaining. If I wanted to fit torps or cruise then I'm SOL without using implants or faction/deadspace. Is this intended? I shouldnt have to use undersized launchers, defeats the purpose.
Maxed fitting skills as well.

The speed and agility are in decent shape but the rest of the stats are pretty bad.

The Barghest needs some work. In it's current iteration it's not worth flying even once when it goes live.
The point range bonus is not even worth unless you're running t2 point range links and a faction scram and even then it's barely a good bonus.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1091 - 2014-05-25 07:02:19 UTC
I don't object to the tight fitting, cause several of the Pirate BS's are tight themselves.. Though this does seem a little tighter than even an Arty Mach..
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1092 - 2014-05-25 10:12:02 UTC
Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.

BYDI recruitment closed-ish

Spc One
The Chodak
Void Alliance
#1093 - 2014-05-25 11:31:53 UTC  |  Edited by: Spc One
I have tested Barghest and i agree that it needs more dps, powergrid and more cpu.
Even Raven navy issue applies damage better because of exp radius reduction than Barghest.

Also Barghest may need little more cargohold for all the missiles.
Caleb Seremshur
Commando Guri
Guristas Pirates
#1094 - 2014-05-25 11:47:19 UTC
Garviel Tarrant wrote:
Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.


Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower.
Arthur Aihaken
CODE.d
#1095 - 2014-05-25 11:56:55 UTC
Caleb Seremshur wrote:
Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower.

There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics.

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1096 - 2014-05-25 11:57:50 UTC
Arthur Aihaken wrote:
Caleb Seremshur wrote:
Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower.

There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics.


kind of like the 1600 dps vindicator without using the equivalent of about 10 webs
elitatwo
Zansha Expansion
#1097 - 2014-05-25 12:10:45 UTC
Hagika wrote:
Though the Barg has one utility slot, it needs to have 8 launchers and a 8-10% damage bonus per level.
If it doesnt get a bonus to application then it needs to hit like a freight train being pushed by superman. Im talking a high alpha and 1800 dps with t2 BCS and faction ammo.

CCP, you all have a chance to make a great Missile pirate faction BS, dont ruin it. People have been looking forward to it for a long time.
As it sits the Barg its no better than any T1


Finally someone who gets missiles Big smile

Yes just like artillery guns, missiles are a long(er) range alpha turrets with delayed damage impact. Well the long range missiles are.

The short(er) range missiles are still working one the same principle but the focus is more on unloading the payload quicker.

For cosmetic reasons I like to call alpha for missiles rather 'volley', since you through a volley at your foe and it still needs some time to impact.

The dps is of a second nature here just simply because missiles don't do damage the second they are fired and the behavior is like an armor rep that gives you hp at the end of the cycle and not like a shield booster that gives you hp at the beginning of the cycle (like turrets do).

The way that the volley damage doesn't get out of hand is that it is less than half of the damage an artilley turrets can do for all long range missiles at thier class size weapons and that's okay.

The Bargest has a theoretical volley damage of a rounded 7500 hp damage (selectable) for tech 2 anti-ship cruise missiles and I even look at what that would look like for rage torpedos.


Now if we get rid of all that tracking nonsence that was dumped upon us in late 2006 (yes I was there and even if I just was a young citizen of New Eden and didn't say anything at the time, I was against it), the Bargest would all of a sudden be a tyrant with revenge of the missiles written all over it.

CCP think about it for a moment,
all turrets have been buffed since then and all your problems with that missile tracking nonsence you are trying to contain since then would all go away without being game breaking.

It would also be nice to look at at the tournament when the slowest ships in the game (Caldari) would have something to say about the pink ships doctrine you have to view there year after year over and over again.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Hagika
Standard Corp 123
#1098 - 2014-05-25 16:02:44 UTC
TrouserDeagle wrote:
Arthur Aihaken wrote:
Caleb Seremshur wrote:
Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower.

