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[Kronos] Factional Warfare Complex Improvements

First post First post First post
Author
Zappity
New Eden Tank Testing Services
#301 - 2014-05-14 21:05:40 UTC
Novice is way too low at 25. A day one character will do 54 dps in this abomination:

[Punisher, Punisher or Shame]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
[empty low slot]

Medium Subordinate Screen Stabilizer I
[empty med slot]

Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Zappity's Adventures for a taste of lowsec and nullsec.

Veskrashen
Deep Core Mining Inc.
Caldari State
#302 - 2014-05-14 21:17:31 UTC
Zappity wrote:
Novice is way too low at 25. A day one character will do 54 dps in this abomination:

[Punisher, Punisher or Shame]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
[empty low slot]

Medium Subordinate Screen Stabilizer I
[empty med slot]

Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Add a couple Small Processor Overclock rigs to get that fourth WCS in, and you've got a winner!

Of course it'll take about 15 seconds+ to lock the rat, and the rats could actually be fast enough to get away from blaster range, so... yeah. Check it out on the test server and see if it's viable.

Besides, since CCP has already stated that these changes aren't supposed to be the end all be all solution to farming, and not intended to make plexes impossible to farm. Therefore, we should expect for at least novices and probably smalls to be able to be farmed with frigates using multiple WCS.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zappity
New Eden Tank Testing Services
#303 - 2014-05-14 21:35:06 UTC  |  Edited by: Zappity
Edit: I had a go on the test server. I think these changes could help a lot. Even the reappearance of the rats will be intensely annoying for farmers (I had to kill five spawns including the warp-in). But the DPS should definitely be bumped up just a little in the Novice and Small. The Novice rats are far too easy to kill with the below fail fit. A similar dessie fit would rip through the Small rats just as easily.

Veskrashen wrote:
Zappity wrote:
Novice is way too low at 25. A day one character will do 54 dps in this abomination:

[Punisher, Punisher or Shame]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
[empty low slot]

Medium Subordinate Screen Stabilizer I
[empty med slot]

Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Add a couple Small Processor Overclock rigs to get that fourth WCS in, and you've got a winner!

Of course it'll take about 15 seconds+ to lock the rat, and the rats could actually be fast enough to get away from blaster range, so... yeah. Check it out on the test server and see if it's viable.

Besides, since CCP has already stated that these changes aren't supposed to be the end all be all solution to farming, and not intended to make plexes impossible to farm. Therefore, we should expect for at least novices and probably smalls to be able to be farmed with frigates using multiple WCS.

The shame of it! I don't even know how to fit a farming frigate! How about:

[Merlin, Merlin of Shame]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation

Limited 1MN Microwarpdrive I
Small Subordinate Screen Stabilizer I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I

Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Ion Phase Cannon I, Caldari Navy Antimatter Charge S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Zappity's Adventures for a taste of lowsec and nullsec.

Aiphona
Alien Mindbenders
#304 - 2014-05-14 23:29:34 UTC
Flyinghotpocket wrote:
Petrus Blackshell wrote:

What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.

yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort.

this is faction warfare not solo warfare.


You cant make ISK with multiple people in a PLEX.
This is a SANDBOX game, you should not be FORCED to run plexes with other people.
I want to run plexes ALONE and pvp ALONE.

You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship.





Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#305 - 2014-05-14 23:53:05 UTC
Aiphona wrote:
Flyinghotpocket wrote:
Petrus Blackshell wrote:

What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.

yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort.

this is faction warfare not solo warfare.


You cant make ISK with multiple people in a PLEX.
This is a SANDBOX game, you should not be FORCED to run plexes with other people.
I want to run plexes ALONE and pvp ALONE.

You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship.






why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?

even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster

Amarr Militia Representative - A jar of nitro

Veskrashen
Deep Core Mining Inc.
Caldari State
#306 - 2014-05-15 02:05:32 UTC
Zappity wrote:
Edit: I had a go on the test server. I think these changes could help a lot. Even the reappearance of the rats will be intensely annoying for farmers (I had to kill five spawns including the warp-in).

Mission Status: Accomplished.

If it takes another 5 minutes to clear the rats in a novice, that's a 30%+ nerf to farming income. Not to mention the nerf since they can't run mediums and larger anymore with stabbed boats in all likelihood. AFK farming is going to be a lot more annoying and require a lot more attention than it does now, so offensive plexing in backwater systems should be somewhat lessened.

