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Some little ui things in "Kronos"

First post First post First post
Author
Schmata Bastanold
In Boobiez We Trust
#21 - 2014-05-14 11:38:23 UTC
James Amril-Kesh wrote:
You should add mouseover text that says what kind of link something is and if it's a URL, the actual URL instead of the hyperlink text.


You mean something a meaningful tooltip? :)

Invalid signature format

Edward Olmops
Gunboat Commando
#22 - 2014-05-14 11:45:42 UTC
CCP karkur wrote:
l0rd carlos wrote:
CCP karkur wrote:

  • Collapse functionality of windows removed except for the header


I don't get it. Can you explain or make a screenshot?

Best example is now when you misclick in the Selected Item window, it won't collapse on you :P


Great!
That feature did cost me too many pods already! :-D
Lazei
Magellanic Itg
Goonswarm Federation
#23 - 2014-05-14 11:48:25 UTC
I played around with the nanite paste repair timer and a couple of times after canceling repair on the next activation I could heat my MWD for much longer than usual before it got damaged. One time I did over 15 overheated MWD cycles in a row without taking any heat damage which doesn't seem right if nothing else has changed. This was done on partially repaired MWD and the damaged part flashed red every time the MWD cycled. Eventually the MWD or some other module would take damage but this is so much different from current Tranq where three cycles of MWD might break it that something seems wrong or is heat really this random?


Is there a point why repair module is at the bottom in the right click menu list and cancel repair is second highest? Both should be at the same place (at the bottom).



Also a couple of feature requests because these have been bugging me for a long time now.

Any chance we could get an ingame stopwatch that is affected by time dilation or reactivation timer for modules like the bomb launcher? Currently the only way to know if you can launch another bomb in changing TiDi is to try to fire it because it's extremely hard to estimate how much real time has passed when TiDi keeps changing for whatever reason.

Ingame time dilation affected stopwatch would also help with small things like knowing accurately when your interdictor bubble is about to expire. It's pretty ridiculous that currently the best way to know these timers in changing TiDi is to launch scan probes beforehand and calculate how much time has really passed from the scan probes' expiration timer...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2014-05-14 11:53:35 UTC
\o/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mila Strelok
Sebiestor Tribe
Minmatar Republic
#25 - 2014-05-14 11:54:43 UTC
CCP karkur wrote:

  • "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
  • And why not removing "Unplug" when flying and far from any fitting service?
    CCP karkur
    C C P
    C C P Alliance
    #26 - 2014-05-14 11:56:51 UTC
    Mila Strelok wrote:
    CCP karkur wrote:

  • "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
  • And why not removing "Unplug" when flying and far from any fitting service?
    Hehe, isn't that something some people do as they are dying and don't want it to show up on the Kill Reports Blink?

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Schmata Bastanold
    In Boobiez We Trust
    #27 - 2014-05-14 11:59:24 UTC
    You almost sound like you were playing the game you are working on. Are you sure you are on right side of the fence? :)

    Invalid signature format

    Crossfire2142
    ANZAC ALLIANCE
    Goonswarm Federation
    #28 - 2014-05-14 12:00:18 UTC
    CCP karkur wrote:
    Hey all,

  • Linking something that starts on "http://" now works ("http://' is not added again)



  • Can you also fix it so linking https works? A lot of alliances and sites are using https and currently don't link properly in game.
    BadAssMcKill
    Aliastra
    #29 - 2014-05-14 12:12:42 UTC
    I love you even though this should have been done ages ago
    Kismeteer
    Bat Country
    Pandemic Horde
    #30 - 2014-05-14 12:16:20 UTC
    Lazei wrote:
    I played around with the nanite paste repair timer and a couple of times after canceling repair on the next activation I could heat my MWD for much longer than usual before it got damaged. One time I did over 15 overheated MWD cycles in a row without taking any heat damage which doesn't seem right if nothing else has changed. This was done on partially repaired MWD and the damaged part flashed red every time the MWD cycled. Eventually the MWD or some other module would take damage but this is so much different from current Tranq where three cycles of MWD might break it that something seems wrong or is heat really this random?


