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Missions & Complexes

 
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Loot Spew 4 Months Later

First post
Author
Bohneik Itohn
10.K
#461 - 2014-05-14 23:24:30 UTC
Gonna miss loot spew...

It'll be nice only having to use a cargo scanner for ghost sites though....

Wait, CCP kills kittens now too?!  - Freyya

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Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#462 - 2014-05-15 02:17:32 UTC
well there's a chunk of us sincerly hope that CCP makes ALL exploration sites unscanable by cargo scanners so people cant just cherry pick everything worthwhile/good and leave the c**p behind...
Khadrea Shakor
Shakor Freight and Mining Service
#463 - 2014-05-15 04:10:08 UTC
Blastcaps Madullier wrote:
well there's a chunk of us sincerly hope that CCP makes ALL exploration sites unscanable by cargo scanners so people cant just cherry pick everything worthwhile/good and leave the c**p behind...

Not empty quoting.
Rekkr Nordgard
Steelforge Heavy Industries
#464 - 2014-05-15 06:15:36 UTC
Ugh, the new tooltip popups make the loot vomit mechanic even worse, since it's much harder to scan the types of cans with your mouse. I cannot wait for this to be removed.
Sibyyl
Garoun Investment Bank
Gallente Federation
#465 - 2014-05-15 10:23:05 UTC
I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.

Please at least give us an idea..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jeremiah Saken
The Fall of Leviathan
#466 - 2014-05-15 10:37:38 UTC
Sibyyl wrote:
I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.

Please at least give us an idea..


Tricky. You think they will remove scattering and substitute it with other mechanism than open can>loot items?

That would be super trollish. On the other hand i had a tooltip that say gate is "gate".

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#467 - 2014-05-15 13:22:12 UTC
Obliously there's going to be a nerf to amount of loot getting dropped, and tbt I wouldn't mind if it went back to the old system where you succeded in gaining access to the can you opened it and looted, as for the nerf of loot amount, it's likely when the loot spew mechanic gets taken out that a bunch of people who used to do exploration but dont anymore due to the look can spew are liable to start back up again, so while the quantity per site may drop it should be balanced out by the quantity of players doing exploration again.
Abrazzar
Vardaugas Family
#468 - 2014-05-15 14:43:09 UTC
I'm pretty sure they have stats that show how much of the spewed loot got picked up on average and then nerf the can content accordingly to avoid a inflation of exploration proceeds.

Personally I'd love to see them going further with the idea of the hacking game being a 'rogue-like' and one has to go deeper to find more stuff with nodes per level to add items into the final can you can get out with. That is unless your hacking fails and you lose everything.

Than maybe add remote hacking support (maybe with scripts on the modules) that allows one to get deeper more easily and you have a reason to do exploration in a (small) group.
Priestess Lin
Darkfall Corp
#469 - 2014-05-17 06:06:00 UTC  |  Edited by: Priestess Lin
Sibyyl wrote:
I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.

Please at least give us an idea..


they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable..

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Jeremiah Saken
The Fall of Leviathan
#470 - 2014-05-17 09:17:30 UTC
Priestess Lin wrote:
they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable..


Yhm, yeah. Let's add some third mini game (because scanning and hacking is not enough). Puzzles will be good for you? And then fourth, items identification, skilled ofc. You must use scroll to identify items, bought by LP's, connect dots. Then slay a dragon that guards "treasures", random spawn at sites. Enough?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#471 - 2014-05-17 13:49:29 UTC
Priestess Lin wrote:
Sibyyl wrote:
I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.

Please at least give us an idea..


they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable..


As someone else posted elsewhere, it's like your running 2 mini games, one to get access to the prizes then another game (loot can spew) ON TOP of the first, and it's not some of us want it "easier" we want it to be reasonable ie NOT have to play a second mini game just to get the loot we've 'won'
ShadowBlood Sentinel
Royal Amarr Institute
Amarr Empire
#472 - 2014-05-17 19:40:23 UTC
To CCP Affinity,

Is it possible to reduce the m3 volume of datacores?

I believe this will help make running data sites more viable in addition to the steps CCP has stated are already being made.

Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.

I hope this suggestion is informative to you.




Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#473 - 2014-05-18 07:03:46 UTC
ShadowBlood Sentinel wrote:
To CCP Affinity,

Is it possible to reduce the m3 volume of datacores?

I believe this will help make running data sites more viable in addition to the steps CCP has stated are already being made.

Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.

I hope this suggestion is informative to you

never really considered the datacores to be "large" but also cant see also why they wouldn't be 0.1m3, and tbt sounds like CCP could do with also increasing the Covert ops cargo hold some.
Funky Engine
Republic Military School
Minmatar Republic
#474 - 2014-05-18 15:18:22 UTC
So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items. They could also add a time limit of sorts, either in the form of a literal time limit (e.g. 5 minutes) or in the form of a counter-hack (e.g. Deus Ex). Going to all the items appearing in a can, which I'm told is the old way, seems kind of boring to me.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#475 - 2014-05-18 15:28:56 UTC
Funky Engine wrote:
So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items. They could also add a time limit of sorts, either in the form of a literal time limit (e.g. 5 minutes) or in the form of a counter-hack (e.g. Deus Ex). Going to all the items appearing in a can, which I'm told is the old way, seems kind of boring to me.


Maybe it's better going back to the old way, and later on add something like your suggestions onto SISI so that the player base can test it, tbt dont think the time limit one is a good idea, can see why it could be considered, however unless your in highsec, your already risking your ship exploring LS/null/WH and in HS if a neut comes into local it's very likely you haven't got trouble heading your way, LS or Null new neut on local does mean your liable to get a unwanted visitor show up wanting to turn your ship into pritty fire works :)
the counter hack idea......
on sites possily not, at least the normal data/relics however there's nothing stopping CCP bringing in "specialist" sites which are possibly eve wide connected, so when someone starts hacking one site, it likes to another of the specialist ones and pits two players head to head, hacking wise, and idea is you have to get to your oponents Core before they nail yours.

Jeremiah Saken
The Fall of Leviathan
#476 - 2014-05-18 22:02:43 UTC
Funky Engine wrote:
So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items.


I don't think i follow. You want more than one core on grid for different items? or nodes to hack on different items and then system core? Hacking modules must be buffed then to hack more nodes than usuall. Then what? All that hacked items from nodes will be shown when cans is opened? how boring. Not to mention it will be impossible to manage loot tables. How do you organise loot items on nodes? i want better hacking but this doesn't seem right way. I took quick look on Deus Ex hacking, it's seems more complex both hacker and hacking side.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Trifle Donier
Sham Rocks Incorporated
#477 - 2014-05-19 05:10:08 UTC
ShadowBlood Sentinel wrote:

Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.


I haven't had this problem with data cores, but I have had issues with those stupid pirate alloys (Auxiliary Parts, etc)... 1m3 each, drop 100 at a time, and are worth absolutely nothing.
Kamorain Dinard
Center for Advanced Studies
Gallente Federation
#478 - 2014-05-20 08:37:56 UTC
CCP Affinity wrote:
We are removing it, hopefully for Summer.


Yay!

I don't post much on the forums (understatement). I started playing before Odessy and did some exploration and, was looking forward to more in Odyssey. The changes in Odyssey were all nice (apart from grav sites moving to anoms IMHO) but, I was put off by the loot spew thing (perhaps irrationally) and never really got back into it. I should give it a try again when this hits.
Jeremiah Saken
The Fall of Leviathan
#479 - 2014-05-20 09:27:14 UTC
Kamorain Dinard wrote:

Yay!

I don't post much on the forums (understatement). I started playing before Odessy and did some exploration and, was looking forward to more in Odyssey. The changes in Odyssey were all nice (apart from grav sites moving to anoms IMHO) but, I was put off by the loot spew thing (perhaps irrationally) and never really got back into it. I should give it a try again when this hits.


After removing scattering mechanism, hacking is next to look atBig smile Less clicking more thinking is the way i think.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kamorain Dinard
Center for Advanced Studies
Gallente Federation
#480 - 2014-05-20 09:35:50 UTC
Jeremiah Saken wrote:


After removing scattering mechanism, hacking is next to look atBig smile Less clicking more thinking is the way i think.


Agreed. It is a bit random at the moment. More of a puzzle element would be better I think.