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[Kronos] Mordu's Legion

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#621 - 2014-05-14 03:53:12 UTC
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.
Syzygium
Ventures Bar
#622 - 2014-05-14 03:59:11 UTC
Onictus wrote:
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.

Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.

Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.

In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.
Onictus
Federal Navy Academy
Gallente Federation
#623 - 2014-05-14 04:31:34 UTC
Syzygium wrote:
Onictus wrote:
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.

Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.

Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.

In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.



I said absurd where exactly?

However, a single pirate cruiser hull isn't game breaking, they aren't going to be available in numbers to matter.

Even then, if you want to risk that much isk to kill a few stabbers or whatnot, good on you, I really don't care. Just like I didn't care about the "unstoppabe" 100mn Tengus, they are an anomoly. You "good" PvPers by whatever measure that are willing to dump 2-4 billion into solo, small gang **** have very little bearing on eve as a whole.

I'd rather the option be there, instead of plain out N+1 balancing, N+1 being I have more numbers I win all else being equal.

But by all means, keep telling me what is best to me.
Mario Putzo
#624 - 2014-05-14 04:42:50 UTC
Syzygium wrote:
Onictus wrote:
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.

Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.

Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.

In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.


Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have.

In regards to your Malediction Crisis.

Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.



Rajeet Achmar
Rajeet Achmar Corporation
#625 - 2014-05-14 05:50:29 UTC
Aglais wrote:
I feel like I should point out that the Cynabal still has a higher velocity, is lighter, and more agile than the Orthrus. This is using Kronos stats for the Cynabal.


Yea lots of "vets" being noobs in here and calling it OP in comparison to other pirate factions, when those pirate factions are all getting boosts for this summer anyway...
Cassius Invictus
Viziam
Amarr Empire
#626 - 2014-05-14 05:53:06 UTC
Mario Putzo wrote:
Syzygium wrote:
Onictus wrote:
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.

Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.

Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.

In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.


Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have.

In regards to your Malediction Crisis.

Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.



LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces...
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#627 - 2014-05-14 06:09:16 UTC  |  Edited by: Alghara
Mario Putzo wrote:
Syzygium wrote:
Onictus wrote:
Arthur Aihaken wrote:
Syzygium wrote:
What you don't get ist that I basically argument for YOUR good.

Great - feel free to stop anytime now...



But he's the only space rich player in eve.

Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.

Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.

In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.


Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have.

In regards to your Malediction Crisis.

Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.





Or Add simply some E war against Missile and drone.

Tracking Disruptor I

Can disrupt the communication between the ship and the missile or the drone.

If you add some e-ware we began to be more balanced.

That's will be a good idea because with the drone modification, now we need to have some warfare against them. (speed of medium and high and fighter).
Eridon Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#628 - 2014-05-14 06:41:56 UTC  |  Edited by: Eridon Hermetz
all i see with this new Mordus it they have a really crappy capacitor ...
A single Curse can cap out easily in few seconds your little shinny Orthrus and ooooh !! what's happening !! he can't run anyways , a MWD don't works really well without cap hum ?
nice dps on burst with Rapid Light Missile , ok , just don't forget the HUGE reload time betwenn burst , and you will see , it's not a really OP ship , i more scared by the new unscrammable Phantasm...
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#629 - 2014-05-14 06:52:27 UTC  |  Edited by: Alghara
Eridon Hermetz wrote:
all i see with this new Mordus it they have a really crappy capacitor ...
A single Curse can cap out easily in few seconds your little shinny Orthrus and ooooh !! what's happening !! he can't run anyways , a MWD don't works really well without cap hum ?
nice dps on burst with Rapid Light Missile , ok , just don't forget the HUGE the reload time betwenn burst , and you will see , it's not really OP ...


Neutra range ...

With curse you can stop this ship because they are quickly out of your neutra.

The Neutra will be nice if when the target without capa can warp out or stop immediately. But it's not the case. You have two ship interesting about neutra and range the Curse and the armageddon. But check the scan resolution of this two ship. You Orthrus will be already fairway when you can put your neutra on them.

The main problem is not when you have one of this ship on the field. But if you began to have 5 or 6 with logi, they are no warfare to counter the dps, you small tackle will be dead very quickly. And after that they stay at very long range and kill all thing on the field (disrupt).

This line are too powerful because they are no really weakness.
Mario Putzo
#630 - 2014-05-14 07:00:12 UTC
Alghara wrote:


Or Add simply some E war against Missile and drone.

Tracking Disruptor I

Can disrupt the communication between the ship and the missile or the drone.

If you add some e-ware we began to be more balanced.

That's will be a good idea because with the drone modification, now we need to have some warfare against them. (speed of medium and high and fighter).


Hmm you would think for a guy in GSF would see the easy counter. After all you guys even named the fleet!
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#631 - 2014-05-14 07:01:53 UTC
So now the ship is too OP because a team can field more than one? You're really grasping at straws...

I am currently away, traveling through time and will be returning last week.

Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#632 - 2014-05-14 07:10:15 UTC
Arthur Aihaken wrote:
So now the ship is too OP because a team can field more than one? You're really grasping at straws...


No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon.

That will be not difficult to understand

Mario Putzo
#633 - 2014-05-14 07:14:10 UTC
Alghara wrote:
Arthur Aihaken wrote:
So now the ship is too OP because a team can field more than one? You're really grasping at straws...


No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon.

That will be not difficult to understand



Right there is nothing at all in the game that will force this ship to submit its range benefits. Roll
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#634 - 2014-05-14 07:17:14 UTC  |  Edited by: Arthur Aihaken
Enough whining and EFT warrioring... Can we get back to discussing a slightly increased damage modifier for the Barghest, from 5% per level to 7.5% per level? And what about dropping the signature radius on the "stealth" ships by a few %? Here's a wicked idea for these ships: Give them a +750% role bonus to ship maximum velocity when using cloaking devices (so they're actually faster cloaked).

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#635 - 2014-05-14 07:23:34 UTC
Arthur Aihaken wrote:
Enough whining and EFT warrioring... Can we get back to discussing a slightly increased damage modifier for the Barghest, from 5% per level to 7.5% per level? And what about dropping the signature radius on the "stealth" ships by a few %? Here's a wicked idea for these ships: Give them a +750% role bonus to ship maximum velocity when using cloaking devices (so they're actually faster cloaked).


no
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#636 - 2014-05-14 07:24:41 UTC
Mario Putzo wrote:
Alghara wrote:
Arthur Aihaken wrote:
So now the ship is too OP because a team can field more than one? You're really grasping at straws...


No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon.

That will be not difficult to understand



Right there is nothing at all in the game that will force this ship to submit its range benefits. Roll


You have only one ship the keres, but you need to use the keres in scramble (15 km and put 3 remote sensor dampener / ship).

And the speed of the keres is near or the speed of the orthrus. if you put some buffer and you keres **** it's armor (draw back, on your agility and speed "thx ccp").


Dave Stark
#637 - 2014-05-14 07:31:53 UTC  |  Edited by: Dave Stark
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.

(hint: he said sensor damps)
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#638 - 2014-05-14 07:35:57 UTC
Dave Stark wrote:
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. (hint: he said sensor damps)

It's easier to whine and cry "op".

I am currently away, traveling through time and will be returning last week.

Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#639 - 2014-05-14 07:36:53 UTC
Dave Stark wrote:
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.

(hint: he said sensor damps)


yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck
Dave Stark
#640 - 2014-05-14 07:42:52 UTC
Alghara wrote:
Dave Stark wrote:
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.

(hint: he said sensor damps)


yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck

then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field.
more than one way to skin a cat.