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[Kronos] Factional Warfare Complex Improvements

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Author
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#501 - 2014-05-23 12:30:03 UTC
Templar Dane wrote:
MaraudR73 wrote:
X Gallentius wrote:
Master Sergeant MacRobert wrote:

Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.



Quit already with that ******** idea of timer rollbacks

Timer rollback will mean easy mode defending.
It will make it a numbers game.
You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done.
It should be just as hard to defend a plex as it is to attack it.
If you want the timer to rollback, you should stay in there with your ship and fight for it like a man.
Timer rollbacks make defensive plexing absolete and way too easy.



The same could be said about attacking.



Exactly Templar.


In addition:
Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's.

If suddenly all of the plex's in the game were left, what would happen?

1. LP generation would fall
2. Availability of LP Store items would fall.
3. Prices would rise.
4. Market's would cry for more.
5. Plex's would be plexed again.



Looking at your scenario:


1. pilot plexing
2. Hunters Hunting
3. Gankers waiting... ...dead hunters.

or

1. Pilot plexing
2. Hunters Hunting
3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle

or

etc.....

Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Cearain
Plus 10 NV
#502 - 2014-05-23 14:08:32 UTC
Veskrashen wrote:
Cearain wrote:

What you and alticus show is that if you have a pvp fit you will only be able to do one type of plex. If you fit for pve you will be able to do 2 types of plex. For example you can do novice and smalls in a t1 frigate if you are pve fit. But if you are pvp fit you will just be able to do novice plexes in a t1 frigate.

If you want to do medium and smalls in a destroyer you will likely need to use a silly shield fit that maximizes dps that you would likely not want to pvp in. Otherwise you will only be able to do small plexes. If you are in a ft1 frig and see a wt deplexing a small plex you can chase him out but you won't be able to budge the timer like you can now.

This simply isn't true.

Granted, if you're running one of our 110dps meta fit Atrons, it'll take a while to run a small. But you can do it. Armor meta fit frigates might have a bit of a hard time, especially brick tanked or dual rep ones, but most balanced setups should do fine in novices and smalls.

Armor destroyers will be able to run up to Mediums with no problem. Even a meta fit armor blaster Catalyst throws enough DPS to break mediums - same with Algoses and Thrashers. Not an Amarr pilot but I know the Dragoon will be fine, and probably the Coercer too.

I'm a little concerned about ships fitting Light Missiles or Rails, since their DPS tends to be lower on average. However, CCP has stated that using burstier damage (more alpha, lower DPS) should still work. I'll need to run some tests on SiSi to see how that plays out.


I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to plex in a pvp fit. (I'm pretty much max skilled with frigate sized stuff) Whether 200 dps is really needed to do the small plexes efficiently I don't know.

Are they spawning after people leave? Also are they spawning when people are defensive plexing? If so and you catch someone right before the defensive plex closes how much extra dps will the full set of spawns do to you? Plexes where all the spawns happened were a real problem in the old system.

MaraudR73

CCP has in the past indicated that they want the occupancy war to be pvp centered not pve centered and I have no reason to think they have changed their plans. There is more to faction war than occupancy so yes missions can remain a pve activity. But the focus has been, and seems to be, to encourage pvp in plexes. E.g., the rats do less damage so as not to interfere with pvp. No such change is made for missions which are a pve activity in faction war.

I think you are using this sort of bad logic:
Most farmers fly t1 frigates with cloaks and stabs
Therefore
Preventing t1 frigates with stabs and cloaks will solve the problem.

The thing is before the changes to the npc spawns amarr had to fly bcs or larger for the large plexes. But this did not mean they would pvp. They actually had to make significant trade offs for their pvp fits to do the plexes. That meant they were less likely to pvp. It was always more efficient to warp off when pvpers came. Pvpers learned they would just warp off so stopped bothering.

The bottom line is that making npcs tougher will not make plexing into a more pvp focused game. It may even do the opposite. Giving pvpers mechanics that give them an advantage over people that run will give it a pvp focus. NPCs don't do that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#503 - 2014-05-23 15:16:06 UTC  |  Edited by: X Gallentius
Cearain wrote:

I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to complete a plex that is intended for ships larger than yours in a pvp fit.

Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex. If you want frigate fights, go to a Novice. It's that simple. These things spawn in every FW systam every half hour. There should be one available for you to run.

The changes are neither good nor bad, just different. PvP will still be there for those who want it. Nothing has changed in that regard. These changes won't affect a guy like me who uses FW as income too much. It will, in fact, help me out quite a bit. The isk/lp ratio is going to go up, and the LP I donate to IHUBS is going to be effective for a much longer time.

