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EVE Online: Crucible Issues thread

First post First post
Author
Lone Gunman
Forhotea Corporation
#721 - 2011-12-03 17:21:39 UTC
Genoir wrote:
CCP karkur wrote:
ok, to all the people having problems with disappearing windows:
some of the brightest people at the company have been working on this issue and a fix for it has been checked in. I am not sure when that fix is going out on TQ, but it should be soon (given that it's verified that it fixes the issue). So please be patient Smile


Obvious quip about the brightest people aside. I like this.

Glad that you guys were able to replicate the issue and source a fix.


This problem has to do with anti aliasing, if it's a real problem disable AA until the fix is released.
Neti Keire
Ministry of War
Amarr Empire
#722 - 2011-12-03 17:26:01 UTC
I'm having an issue with PI Command Center launches from multiple colonies in the same system. Not sure if this is Crucible specific, or something older since I've always used a customs office before.

I have colonies on Planet III and Planet I in a system. I launched goods from Planet III, so far so good, it shows up in the journal.

I then launch from Planet I. The journal flashes again, but no new entry under planetary launches.

After picking up the goods from Planet III, the journal entry remains for Planet III, but when when I try to warp to it it says "This object is no longer in orbit." The entry for Planet I never shows up, and I've confirmed the goods I launched are no longer in the colony.

I've tried warping out and back, changing sessions, etc, so far no sign of the launch from Planet I. I run a Mac client.
Alex Wise
State War Academy
Caldari State
#723 - 2011-12-03 18:16:16 UTC
Lone Gunman wrote:
Genoir wrote:
CCP karkur wrote:
ok, to all the people having problems with disappearing windows:
some of the brightest people at the company have been working on this issue and a fix for it has been checked in. I am not sure when that fix is going out on TQ, but it should be soon (given that it's verified that it fixes the issue). So please be patient Smile


Obvious quip about the brightest people aside. I like this.

Glad that you guys were able to replicate the issue and source a fix.


This problem has to do with anti aliasing, if it's a real problem disable AA until the fix is released.


It's disabled on my client and i still have this problem. How can you be so sure it's AA?

AkaiDruiD II
The Ghost of Creuss
#724 - 2011-12-03 18:24:59 UTC
CCP..... Do something USEFUL and PIN a THREAD with LINKS to UPDATES so we can get them without relying on that USELESS in-client update download!!!
Lone Gunman
Forhotea Corporation
#725 - 2011-12-03 18:34:16 UTC
Alex Wise wrote:
Lone Gunman wrote:
Genoir wrote:
CCP karkur wrote:
ok, to all the people having problems with disappearing windows:
some of the brightest people at the company have been working on this issue and a fix for it has been checked in. I am not sure when that fix is going out on TQ, but it should be soon (given that it's verified that it fixes the issue). So please be patient Smile


Obvious quip about the brightest people aside. I like this.

Glad that you guys were able to replicate the issue and source a fix.


This problem has to do with anti aliasing, if it's a real problem disable AA until the fix is released.


It's disabled on my client and i still have this problem. How can you be so sure it's AA?



The Problem was first reported on SiSi weeks before Crucible release. In every case disabling AA and restarting the client fixed the problem, later test builds fixed my AA problems.Then again this only happened in the Captains Quarters, not in ship hanger or in space. Whats is your operating system, Video Card and Drivers?
AkaiDruiD II
The Ghost of Creuss
#726 - 2011-12-03 18:34:54 UTC
FYI -- the 'offline full installer' that took a HRS to download has 7.20.321452 in the upper left corner WITHOUT the (xxxxxx) so would that mean the the #1 and #2 updates r NOT included in it? ...if true, why is it asking for UPDATE #3 if the first 2 updates are not included?
Lone Gunman
Forhotea Corporation
#727 - 2011-12-03 18:37:42 UTC
Update 3 includes updates 1 and 2 .
Thelonikus Mosh
Center for Advanced Studies
Gallente Federation
#728 - 2011-12-03 18:44:10 UTC
Lone Gunman wrote:
Alex Wise wrote:
Lone Gunman wrote:
Genoir wrote:
CCP karkur wrote:
ok, to all the people having problems with disappearing windows:
some of the brightest people at the company have been working on this issue and a fix for it has been checked in. I am not sure when that fix is going out on TQ, but it should be soon (given that it's verified that it fixes the issue). So please be patient Smile


Obvious quip about the brightest people aside. I like this.

Glad that you guys were able to replicate the issue and source a fix.


This problem has to do with anti aliasing, if it's a real problem disable AA until the fix is released.


