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[Kronos] Mordu's Legion

First post First post First post
Author
Ju0ZaS
The Scope
Gallente Federation
#441 - 2014-05-13 11:04:12 UTC
Maybe 10% bonus to the BS's damage bonus? Seems terribly low compared to the 25 and 20 on the frig and cruiser.

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Rek Seven
University of Caille
Gallente Federation
#442 - 2014-05-13 11:04:32 UTC
Kagura Nikon wrote:
Rek Seven wrote:
Cassius Invictus wrote:
Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.


Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range


But still is far fr less relevant thatn the same bonus in a cruiser . This ship will NOT be able to kite cruisers and with the extended scram range it will not outrange ANY battleship. At most will mitigate AC and blaster damage into falloff.

THe battleship could receive a 15% range per level to allow it to shine a bit. (the same way I think the bhaalghorn should be 25% and not 20% per level)



It will be able to keep a mwd fit cruiser or battleship at range quite easily Straight And yeah, if you can force another BS to fight in falloff, you have a good chance to win the fight or MJD out of their if things go wrong...

I agree that the BS should have a bigger scram range bonus.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#443 - 2014-05-13 11:06:37 UTC
There is something you all seem to have missed:

These mordus ships give bonuses to all sizes of missile launcher.

Therefore, the low cpu is irrelevant.

I have just used EFT to cook up some monstrosities:

e.g. Barghest with heavy assault missiles, web, scram, tank, cap booster, afterburner.
dps: 820 (unheated, medium missiles)
speed: 705 (gang links)
So that destroys every cruiser and HAC in the game without any trouble.

Orthrus with rapid light, 100mn AB, dual ASB tank:
741dps (overheated) against frigates
1907 m/s with no sig bloom, so it will kite everything forever.

Prediction:
either:
- these ships will be nerfed within 2 weeks, or
- no-one will fly anything else, ever.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Aeronite
Prolific Enterprises
#444 - 2014-05-13 11:06:44 UTC
I feel the frigate and cruiser are fine and will fit in nicely however the battleship if it is going stand out it needs either more damage or a target painter/web range bonus
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#445 - 2014-05-13 11:11:15 UTC
Mournful Conciousness wrote:

Prediction:
either:
- these ships will be nerfed within 2 weeks, or
- no-one will fly anything else, ever.



sounds like T3s, and they haven't been nerfed ever, and apparently aren't going to be.
Vulfen
Imperial Academy
Amarr Empire
#446 - 2014-05-13 11:19:08 UTC
Kagura Nikon wrote:


These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.



these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck.

For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship!

For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently.
Luthien Thiann'Ar
ISK Unlimited
#447 - 2014-05-13 11:25:04 UTC
These Ships are WAY overpowered.

Anyone remember why HeavyMissiles were nerfed? Yes, because the Damageprojection on Kiting Ships was absolutely over the top without any tracking problems and the ships still had tons of PG/CPU for fielding tank. You just reintroduced that misery.

These Ships are too fast.
These Ships have too much tank.
These Ships deal too much damage.

What needs to be done:
- Basespeed BETWEEN Caldari and Gallente Ships, not BETTER than both
- MissileBonus only for a certain type of missiles (aka Rockets/LM on Frig, HM/HAM on Cruiser, CM/Torp on BS)
- PG or Hitpoint reduction so they can EITHER fit TankMods OR Kite/Damage Mods. Not both.


afkalt
Republic Military School
Minmatar Republic
#448 - 2014-05-13 11:28:25 UTC
Do not want to be the inty trying to tackle the BS, which will have to use a scram in case it MJDs out. Go dual prop or go home.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#449 - 2014-05-13 11:28:28 UTC
Mournful Conciousness wrote:
There is something you all seem to have missed:

These mordus ships give bonuses to all sizes of missile launcher.

Therefore, the low cpu is irrelevant.

I have just used EFT to cook up some monstrosities:

e.g. Barghest with heavy assault missiles, web, scram, tank, cap booster, afterburner.
dps: 820 (unheated, medium missiles)
speed: 705 (gang links)
So that destroys every cruiser and HAC in the game without any trouble.

Orthrus with rapid light, 100mn AB, dual ASB tank:
741dps (overheated) against frigates
1907 m/s with no sig bloom, so it will kite everything forever.

Prediction:
either:
- these ships will be nerfed within 2 weeks, or
- no-one will fly anything else, ever.



Not to mention the dual prop, ASB, HAM Orthrus with 4xDG ballistics and T2 bay loading accelerator. With 3 6% implants it does.... wait for it....

1209dps while kiting anything except a 100mn tengu forever.

hahahahahahahaha!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Rek Seven
University of Caille
Gallente Federation
#450 - 2014-05-13 11:30:38 UTC
afkalt wrote:
Do not want to be the inty trying to tackle the BS, which will have to use a scram in case it MJDs out. Go dual prop or go home.


This guy gets it.
Lephia DeGrande
Luxembourg Space Union
#451 - 2014-05-13 11:33:38 UTC
Anti-Frig BS? Nice!
Naomi Anthar
#452 - 2014-05-13 11:42:03 UTC
i see many people agree that there is not even need for Sisi to claim that frigate and cruiser are just tremendously op and out of picture when compared to other ships in respective classes.

