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Jump Drive Spool-up and Supercapital Electronic Warfare Immunity

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2014-05-25 02:24:49 UTC
Jump drives require you to have a certain amount of capacitor before you can jump. This amount is a percentage of your total cap and can be reduced by skills. Making a jump reduces your capacitor well below this level and you have to cap up again before you can jump again.

This mechanic exists to:

  1. prevent jump capable ships from making multiple jumps in a matter of seconds. (limits power projection)
  2. provide a way of trapping supercapitals (neut them) which cannot be pointed due to their electronic warfare immunity.


I will outline an argument here for why this mechanic is flawed and not fit for purpose, then suggest an alternative and discuss any problems that may come of it.

Power Projection
  • If all capitals travelled separately and did not interact with each other, this mechanic would severely limit power projection as intended because they would all have to wait for their capacitors to recharge.
  • However, this is EVE and we have these things we like to refer to as 'blobs'...
  • Standard practice when moving capital fleets around is to take carriers with capital remote energy transfers to generate cap out of thin air and speed up the recharging process.
  • The larger your capital fleet is, the more 'cap carriers' you can bring and the faster you can recharge and jump again.
  • Conclusion: this particular game mechanic lets larger groups project their power more effectively than smaller groups

  • So how can we replace this unbalanced power projection bottleneck with a balanced one? Simple. We get rid of the "you must have this much cap to jump" requirement and introduce a new "Jump Drive spool up timer".

    The timer would be about 5 minutes (before skills) and would be reduced by the Jump Drive Operation skill (which currently lowers the capacitor threshold that you must exceed in order to jump). It would begin to count down immediately after completing a jump and would be reset every time you pick up a weapons timer or are in siege/triage.

    Pros

    • The size of a capital fleet would no longer have an impact on how quickly it could make multiple jumps.
    • Capital ships could no longer jump away immediately after coming out of siege/triage modes.
    • Pilots would have to de-aggress prior to a jump, giving a subtle indication of their intentions.

    Cons
    There is only one major drawback - supercapital ships could no longer be held down by neuting them. This isn't such a problem in nullsec where they can be held in place with bubbles, but it would make them very hard to catch and kill in lowsec. (As if that isn't already true lol)

    Workaround
    To me the problem with supercapitals in Lowsec is their immunity to electronic warfare. It's incredibly OP. I want to take it away... but I know I can't, because that's sorta their thing. I propose a controversial halfway measure:

    • Remove the "immune to electronic warfare" role bonus
    • Give all supercapitals the exclusive ability to fit a new high slot "counter-electronic warfare suite"
    • It would be an active module with zero activation cost and zero fitting requirements
    • The drawback would be that it cannot be activated in empire space just like bubbles and bombs

    Where would this leave us?
  • More balanced power projection, where blobbing up does not entitle you to move your capitals around faster
  • Capital ships must de-aggress before jumping out just like subcaps using stargates
  • Capital ships could not undock from a station and jump away while still invulnerable to targeting
  • Supercapitals and capitals alike would be able to jump with any cap level once their spool-up timer is ready
  • Supercapitals would no longer be immune to electronic warfare by default
  • They would have to sacrifice a high slot and fit a "counter-electronic warfare suite" for that ability
  • They would not be able to use the "counter-electronic warfare suite" in lowsec, thus making them vulnerable there

  • OK, I'm done. Hang on, lemme just put the flame-proof suit on... there we go.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Reaver Glitterstim
    The Scope
    Gallente Federation
    #2 - 2014-05-25 04:47:53 UTC
    I like having a spool up of 1 minute, it'll make hotdrops more difficult to coordinate. Then I'd prefer a cooldown to prevent jumping again rather than just a longer spool up.

    Also there should be a battleship or mini-capital interdictor that can EWAR disrupt and shut down supers.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Aquila Sagitta
    Blue-Fire
    #3 - 2014-05-25 06:18:05 UTC
    Reaver Glitterstim wrote:


    Also there should be a battleship or mini-capital interdictor that can EWAR disrupt and shut down supers.


    Ya its called a HIC
    Asuka Solo
    I N E X T R E M I S
    Tactical Narcotics Team
    #4 - 2014-05-25 08:45:23 UTC
    More Capital ship hulls and roles.

    Give us Capital Interdictors to lock down jump drives of groups of ships with a skill determined range or a targeted ship with a script over a longer range..

    Adjust Super Capital e-war immunity to become "immune to sub capital e-war". Your rifter should never be allowed to agress a Super Cap in exactly the same way Supers can't agress rifters (invalid targeting etc). That's why you bring bigger broskies in capitals.that your sub cap fleets NEED to keep alive and protect from other sub caps / capitals.

    Decouple Capital Jump drive operation from cynos and allow caps to jump themselves (with massive margins of error for 2 or more caps jumping to the same system) with the existing cap / fuel requirements.

    ~fin

    Eve is about Capital ships, WiS, Boobs, PI and Isk!

    Reaver Glitterstim
    The Scope
    Gallente Federation
    #5 - 2014-05-25 12:04:26 UTC
    Aquila Sagitta wrote:
    Ya its called a HIC
    All a HIC can do is point it.

    Asuka Solo wrote:
    Adjust Super Capital e-war immunity to become "immune to sub capital e-war". Your rifter should never be allowed to agress a Super Cap in exactly the same way Supers can't agress rifters (invalid targeting etc).
    We need capital-size EWAR modules and specialized EWAR capitals.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."