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[Kronos] Mordu's Legion

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Author
Grath Telkin
Amok.
Goonswarm Federation
#721 - 2014-05-14 20:50:31 UTC
Medalyn Isis wrote:
If you are balking at spending 150mil on a faction frigate then you shouldn't be flying one.


This is the dumbest thing you've said in the thread


Medalyn Isis wrote:
The guys in fail heap challenge are even saying this frigate is OP.


Welp, never mind, here you have topped yourself by basing your knowledge on a forum full of people who stopped playing EVE years ago.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Medalyn Isis
Doomheim
#722 - 2014-05-14 20:50:42 UTC
Grath Telkin wrote:
Medalyn Isis wrote:


I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things.


Hey guys I dont like the points being made against my garbage fits so I'm taking my toys and going home.


I feel like you might be like, 7 years old at this point.

Like I said, it is complaining that a tank cannot compete with a F1 care when it comes to speed around a circuit. You don't expect a kiting ship to have enough tank to brawl with a focused brawling ship. If I make a brawling ship out of it then it will have a lot more tank and dps, but it should be pretty clear that I haven't designed the fit as a brawling ship as I don't think that is where it's strengths lie.
Mario Putzo
#723 - 2014-05-14 20:52:22 UTC
Medalyn Isis wrote:

It seems some of you are not as smart as I thought.

I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things.


"Hey guys heard you didn't like my gimp fit, so here is an arbitrary analogy that is completely irrelevant!"

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#724 - 2014-05-14 20:52:46 UTC
Medalyn Isis wrote:
Grath Telkin wrote:
Endo Saissore wrote:


How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that?
.


He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank).

Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces.

The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though.


if you drop one ionic rig you still have a targeting range beyond the disruptor. Then drop a co-processor and drop the DC down to a meta-4.
Now you can get an auxillary thruster rig on there, giving you a base speed of 4064 (5818 overheated).

The over heated tank (you'd always overheeat an ASB) is 167 - not too shabby considering it's miles out of range of many opponents.

It's vulnerable (after 20 seconds of kiting) to a dramiel etc ofc, but it has the range to simply warp away from any encounter it does not like.

That last bit is important. not losing a ship to an encounter you can't win is step 1 on the ladder to being good at solo pvp.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Medalyn Isis
Doomheim
#725 - 2014-05-14 20:55:14 UTC
Grath Telkin wrote:
Medalyn Isis wrote:
If you are balking at spending 150mil on a faction frigate then you shouldn't be flying one.


This is the dumbest thing you've said in the thread


Medalyn Isis wrote:
The guys in fail heap challenge are even saying this frigate is OP.


Welp, never mind, here you have topped yourself by basing your knowledge on a forum full of people who stopped playing EVE years ago.

Lol. The one who is acting like a 7 year old is yourself throwing out insults to everyone. You clearly do not understand the concept of a kiting ship. Please post what you think a kiting ship should look like and then we can talk, because right now all you are doing is blowing hot air.
Medalyn Isis
Doomheim
#726 - 2014-05-14 20:57:36 UTC  |  Edited by: Medalyn Isis
Mournful Conciousness wrote:
Medalyn Isis wrote:
Grath Telkin wrote:
Endo Saissore wrote:


How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that?
.


He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank).

Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces.

The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though.


if you drop one ionic rig you still have a targeting range beyond the disruptor. Then drop a co-processor and drop the DC down to a meta-4.
Now you can get an auxillary thruster rig on there, giving you a base speed of 4064 (5818 overheated).

The over heated tank (you'd always overheeat an ASB) is 167 - not too shabby considering it's miles out of range of many opponents.

It's vulnerable (after 20 seconds of kiting) to a dramiel etc ofc, but it has the range to simply warp away from any encounter it does not like.

That last bit is important. not losing a ship to an encounter you can't win is step 1 on the ladder to being good at solo pvp.

Ok good, someone who actually knows what they are talking about. Yes I made the fit up pretty quickly, it can be modified quite easily like you mentioned. I don't think the second ionic rig is particularly necessary, you could probably improve it with a auxiliary thruster and a nanofiber like you say.

The main point was to emphasise that this ship will completely dictate combat. There is no way you could kill one against a skilled opponent. The dps should be enough to wear down most ships too and is actually pretty decent as far as kiting ships go.
Rajeet Achmar
Rajeet Achmar Corporation
#727 - 2014-05-14 21:00:30 UTC
Medalyn Isis thinks we dont understand PVP, thats a big statement to make considering: https://zkillboard.com/character/92479641/

I'm sure your an alt, but dont go calling us out for not understanding PVP when you yourself show no experience.

