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Some little ui things in "Kronos"

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CCP karkur
C C P
C C P Alliance
#1 - 2014-05-14 10:18:37 UTC  |  Edited by: CCP karkur
Hey all,

In the newest build on Sisi, we should have a bunch of little ui things for you to test and give us feedback on.

  • Reload progress bars/timers
  • Repair progress displayed (very very slow, but it is moving Smile) (see here on my personal youtube page: http://t.co/s5vNCnBF6b)
  • Right click menu to clear all broadcast icons in Watchlist
  • Chat Invites are logged
  • Collapse functionality of windows removed except for in the window header (=Selected Item won't collapse on you when you are spamming the buttons... also, kids, please don't spam buttons!)
  • Possible to drag (some) chat channels from Channel window to create a link people can click to join the channel
  • Linking something that starts on "http://" now works as well as "https:// ("http://' is not added again)
  • Links will show the url in a tooltip
  • "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
  • Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes
  • There are now 2 different icons for Warp Scramble and Warp Disrupt in the effects bar above the HUD and in the Overview (please test this, for all sorts of warp scrambling effects and NPCs)
  • New Fleet Adverts are preloaded with the settings from the last Fleet Advert you published (only stored locally)
  • Proper right click menu added to the Jump Clone location in the Charactersheet, allow you to set destination from there

Update:
  • Now possible to filter each page of the Kill Report lists (for victim name, victim corp, victim alliance or ship type). Also fixed loading of the lists so they won't stutter
  • Can now drag characters/entities from the Channel setting window
  • Can now multiselect characters in Channel setting window (and remove all at once).
  • When adding entities to any of the lists (blocked, allowed, operator), they can now be double clicked from the search window to be added
  • Fleets in the fleet finder can now be joined by double clicking the advert
  • Stations in asset window are highlighted if they are in a solarsystem in your current route. Stations can also be dragged from there to create a link.
  • Target moving can now be disabled with a right click option on the target origin. This should prevent conflicts with the radial menu for some people
  • Attribute groups are now displayed in one row in the Info windows (attributes like damage, resistance bonuses and resistances, sensor strenghts)
  • Broadcast types can now be colorcoded in the "History" tab of the Fleet window. Colors are assigned from the Broadcast Settings window



We are still working on a few things, and you might see them on Sisi soon. When the time is right, I'll update this thread so keep posted Big smile

Please let us know what you thinkSmile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2014-05-14 10:24:22 UTC  |  Edited by: ChromeStriker
I dont want to hijack but it does effect the UI slightly...

Are you getting rid of the container spew for kronos... mainly because the new pop up windows have changed this from simply irritating... to downright arrrrghmygodstupidthingihateyou!!!!!

No Worries

CCP karkur
C C P
C C P Alliance
#3 - 2014-05-14 10:27:57 UTC
ChromeStriker wrote:
I dont want to hijack but it does effect the UI slightly...

Are you getting rid of the container spew for kronos... maily because the new pop up windows have changed this from simply irritating... to downright arrrrghmygodstupidthingihateyou!!!!!
Yeah, please don't hijack this thread, it has nothing to do with that.... and it's being dealt with.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Darkblad
Doomheim
#4 - 2014-05-14 10:30:20 UTC
CCP karkur wrote:
  • Linking something that starts on "http://" now works ("http://' is not added again)
  • ♥ so much!

    NPEISDRIP

    Titus Tallang
    EVE University
    Ivy League
    #5 - 2014-05-14 10:51:50 UTC
    CCP karkur wrote:
    • Reload timers
    • Repair timers (very very slow, but they are moving Smile)
    • Right click menu to clear all broadcast icons in Watchlist
    • Possible to drag (some) chat channels from Channel window to create a link people can click to join the channel
    • Linking something that starts on "http://" now works ("http://' is not added again)
    • New Fleet Adverts are preloaded with the settings from the last Fleet Advert you published (only stored locally)
    • Proper right click menu added to the Jump Clone location in the Charactersheet, allow you to set destination from there

    Please let us know what you thinkSmile


    I. Love. You.

    Director of Education - EVE University - http://wiki.eveuniversity.org/

    Schmata Bastanold
    In Boobiez We Trust
    #6 - 2014-05-14 10:54:32 UTC
    They should name at least 1 expansion/release after you CCP karkur :)

    As always your little things improve Eve in great way.

    Invalid signature format

    Rann Skir
    Republic Military School
    Minmatar Republic
    #7 - 2014-05-14 10:57:20 UTC
    Finally I'll be able to see how many hours it's going to take me to repair my point!
    CCP karkur
    C C P
    C C P Alliance
    #8 - 2014-05-14 11:01:28 UTC
    Rann Skir wrote:
    Finally I'll be able to see how many hours it's going to take me to repair my point!
    oops, it's actually not "counter", it's a ramp that shows progress

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Max Kolonko
    Caldari Provisions
    Caldari State
    #9 - 2014-05-14 11:17:13 UTC
    This thread is full of win.
    l0rd carlos
    the king asked me to guard the mountain
    #10 - 2014-05-14 11:19:34 UTC
    CCP karkur wrote:

    • Reload progress bars/timers
    • Repair progress displayed (very very slow, but it is moving Smile)
    • Chat Invites are logged
    • New Fleet Adverts are preloaded with the settings from the last Fleet Advert you published (only stored locally)


    Hhhhngggffff
    Awesome.