At the same time, it's still accessible to newbies, and shouldn't be a big burden for anyone fitting traditional PvP fits. Seems like a pretty decent balance to me.

Quote:
The shame of it! I don't even know how to fit a farming frigate! How about:

[Merlin, Merlin of Shame] ***snip failfit Merlin***

No stabs, 2 stabs, or 4 stabs. Your opponents will generally bring 1 scram, or 2 if they're hunting farmers. 3 if and only if they know you and hate you with a passion because you run away from their dual scram Astero.

Allow me to educate you....

[Tristan, AFK Delight]
'Repose' Core Compensation
'Repose' Core Compensation
Drone Damage Amplifier I

Medium Supplemental Barrier Emitter I
[empty med slot]
[empty med slot]

Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

Hobgoblin I x5

This one can solo Novices while AFK, and still retains the ability to evade a single scram typical PvP setup. Guns allow it to tackle Smalls quite easily. This of course is more of a 1 week old setup, but shorter training times are easily accomodated by using fewer drones and relying on gun DPS to fill the gap.

[Incursus, 4 Mids or GTFO]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation

Experimental 1MN Afterburner I
[empty med slot]
[empty med slot]

Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

Hobgoblin I x1

Handles novices and smalls without trouble, and requires 3 scrams to deal with. Lock times absolutely blow goats, but with an AB you don't have to worry about being out of range, and can speed tank to some degree.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

X Gallentius
Black Eagle1
#307 - 2014-05-15 07:55:41 UTC  |  Edited by: X Gallentius
Zappity wrote:
Edit: I had a go on the test server. I think these changes could help a lot. Even the reappearance of the rats will be intensely annoying for farmers (I had to kill five spawns including the warp-in). But the DPS should definitely be bumped up just a little in the Novice and Small. The Novice rats are far too easy to kill with the below fail fit. A similar dessie fit would rip through the Small rats just as easily.
I think the key would be that you can't kill the small rats with that wcs-filled frig. That would not necessarily make that plexing alt extinct, but it would limit it to novice plexes. And it would force him to reship for every plex. That may be just enough to either slow the alts down a bit or at least encourage many of them to go find some other source of consistent income. Remember, it's isk/hour that matters. If mining makes better isk/hour than running around and trying to find open novice plexes, or reship all the time, then they'll go do that.
spoon Nardieu
Pyke Syndicate
Solyaris Chtonium
#308 - 2014-05-15 12:24:15 UTC
Bienator II wrote:
CCP Fozzie wrote:
Hey everyone, these complex changes are currently on SISI for you guys to poke at and break.

We highly encourage interested parties to try them out on SISI and let us know what you think.

https://forums.eveonline.com/default.aspx?g=posts&m=4572539#post4572539


I like this suggestion but I think there is another causal driver at work in FW.

The biggest threat to FW players while plexing is not other FW players but of course, non-FW pirates who make a sport of killing FW farmers for fun. They of course do this in specialised ships with specialised boosters sitting at the station or in a deep safe.

In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.

My immediate thought here is that aggressing a FW pilot should make the aggressor a semi-permanent enemy of the faction, and all FW pilots in the faction should issued a mandate to bring the scumbag to justice , with an LP bounty paid for his ship and an even higher one paid for his pod. The LP bounty should increase daily until retribution has been achieved. In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.

In this way, FW players could earn massive bounties my hunting down the alts of repeat offenders, repeat offenders would have to become more careful when playing, and we'd all have a fun old time hunting each other down for money... and we all love money.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".


1) I am ok with a pirate entering the plex getting a suspect tag, it would encourage FW pilots to stay and fight if they are worried about their sec status.

2) I am not ok with bounties being associated with pirates, generally speaking most solo FW run from an incoming neutral/pirate, and generally stay if the incoming pilot is outnumbered or there are more of his buddies on the way. Pirates are just part of the game. You can't change the rules to where it's not in the favor of the aggressing pilot to attack at all.
Angelus Ryan
One Ronin
#309 - 2014-05-15 14:16:03 UTC  |  Edited by: Angelus Ryan
Mournful Conciousness wrote:
In order to prevent gaming the system by attacking friends with an out-of-corp alt, the bounty should apply to all toons on the offending account - that is, each toon is allocated a separate cumulative bounty, so that not even the hisec miner alts of the pirate are safe.


