These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Mordu's Legion

First post First post First post
Author
gascanu
Bearing Srl.
#381 - 2014-05-13 07:12:21 UTC
JetCord wrote:
i was wondering since the test server is patched yet for us to test these new ships plus changes to other ships that has been done - is the 3rd June would be enough time for us to test them all?

its like 3 weeks away


they will probably be implemented as they are right now. it's been a common practice in the recent period of CCP, once the stuff hit test server it will stay that way.
Zamyslinski
Beach Boys
The Minions.
#382 - 2014-05-13 07:18:46 UTC
20% scram range bonus please, the 10% is sooo meh

or make it 20% to scram 10% to disruptor...

hoped for a adrestia like ship with much less speed and dps but that defensive scram :(


Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range
Arthur Aihaken
CODE.d
#383 - 2014-05-13 07:26:17 UTC
Zamyslinski wrote:
20% scram range bonus please, the 10% is solo meh

I think 20% would probably be too OP - even if it only applied to scrams. With overheating you'd essentially be getting a 24km scram...

I am currently away, traveling through time and will be returning last week.

Camper101
State War Academy
Caldari State
#384 - 2014-05-13 07:27:51 UTC  |  Edited by: Camper101
Zamyslinski wrote:
20% scram range bonus please, the 10% is sooo meh

or make it 20% to scram 10% to disruptor...

hoped for a adrestia like ship with much less speed and dps but that defensive scram :(


Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range



I for one, don't mind 26.6km Scramblers. At all.

Edit: If you want longer range, use pimp mods. Or go home.

If that was a 20% bonus, good lord, NO!

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Edward Olmops
Gunboat Commando
#385 - 2014-05-13 07:39:42 UTC
These ships look really nice.

However... Disruptor/scram range... has been there before...
You said that Pirate Faction Ships are about "breaking the rules". Something unique that no one else can do.

How about giving them an additional Role Bonus: +100% Disruptor/scrambler STRENGTH?

That is
a) unique
b) largely irrelevant so it won't mess up the balancing (read: "can catch LOL-Fits")

Still, there might be some jobs where you need THESE ships.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#386 - 2014-05-13 07:47:59 UTC
Zamyslinski wrote:
20% scram range bonus please, the 10% is sooo meh

or make it 20% to scram 10% to disruptor...

hoped for a adrestia like ship with much less speed and dps but that defensive scram :(


Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range


10% is OP
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#387 - 2014-05-13 08:00:51 UTC
Arthur Aihaken wrote:
The Mordu's Legion stealth ships should really feature Covert Ops cloaking capability.
But this is already a SoE trait and it wouldn't make sense to include it in another line. However...

Mordu's Legion are mercenaries, and Lockheed Martin's "Skunkworks" has been referenced as inspiration for the stealthy designs. As with the F-117, while they may not be the fastest or most agile - they should be the stealthiest. In lieu of another role bonus, here's another proposal for consideration:

Garmur ... 32m signature » 28m(-4) signature
Orthrus ... 120m signature » 100m(-20) signature
Barghest ... 370m signature » 320m(-50) signature

Comments welcome.


I think you'll find that in PVP they're already OP. Particularly the cruiser and frigate. The scram range bonus plus tank means they defeat all close range brawlers by default.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Edward Olmops
Gunboat Commando
#388 - 2014-05-13 08:01:26 UTC
Only if your piloting skills are OP. ;-)
Sniper Smith
Center for Advanced Studies
Gallente Federation
#389 - 2014-05-13 08:01:45 UTC
Nevyn Auscent wrote:
Sniper Smith wrote:

Shame :/

These are Hyperion numbers.. Not Pirate BS numbers :(

Now tell me what the Mach does. And the NM. And probably even the Bhal.
Don't compare it to a Vindi which is a pure close range brawl monster.

Then also tell me what range a Hyp does that kind of damage at. And how fast it moves.
And remember the Scram range bonus as well.

AC Mach ~1500, NM ~1200 with far greater range, Bhaal meh, it neuts dry anything in range so who cares ?
And the first two are gonna get far better damage application than Torps get.

As for the Hype.. sure it'll be point blank range, but it's also a T1 BS..


As was mentioned on some previous posts, this is gonna be slightly better DPS than a Raven, Worse application, and a scram range.. Either give it pure raw DPS, or boost it's application.. What's the point of the scram bonus if your weapons hit for crap..

As CCP Fozzie said, the reason he loves the Serpentis line is they have bonuses that work together.. Webs to catch and stop the target, Blasters to make it cry. Likewise the Blood Raiders with their long webs and neuts/nos's..

This has a scram to keep the target from warping away, and torps, to annoy it.

I mean I'd rather see Torps buffed to better apply their damage in the first place.. or the long promised mods to boost missiles the same way TE/TC's boost a guns Applied DPS.. But they aren't here, and probably won't be soon, so give it either more DPS to power though, or better application to hit it's prey.

Personally I like the -1 Launcher, change to 7.5% Damage/Cal BS Level.. Then add a mid or a low, and buff the dronebay to 100mbit/100m3(or more) ..
Better DPS, depending on the slot that's opened up, maybe better applied DPS.. And a much sexier beast.
Odithia
Ministry of War
Amarr Empire
#390 - 2014-05-13 08:14:06 UTC  |  Edited by: Odithia
All hail the new king of FW novice Plex. Like we needed a super Crow that does proper dps.

The Cruiser seems pretty good, but it may outshine every other Missile Cruiser.

I kinda like the idea of having a BS heavy tackle that does proper dps though.
I think that point range bonus should increase with Hull size (ie nerf the frig and cruiser).