    CCP karkur wrote:

    • Collapse functionality of windows removed except for the header


    I don't get it. Can you explain or make a screenshot?

    Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

    Sahriah BloodStone
    State War Academy
    Caldari State
    #11 - 2014-05-14 11:20:50 UTC
    ermagahd reload timers!!

    I love you

    Sahriah Bloodstone

    No.Mercy // Triumvirate

    "Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "

    Schmata Bastanold
    In Boobiez We Trust
    #12 - 2014-05-14 11:24:51 UTC
    Just to confirm the obvious: those things are in that patch my Sisi launcher downloads right now, right?

    Invalid signature format

    CCP karkur
    C C P
    C C P Alliance
    #13 - 2014-05-14 11:25:42 UTC
    l0rd carlos wrote:
    CCP karkur wrote:

    • Collapse functionality of windows removed except for the header


    I don't get it. Can you explain or make a screenshot?

    Best example is now when you misclick in the Selected Item window, it won't collapse on you :P

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    James Amril-Kesh
    Viziam
    Amarr Empire
    #14 - 2014-05-14 11:26:53 UTC  |  Edited by: James Amril-Kesh
    You can edit the text of a hyperlink in chat so that you can link to a URL but make it appear as though you're linking to an entirely different URL.
    There's no way of knowing what the proper URL is unless you either click on the link and go to the hidden URL (which can lead to something you really don't want to see), or right click, copy link, and paste it somewhere.

    Example: being given a goatse link that's been edited to appear as a link to our fleet participation tracking site.

    You should add mouseover text that says what kind of link something is and if it's a URL, the actual URL instead of the hyperlink text.

    Enjoying the rain today? ;)

    TAckermassacker
    No.Mercy
    Triumvirate.
    #15 - 2014-05-14 11:30:14 UTC  |  Edited by: TAckermassacker
    cool stuff so far.

    CCP karkur wrote:
    Hey all,

    In the newest build on Sisi, we should have a bunch of little ui things for you to test and give us feedback on.


    • Repair progress displayed (very very slow, but it is moving Smile)




    would it be possible to display the amount of needed nanite paste to repair a module in the mouseovermenu behind the damage of that module/group?
    eiedu
    Wildly Inappropriate
    Wildly Inappropriate.
    #16 - 2014-05-14 11:30:42 UTC
    CCP karkur wrote:
    Hey all,

    In the newest build on Sisi, we should have a bunch of little ui things for you to test and give us feedback on.

    • Reload progress bars/timers



    Making good suggestions works!

    Never not post good suggestions in the little things thread!
    Minus Dronus
    BoneSquad
    Black Rabbit.
    #17 - 2014-05-14 11:31:15 UTC
    CCP karkur wrote:
    l0rd carlos wrote:
    CCP karkur wrote:

    • Collapse functionality of windows removed except for the header


    I don't get it. Can you explain or make a screenshot?

    Best example is now when you misclick in the Selected Item window, it won't collapse on you :P



    YEEEEESSSSSSSSSSSSS!
    Grarr Dexx
    Cassowaries
    #18 - 2014-05-14 11:32:24 UTC
    CCP karkur wrote:
    Rann Skir wrote:
    Finally I'll be able to see how many hours it's going to take me to repair my point!
    oops, it's actually not "counter", it's a ramp that shows progress


    Can you visualize that a bit more clearly?
    MainDrain
    The Scope
    Gallente Federation
    #19 - 2014-05-14 11:33:17 UTC
    CCP karkur wrote:


    • Reload progress bars/timers
    • Repair progress displayed (very very slow, but it is moving Smile)
    • Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes



    We are still working on a few things, and you might see them on Sisi soon. When the time is right, I'll update this thread so keep posted Big smile

    Please let us know what you thinkSmile


    So the first one, Amazing - would be interesting if it was possible to cancel a reload, especially if you accidentally hit ranged ammo rather than close ranged.
    Second can you explain that a bit more - i'm assuming this is relation to Nanite paste and OH'd Modules?
    Third one - would it be possible to have the asteriods 'scanned' show up in space with an effect to them, rather than having to rely upon using the overlay. Would also be awesome if the results from the cargo scan could be incorporated with the new tool tips, i.e. hover over an asteriod and it comes up with Veldspar - 15km - x Units remaining. This would update every survey scan

    Titus Tallang
    EVE University
    Ivy League
    #20 - 2014-05-14 11:36:06 UTC
    Second one is the time remaining to repair a partially module in space using Nanite Repair Paste (which makes the module unusable for the duration).

    Director of Education - EVE University - http://wiki.eveuniversity.org/

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