These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

this is the dread boost you are looking for

Author
MeBiatch
GRR GOONS
#1 - 2011-09-11 02:13:43 UTC  |  Edited by: MeBiatch
1:
Reduce seige mode time to 5 min/half the consumption amount

2:
remove the scan resolution penalty from the siege mod

3:
add new role bonuses to dreads such as:
ability to use capital nos/nuets (since the mod is soo big its sig radius based on if it works or not... so is useless against non cap ships)
ability to use capital capacitor injector (uses 8000's)
add bonuses to the mods in siege mode

4: make it so RR works on dreads in siege mode but are still invul to ewar mods in seige mode (edit this is up for debate whether or not ewar should be able to be used against a dread in siege mode if its receiving rr too... personally i am ok either way)

5:
add one extra high slot to all dreads so they can fit a nuet or nos.

6:
Remove the -50% to tracking and -60% to explosion velocity and replace it with a -30% to tracking and -40% to explosion velocity built into the guns (this is in effect a titan nerf)

ok so this would be my new moros fittings:

rigs:
3 trimarks

lows:
3 faction mag stab
2 true sansha endergy adaptives
1 ex harner II
dcu II

mids without ewar:--------------------------------------------------mids with ewar:
capital cap injector-------------------------------------------------- capital cap injecot
faction sensor booster (locking script)-------------------------magnometric eccm II
faction sensor booster (locking script)-------------------------faction sensor booster (locking script)
faction tracking comp (optimal range script) -----------------faction tracking comp (optimal range script)
faction tracking comp (optimal range script) -----------------faction tracking comp (optimal range script)

highs:
3 ion using faction antimater
1 capital nuet
1 seige mod

drones:
5 sentry II

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

lech lizdian
The Unpodable Supermen
#2 - 2011-09-11 03:25:34 UTC
yes! +1
Sigras
Conglomo
#3 - 2011-09-11 06:10:14 UTC
1. a 40% increase in HP? in order to make the Titan DD completely useless?
2. I completely agree
3. I agree with this one too, Im not sure why dreads need to take 30 seconds to lock another ship its size.
4. lol thats fine for the Moros because it cant augment the drone damage with damage mods, but you do realize that would give the revalation around 9900 DPS? almost as much as a nyx with 20 fighter bombers? uhhh ... no
5. why on earth would you need a webber for capital ships? are they not slow enough for you? whats next a capital target painter? Capital neuts might kinda be ok other than the fact that you have to change the game mechanic for them to work. Capital boosters . . . I dont know, I think neuts should be the subcapital weapon against cap ships, and the more capital ships are like non capital ships the worse.
6. I agree with the RR being allowed in siege mode, but allowing for EWAR on a ship that cant move or leave is just a bad game mechanic . . .
7. Dreadnoughts arent supposed to have utility, theyre supposed do one thing, and that one thing very well . . . giving them a utility high or capital utility mods is the opposite of that.
MeBiatch
GRR GOONS
#4 - 2011-09-11 17:55:51 UTC  |  Edited by: MeBiatch
1. it wont make it useless what it will do is take the ship down to 25% hull... you think that is useless?
2. 9000 dps? how so? pulse with 3 heat sinks with heat on? with 3 faction heat sinks and pulse without heat is around 8000 yes this is alot of dps but also keep in mind you are in sige mode and cannot move so you are limited in range for that damage level
3. yeah i know but 100 sc on field makes it rather hard to nuet them out... but if you had mods that could hold them still (an sc can lol speed tank a dread) and nuet them out proper...
4. you cant have one without the other... if you have rr then you have to have ewar... give remote eccm and stuff like that have a real use...
5. the utility slot is for a nuet... cuss a nuet is a high slot and you already have one utility slot for the siege mod...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sigras
Conglomo
#5 - 2011-09-11 20:08:30 UTC
1. no, what I think is that if dreads are able to receive RR in siege and have +40% EHP they'll refit to stay out of DD range and let the tanking be done by the carriers repping them . . .
you do realize that even now there are fits for dreads that tank a DD. with a hardener of each type, 3 T1 trimark armor pumps, a damage control, and a damnation in local right now a revelation has 2.2 million EHP just in armor (40% more than that is 3.08 million btw, more than a DD can put out); thats not including a slave set, a titan in local or a faction fit, and still leaves 3 slots open for damage mods.

2. three navy heat sinks and a siege module with level 5 dreadnaught would give you a ROF of 3.251585 a damage mod of 111.40363 Non faction ammo is 96 damage per shot so . . .
96 * 111.40363 = 10694.74848 damage per volley per gun, divided by your ROF
10694.74848 / 3.251585 = 3298.08777 DPS per gun, times three guns
3289.08777 * 3 = 9867.26333 DPS just from guns, then there are drones on top of that.
Also your damage could not be killed like fighter bombers could be.

3. a nyx at 100% transversal only really starts to mitigate damage at < 5 km, not a huge problem especially when they can be bumped.

4. supercaps currently have one without the other . . . its fine, that isnt what makes them overpowered, and making them vulnerable to ECM would make them underpowered.

5. Utility slots are by definition not for anything . . . the extra slots on the dreads is not utility, it MUST be used for a siege module or the ship is useless.
MeBiatch
GRR GOONS
#6 - 2011-09-11 20:19:38 UTC  |  Edited by: MeBiatch
So in your opinion its either a hp boost or the rr...
Personally I would go for the rr

Ok lets scratch the capital webber but I still want the capital nuets

Yeah but what is the range on those guns? 36 km? I would think on a 70km setup you would run 4500 dps...