    Just tested on Tranq in a stiletto, sensor booster in next slot, therm 4 alt:
    after 3 for damage, 8 for burn out
    after 3 for damage, 6 to burn out.
    after 1 for damage, 3 to burn out. (forgot to reset heat by switching ships)
    after 3 for damage, 6 to burn out.

    This does not seem to match sisi at all.
    CCP karkur
    C C P
    C C P Alliance
    #31 - 2014-05-14 12:18:48 UTC  |  Edited by: CCP karkur
    I have not touched the heat mechanic at all, so if there is a difference, it must be something else.
    I however fixed the issue where the module would not finish repairing in some cases.
    (but I'll check it out anyways)

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Welanrak
    Avalon Project
    Shadow Rock Alliance
    #32 - 2014-05-14 12:25:18 UTC
    Karkur is awesome, true story.
    Billius Zabub
    Beelzebub Corp
    #33 - 2014-05-14 12:30:59 UTC
    I love these UI improvements!
    Lair Osen
    #34 - 2014-05-14 12:32:26 UTC
    No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'(
    CCP karkur
    C C P
    C C P Alliance
    #35 - 2014-05-14 12:35:43 UTC
    Lair Osen wrote:
    No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'(
    Maybe P

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Maximus Aerelius
    PROPHET OF ENIGMA
    #36 - 2014-05-14 12:43:33 UTC  |  Edited by: Maximus Aerelius
    CCP karkur wrote:
    Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes


    OMG this...no more looking at distances to see which you have targeted and then clicking it in the survey scanner results to make sure.

    CCP karkur you are so full of win you deserve this. Lol
    Diivil
    Magellanic Itg
    Goonswarm Federation
    #37 - 2014-05-14 12:48:41 UTC
    CCP karkur wrote:

    I however fixed the issue where the module would not finish repairing in some cases.


    Was this the one where if you canceled a repair and started it again it would not finish? If so then it only took 3 years or so to fix from my first bug report on that issue =)
    Lazei
    Magellanic Itg
    Goonswarm Federation
    #38 - 2014-05-14 12:50:37 UTC
    CCP karkur wrote:
    I have not touched the heat mechanic at all, so if there is a difference, it must be something else.
    I however fixed the issue where the module would not finish repairing in some cases.
    (but I'll check it out anyways)


    I've never bothered to test heat mechanics myself because they are just too random but there really seems to be something wrong here. Either some other dev has changed something or heat damage doesn't get properly applied to modules sometimes or I am just pretty lucky with heat damages today. So someone tell me if this is normal: http://youtu.be/BUXUQP9u4mY

    That's 25 or so MWD cycles in a row before the MWD burned out with thermodynamics 4 and I started with some heat in the mid rack. Sure the sensor booster broke a lot faster but still this seems a bit extreme and a lot different than before. Maybe it's normal? I have no idea.
    CCP karkur
    C C P
    C C P Alliance
    #39 - 2014-05-14 12:52:49 UTC
    Diivil wrote:
    CCP karkur wrote:

    I however fixed the issue where the module would not finish repairing in some cases.


    Was this the one where if you canceled a repair and started it again it would not finish? If so then it only took 3 years or so to fix from my first bug report on that issue =)
    Yeah... I just noticed it when I was doing the repair progress, search for a defect on it but couldn't find one so I made it. Then I found out there was already a defect on it, probably from you then P

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Mila Strelok
    Sebiestor Tribe
    Minmatar Republic
    #40 - 2014-05-14 12:53:21 UTC
    CCP karkur wrote:
    Mila Strelok wrote:
    CCP karkur wrote:

  • "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
  • And why not removing "Unplug" when flying and far from any fitting service?
    Hehe, isn't that something some people do as they are dying and don't want it to show up on the Kill Reports Blink?

    Exactly, and it's very annoying when some ppl like to PVP and we're denied to have nice killmails and nice bounties :(