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[Kronos] Factional Warfare Complex Improvements

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Veskrashen
Deep Core Mining Inc.
Caldari State
#461 - 2014-05-21 20:12:37 UTC
To clarify.

At no point has CCP stated that they intend for FW to solely be about PvP. If all it was intended to be was lowsec PvP with no PvE, that's already what you have in the rest of lowsec. FW is more vibrant and more active precisely because there are numerous, accessible and easily identified PvE objectives throughout the warzone. The desire to make occupancy / control solely dependent on PvP is not in line with any goal or vision they have expressed.

In my view, warzone control comes down to two main things. First, are you able to effectively base out of your chosen systems, with minimal interference. Second, are you able to significantly impede WTs from doing the same. As a result, only a few systems really matter for me. Eha, Vlillirier, Nennamalia, Hallanen, Nisuwa, and Fliet to be precise. Oicx and Aldranette are somewhat important, as they lay between significant systems and have stations, and thus could be used as viable staging points. FW agent systems are next, but only as revenue sources and only when we're at Tier 2+ and in LP Beast Mode.

Non-station systems don't matter. Station systems with no appreciable WT presence don't matter. Those won't be heavily contested, so they can be taken at essentially any time we decide. In short, if it's not a system whose occupants are a significant impact on the warzone, it don't matter.

Finally, since Gallente FW missions are significantly more difficult to solo than those of other factions, plexing is the main income source of a large number of militia pilots. We have actively decided at times NOT to take additional systems, in order to leave areas for our pilots to plex in.

At the moment, attempting to control the warzone in fhe face of AFK stabbed frigate farming pressure is a recipe for suicide. So, we keep our goals a lot more reasonable, given our numbers. You need good TZ coverage and a large number of active pilots to control / patrol systems, and in the absence of that it just doesn't happen.

Warzone control isn't just about numbers on a screen. It's about warzone topology.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zarnak Wulf
Task Force 641
Empyrean Edict
#462 - 2014-05-22 01:58:03 UTC
I must with great humility say, 'Holy Shitballs!'

I finally caved and updated Sissi for myself. I put together a variation of Veskrashen's listed Merlin of Shame. (I gave up looking for it in 24 pages here) So this is the variation I have:

High:
Limited Light Electron Blaster x 3
Mid:
Experimental 1mn AB
Medium Subordinate Screen Stabilizer
Patterened Stasis Web x 2
Low:
Warp Core Stab I x 3
Rigs:
Hybrid Collision
Hybrid Burst

I put 1200 rounds of caldari faction antimatter in my hold - noted the DPS of 128 - and headed to Dal to open a small Plex.

I opened the plex at 1:20. The first rat I tried 'keep at range 500m' and it took two minutes and 17 seconds to kill. The second rat was a similar two minutes and 33 seconds to kill. After that I simply hit 'approach' to much better results - each took almost exactly one minute and 45 seconds to kill. And so:
3rd rat
4th rat
5th rat
6th rat
For the seventh rat I cheated and overheated my guns. I only had 38 rounds in each one of the blasters. This bumped my DPS up to 148. I ended up only getting the NPC to half structure.

And so my Merlin of Shame left the plex at 1:45 - 25 minutes after arriving having gone through 1200 rounds of faction ammo and still having one NPC and a minute and a half left on the timer. Even giving me back two minutes I wasted on the first two rats (and the last kill with the saved ammo), this form of farming was horribly inefficient.
X Gallentius
Black Eagle1
#463 - 2014-05-22 07:33:47 UTC
Zarnak Wulf wrote:
Great Stuff....
There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced.
Buhhdust Princess
Mind Games.
#464 - 2014-05-22 09:41:52 UTC
Why wont CCP add a minimum mass limit for these gates? or even only allow t2 cruiser/bc/bs in larges. that way u will see more expensive ships used. People have to use 6-10b worth of caps to cap esc wh sites, why shud fw not have to put a bs in to a large plex to make money?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#465 - 2014-05-22 11:34:25 UTC
Veskrashen wrote:


Considering how much we rely on JF logistics... I'm kinda happy about that.


It's a relatively simple matter to offline the cyno jammer when you need things jumped in. You more than make up for it in added security. Hostiles can come in and bust it up with subcaps, but keeping systems safe from all-but-blops hotdrops and bridges would make for a healthier environment.


Veskrashen wrote:

I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb. I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.