The FW Occupancy Warfare strategy will likely change as well. It's going to be much harder to take non-home systems because farmers aren't going to be doing most of the dirty work (in unpopulated systems) of plexing a system up. AND some farmers will specialize in defensive plexing because it will still be a mostly afk activity (at much less return on effort).

Some groups may start making an effort to take unpopulated systems again because their efforts won't be swamped by farming alts. Who knows? We'll have to wait to see how everything falls out.
Domanique Altares
Rifterlings
#504 - 2014-05-23 16:20:28 UTC
X Gallentius wrote:

Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex.


Correct. Although larges are easier in a decently skilled cruiser than they are in BC and up, simply because of mobility.

I admit that I was dubious about these changes, but after having played around in these plexes on SiSi, I do think it will have a significant impact on day-1 farming alts. It will not deter some farmers who want to fly certain stab fit faction frigates, but those people are more easily dealt with than playing bot-catching games in Asteros. This should also slow the horde of farm-based o-plexing, which is a good stopgap until CCP realizes they need to remove and replace the d-plexing mechanic.
Mnemosyne Gloob
#505 - 2014-05-23 16:48:53 UTC
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.
Domanique Altares
Rifterlings
#506 - 2014-05-23 17:28:39 UTC
Mnemosyne Gloob wrote:
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.


CCP can never stop farming. Farmers are going to farm. All CCP can do is raise the barrier to entry and enhance the risk involved.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#507 - 2014-05-23 19:47:05 UTC
Master Sergeant MacRobert wrote:
Templar Dane wrote:
MaraudR73 wrote:
X Gallentius wrote:
Master Sergeant MacRobert wrote:

Master Sarge Recommendation for implementation of Rollbacks to timers....
Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it up I think they're going to implement timer rollbacks. Until then we can only dream - and listen to rants on the forums.



Quit already with that ******** idea of timer rollbacks

Timer rollback will mean easy mode defending.
It will make it a numbers game.
You see 1 guy plexing? Bring 2 guys in and he has to run. Timer will rollback automatically. Job done.
It should be just as hard to defend a plex as it is to attack it.
If you want the timer to rollback, you should stay in there with your ship and fight for it like a man.
Timer rollbacks make defensive plexing absolete and way too easy.



The same could be said about attacking.



Exactly Templar.


In addition:
Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's.

If suddenly all of the plex's in the game were left, what would happen?

1. LP generation would fall
2. Availability of LP Store items would fall.
3. Prices would rise.
4. Market's would cry for more.
5. Plex's would be plexed again.



Looking at your scenario:


1. pilot plexing
2. Hunters Hunting
3. Gankers waiting... ...dead hunters.

or

1. Pilot plexing
2. Hunters Hunting
3. Pilot Kites and snipes... ...Hunters lose ships trying to burn to tackle

or

etc.....

Your argument assmes solo piloting and assumes that they have no option but to run. Sometimes this is the best call ... sometimes


I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start from scratch, but so what?

I have gone into a plex hundreds/thousands of times and the target I was after left/cloaked with just s sliver of time left on the clock. That afk stabbed cloaked little ***** is now wasting MY time. As things are now, I have to sit in that plex for twice as long because of a risk averse scarebear.

And it's not a rare event, odds are when I log into my home system soon that there will be three plexes open with three tribal liberation farmers sitting in my plexes. Then I have to log more accounts in and spend the next UP TO 40 minutes closing those plexes.

Hell, if we had timer rollbacks we wouldn't need a cloak nerf. Just cloak up some friends in a plex and wait for some dudes to try to come roll your clock back and then find out you have friends waiting for them....




Cearain
Plus 10 NV
#508 - 2014-05-23 22:35:58 UTC
X Gallentius wrote:
Cearain wrote:

I haven't been on SiSi so you can argue with zarnak Sgt Ocker and alticus as to whether what they say is true or not. Most of my pvp t1 frigate fits do not do over 200 dps. If I recall, they do more in the range of 110-170. So it is going to be much less efficent to complete a plex that is intended for ships larger than yours in a pvp fit.

Fixed. Not a rip on you, but it's clear that - in this upcoming iteration of FW - the devs want solo players to bring the appropriately sized ship to a FW plex. If you want frigate fights, go to a Novice. It's that simple. These things spawn in every FW systam every half hour. There should be one available for you to run.

The changes are neither good nor bad, just different. PvP will still be there for those who want it. Nothing has changed in that regard. These changes won't affect a guy like me who uses FW as income too much. It will, in fact, help me out quite a bit. The isk/lp ratio is going to go up, and the LP I donate to IHUBS is going to be effective for a much longer time.

The FW Occupancy Warfare strategy will likely change as well. It's going to be much harder to take non-home systems because farmers aren't going to be doing most of the dirty work (in unpopulated systems) of plexing a system up. AND some farmers will specialize in defensive plexing because it will still be a mostly afk activity (at much less return on effort).