Ok seem I was defining utility diferent ok then one extra high slot

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sigras
Conglomo
#7 - 2011-09-11 20:58:43 UTC
Im totally with you on allowing RR,

and yeah the range is like 27 but without the need for cap rechargers in the mids (because you can receive remote assistance) you can fit tracking computers.
MeBiatch
GRR GOONS
#8 - 2011-09-11 21:43:55 UTC
ok i updated the op... i removed the cap webber and hp boost... and more than likely with the freed up mid slots i would go half tracking comps half sensor boosters and a capital cap injector so i can perma run the capital nuet...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bubanni
Game of Drones
The Initiative.
#9 - 2011-09-11 23:32:38 UTC
Yes to RR, yes to nerf capital guns tracking by default, so same is applied to titans

Make ewar work against the dread while in siege, but also ECCM and tracking links and remote sensor boosters and such...

DPS increase is not needed if all the other stuff is added as you can get a dread with blasters for an example do about 7000 dps already at up to (only up to 50-80km though, and alot less further out)

The only thing that would worry some people is dreads being used for defending 0.0 stations against hostiles :P while it's being remote tracking linked and boosted (I personly had a "instamoros" that could hit subcaps (battlecruisers and battleships) pritty well, but also lost it after 40-50 hacs landed at 0)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

MeBiatch
GRR GOONS
#10 - 2011-09-11 23:50:13 UTC
ok think i got it packed down now... op has been updated...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

EvilBunny DeathSpore
Republic University
Minmatar Republic
#11 - 2011-09-12 16:56:38 UTC
i say if you are going to have rr and since the dread can still dock (dont need a dedicated alt) plus the ship is cheep in comparison to a sc or titan i would support ewar being used against the ship.

+1 internets for this boost i really like itBig smile
shadowace00007
Imperial Academy
Amarr Empire
#12 - 2011-09-12 17:04:59 UTC
[quote=MeBiatch]1:
I agree and disagree If you do it Triage needs reduced as well. and E war is allowed to hit it in siege then no, If you cant then yes.

2:
I don't see a point to change it.

3:
No on the nuet and nos. Yes to Cap Capboosters

4: See 1

5:
I would like one extra High slot but I dont think its needed.

6:
Agree

Born Amarrian Raised Minmatar.

MeBiatch
GRR GOONS
#13 - 2011-09-12 18:17:31 UTC
shadowace00007 wrote:
[quote=MeBiatch]1:
I agree and disagree If you do it Triage needs reduced as well. and E war is allowed to hit it in siege then no, If you cant then yes.

2:
I don't see a point to change it.

3:
No on the nuet and nos. Yes to Cap Capboosters

4: See 1

5:
I would like one extra High slot but I dont think its needed.

6:
Agree


well triage is already 5 min reduced from 10 min... and if you allow ewar againt dreads in siege mode then it would make sense removing the scan resolution reduction... but if you dont allow ewar then it should stay in...

care to elaborate on the no to capital nos/nuet? it would be sig radius based so useless against sub caps and it would really help break up those rr chains... (but really this is with allowing ewar against dreads in siege... its a whole theme thing... its like if you do allow things like capital nuets, rr, and increased locking time then having ewar against it makes sense and would not make dreads op)

in all if you allow rr to dreads in siege then too should carriers... but personally i still am leaning towards ewar being used... it goes both ways... you can use remote sensor boosters or tracking links or eccm to counter any ewar being used...


There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Zagdul
Federal Navy Academy
Gallente Federation
#14 - 2011-09-26 12:50:19 UTC
1. Yes please.

2. Yes please.

3. No do not add a neut to dreads, especially a "capital class neut". This removes the need for support fleets and lessens the role of carriers where most combat fits for carriers include neuts.

If anything, add capital class smartbombs where the level of your dreadnaught skill reduces it's PG usage. Right now (outside the nag) dreads are too easy to fit. This would make for more dynamic / expensive fits without well skilled pilots.It should have a range of no greater than 20km as it shouldn't effect long points from conventional ships.

4.a) RR / Tank

Again, no. Dreads should be pretty much sitting ducks when in siege. They get local repair bonuses while in siege and this is where your choice in fit comes into play to choose weather you have a tank or a gank fit.

In my humble opinion a sieged dread should be able to tank 1.5 DD's and do about 7000-8000 dps without drones.

When the siege ends, I think you should get hit by losing 50% of your cap, but while in siege receive a bonus to cap recharge making tanking while you're in siege a viable option.

b) EWAR, again... no. Same reason I disagree with the RR.

5. If a high slot is added, some limitations need to be put on what can go into it. Potentially a new hard point for the new capital class smartbomb, but I really don't feel dreads need to have more added to their fit as much as there are small tweaks (such as the siege shortening) that would make a dread much more widely used.

6. Yes please.

Dual Pane idea: Click!

CCP Please Implement

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2011-09-27 00:28:01 UTC  |  Edited by: Tau Cabalander
MeBiatch wrote:
6:
Remove the -50% to tracking and -60% to explosion velocity and replace it with a -30% to tracking and -40% to explosion velocity built into the guns (this is in effect a titan nerf)
I disagree.

* A ship that can't move should get a bonus vs. ships that can move (supers).
* Citadel missiles are far worse than turrets at hitting anything moving, and there are no modules to improve that.

They don't need penalties at all. They need bonuses.
Andy Landen
Deep Core Mining Inc.
Caldari State
#16 - 2011-09-29 11:39:20 UTC  |  Edited by: Andy Landen
Better yet, balance both Dread and Supers by adding a Super point to a dread. It would be a high slot module which points supers and other capital ships out to 30 km much like a scripted HIC.

Of course, siege and triage modes really do need to allow RR. With the advent of the super dps, there is no rational reason for using any module which denies RR unless you can know for certain that super dps cannot be deployed against you for the duration of one siege or triage cycle, or that the inevitable suicide will save the rest of the cap fleet. Siege and triage need the anti-RR nerf lifted.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein