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[Kronos] Mordu's Legion

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Harvey James
The Sengoku Legacy
#461 - 2014-05-13 12:58:51 UTC  |  Edited by: Harvey James
the stats do seem a little confused ... these are meant to be attack vessels right??
so...
Cynabal has 2330 / 2300(-25) / 2065 HP vs Orthous has 2950 / 2280 / 2100 HP .. thats combat HP not attack HP....
Mobility (max velocity / agility / mass / align time):263(+6) / .45(-.0045) / 9047000(+200000) /5.64s vs
Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s again attack speed/agility not combat...

the whole line seems to be attack and combat at the same time .. OP much???

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Feodor Romanov
Caldari Provisions
Caldari State
#462 - 2014-05-13 13:08:08 UTC
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.
Harvey James
The Sengoku Legacy
#463 - 2014-05-13 13:11:39 UTC
i do think maybe 7.5% bonus too warp disruptor/scram range is more balanced than 10% .. its like another serpentis OP debate

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Suzuka A1
Caldari Provisions
Caldari State
#464 - 2014-05-13 13:12:24 UTC
I'm still waiting for my tier 3 missile battlecruiser...2.5 years after all the other tier 3s were released.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Barton Breau
University of Caille
Gallente Federation
#465 - 2014-05-13 13:16:53 UTC
Suzuka A1 wrote:
I'm still waiting for my tier 3 missile battlecruiser...2.5 years after all the other tier 3s were released.


Atleast you have a marauder, unlike some people...
Jasen Harper
The Holy Rollers
#466 - 2014-05-13 13:35:44 UTC
Barghest could really use another 10 CPU baseline.

The only other Pirate BS to have a 5% per level bonus is the Mach and it also has a 25% RoF bonus. The Barghest gets missile velocity...which is being removed from the RS for being "lackluster". Knowing this, boosting the 5% per level damage bonus to at least 7.5% or even adding another 55 CPU and an 8th launcher slot would be pretty cool. It's not like the Vindicator is gonna lose it's precious "best subcap DPS" title anyway.

The Templis Dragonaurs are an ultra-nationalist Caldari [s]terrorist[/s] organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

Medalyn Isis
Doomheim
#467 - 2014-05-13 13:42:52 UTC
The Garmur is too fast, to low sig'd, and too much range on the missiles despite still having very good EHP stats. One of those aspects need to change in order to achieve balance in my opinion.

Nerf the speed so that people have a chance to close range on these ships when they are being scrammed or disrupted from way beyond their own point range.
Eridon Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#468 - 2014-05-13 13:43:58 UTC
just a question if the BPC from the Mordus Legion LP Store in Null sec will need the components of low sec drop to build one of this mordus ship ?

i mean , it's kinda annoying if we must missioning in null sec AND ratting belt in low sec too to get this ship , without the advantage to live in null sec , according to the more risk=more reward it's gonna be really really annoying ....
Medalyn Isis
Doomheim
#469 - 2014-05-13 13:50:08 UTC  |  Edited by: Medalyn Isis
Deerin wrote:
That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.

Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right?

Exactly. It will outclass nearly every frigate in the game. It should be able to kite and point ships of the class above without trouble as that is where I see it will fulfil it's role, but another frigate should be able to counter it, which is why it needs its speed to be put on par with the slowest of frigates, otherwise it will be impossible to tackle. It would still be tough to tackle and kill even with it's speed nerfed due to the 50% bonus to point range, but leaving it as it is will be insanely op.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#470 - 2014-05-13 13:50:58 UTC
Feodor Romanov wrote:
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.


The mordus ships give bonuses to undersized missile launchers. So you don't need any more CPU, you just fit smaller launchers - they're already the best pvp ships in the game.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Medalyn Isis
Doomheim
#471 - 2014-05-13 13:54:41 UTC
All the ships are too fast in fact. The battleship is almost the fastest BS in the game and it looks like an aircraft carrier. Tone down the speed on all these ships, but particularly for the frigate as that will be unstoppable.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#472 - 2014-05-13 13:56:27 UTC
Mournful Conciousness wrote:
Feodor Romanov wrote:
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.


The mordus ships give bonuses to undersized missile launchers. So you don't need any more CPU, you just fit smaller launchers - they're already the best pvp ships in the game.



If you fit smaller launchers you do less damage than the cruiser, or any Missile battleship
Duchess Starbuckington
Doomheim
#473 - 2014-05-13 13:59:54 UTC
Feodor Romanov wrote:
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.


No, what I don't want is to venture into lowsec and see nothing but Mordus ships and newbies who can't afford Mordus ships.
Endo Saissore
Afterburners of Eve'il Inc.
#474 - 2014-05-13 14:12:02 UTC
I understand that the lock range is keep the ships in check, but the battleship needs a longer lock range. Having a point range bonus on a battleship is weak so lets make up for that with a longer lock range. Cruise missiles will be able to hit 200km and more, but its lock range is 76?
Medalyn Isis
Doomheim
#475 - 2014-05-13 14:13:28 UTC
Feodor Romanov wrote:
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.

The battleship is probably fine. The cruiser looks borderline OP. The frigate is very clearly OP, that is plain for anyone with even a small amount of pvp experience to see.
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#476 - 2014-05-13 14:14:19 UTC
Endo Saissore wrote:
I understand that the lock range is keep the ships in check, but the battleship needs a longer lock range. Having a point range bonus on a battleship is weak so lets make up for that with a longer lock range. Cruise missiles will be able to hit 200km and more, but its lock range is 76?


Add sensor booster like the other ship
Harvey James
The Sengoku Legacy
#477 - 2014-05-13 14:15:46 UTC
ORTHRUS

Caldari Cruiser Bonus per level:
15% bonus to missile damage

Gallente Cruiser Bonus per level:
7.5% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
Fittings: 900 PWG, 460 CPU
Defense (shields / armor / hull) : 2400 / 1900 / 2000
Capacitor (amount / cap/sec) : 1550 / 3.16
Mobility (max velocity / agility / mass / align time): 240 / .48 / 9362000 / 6.23s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 21
Signature radius: 120

something like this is more balanced

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#478 - 2014-05-13 14:17:34 UTC
BARGHEST

Caldari Battleship Bonus per level:
5% bonus to missile damage

Gallente Battleship Bonus per level:
7.5% bonus to warp scrambler and warp disruptor range

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
Fittings: 11600 PWG, 730 CPU
Defense (shields / armor / hull) : 9750 / 8350 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 140 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370

something like this is more balanced

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Iam Widdershins
Project Nemesis
#479 - 2014-05-13 14:18:16 UTC
Chris Winter wrote:
The Barghest starts to look really lackluster when compared to the other pirate BSes.

BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots.
NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots.
BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots.
RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots.
VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots.
MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.

Most direct comparison seems to be the vindicator or the macharial, at 20 slots.

So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?

On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots...

Nightmare and Bhaalgorn get 19 slots because their guns are inherently doubled. That's simple.

I definitely agree with your assessment otherwise, though. Barghest is sorely in need of a 10%/lvl damage bonus, if not better.

Lobbying for your right to delete your signature

Feodor Romanov
Caldari Provisions
Caldari State
#480 - 2014-05-13 14:30:07 UTC  |  Edited by: Feodor Romanov
Medalyn Isis wrote:
Deerin wrote:
That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.

Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right?

Exactly. It will outclass nearly every frigate in the game. It should be able to kite and point ships of the class above without trouble as that is where I see it will fulfil it's role, but another frigate should be able to counter it, which is why it needs its speed to be put on par with the slowest of frigates, otherwise it will be impossible to tackle. It would still be tough to tackle and kill even with it's speed nerfed due to the 50% bonus to point range, but leaving it as it is will be insanely op.


Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.