It's disabled on my client and i still have this problem. How can you be so sure it's AA?



The Problem was first reported on SiSi weeks before Crucible release. In every case disabling AA and restarting the client fixed the problem, later test builds fixed my AA problems.Then again this only happened in the Captains Quarters, not in ship hanger or in space. Whats is your operating system, Video Card and Drivers?


I have the same problem and it happens every time, no matter if I am in Captains Quarter or Hangar View. AA is deactivated. Running on Win7 x64, with an Radeon HD 4870 all patched up.
AkaiDruiD II
The Ghost of Creuss
#729 - 2011-12-03 18:44:20 UTC
Lone Gunman wrote:
Update 3 includes updates 1 and 2 .


Thank You.. that's what I figured. I guess it would be nice and might fix the fact that I haven't been able to log in for 2 days now, if I could download UPDATE #3. One would think that something that useful would be linked OUTSIDE a broken client, so one can download with an unbroken download manager O_o
Penny Ibramovic
Wormhole Engineers
#730 - 2011-12-03 18:50:26 UTC
The 'sticky keys' issue has resurfaced its ugly head. Trying to deactivate my microwarp drive using alt-f1 only overheated the mid rack, and caused a panicking Crane to escape my clutches.

Labels in the system map still occlude bookmarks. Locations, whatever. Labels such as 'Unstable Wormhole', or 'The Oruze Construct' that appear 'pinned' to locations once visited prevent tooltip information to be presented about the bookmark, as well as preventing the right-click context menu from being used. This makes finding a specifically labelled wormhole/site particularly difficult and can several hamper operations that are time-sensitive.

Changing ships in w-space using a ship maintenance array occasionally forgets weapon grouping, like a previous bug.

Swapping to my Manticore in w-space has all modules on-line in the hotbars, but opening the fitting screen shows them off-line. Although the ship-specific reductions in CPU and grid usage for the cloak and siege launchers, they are shown not to be applied when trying to on-line the modules from the fitting screen. This is not stopping me from piloting a functioning ship, but is a curiosity that ought not to be there.

All of these issues are pertinent to the Mac client.
CCP Nullarbor
C C P
C C P Alliance
#731 - 2011-12-03 19:29:53 UTC
Andrew Gaspurr wrote:
I might have overread it in those 36 pages of text but is there a bug that resets the tax rate of POCOs after downtime? Today, all our POCOs had their initial 5% tax rate back, whereas yesterday we manually set each and every one to 0%


Sorry about that, we have already fixed this one and it should hit TQ this week sometime. For now though you can just set it to 0.1% or something just above 0 and it will stick.

CCP Nullarbor // Senior Engineer // Team Game of Drones

bongpacks
Rules of Acquisition
#732 - 2011-12-03 19:42:56 UTC
Quote:
Labels in the system map still occlude bookmarks. Locations, whatever. Labels such as 'Unstable Wormhole', or 'The Oruze Construct' that appear 'pinned' to locations once visited prevent tooltip information to be presented about the bookmark, as well as preventing the right-click context menu from being used. This makes finding a specifically labelled wormhole/site particularly difficult and can several hamper operations that are time-sensitive.

Changing ships in w-space using a ship maintenance array occasionally forgets weapon grouping, like a previous bug.

Swapping to my Manticore in w-space has all modules on-line in the hotbars, but opening the fitting screen shows them off-line. Although the ship-specific reductions in CPU and grid usage for the cloak and siege launchers, they are shown not to be applied when trying to on-line the modules from the fitting screen. This is not stopping me from piloting a functioning ship, but is a curiosity that ought not to be there.




All of that, been screaming about those bugs for ages now and no word yet as to if any of those have even been recognized as bugs are are being fixed sometime before the next two expansions come out.

One particular new bug I've been experiencing is after logging in, right after the "Entering Space..." pop-up thing, my screen stays black and i can hear my ship flying in space but I'm unable to cloak my ship or in fact do anything. This goes on for sometimes a full 15-20 seconds before I can actually see my ship and modules and can then cloak up. I log off in my wormhole in a cloaky ship in a safe spot in the hopes that upon logging on I can quickly cloak up and if I do have any visitors to my system they won't notice me. So as you might be able to deduce from that it's rather inconvenient for me to have my ship in space for up to 20 seconds without me being able to control it in any way. Say I got disconnected while scouting an enemy POS and when I logged back on I had to stare at black screen while the enemy POS proceeds to wtfpwn my uncloaked bomber. Then I'd probably file a petition against my better judgment and I'd get the same old answer "our logs don't show anything" and I'd be infuriated that I pay for what amounts to an "as is, take it or leave it" product that seemingly has little to no quality assurance team to make sure something that should be the first thing noticed in the testing phase (logging on) isn't screwed up.
backtrace
Viziam
Amarr Empire
#733 - 2011-12-03 20:45:07 UTC  |  Edited by: backtrace
1. Map opens very slow.
2. Chats jump on every dock.
3. Pinned windows are resizeable and there's no checkbox to change that.
4. The client restarts on crash (I hate that!) and there's no checkbox to change that.