What use is point range with that ****** dps, ****** tank, and ****** capacitor? It literally will get destroyed by anything with drones or long range guns (ex Destroyers), and have to run, which yay congrats you can run from a fight with this ship, didnt know that made it OP. Might as well nerf asteros and dramiels then, cause they can easily run from a 1v1 also, probably should also nerf interceptors, cant have any ship have the ability to leave when it wants ya know.

Also wtf is with your fits, if you think you need to put the most blingy crap on a ship just because its pirate you have not been to low sec lately, I know people who have no bling on dramiels that tear up other ships all day long...

Literally, stop trying to shoot down a ship you've never flown, if it ends up being OP it will be nerfed, but this honestly doesnt look that OP at all, and will easily get beat up.
Medalyn Isis
Doomheim
#728 - 2014-05-14 21:08:09 UTC  |  Edited by: Medalyn Isis
Rajeet Achmar wrote:
Medalyn Isis thinks we dont understand PVP, thats a big statement to make considering: https://zkillboard.com/character/92479641/

I'm sure your an alt, but dont go calling us out for not understanding PVP when you yourself show no experience.

What use is point range with that ****** dps, ****** tank, and ****** capacitor? It literally will get destroyed by anything with drones or long range guns (ex Destroyers), and have to run, which yay congrats you can run from a fight with this ship, didnt know that made it OP. Might as well nerf asteros and dramiels then, cause they can easily run from a 1v1 also, probably should also nerf interceptors, cant have any ship have the ability to leave when it wants ya know.

Also wtf is with your fits, if you think you need to put the most blingy crap on a ship just because its pirate you have not been to low sec lately, I know people who have no bling on dramiels that tear up other ships all day long...

It will be too fast for drones or guns to hit it properly. And the medium ancillary repper plus invuln will shrug off the small amount of damage which it doesn't manage to mitigate.

Also it has 3 faction mods, so I do not know where you are getting this idea that it is at all blingey. 25mil for the mwd, 10mil for the two rigs, 35mil for the power diag, and 75mil, which can be reduced to around 30 mil for the disruptor. That is really not expensive at all.

Like I said, I am almost certain once this goes on the Test server I will be able to kill most frigates 1v1, and anything bigger I can lock them in place for as long as I want with the long range disruptor. The main counters would be interceptors, although the speed difference is quite slight so you'd still have some time to destroy them before they get to you, or a Loki or Rapier with bonused faction webs.

Also capacitor is fine, it is almost cap stable
Savage Chelien
The Scope
Gallente Federation
#729 - 2014-05-14 21:28:16 UTC
Medalyn Isis i must admit that ship fitting of the frig looks a bit op but really put a fit like that in a noob ship it would look op but judging from your kill board and your that must be the fit everybody is using against you .

but seriously every other faction ship would eat the mordus ships for dinner my main is a cal/gal and ill be flying the op gila after the summer patch.

and my navey raven will still be so much better than the mordu bs coz of the damage application bonus the paper damge may be less but when it comes to applied damage the navey raven wins which is what you want from a ranged dps boat

still in shock how bad the new missle boats are
Cade Windstalker
#730 - 2014-05-14 21:34:30 UTC
CCP Rise, question from a sort of Meta-design perspective for you.

Why are the Mordu's ships Missile boats? There are already several kiting Hybrids ships with disruptor bonuses in the game and missiles tend to be worse for kiting because of the travel time. Plus there's already a Missile/Drone line in the Guristas. I'm all for a second Missile line but that would seem to make more sense as a Caldari/Minmatar cross since Caldari main missiles and Minmattar secondary them.

Basically what's the thought process here with the Pirate battleships as far as what skills they take from each Race and synergies between races vs lack of synergies. Right now we have the Minmattar/Gallente lines which take almost nothing from their off-weapon parent (off-weapon meaning the race they don't take their primary weapons system form), the Guristas which are mostly Drone boats at this point but still use a lot of Missiles and borrow fairly equally from Gallente and Caldari in terms of SP requirements, the Sansha which are Caldari tank, Amarr everything else, Blood Raider is basically Amarr all the way except for the Webs, and the SOE ships are mostly Gallente with Lasers sort of thrown on top.

Overall it's kind of an eclectic mix of skills uses relative to what the base races make use of.