In the "good old days" we slugged it out simply to be slugging it out. There were more fights, more and expensive losses....and we kept coming back for more. We had more people in militia chat, and if they weren't a spy, they were looking for some pew.

Now it seems everybody has isk per hour on their mind and we've seen the number in militia chat dwindle every month. People leave for greener pastures and are replaced by PVEing scarebears.

Unless you're simply PVEing and nothing else, FW as it is today is much worse than it was in the "good old days".

If FW is to return to it's former glory, the easy LP needs to disappear. With no army of farmers, and with some tweaks to the LP stores, suddenly the LP becomes worth something....

But, even that wouldn't be enough. The militias need tools just like the system wide cyno jammers that got us all wet and ready and then heard nothing else about it.

The bigger a corp/alliance gets, the greedier the leadership gets. Eventually it gets too big and the lure of nulsec corp taxes and moongoo becomes too much, and it pulls up stakes and rents some nul space until they start bleeding members because the peons figure out FW is better PVE and PVP.

Now, the so-called holdouts that have been in FW for a long time are small entities because of the previous paragraph. Small fish like us can't have our big slugouts in bigger ships because one of the big fish is going to take notice and rain on that parade. If we had real cyno jammers, that wouldn't be as much of an issue. There are workarounds of course, and there should be.

Some people may say that's too good and doesn't belong. BUT, look at plex mechanics. They were created the way they were to prevent hotdrops and limit crazily overshipped party crashers so we could have good fights, and it's worked perfectly. System cyno jammers is pretty much the same concept.

But anyway, my biggest point is that tweaks to PVE are not enough. If all the farmers left tomorrow and never came back, that wouldn't necessarily bring back all the pvp of the past.
Veskrashen
Deep Core Mining Inc.
Caldari State
#466 - 2014-05-22 12:27:59 UTC
Again, I think it's a warzone vs. warzone thing. I feel like the Amarr / Minmatar zone is just so overwhelmed with nullbear farming alts that it's essentially impossible to do anything down there like find real PvP. It's just such a toxic environment from what I've seen, where everyone is using it as an LP ATM so they can pretend to be hardcore in their supers sitting around waiting for a Jabber ping.

The Cal/Gal warzone is a lot different these days, at least in my experience. We still get dropped on, but not nearly with the same frequency you guys seem to get it. We get plenty of fights and plenty of kills, month in and month out.

I think that getting the farmers out is a step in the right direction, at the very least. A lot of the problems the other militias have in comparison to the awesomeness that is GalMil seem to come down to the nullbear alt influence. Making that less attractive should, I would think, push things more towards what we have on our side of the house.

But I guess time will tell.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

CCP Fozzie
C C P
C C P Alliance
#467 - 2014-05-22 13:05:52 UTC
Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.

Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cearain
Plus 10 NV
#468 - 2014-05-22 13:30:13 UTC
Veskrashen wrote:
To clarify.

At no point has CCP stated that they intend for FW to solely be about PvP. If all it was intended to be was lowsec PvP with no PvE, that's already what you have in the rest of lowsec. FW is more vibrant and more active precisely because there are numerous, accessible and easily identified PvE objectives throughout the warzone. The desire to make occupancy / control solely dependent on PvP is not in line with any goal or vision they have expressed..


Occupancy is not all there is in faction war. Someone can do pve missions in faction war and never care about occupancy. Also someone can do pvp in faction war and never complete a plex. I do not intend to make everything in faction war soley about pvp. I think the missions are fine the way they are (whether the pay will need to be nerfed if plexing becomes pvp is just a matter of payout not pve versus pvp.

Also I disagree that all the rest of low sec is only about pvp. But whatever.


Veskrashen wrote:

In my view, warzone control comes down to two main things. First, are you able to effectively base out of your chosen systems, with minimal interference. Second, are you able to significantly impede WTs from doing the same. As a result, only a few systems really matter for me. Eha, Vlillirier, Nennamalia, Hallanen, Nisuwa, and Fliet to be precise. Oicx and Aldranette are somewhat important, as they lay between significant systems and have stations, and thus could be used as viable staging points. FW agent systems are next, but only as revenue sources and only when we're at Tier 2+ and in LP Beast Mode.

Non-station systems don't matter. Station systems with no appreciable WT presence don't matter. Those won't be heavily contested, so they can be taken at essentially any time we decide. In short, if it's not a system whose occupants are a significant impact on the warzone, it don't matter.