Cmon CCP .. you are doing good job recently with rebalancing. But trust me you will let those abominations go live, you will have to do one more rebalance. And you will do this pretty soon.
Lloyd Roses
Artificial Memories
#453 - 2014-05-13 11:45:07 UTC
Vulfen wrote:
Kagura Nikon wrote:


These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.



these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck.

For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship!

For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently.


I can imagine the Battleship being hilarious fun as an AB scramkiter in lowsec. Afterall, it should make some 1200m/s+ with links and imps. So if you're into flying a Pirate BS in pvp, you'll surely have that clone anyways - and scramkiting with torps from 20k will be about as nasty as scramkiting with the orthus and heavy assaults.

This sickening scramrange bonus seems absurdly strong for the rangecontrol it grants, and for the huge kiting-yes area it creates around a target using a long point - so even with the other stats being mediocre, this will imo be one of the most dangerous soloships around.

Just dps in the 800+ range combined with near mach speeds and BS-equip (heavy CB, heavy neut, base-ehp) will make this vicious.
Duchess Starbuckington
Doomheim
#454 - 2014-05-13 11:55:11 UTC
I absolutely love both the premise and the look of these ships (hell I'd happily buy the battleship just as a hangar ornament.)

Having said this though, it pains me to admit I'd put money on these being hideously OP when they come out. The frigate alone looks like it'll obsolete most others of that size by itself.

I remember when the Dramiel was only just buffed. It was so ridiculously versatile it pretty much outclassed most other frigates for all but the most niche roles. I'm genuinely worried the Mordus frigate is going to be that situation all over again =/

Anyone got a fitting tool or some fitted stats for these ships? Because I'd love to be proven wrong here. (No, really, I would.)
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#455 - 2014-05-13 11:56:32 UTC
Lloyd Roses wrote:
Vulfen wrote:
Kagura Nikon wrote:


These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.



these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck.

For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship!

For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently.


I can imagine the Battleship being hilarious fun as an AB scramkiter in lowsec. Afterall, it should make some 1200m/s+ with links and imps. So if you're into flying a Pirate BS in pvp, you'll surely have that clone anyways - and scramkiting with torps from 20k will be about as nasty as scramkiting with the orthus and heavy assaults.

This sickening scramrange bonus seems absurdly strong for the rangecontrol it grants, and for the huge kiting-yes area it creates around a target using a long point - so even with the other stats being mediocre, this will imo be one of the most dangerous soloships around.

Just dps in the 800+ range combined with near mach speeds and BS-equip (heavy CB, heavy neut, base-ehp) will make this vicious.


1364 m/s with an overheated gist x-type afterburner.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#456 - 2014-05-13 12:03:01 UTC
Personally not a fan of auxiliary high slots on my kiting ships, especially one like this that doesn't seem to be anywhere near afraid of tackle. However, I suppose if it got another low or mid slot it would be even more insane than it is already.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#457 - 2014-05-13 12:04:36 UTC
Arthur Aihaken wrote:
Mike Whiite wrote:
I do have a little doubt about the BS. My Cruise SNI out damages it with cruise.

Yeah, you might want to review that... And we haven't even touched base on torpedoes, which are now a viable option with the missile velocity bonus.
• Barghest = 7 launchers x 1.25 damage = 8.75 effective launchers
• Scorpion Navy Issue = 6 launchers / 0.75 ROF = 8 effective launchers


I don't consider myself a master at fitting but, you forget that the SNI has more CPU, 1 less launcher to fit, less need for high CPU shield mods, which it can put in DPS and precision modules.

I don't know about Torps. I hope you're right, though fitting and applying damage with those torps will be one hell of a feature.

overall I'm not really impressed with the Barghest, unlike the frigate and the cruiser






Syzygium
Ventures Bar
#458 - 2014-05-13 12:20:31 UTC  |  Edited by: Syzygium
"Mordus Legion, Resistance is Futile!"

Come on CCP, you can't be serious about these Stats.


I agree that every ship should have it's niche, but the niche of these ships is large enough for an army of titans.

You did so much balance in the last months, how can it be that you cannot see the *massive* imbalance these ships create?


If you want them to be excellent missile kiters, fine. Cut their damage and tank in half.
Or you want them to be excellent missile spammers, fine. Cut their agility and speed in half.
Or you want them to be excellent allrounders, fine. Cut their Tackle & MissileBonus in half.


Bring them into the game as they are and anyone flying anything else would be just stupid to engage them, they have total range control and enough punch and damage projection to eliminate any ships potentially dangerous to them first. Reconsider!
Last Wolf
Umbra Wing
#459 - 2014-05-13 12:24:15 UTC  |  Edited by: Last Wolf
On the BS

10% damage per level
7 launchers 7 highs
5 mids
8 lows

Switch armor and shield values.


For shield/missile ships we already have :
phoon
raven
golem
navy raven
navy phoon
rattlesnake
navy scorpian


for armor ships we have:
geddon which is actually a drone boat.
phoon/navy phoon which are usually shield tanked and the navy doubles as projectile boat.

Thats it. We need a dedicated armor/missile ship!
Shield/missile ships for cruiser/frig hulls there are even dozens more! and only 1 or 2 missile/armor ships.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Rek Seven
University of Caille
Gallente Federation
#460 - 2014-05-13 12:26:27 UTC  |  Edited by: Rek Seven
@ CCP - If you don't want to give the Barghest an extra low slot, then please increase its pitiful armour hit points... 11000 base armour should do it.

Alternatively a 7 / 6 / 7 slot arrangement would be perfect.