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New tooltip is problematic for exploration

Author
Foruhin Themelides
The Intrinsic Ones
#1 - 2014-05-13 12:50:05 UTC
Greetings

as you all know, hacking in a data/relic site results in loot spited out in many small cannisters.
The new tooltip is problematic as:

A: it has time delay
- which adds up as you need to hover above every can

B: it has a background frame
- which can "hide" other cans behind it, making them both not vissible and not clickable

C: it appears above and not on top of the loot
- which can confuse the player when 2 or 3 little cans fly on top of each other

The new tooltip does look good, but it is less functional and problematic for things like exploration.
Please bring back the old tooltip and do some very basic testing before you implement a change in the game.

Regards