Also Wtf, all but 2 of the pirate faction are Gallente based. Like if the Ishtar wasn't reason enough for every newbro to go gallente as their first race.
Deerin
East Trading Co Ltd
#391 - 2014-05-13 08:18:44 UTC
That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.

Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#392 - 2014-05-13 08:19:23 UTC
Sniper Smith wrote:
Nevyn Auscent wrote:
Sniper Smith wrote:

Shame :/

These are Hyperion numbers.. Not Pirate BS numbers :(

Now tell me what the Mach does. And the NM. And probably even the Bhal.
Don't compare it to a Vindi which is a pure close range brawl monster.

Then also tell me what range a Hyp does that kind of damage at. And how fast it moves.
And remember the Scram range bonus as well.

AC Mach ~1500, NM ~1200 with far greater range, Bhaal meh, it neuts dry anything in range so who cares ?
And the first two are gonna get far better damage application than Torps get.

As for the Hype.. sure it'll be point blank range, but it's also a T1 BS..


As was mentioned on some previous posts, this is gonna be slightly better DPS than a Raven, Worse application, and a scram range.. Either give it pure raw DPS, or boost it's application.. What's the point of the scram bonus if your weapons hit for crap..

As CCP Fozzie said, the reason he loves the Serpentis line is they have bonuses that work together.. Webs to catch and stop the target, Blasters to make it cry. Likewise the Blood Raiders with their long webs and neuts/nos's..

This has a scram to keep the target from warping away, and torps, to annoy it.

I mean I'd rather see Torps buffed to better apply their damage in the first place.. or the long promised mods to boost missiles the same way TE/TC's boost a guns Applied DPS.. But they aren't here, and probably won't be soon, so give it either more DPS to power though, or better application to hit it's prey.

Personally I like the -1 Launcher, change to 7.5% Damage/Cal BS Level.. Then add a mid or a low, and buff the dronebay to 100mbit/100m3(or more) ..
Better DPS, depending on the slot that's opened up, maybe better applied DPS.. And a much sexier beast.


I think you'll find that against a scrammed battleship the torps will hit well enough to win you the fight. The exception and counter, as already mentioned, is the nightmare.

I don't expect to see too many of the battleships being used, but the cruiser and frigate seem so OP to me that they'll be in huge demand.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

afkalt
Republic Military School
Minmatar Republic
#393 - 2014-05-13 08:35:44 UTC
Voyager Arran wrote:
Just for those who were wondering:

Two range damps will drop the maximum lock range of a large number of frigates to below the Garmur's scram range.


This is before boosts.




Have fun, Lowsec!


Not empty quoting.

I used to run a malus in low sec FW using the drones and heavy damps to kill stuff at low skills, was ok. This thing will just be nuts though.
Caleb Seremshur
Commando Guri
Guristas Pirates
#394 - 2014-05-13 08:37:50 UTC
LP related isk sink - you heard it here first.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#395 - 2014-05-13 08:41:31 UTC
Edward Olmops wrote:
Only if your piloting skills are OP. ;-)


Or even just adequate.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#396 - 2014-05-13 08:44:17 UTC
Look folks... they're black. Do we really care about some of the finer aspects at this point?

I am currently away, traveling through time and will be returning last week.

Dave stark
#397 - 2014-05-13 08:47:20 UTC
Arthur Aihaken wrote:
Look folks... they're black. Do we really care about some of the finer aspects at this point?

just wait until the ship painting feature is released; everything will come in black.
Meiyang Lee
Game Instrument Applications
#398 - 2014-05-13 08:48:07 UTC
afkboss wrote:
Exactly what I expected, CCP just dont want armor tankers to be able to use missiles. Just look at the sacrilege It gets an armor resist bonus but only 5 low slots which is 2 less than the zealot.


Even with 2 BCUs and only 3 slots for tank the Sacrilege is an incredibly tough ship.
Hell, dual-rep fit it with only a single thermal hardener and it'll still be tough as nails to kill the bloody thing.
Not every armour boat needs 7 or 8 lows, you can generally make do with a lot less, especially on a HAC hull.
Arla Sarain
#399 - 2014-05-13 08:49:07 UTC
Not really impressed.

The targetting range on the frig is so low that any range you get for disruptors is pointless. Any build focusing on a disruptor would require a SeBo or SA. Might not be that bad but I'm guessing the build choices will be very limited. If armor tanked it will be slow and wont have any damage amps. If shield tanked a single Signal Amp might not be enough.

Seems like Mordus Legion was added just to have Mordus Legion ships ingame.

Ok.


I'd be interested in a weapon countermeasures faction, focusing on defender missiles, smartbombs and TDs in order to protect their fleet from turrets, missiles and drones.
Carniflex
StarHunt
Mordus Angels
#400 - 2014-05-13 08:50:06 UTC
Intriguing - if somewhat underwhelming at first glance for a "pirate" ship.

Comparing it - for example - against navy typhoon on the BS level. 8.75 vs 8.25 "effective" launchers so just a 0.5 launcher advantage while typhoon can field 5 sentries and can, in theory, run 4x BCU + 3x Drone damage in lows against this ones 4x BCU + only 2x drone damage (or 3+3 split, but that's pointless with only 50 MB bandwidth).

Now I have not run the exact numbers, however, for me it seems at first glance that this ship is outperformed by the navy ships. Added missile speed is all nice and that but I'm remaining somewhat skeptical if it is enough of a bonus to justify such a significant gimp compared to a "navy" ship if this is supposed to be a pirate faction ship.

And oh yeah, sure, it has also warp scram range bonus, which I kind of can understand to be useful for a frigate or even a cruiser hull, however, for a BS its usefulness seems to me somewhat questionable.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.