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EVE New Citizens Q&A

 
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Increase agility - lessen sig radius - lessen time to warp ?

Author
Dieter Uwonn
Science and Trade Institute
Caldari State
#1 - 2014-05-12 13:53:29 UTC
Are there any rigs boosters implants or skills that will :

Increase agility ?

Lessen signature radius ?

Get you into warp quicker ?

My ship has all its slots used up with exactly what I need otherwises, so I wouldn't be able to use fittings.


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Velicitia
XS Tech
#2 - 2014-05-12 13:59:20 UTC
Evasive Maneuvering comes to mind ... will have to look up things though.

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Noxisia Arkana
Deadspace Knights
#3 - 2014-05-12 14:06:23 UTC
Rig wise: Low Friction Nozzle Joints: This rig increases agility.

Implants: Agility :Low-Grade Nomad? There are implants that increase agility.
Tyrendian Biohazard
The Bastards
Sedition.
#4 - 2014-05-12 14:07:52 UTC  |  Edited by: Tyrendian Biohazard
Yes to some.

Low Friction Nozzle Joints are the rigs that purely increase agility.

There are a few implants that help as well. If you're looking to actually warp faster you can find rigs/implants that do that as well, but they don't help you get INTO warp any quicker.

Edited to clarify. Misread the OP.

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Cara Forelli
State War Academy
Caldari State
#5 - 2014-05-12 14:08:11 UTC
Skill: Spaceship command

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Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-05-12 14:09:18 UTC
Better agility = get into warp quicker (it's the same thing)

Evasive Maneuvering and Spaceship Command skills for agility

Also, turn off your prop mod if you want to get into warp quicker (prop mod on adds mass --> less agility)

There's a pirate implant set for sig radius iirc but can't remember name atm :)

There is probably an implant for agility too, look under navigation implants

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Titan Andronicus
Rookie Mission Tax Haven
#7 - 2014-05-12 17:48:42 UTC
Spaceship Command gives 2% improved agility per level, whereas Evasive Maneuvering gives 5% improved agility per level, so gives you the biggest boost per SP. Especially as you will already have levels in Spaceship Command and none in Evasive.

My advise would be to use Eve EFT fitting tool to experiment with ships and mod setups. It will display the ship's signature radius, align time, and time to warp (as this is rounded up to the nearest second) as well as having a character editor so you can see what difference adding certain skills will do for each setup. There are default options for a character with no skills, and a character with all level V skills, and of course you can mirror your own or import using a API key.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-05-12 18:56:10 UTC  |  Edited by: Tau Cabalander
FYI, agility actually is a reduction of the inertial modifier (a mass multiplier), i.e. agility reduces the effective mass, which means you can change speed faster (accelerate / decelerate), which also means you can change direction faster.

* Rig: Low Friction Nozzle Joints = agility - armor amount
* Rig: Poly Carbon Engine Housing = agility + velocity - armor amount
* Low-slot Module: Inertial Stabilizer = agility + signature size
* Low-Slot Module: Nanofiber Internal Structure = agility + velocity - hull amount
* Skill: Spaceship Command = agility, 2% per level, required by all ships
* Skill: Evasive Manoeuvring = agility, 5% per level
* Skill: Advanced Spaceship Command = agility only for ships requiring the skill, 5% per level
* Skill: Capital Ships = agility only for ships requiring the skill, 5% per level
* Skill: Skirmish Warfare = agility when in a fleet and booster, 2% per level
* Implant Set (slots 1-5): Nomad = agility
* Implant Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering = agility
* Implant Slot 10: Skirmish Warfare Mindlink = 15% agility when in a fleet and booster
* Implant Slot 10: Federation Navy Warfare Mindlink = 15% agility when in a fleet and booster + 15% armor
* Implant Slot 10: Republic Fleet Warfare Mindlink = 15% agility when in a fleet and booster + 15% shield

Beware of stacking penalty with rigs and modules. Hence there are two types of both rigs and modules.

Signature can only be reduced by:
* Skirmish Warfare Link - Evasive Maneuvers gang link
* X-Instinct booster.
* Halo Implant set.

Rigging skills reduce drawbacks, like Shield Rigging reduces signature penalty from shield rigs.
Domanique Altares
Rifterlings
#9 - 2014-05-12 22:05:23 UTC
Tau Cabalander wrote:


Signature can only be reduced by a Skirmish Warfare Link - Evasive Maneuvers gang link, and the X-Instinct booster.


A Halo implant set will also reduce your sig radius.
Petrus Blackshell
Rifterlings
#10 - 2014-05-12 22:05:59 UTC
Halo implants reduce sig radius.

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