Some groups may start making an effort to take unpopulated systems again because their efforts won't be swamped by farming alts. Who knows? We'll have to wait to see how everything falls out.


No offense taken.

As you sort of make clear I did not say the underlined part, you did. I think you have some sort of functional fixedness on this issue. I have never heard a dev say they intended only larger ships to take larger plexes. If people want to try to hold a plex with a smaller ship when the enemy can bring a larger ship they are free to do that. The goal in occupancy is really pvp not pve.

In general the devs leave it up to the players how they want to go about things. If you want to run level 4 missions in a wolf you can. If the devs only wanted a certain sized ship in a plex and no smaller they could have made that mechanic. Or they could say smaller ships can enter but they won't start the timer unless there are more than one etc. But that does not seem to be the intent and I do not see why anyone would think that was a good idea anyway.

I do agree that they are requiring some sort of dps check with these changes. I think that is because dps mods and stabs both go in the lows but I am really not sure but that would make the most sense.

I don't think this will effect non-home systems too much. I think farmers will pretty easilly develop fits that will allow them to take 2 or 3 types of plexes. They can keep stabs with a mobile depot for travel. But perhaps farmers will start defensive plexing more and that could have an effect.

Will isk per lp rise appreciably? I seriously doubt it.

I think both you and I agree the effect of these changes will be slight at best. Still 95% of the warzone will be decided by mostly non pvp pilots. Maybe more farmers for defense now but farmers nonetheless.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#509 - 2014-05-23 22:48:37 UTC
Master Sergeant MacRobert wrote:

Exactly Templar.

In addition:
Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's....

And that is the problem, plenty of incentive for completing any plex but zero incentive for fighting for the right.

Timer rollbacks would, or rather should, not be defensive only **.. it should swing both ways. Idea is to free up the time one spends 'repairing' damage done by other party so that one can spend that time going town on said other party instead.

** P1 bolts. P2 enters plex, thus starting the (auto)timer and immediately sets off chasing P1 while timer returns to neutral as if P2 had stayed in plex.
If for some reason the timer was in P2's favour when he enters it will remain so until P1 or one from his faction enters plex and thus starts the timer.
Timer will need a body present to move beyond the neutral state, whichever way that may be, auto can only ever reset it to 50/50.

Think of it as a modified chess game clock, needs to be slapped to run but stops on its own when it matches that of the opponent.

Last time we saw something like it (Da Bug!), it had people chasing each other all over creation as they were not shackled to timers and plex fights were proper shin-digs engaged in primarily to avoid the up-ship phenomenon.

Likely to be some extremely tricky code considering the ancient crap it has to be laid on top of so happy with CCPs choice to go for the low-hanging fruit of rat power to see how much is needed, but as it has been said - farmers gonna farm - and it does not take much to kill rats regardless of power bump (consider the industrial scale annihilation of the specially coded Incursion rats that kicked in after only a month or two).

Note to CCP: Screw the dangers to human survival. Throw all your spare cash at AI projects so we never have to repeat these pointless repartee's.
MaraudR73
School of Applied Knowledge
Caldari State
#510 - 2014-05-23 22:51:50 UTC  |  Edited by: MaraudR73
Templar Dane wrote:


I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start from scratch, but so what?

I have gone into a plex hundreds/thousands of times and the target I was after left/cloaked with just s sliver of time left on the clock. That afk stabbed cloaked little ***** is now wasting MY time. As things are now, I have to sit in that plex for twice as long because of a risk averse scarebear.

And it's not a rare event, odds are when I log into my home system soon that there will be three plexes open with three tribal liberation farmers sitting in my plexes. Then I have to log more accounts in and spend the next UP TO 40 minutes closing those plexes.

Hell, if we had timer rollbacks we wouldn't need a cloak nerf. Just cloak up some friends in a plex and wait for some dudes to try to come roll your clock back and then find out you have friends waiting for them....







Man up or run?

Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang
If the attacker has the timer almost closed, you should have been there faster to defend it.
Defending should be just as hard as attacking.
Not easy mode rollbacks where all you have to do is chase people out of plex and timer resets.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#511 - 2014-05-23 22:59:51 UTC
MaraudR73 wrote:



Man up or run?

Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang
If the attacker has the timer almost closed, you should have been there faster to defend it.
Defending should be just as hard as attacking.
Not easy mode rollbacks where all you have to do is chase people out of plex and timer resets.

come to sahtogas area where he does o plexing. and he will probably solo kill your entire gang.

defending IS harder than attacking.

