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New dev blog: Introducting the EVE Launcher

First post First post
Thaylon Sen
The Boondock Saints
#281 - 2011-11-18 09:52:38 UTC
Is it just me or does the launcher not show how much is due to be downloaded? It needs to.
Viktor Starwind
Imperial Academy
Amarr Empire
#282 - 2011-11-18 18:57:42 UTC
For me launcher just didnt launch. It appears in process list for a second and than closes without any visible effects on screen.
Win XP SP2 32bit.
Pator Tech School
Minmatar Republic
#283 - 2011-11-23 22:23:18 UTC
I had a chance to try the launcher. Actually didn't mind it and it worked well.

Couple of suggestions:

1. toggle between SISI and TQ
2. More color was too bland
3. Backup / restore settings / import fittings buttons

Anyway keep the ideas flowing. We have a game to save.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#284 - 2011-11-24 20:13:56 UTC
The launcher doesn't work for me either.

Stuff Goes here

rootimus maximus
Caldari State
#285 - 2011-11-25 16:07:31 UTC
I love the general idea, but steam keeps my games updated while only taking up the space of a system tray icon. Any chance we could have the Eve launcher do the same?
CCP Mandrake
C C P Alliance
#286 - 2011-11-28 17:48:05 UTC
Aethlyn wrote:
The launcher issues (launcher disappears after patching) might be related to missing quotes around paths that might (and here do) contain spaces?

2011-11-09 20:45:27,878 - INFO - cmd: C:\Users\***\AppData\Local\CCP\EVE\e_games_eve online (singularity)\updater.exe /path=e:\games\eve online (singularity) /url="" /execute=launcher.exe

This could indeed be the cause of the launcher startup issue.

i have already fixed the missing quotes, but those that are having this issue never get that fix since the need to be able to update first... a bit of a catch-22

but there is a workaround, if the launcher doesnt start up, you can temporarily rename your eve folder so that it doesn't contain any spaces, run the launcher and it should then be able to update it self. then you can rename your eve folder back to contain spaces.

You can also run the repair tool to fix the launcher with the command:
repair.exe --url= --whitelist=launcher/*


Brutor Tribe
Minmatar Republic
#287 - 2011-11-28 20:54:08 UTC  |  Edited by: Aethlyn
Probably won't work. When I tried, repair.exe (when I had the issues) I had issues running from a path with spaces inside (as reported earlier). Unless that has been fixed too and is somehow patched already.

Never had issues using the classic SiSiLauncher tool, though.

Right now I'm unable to patch SiSi using the launcher.

It stalls after exactly 5%/28.25 KB (running version 0.26; after updating).

The debug log is empty.

I also noticed that both links, "Repair" and "Settings" open the settings window.

Looking for more thoughts? Follow me on Twitter.

Interstellar Security Assistance Force
#288 - 2011-11-30 05:25:54 UTC
Any ETA when this will hit TQ or time frame you would like to complete this neat little bit of tech?
Kallie Rae
Deep Core Mining Inc.
Caldari State
#289 - 2011-12-03 15:47:14 UTC
Wondering the same, thought it would be included in the expansion, but doesn't look like it...
CCP Cascade
#290 - 2011-12-05 15:39:08 UTC
The launcher will be released when it is ready. Expect at least another dev blog and feedback opportunities before it is deployed.

Associate Technical Producer - Core Technology Group

Neo Agricola
Gallente Federation
#291 - 2011-12-05 15:53:50 UTC
CCP Cascade wrote:
The launcher will be released when it is ready. Expect at least another dev blog and feedback opportunities before it is deployed.

I like the new attitude of CCP

Thx for the Info.

DISSONANCE is recruiting Members: Black-Mark Alliance Recruitment:

Interstellar Security Assistance Force
#292 - 2011-12-06 00:55:58 UTC
Good to know this hasn't been lost under the carpet. Can't wait for it CCP <3
Northern Coalition.
#293 - 2011-12-10 02:00:22 UTC  |  Edited by: Brakoo
Whether or not this has been mentioned, I think integrating the Sisi Launcher into the regular launcher would make for getting onto singularity that much easier.