LOL. That is all.
Veli ANDAC
Archangels Inferno
#310 - 2014-05-15 17:24:50 UTC
After some tests in Singularity here my ideas:

New Large Outposts

New Large complex spawn rate will improve Cruiser above ship class usage in FW. It will also enhance PVP diversity. But increasing only spawn rate isn't enough alone,

In that point I intensely support gated Large complexes. Gated complexes give some tactical advantages and prevent strong hot-drops and cloaky gangs for solo/small gang players in FW.

So new Large complexes can be separete in 2 class:

- Restricted Large Complexes (Gated) (Sub-Capital ships, include T3s)
- Unrestricted Large Complexes (No Gate)

Spawn rates for both Large Plexes should be same.

NPC and Spawning Changes

The respawn timers of NPCs need a bit optimization, the current timers on test server is too short and unbalanced, there's my suggestion:

- Novice complexes (10 minutes) > 100-200 seconds instead of 90-180 seconds
- Small complexes (15 minutes) > 150-300 seconds instead of 90-180 seconds
- Medium and Large complexes (20 minutes) > 200-400 seconds instead of 90-300 seconds

With these new stats NPC spawn rate will be equal for each 3 complexes in their capture time, for a random timer you need to kill at least 3-6 NPC in complexes.

New active repair rate of the NPCs seem enough, improving NPCs tank ability more may be a problem for low skilled beginner players. It's well balanced at the moment.

Cloaking prevention within capture range

- We can allow usage Covert Ops Cloaking Device in plexes, it won't directly effect farming. Limiting capability of Covert-Ops ships in plexes not a good idea.

I think those new changes will prevent unbalanced cloaky/stabbed farming in complexes and give new cool PVP opsions for FW players.
Veskrashen
Deep Core Mining Inc.
Caldari State
#311 - 2014-05-15 17:41:19 UTC
Veli ANDAC wrote:

Cloaking prevention within capture range

- We can allow usage Covert Ops Cloaking Device in plexes, it won't directly effect farming. Limiting capability of Covert-Ops ships in plexes not a good idea.

This is good feedback overall, and I'm glad that folks are testing these things out. I'm planning on running my own tests soon.

Regarding the CovOps issue, it's been stated multiple times that the way CCP is implementing the cloak prevention is by changing the radius of the button itself. This means that if you're within 30km of the button you're within 0km of the button. No way to give CovOps cloaks an exception if that's the case.

The change wasn't intended to nerf CovOps gameplay, but the implementation has that effect. Gains outweigh costs though IMO.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

spoon Nardieu
Pyke Syndicate
Solyaris Chtonium
#312 - 2014-05-15 18:17:08 UTC
With all of these changes I am curious what will happen to the FW area. Gal/Cal FW space is very different than Amarr/Min FW space. I certainly don't want the changes to get a considerable amount of people to leave FW entirely. Does anyone have any ideas to what will happen to gameplay in FW. I have an idea that solo plexing will be more or less hard to find, thus finding more people concentrated within a few systems.
Veskrashen
Deep Core Mining Inc.
Caldari State
#313 - 2014-05-15 19:19:02 UTC
I'm betting you'll see a lot less farmers in T1 frigates offensive plexing. You may still see them deplexing, but that's a lot lower income per hour.

You'll likely see more folks in PvP fitted ships, and more destroyers / AFs / cruisers roaming about. They'll actually be PvP fit for the most part.

Min/Amarr will still be a horde of bomber alts running around, nothing's going to change that until the mission rebalance hits.

Overall, I think you'll see total FW populations decline slightly, and systems empty out a bit more. Those that stay (other than the bomber alts of course) will probably be more likely to be PvP fit. This should lead to more reliable fights in plexes.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Aiphona
Alien Mindbenders
#314 - 2014-05-15 20:36:11 UTC  |  Edited by: Aiphona
Flyinghotpocket wrote:
Aiphona wrote:
Flyinghotpocket wrote:
Petrus Blackshell wrote:

What this muppet said. If you want to balance by DPS, make it so you either need to have good skills and fit, or work together. You do newbies no favor by showing them it's OK to successfully fly a Rifter with two guns in a "PvP" environment.

yeah i get that novices and smalls should be soloable but the mediums and larges should be harder to do, AND a team effort.

this is faction warfare not solo warfare.


You cant make ISK with multiple people in a PLEX.
This is a SANDBOX game, you should not be FORCED to run plexes with other people.
I want to run plexes ALONE and pvp ALONE.