Finally, since Gallente FW missions are significantly more difficult to solo than those of other factions, plexing is the main income source of a large number of militia pilots. We have actively decided at times NOT to take additional systems, in order to leave areas for our pilots to plex in.

At the moment, attempting to control the warzone in fhe face of AFK stabbed frigate farming pressure is a recipe for suicide. So, we keep our goals a lot more reasonable, given our numbers. You need good TZ coverage and a large number of active pilots to control / patrol systems, and in the absence of that it just doesn't happen.

Warzone control isn't just about numbers on a screen. It's about warzone topology.


You have constructed your own imagined goals here. If you want to keep a base you can simply base out of a border of low sec like amarr has. They have effectively prevented the enemy from basing there due to their player strength not due to a mechanic from ccp. (thats pretty much how it always worked before inferno) You would not need to keep afk plexing with an alt.

Earlier you said:
Veskrashen wrote:

If WTs aren't basing out of Ostinegele, and neither are we, then who owns it is essentially irrelevant for anything other than helping determine Tier - which really only impacts FW income..


Yet many of the points you raise about strategy are about faction war income.

The thing is why do you want to base there or any particular place if not for the income or to position yourself to take occupancy? Anywhere a militia decides to move the other milita will tend to follow so that they can get pvp. (unless of course the militia that can blob longer locks them out)

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sgt Ocker
What Corp is it
#469 - 2014-05-22 14:08:17 UTC
Templar Dane wrote:
Veskrashen wrote:


Considering how much we rely on JF logistics... I'm kinda happy about that.


It's a relatively simple matter to offline the cyno jammer when you need things jumped in. You more than make up for it in added security. Hostiles can come in and bust it up with subcaps, but keeping systems safe from all-but-blops hotdrops and bridges would make for a healthier environment.


Veskrashen wrote:

I know. I've read your suggestion that FW plexes be PvP only affairs, and I think it's dumb. I also know, based on this thread and others, that CCP doesn't intend FW to be a PvP only thunderdome, and has no intention of going back to the "good old days". For me, then, a more realistic expectation is to lessen the impact of AFK farmers and reduce the income they can expect from plexing in stabbed frigates to the point where other activities are more attractive. That would be enough to change the state of play in FW significantly in my view.


In the "good old days" we slugged it out simply to be slugging it out. There were more fights, more and expensive losses....and we kept coming back for more. We had more people in militia chat, and if they weren't a spy, they were looking for some pew.

Now it seems everybody has isk per hour on their mind and we've seen the number in militia chat dwindle every month. People leave for greener pastures and are replaced by PVEing scarebears.

Unless you're simply PVEing and nothing else, FW as it is today is much worse than it was in the "good old days".

If FW is to return to it's former glory, the easy LP needs to disappear. With no army of farmers, and with some tweaks to the LP stores, suddenly the LP becomes worth something....

But, even that wouldn't be enough. The militias need tools just like the system wide cyno jammers that got us all wet and ready and then heard nothing else about it.

The bigger a corp/alliance gets, the greedier the leadership gets. Eventually it gets too big and the lure of nulsec corp taxes and moongoo becomes too much, and it pulls up stakes and rents some nul space until they start bleeding members because the peons figure out FW is better PVE and PVP.

Now, the so-called holdouts that have been in FW for a long time are small entities because of the previous paragraph. Small fish like us can't have our big slugouts in bigger ships because one of the big fish is going to take notice and rain on that parade. If we had real cyno jammers, that wouldn't be as much of an issue. There are workarounds of course, and there should be.

Some people may say that's too good and doesn't belong. BUT, look at plex mechanics. They were created the way they were to prevent hotdrops and limit crazily overshipped party crashers so we could have good fights, and it's worked perfectly. System cyno jammers is pretty much the same concept.

But anyway, my biggest point is that tweaks to PVE are not enough. If all the farmers left tomorrow and never came back, that wouldn't necessarily bring back all the pvp of the past.

The biggest problem as perceived by many is being dealt with, severely in the upcoming patch.
The real problem with FW as it is now is a far bigger issue.

Faction Warfare is far less about Militia fights than it is "Lowsec PVP". FW was made popular by Inferno and has never been the same since.