Amarr Militia Representative - A jar of nitro

Mnemosyne Gloob
#512 - 2014-05-23 23:53:27 UTC
Domanique Altares wrote:
Mnemosyne Gloob wrote:
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.


CCP can never stop farming. Farmers are going to farm. All CCP can do is raise the barrier to entry and enhance the risk involved.


Yes but they dont do that. All i can see is a reaction to the lets-cloak-up-if-anythings-on-grid bots. i wonder what the next incarnation of them will be like.
Sgt Ocker
What Corp is it
#513 - 2014-05-24 02:16:18 UTC
Mnemosyne Gloob wrote:
It seems that CCP got tired of people reporting bots in FW space but are pretty okay with farmville. sigh.

Plex hunters will get many more kills.. "Farmville" comes at a cost.
The new NPC spawns won't be easily killed by anything not fit for the job - Multiple stab fits are out, for all but the highest SP players (who don't stab fit anyway).

1 Day old's trying to run even Novice plexes are in for a rude awakening.
My FW alt has 1 mil SP in small hybrid turrets, not maxed but not low skilled either. (6.5 mil SP total)
I can do Novice, Small & Medium (just) plexes in an Atron on SISI but not with a Stab fit.
My fit will competently run the novice & small plexes, just handles Mediums but is no way near viable as a PVP fit.

NPC's do not multi spawn, one must die for the next to spawn
Moving outside capture range once the NPC has spawned will see it follow you (I traveled 180k from the capture point and the NPC followed all the way)
NPC's in Novices are capable of speeds in excess of 5,000 m/s - Yes you can speed tank them - Just.

For all those who believe these changes are minor and will change nothing - Get on Sisi and try them out.

NB; Removing cloaks sucks for cloaky hunters but does balance well with the other changes..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#514 - 2014-05-24 05:02:37 UTC  |  Edited by: Templar Dane
MaraudR73 wrote:








Where do you offensive plex? Because I want to see if you "man up" against a 5 man gang

I can be found offensive plexing in minmatar home systems or defending my home system.

solo astero, btw
Zarnak Wulf
Task Force 641
Empyrean Edict
#515 - 2014-05-24 07:42:28 UTC
I tried to break it tonight:

Hound:
High-
Malkuth Torpedo Launcher x 3
Covert Ops Cloak
Mid-
AB II
PWNG TP x 2
Low-
BCU II x 3
Rigs-
Flare
Rigor

My goal was to sit at 29km off of the button and kill the rats at range. I tried a small plex for giggles. It was a disaster to put it mildly. I then went to a medium plex and proceeded to two shot the cruiser NPC. The Hound works very well in Mediums with a couple caveats. First - if you are not moving you will quickly find your untangled hound in armor. Second- if the NPC spawned too far from you it would come racing after you at a speed the Torps couldn't affect. If I orbited the button at 10km the rats got two shotted. There were seven total cruiser spawns.

The large plexes took 8 salvoes to kill and hurt the hound too much.
Domanique Altares
Rifterlings
#516 - 2014-05-24 08:23:01 UTC
Mnemosyne Gloob wrote:


Yes but they dont do that.


Please stop posting abject nonsense.
Heavypredator Singh
TEMPLAR.
The Initiative.
#517 - 2014-05-24 08:42:36 UTC
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.
Sgt Ocker
What Corp is it
#518 - 2014-05-24 09:13:30 UTC
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Heavypredator Singh
TEMPLAR.
The Initiative.
#519 - 2014-05-24 09:35:24 UTC
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.
Dun'Gal
Myriad Contractors Inc.
#520 - 2014-05-24 09:49:40 UTC
Heavypredator Singh wrote:
Sgt Ocker wrote:
Heavypredator Singh wrote:
Cloaking ganking will be useless now. Minimum 20km to target is out of scram range. Fighting with bots breaks this part of game.

Maybe make it so if you cloak You can't run timer unless You go trough plex gate again. Would fix ppl plexing in cloaky frigates costing 2 mil without risk and less bots. pvp would still be there. Large plexes are so rare it doesnt matter.

You haven't bothered to check out the coming changes on SISI or read the numerous posts in this thread about them.

I think your "ganking" of farmers is safe enough, just learn to "pvp" without the "cloak gank" advantage and you'll be padding your killboard with rookie FW members again before you know it.
Alternately, spend some isk on a faction scram and get a Keres or Lachesis

**Funny how the use of one word can make a bad impression.


If i spend 300-500mil on cov ops ship i want all the advantages of this ship - if they nerf close aproach to target there is no reason to use it there because of its price.

You realize that if you take the time to actually pilot your ship, you can stay outside the decloak range and get close enough to grab the guy... of course if he sits well inside the decloak range to prevent this you could grab him without the cloak anyway.