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Player Features and Ideas Discussion

 
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Give ECCM another function.

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-05-22 10:53:02 UTC
The problem with ECCM is that they are useless when there is no hostile ECM ship.
So in most of the cases you will fit them only when you will bait a fleet that you know they have a Rook, Falcon or a Blackbird.

So in most of the cases you will not have ECCM when you go for a roam as you have lot of other things to fit that you know you will need such as Tank, Tracking modifiers, Warp Disruptor, etc....

I think that ECCM should be useful even when there is no ECM.

Perharps in fact the better option would be a script on Sensor Booster and Remote Sensor boosters that boost your Sensor Strengh insted the Range or the Scan Resolution.

Or ECCM modules could boost your sensor strengh, and your targeting range a bit.

Or boost your D-Scan Range....

Or reduce the time to lock after de-cloak....

Something Like that.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#2 - 2014-05-22 11:24:19 UTC
Cardano Firesnake wrote:
The problem with ECCM is that they are useless when there is no hostile ECM ship..


I wouldn't overlook the extra resistance to combat probing being useless, coz 96% buff is huge against that
TheMercenaryKing
School of Applied Knowledge
Caldari State
#3 - 2014-05-22 13:28:40 UTC
ECCM is fine as it is, it serves the purpose it was designed to do very well.
Bohneik Itohn
10.K
#4 - 2014-05-22 14:47:51 UTC
Legion40k wrote:


I wouldn't overlook the extra resistance to combat probing being useless, coz 96% buff is huge against that


Which buys you a very decent amount of time to finish your task and GTFO when in hostile territory. I even had a corpmate that used it to run missions safely while WarDecced in high sec.

I like ECCM the way it is.

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Gay Pornstar
Federal Defense Union
Gallente Federation
#5 - 2014-05-22 15:06:29 UTC
ECCM is in fact working as intended. It may be single purpose and niche but given the proliferation of not only ECM ships but also ECM drones I frequently find cause to fit them.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Bohneik Itohn
10.K
#6 - 2014-05-22 15:19:37 UTC
Gay Pornstar wrote:
ECCM is in fact working as intended. It may be single purpose and niche but given the proliferation of not only ECM ships but also ECM drones I frequently find cause to fit them.


Sorry I just had to check the thread again once I saw your name to see if I recognized you.

I don't. You should work harder.

Wait, CCP kills kittens now too?!  - Freyya

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2014-05-22 15:32:01 UTC
Quote:
#1 Posted: 2013.07.25 20:18

ECM is alright in it's current form, and my suggestion does NOTHING to change the balance of ECM Jams to ECM countermeasures. CCP's addition of Sensor comp skills was a pretty nice kick in the pants to ECM.

Instead, this thread is about addressing the Utility of anti-ECM Modules, because they HAVE no utility in and for themselves.

Sensor booster & Signal Amps increase your lock range and scan resolution, both of which are useful even if you aren't combating Sensor Dampeners.
Tracking Enhancers & Computers increase your tracking and turret damage projection, both of which are useful even if you aren't combating Tracking Disruptors.

However, fitting a backup array or an ECCM provides no DIRECT benefit to your ship.

As such, I suggest that ECCM and backup arrays not only increase your sensor strength, but reduce your signature radius as well. Then these modules gain utility outside the presence of EWAR. A reduced signature radius means you take reduced damage from turrets and missiles!!

Now, to be fair, the sig reduction needs to be small, or these modules would become stupidly overpowered. Something like 5% sig reduction for a backup array, and maybe a 10-15% sig reduction for the ECCM module. This is because the effect of sig radius on damage is quite non-linear.

For turrets, this would alter the chance to hit. You can google for the formula, but the jist of it is this:

A random number between 0 and 1 is rolled for every shot. If it is below the chance to hit value, you score a hit, and your damage modifier is 0.5 + your random number (0.5 at low end, 1.5 at high end, 3 with critical hits which we will ignore).

If their "chance to hit" is 0.5 (average), then a 10% reduction in Sig Radius will reduce your chance of being hit by 15%.
If their "chance to hit" is 0.8 (easy target), then a 10% reduction in Sig Radius will reduce your chance of being hit by 5%.
If their "chance to hit" is 0.2 (hard target), then a 10% reduction in Sig Radius will reduce your chance of being hit by 30+%

The reduction of incoming dps will be similar in magnitude. Realize, you can change these "chance to hit" values by smart flying. If in flying, you severely limit the angular velocity, and the chance to hit will be be large, and the sig reduction will have only a small impact.

Finally, this doesn't completely counter target painters (which boost a target's signature 25-70%), but will help some.


I posted the above idea about a year ago... but it didn't have a lot of support.
Cardano Firesnake
Fire Bullet Inc
#8 - 2014-05-23 03:59:53 UTC
I don't really see the link between sensor strengh and signature radius.
And I think that a module that would reduc the signature could quickly become reaaly overpowered.
But perharps I am wrong....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Kaerakh
Obscure Joke Implied
#9 - 2014-05-23 04:18:00 UTC
Cardano Firesnake wrote:
I don't really see the link between sensor strengh and signature radius.


Ahem.
Cardano Firesnake
Fire Bullet Inc
#10 - 2014-05-23 04:22:44 UTC
Kaerakh wrote:
Cardano Firesnake wrote:
I don't really see the link between sensor strengh and signature radius.


Ahem.


Yes I know how it works but I don't really see why.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.