So, yeah, any insight into the process of designing a new Pirate Faction's ships or revamping old ones?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#731 - 2014-05-14 21:46:23 UTC
This frigate is NOT OP.
Any person who is not completely ignorant and has flown faction frigates before KNOW that it is not OP.

The Pirate Faction Frigate update will make it so that other Pirate frigs are just as powerful as this!
Sniper Smith
Center for Advanced Studies
Gallente Federation
#732 - 2014-05-14 21:46:48 UTC
Mordu's are missile boats because the whole point of adding another line, was to give people a true Missile pirate faction.

Originally it was supposed to also be Cal/Mim, hence fast/agile and missiles, till they decided that there's no good lore reason why Mordu's Legion would be Minm at all, so it got a Scram too as that's a Gal perk.
SFM Hobb3s
Perkone
Caldari State
#733 - 2014-05-14 21:59:47 UTC
I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully.
Medalyn Isis
Doomheim
#734 - 2014-05-14 22:06:55 UTC  |  Edited by: Medalyn Isis
SFM Hobb3s wrote:
I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully.

Well I've used long range kitey ships a lot myself before and they are already pretty powerful and can completely dictate an engagement if you are a skilled pilot, the situation is even worse with missile kitey ships. The problem with this is it is a missile kitey ship on steroids, something which will really take the fun out of pvp. This will be the most used solo ship in FW after the changes if it remains as it is, and there will be very little which you can do about it.

Personally I would nerf the ships base speed down to the level of the Succubus. So it is still going to be fast, but it should be enough to take the edge of it. 415 m/s is way over the top, bring that down to around the level of the succubus.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#735 - 2014-05-14 22:09:35 UTC
Medalyn Isis wrote:
SFM Hobb3s wrote:
I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully.

Well I've used long range kitey ships a lot myself before and they are already pretty powerful and can completely dictate an engagement if you are a skilled pilot, the situation is even worse with missile kitey ships. The problem with this is it is a missile kitey ship on steroids, something which will really take the fun out of pvp. This will be the most used solo ship in FW after the changes if it remains as it is, and there will be very little which you can do about it.

I totally agree. I haven't flown the ships yet, but I have seen some EFT warrioring and have concluded that even the frigate will be totally gamebreaking without some really heavy nerfs. Blink
kurage87
EVE University
Ivy League
#736 - 2014-05-14 22:24:30 UTC
Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.

New ship doesn't change rock/paper/scissors (brawl/kite/snipe).
Lloyd Roses
Artificial Memories
#737 - 2014-05-14 22:30:56 UTC
Am I the only one having a problem with this ?
Grath Telkin
Amok.
Goonswarm Federation
#738 - 2014-05-14 22:31:35 UTC
kurage87 wrote:
Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.



Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping.

Kinda hard to put a ship with that many weaknesses in the 'OP' category.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Savage Chelien
The Scope
Gallente Federation
#739 - 2014-05-14 22:46:44 UTC
and so much inferior to the crow
Kagura Nikon
Native Freshfood
Minmatar Republic
#740 - 2014-05-14 22:50:49 UTC  |  Edited by: Kagura Nikon
Sniper Smith wrote:
Medalyn Isis wrote:
Sniper Smith wrote:
Medalyn Isis wrote:
Sniper Smith wrote:
Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames.

Two ships beat one, and for more breaking news grass is also green.

Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs..


You put that kind of isk into pvp ships/pods, they all become OP.

Like I said, if you can't afford to spend that kind of isk on a faction frigate, which really is not that much at all for a faction frigate (under 150mil on the mods) then you should not be flying the ship.

The hull is one part..
Then you have faction mods, deadspace mods, bil's worth of implants, a second account boosting, etc. Oh and no tank at all to survive long enough for you to flee when someone else does show up.

Those fits are little more than padding for a killboard.



Not in certain activities. HIhg sec mercs usually fly fits and situations like that. So its not far fetched.

THe cruiser is the only of the 3 that MIGHT be OP when comapred to its competition.

Contrary to what some said, missiles are the BEST weapon for kiting, mainly because you can either kit of transversal tank, without any worry about losing dps due to tracking or falloff. YEs missiles do lose dps from enemy speed, but is FAR less than what a cynabal would lose to fight at the same distance for example.



We will use these.. a LOT. But we will invent as well ways to fight them. The phantasm will be the greatest adversary of this ship, followed by the obvious arazu.

IT is NOT very vulnerable to neuts because basically only 2 ships will field neuts with range enough to threaten it, Geddon and curse. Both ships much slower and easy to avoid.

"If brute force does not solve your problem....  then you are  surely not using enough!"