There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics.


kind of like the 1600 dps vindicator without using the equivalent of about 10 webs


The vindi web bonus makes it hit anything really well. Factor in that it eat,sleeps and ***** out damage on top of an amazing drone bay makes it a killing machine that people do not take it on solo.

Because of the issue with missiles taking longer to apply damage and not being able to apply them nearly as well as gun ships is a perfect reason why the Barg needs alot more damage. Not only that, the Barg doesnt have the same drone bandwith as the vindi.

I am all for the Barg losing the warp disruption bonus for a application bonus, but regardless it needs alot more damage.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1099 - 2014-05-25 16:04:52 UTC
Garviel Tarrant wrote:
Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.

The answer to you is the Vindicator.

In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600.

Also, I see the addition of an Application bonus to be a stop-gap, till CCP FINALLY gets around to fixing torps, or add missile equivalent to TE's/TC's. I mean the ship has extra low's/mids if we had the modules to make it work without dedicating all the rigs and half the mids to it, I'd be much happier.. as it is, to even begin to make it viable you need to use all the Rig slots for application, and 2 TP's.. and even after that, you're still doing sub-par DPS.

It makes no sense that every other short range weapon system is the best at hitting moving targets than their long range counterpart, and with missiles it's the reverse.. With Torps being the worst offender of the lott.

CCP Fozzie said, when the debate came up about 90% webs, that they were not being removed from the Serpentis line, because the bonus work in harmony. That the effectiveness of the Vindi was the goal for all the Pirate lines. The Mach kites like a champ, the NM has near perfect damage application, the RS is special, the Bhaal slows down it's prey, then turns it off, the Vindi.. The Vindi stops it's prey then pumbles it.. As it stands now what does this do? It keeps the ship from warping, and then annoys it..

The Scram on this BS is long range, so it shouldn't be as perfect as a Vindi, but as I see it, it should at least do Vindi numbers On Paper if it's not gonna have an Application bonus. If it can get a bonus, then it should still have it's DPS bumped up a little, but that bonus will make it as effective as it needs to be to be a Viable ship to use.

As I said before in other posts. As it stands now, with the scram and no application bonus, in every PVP situation, I'd want an Arazu over this. Longer range point/scram, and far FAR cheaper. If I want it there for the DPS, then I'll take a CNR, or a Typhoon.
Arthur Aihaken
CODE.d
#1100 - 2014-05-25 16:30:41 UTC  |  Edited by: Arthur Aihaken
Sniper Smith wrote:
In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600.

Let's not turn this into a Vindicator vs. Barghest debate... (or guns vs. missiles)

A railgun-equipped Vindicator can still hit out to 60km+ in excess of 1000dps. If that Vindicator webs you or has zero transversal - you're taking 100% (or more) of that damage. That will never happen with any missile system (regardless of hull) without rigors, flares and target painters. And speed can easily negate a huge portion of missile damage. Guns and missiles are different, so let's just leave the comparison there.

Now if we want to look at a more reasonable comparison, let's take the Raven Navy Issue and Typhoon Fleet Issue. The Barghest does 9.375% more damage than the Raven, but loses a mid tank slot, capacitor recharge and the 25% explosion radius bonus in the process. That 25% explosion radius alone easily offsets the 9.375% loss in damage, because it's applied against both the target signature and velocity. As for the Typhoon, it only does 6.06% less damage - but has a pair of high slots which can be used for turrets or utility - so the dps is actually higher. And this is before drones. The Raven gets 100mbit of bandwidth and the Typhoon gets a whopping 125mbit, so that's +33% and +66% more damage respectively.

So in terms of damage application, the Raven trumps the Barghest - and in terms of raw damage, the Typhoon also trumps the Barghest. The Barghest will be faster and to be sure it also has the missile velocity bonus. This only offers a benefit at longer ranges, though (where more dps can be applied to fewer lost volleys); at close range, it won't make any difference at all. With a 8-6-6 slot layout it doesn't necessarily make it a strong shield or armor contender, either.

I am currently away, traveling through time and will be returning last week.