Some kind of option to toggle what server you are connecting to, one that doesn't involve appending files and shortcuts for example.
#294 - 2012-01-03 17:34:04 UTC  |  Edited by: Sieges
I think the EVE Launcher should be as transparent to the user as possible. Please make it so once the download/updates have been completed it could be set to proceed directly to the log-on screen without us having to click "Play".

On the positive side, I would really like the ability to change screen resolutions before launch. My laptop runs 1366x768 on its built-in screen and 1680x1050 when I am docked and using my external monitor. It would be very cool if the EVE Launcher could auto-detect and run EVE full-screen in whichever resolution I happen to be running in Big smile
Ryo Ishikawa
Random Shenanigans
#295 - 2012-01-03 19:08:55 UTC  |  Edited by: Ryo Ishikawa
Please, just please.

For ****'s sake, test it with wine. Eve works. SiSi launcher works. Installer works. Patcher works.

We (Linux users) don't need another potential point of failure in an already tricky to get working but otherwise fine game, just to show some more flashy graphics.

* We can control our download mighty fine. (As in a number of parallel connections as well as in a download speed)
* We can pause/resume our downloads (e.g. patch staging)
* We can observe TQ's status through it's public API and other third party services (like
* We can easily run multiple clients, e.g. with different $WINEPREFIX values.

All of the other options are available on eve's secure site which I regularly use to pay for my account, thank you!

Please, don't make this broken, proprietary **** mandatory to run our otherwise favorite game.
13 nonames
#296 - 2012-02-23 23:22:13 UTC
the idea is nice but everytime i open my sisi server it takes me back to tq when it put me on your new loader and says sisi has not updated
Deep Core Mining Inc.
Caldari State
#297 - 2012-02-28 07:06:30 UTC

With the current client I am able to launch multiple clients quickly. At some points times 10 clients at one time. With the new launcher I have to start multiple launchers and then launch the clients individually from those.

Feature Request:

Add the ability to launch multiple clients. Leave the large "Launch button" but below it on a much shorter button, have a "Launch..." button or something similar that opens a menu for "Launch multiple clients", "Settings", "or any other feature requests that are coming in. Clicking on the launch multiple clients button would open up a window with a entry field for the number of clients you want to launch with a maximum of 10 or so so players don't accidentally blow up their computers.
Shang Tsungin
Amarr Empire
#298 - 2012-03-01 11:48:44 UTC
When eve.exe is executed let it perform a call towards the server to check for an status and updates.
When there is an update, a small new GUI will notify the player and give the player the choice to update yes or no ( Manually / by internet connectivity ). When choosing "Yes", the update disallows Exefile.exe from starting and eventually updates. When done you could let it start Eve.exe > check server status and version > start Exefile.

But please, by all means ... refrain from clutter.
Zowie Powers
Gallente Federation
#299 - 2012-03-01 19:28:07 UTC  |  Edited by: Zowie Powers
Ah yes, a new launcher that takes only 40 minutes to tell me I can't log in to sisi for the mass test.
Nice going.

You want me to test your code, fine.
You want me to sit around for 40 minutes while your patcher patches the patches?
Forget it.

ATX: The best of the rest.

Interstellar eXodus
Against ALL Authorities.
#300 - 2012-03-02 22:39:10 UTC

It would be great to incorporate singularity in the settings or options so you can choose which server you want to play in just by launching the launcher :P.

The launcher could automatically make the copy and install Files in the eve-copy folder ( could be named singularity ) .

This way people who are interested in testing eve's new features may do so without much effort.

This Equals:

More players in mass tests

Less hassle

Less mistakes by players

Secondary effects:

More players on singularity means more feedback

This includes bug reports, changes, Balancing.