FW is about making Isk 1st, PVP 2nd and Last is Faction Warfare - That is the way CCP have set it up, all bar very minor changes to remove Bots and AFK Farmers, that is how things will stay.

Unless the Militias can get it together to make a difference to the way non FW PVP dominates, FW will continue down its road to nowhere.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cearain
Plus 10 NV
#470 - 2014-05-22 14:10:22 UTC  |  Edited by: Cearain
X Gallentius wrote:
Zarnak Wulf wrote:
Great Stuff....
There was a great disturbance in the Force, as if millions of afk plexing alts suddenly cried out in terror, and were suddenly silenced.


Will there be rats that need to be killed when defensive plexing? I think until that happens the afk plexers will be cheering. And the cheering sound can most clearly be heard in Vlillirier, Nennamalia, and Nisuwa. P


Offensive plexing is not done afk. They are at the keyboard ready to warp out or cloak.


Here is the goal from the op:
" These NPCs are essentially intended to be dps tests that gently encourage use of combat fit ships for running the complexes without getting in the way of PVP"

Is the assumption that high dps ships will be more likely to stay and fight than lower dps ships?

Here is what I think is the key: Anytime you force a certain ship fitting to deal with an npc you reduce the chance that the person will also want to pvp in that ship.

The ship fit becomes optimal to deal with the rats but completely impractical for pvp. A shield tanked incursus with 3 mag stabs in the lows and largest meta blasters might be very effective for plexing but no one will want to pvp in it. Thus you have the trade off. Do you want to fit for pvp or do you want to fit for plexing? IMO creating that trade off should be avoided, not encouraged.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#471 - 2014-05-22 14:44:05 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.

Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.


so maybe in another 2 years?
Douglas Nolm
Tribal Liberation Force
Minmatar Republic
#472 - 2014-05-22 14:53:58 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.

Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.



Thanks for letting us know Fozzie, I'm sure most of us will be happy to learn that it's a future possibility. I think it'll sort a lot of the issues that we currently see in FW when (if) it eventually arrives.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#473 - 2014-05-22 16:27:11 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys. snip.


Before Kronos

Faction Warfare Evasion Expert (ie- Stabbed Farmer)

1. Warps to medium plex. Runs for 5 mins

2. FW hunting pilot warps to same plex after entering system.

3. As the Hunter enters the plex the Farmer either cloaks (3a.) or warps off (4.)

3a. The Farmer waits a short while for the Hunter to leave. If he does not and it looks like the Hunter will remain the Farmer uncloaks and warps out (usually at significant distance to avoid warp scramblers) - (4.)

4. The Farmer warps to another plex (usually smaller) and starts to run this. Alternatively finds a plex in a neighbouring system (return to 1.)

5a. If the hunter is in a ship too large to enter the smaller site then reship is required. Adding time to allow the farmer to plex further.

5b. If the hunter chooses to run down the larger plex, the Farmer will complete the smaller plex before the larger is complete and move onto a third plex.

5c. If the hunter pursues into the smaller plex, the farmer evades and returns to the larger plex. Often there will be significant time elapsed on the larger plex and on the smaller plex so that the farmer can complete either before the Hunter can plex in the opposite direction.

Result: The Farmer has successfully contested sovereignty of a FW system without any confrontation. This is a combat anti-initiator.
Extrapolation: Less PvP in the FW zone. Systems Sov can be flipped too easily and without involvement of those that truly involve in the conflict.

With Kronos
The same applies except that the Farmer must act to avoid engagement before the Hunter enters into the plex. D-Scan will be king.
With aggressive plexing: Fitting WCS may not help with cycling the NPC but, the Farmer can fit for damage to clear NPC’s and use cloak (useful outside the exclusion zone and when moving between systems) and still achieve the same outcomes although it takes a little longer now to complete each plex.

With defensive plexing: Outcomes remain the same but, the LP payout is reduced (on the current system).


Master Sarge Recommendation for implementation of Rollbacks to timers

If the FW pilot leaves the plex it starts to count down to 0:00 (neutral) contested. The rollback within an empty plex (read no pilots from either Faction – non FW pilots do not count) at 0.5x rate (ie- 1 s back for every 2 s).
If an opposing FW pilot enters into the plex, the countdown to 0:00 (neutral) is at a higher rate. The rollback moves at 2x rate (ie- 1 s back for every 0.5 seconds of real time).