You are right about the dps, the rats should tank a little bit better, but you should be able to do it ALONE in a decent fitted ship.






why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?

even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster



I will tell you why the hell not:

Because doing a 6/10 = PVE
Because I can still do a 6/10 Alone
Because FW should be about PVP
Because I want to PVP ALONE

Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes.

Novice should tank 75 DPS
Small should tank: 150 DPS
Medium should tank: 225 DPS
Large should tank 300 DPS
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#315 - 2014-05-15 20:58:08 UTC  |  Edited by: Flyinghotpocket
Aiphona wrote:
Flyinghotpocket wrote:



why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?

even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster



I will tell you why the hell not:

Because doing a 6/10 = PVE
Because I can still do a 6/10 Alone
Because FW should be about PVP
Because I want to PVP ALONE

Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes.

Novice should tank 75 DPS
Small should tank: 150 DPS
Medium should tank: 225 DPS
Large should tank 300 DPS



congrats you found the 1 6/10 that can be done alone. hey genius i said the majority need more than 1 ship. and in most space 6/10s result in PVP.

PLEXING = PVE not pvp.
bo hoo you wanna pvp alone? this is a MMO MASSIVELY MULTILAYER. not deathmatch. get used to it

Amarr Militia Representative - A jar of nitro

spoon Nardieu
Pyke Syndicate
Solyaris Chtonium
#316 - 2014-05-15 21:05:22 UTC
Hotpockets you can still pvp alone. You obviously lose more ships that way, but it is whatever that particular person prefers. I see less solo pilots with this change and more fleet plexing.
Aiphona
Alien Mindbenders
#317 - 2014-05-15 22:00:32 UTC  |  Edited by: Aiphona
Flyinghotpocket wrote:
Aiphona wrote:
Flyinghotpocket wrote:



why the hell not? 6/10s almost completely require more than 1 char so why not large plexs?

even some 5/10's people prefer more than 1 account so they dont loose their isk to some pirates by getting it done faster



I will tell you why the hell not:

Because doing a 6/10 = PVE
Because I can still do a 6/10 Alone
Because FW should be about PVP
Because I want to PVP ALONE

Again, dont get me wrong, a stabbed t1 frigate should not be able to kill the rat in the small and the novice should take him a long time. I am all for the new changes.

Novice should tank 75 DPS
Small should tank: 150 DPS
Medium should tank: 225 DPS
Large should tank 300 DPS



congrats you found the 1 6/10 that can be done alone. hey genius i said the majority need more than 1 ship. and in most space 6/10s result in PVP.

PLEXING = PVE not pvp.
bo hoo you wanna pvp alone? this is a MMO MASSIVELY MULTILAYER. not deathmatch. get used to it



Well to remind you:

This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)

So your missing the whole point here: Plexing is NOT PVE and should not be
Veskrashen
Deep Core Mining Inc.
Caldari State
#318 - 2014-05-15 22:27:51 UTC
Aiphona wrote:

This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)

So your missing the whole point here: Plexing is NOT PVE and should not be

Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP.

In other words - it's both.

At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many.

These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights.

Not everything in EVE has to be a black and white, PvE or PvP distinction.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Themis Eostrea
Aliastra
Gallente Federation
#319 - 2014-05-15 23:27:26 UTC
Veskrashen wrote:
Aiphona wrote:

This whole topic is about getting MORE PVP in FW and LESS PVE (less farmers)

So your missing the whole point here: Plexing is NOT PVE and should not be

Plexing is a PvE activity designed to bring pilots to specific places for specified periods of time, in order to incentivize PvP.

In other words - it's both.

At the moment, the PvE aspect is too heavily rewarded with respect to the amount of effort / attention / fitting required, which has led to the proliferation of stabbed / cloaky plexing alts which infuriate so many.

These changes make that far more difficult, thus significantly impacting the isk/hr of the AFK stabbed cloaky plexing farmers, while not significantly impacting the income a PvPer can make from plexing while trolling for fights.

Not everything in EVE has to be a black and white, PvE or PvP distinction.


Everything in EVE is PvP. No matter what you do in this game, you contribute to players blowing each other up. Now, in an area specifically dedicated to PvP, PvE activities should not be the norm
Domanique Altares
Rifterlings
#320 - 2014-05-16 03:01:50 UTC
spoon Nardieu wrote:

In addition to fixing the issue in the plex itself, there needs to be a downside to a pirate attacking a FW player, and an upside to the FW player in killing pirates.


The downside for the pirate is when the FW player gets off his candy ass, puts on his big boy pants, and kills the pirate.

This is also the upside for the FW player.