That's just a number of issues. I have a question for CCP: could you dumbasses please get your head out of your ass and do at least something properly? Or do you incompetent beyond any hope? I never saw developers that are SO BAD.

P.S. Also Cyrillic letters are s h i t! Please buy Punkturis a couple of Russian books so she could see how Cyrillic letters really look.
Sarina Berghil
New Zion Judge Advocate
#734 - 2011-12-03 21:01:37 UTC
There seems to be something strange going on with survey results for PI.

When looking at the output pr hour, the number changes after pressing the 'install' button on the survey window, but before pressing the 'submit' button to commit the changes.

My guess is that it prematurely shows the real values before the extraction program has been commited.

I haven't checked if this also affects the totals.
Bienator II
madmen of the skies
#735 - 2011-12-03 21:07:57 UTC
PI:
i can't take certain stacks out of the CO. Msg is "out of range etc...". Asked in the help channel and there are many more having the same issue, it seems to occur only when there are multiple stacks of the same item in the CQ.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Daimian Mercer
Deep Core Mining Inc.
Caldari State
#736 - 2011-12-03 22:28:50 UTC
IGB Trust issue and workaround : https://forums.eveonline.com/default.aspx?g=posts&t=41503&find=unread

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

CCP Punkturis
C C P
C C P Alliance
#737 - 2011-12-03 23:32:40 UTC
backtrace wrote:
1. Map opens very slow.
2. Chats jump on every dock.
3. Pinned windows are resizeable and there's no checkbox to change that.
4. The client restarts on crash (I hate that!) and there's no checkbox to change that.

That's just a number of issues. I have a question for CCP: could you dumbasses please get your head out of your ass and do at least something properly? Or do you incompetent beyond any hope? I never saw developers that are SO BAD.

P.S. Also Cyrillic letters are s h i t! Please buy Punkturis a couple of Russian books so she could see how Cyrillic letters really look.


I'm a programmer, not a font designer (I didn't make the font)Smile
but if you have issues with the Cyrillic letters you should probably make a bug report for it and then it might get fixed by the appropriate people!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Sacermendor
Foden Industries
#738 - 2011-12-03 23:44:09 UTC  |  Edited by: Sacermendor
2 issues I'm having ...

First - as I've read others having, the blueprints tab in Science and Industry shows column headers until a station is selected, once the blueprints are listed there are no column headers and also the PL value is missing, for those having the same problem you can sort by from the column headers before you select a station, this helps a little.

Second - I get a full system crash sometime within 30 seconds of pressing F10 to get the Map, occasionally I get to see the Map but usually it freezes while the loading bar is displayed, not in the same position I should add.

I'm running Windows 7 64bit on a quad 3.2 AMD, 8Gb RAM and 1Gb AMD graphics

edited - I should add I'm glad to see warp effects back in the game, it's been so long since I'd seen them that I'd forgot they existed, nice to see them back and looking good. I actually like the new font, it could be better but it's a heck of a lot clearer than the old one and the Jump button initiating a Warp To is much better than auto piloting and having to catch the right gate and warp to 0 before autopilot kicks in.
Lots of great new stuff, hopefully get the bugs ironed out soon.

edited 2 - Strangely since posting this my Map now seems to load ok, but the optimize route button does nothing, dragging destinations changes the routes number of jumps correctly, but optimizing won't do anything at all !
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#739 - 2011-12-03 23:57:08 UTC  |  Edited by: Salpun
I was logged in a protous at a station and got disconnected at down time. When I logged back in it wanted me to refit the T3. Clicked okay but the T3 did not render. Camera rendered a the level of the hanger and broke when swinging around. Ship rendered fine in space. Only undocking in a T1 bs and restarting in space fixed it. Two clients. One in WH space. Win7 64 bit.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Geo Max
The Scope
Gallente Federation
#740 - 2011-12-04 00:07:16 UTC
Hi, apart from the awful and constantly game windows problems, which i think you are working on already, why the star map take so long to load?. It used to be very fast. Cheers and keep up. Blink