With Rollback

There is a minor penalty for someone who flees the plex they were working – dependant (in proportion) to the amount of time they flee for. You can always reship and fleet up to fight for your plex whether you have been blobbed or not if it means that much to you.
A FW hunter is rewarded with “winning” the plex from the enemy with a rollback speed of twice that which contested it. The hard work of then capturing the plex (after 0:00 neutral status) reverts to standard capture at 1x rate.
A plex farmer cannot evade and start another plex without finding that the original work has been undone at twice the rate at which they chose to apply and that the threat of the Hunter would be upon them again before they are able to plex out the spare plex. They did not fight for their claim, so they suffer the penalty of evasion.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#474 - 2014-05-22 18:07:20 UTC
CCP Fozzie wrote:
Thanks for the feedback so far guys. I would strongly advise everyone who has strong opinions on the warzones to give these changes a try on SISI for themselves.

Our position on timer rollbacks has not changed. We'd like to do them at some point, but they will not be coming in Kronos.

and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing.

Amarr Militia Representative - A jar of nitro

Veskrashen
Deep Core Mining Inc.
Caldari State
#475 - 2014-05-22 18:45:14 UTC
Flyinghotpocket wrote:
and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing.

We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#476 - 2014-05-22 18:54:33 UTC
Veskrashen wrote:
Flyinghotpocket wrote:
and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing.

We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO.

EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest.

Amarr Militia Representative - A jar of nitro

Veskrashen
Deep Core Mining Inc.
Caldari State
#477 - 2014-05-22 20:18:52 UTC
Flyinghotpocket wrote:
Veskrashen wrote:
Flyinghotpocket wrote:
and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing.

We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO.

EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest.

Oh, I'm sure there was. Keeping escalations in check and ensuring the same fight dynamics extend to a BC level would probably encourage fights. It's going to be annoying as hell dealing with the neutrals going all Honorable Third Party on any Large they see.

Guess my point was more that I don't see the need for gated plexes over cruiser size. Any particular reason we should be incentivizing BC fights in particular, other than nostalgia?

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#478 - 2014-05-22 20:32:07 UTC  |  Edited by: Flyinghotpocket
Veskrashen wrote:
Flyinghotpocket wrote:
Veskrashen wrote:
Flyinghotpocket wrote:
and those of us who have been on it and tried and want a large restricted? not gonna say a damn thing.

We don't always get what we want. Personally, I like the idea of an ungated complex, as it should encourage fights and comps that we don't currently see in plexes. Granted, in your WZ I expect trying to run those in anything other than a T1 frigate will induce multiple titans to drop on your head, but that's an issue with the prevalence of nullbear alts with nothing better to do rather than game design IMO.

EVEN in your warzone there was more fighting in the large restricted than the unrestricted. ask your close m8 xgal he can attest.

Oh, I'm sure there was. Keeping escalations in check and ensuring the same fight dynamics extend to a BC level would probably encourage fights. It's going to be annoying as hell dealing with the neutrals going all Honorable Third Party on any Large they see.

Guess my point was more that I don't see the need for gated plexes over cruiser size. Any particular reason we should be incentivizing BC fights in particular, other than nostalgia?

because otherwise the bc/ commandship rebalance and the introduction of faction bc's would have been for nothing. because it currently is for nothing. and with unres larges it will STILL be for nothing

Amarr Militia Representative - A jar of nitro

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#479 - 2014-05-22 22:35:10 UTC
Since I can't jump to DevPosts easily (or I can't figure out how to go to a dev post past the first one), is there a reason why they are unable to limit T1 cloaks in plexes and allow T2 CovOps cloaks in plexes? So the cheap farmer ships will still be stopped, but the more expensive CovOp ships, that were meant to be cloaked, will still be able to do their thing.




Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first.
In addition, 99% sure cynos cannot be lit in a Large plex.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#480 - 2014-05-22 22:59:07 UTC
Baron' Soontir Fel wrote:




Also. Man up. Unrestricted plexes is a good thing. If you can't or don't want to fight in an unrestricted plex, there will be the novice, small, and medium plexes available for you. People will finally be able to fly kiting doctrines without having to race into the plex first.
In addition, 99% sure cynos cannot be lit in a Large plex.

are you forgeting the first 4 year reign of kiting ship doctrines in fw?

in addition 100% sure cynos can be lit off grid and just warp the plex gg.

Amarr Militia Representative - A jar of nitro