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Dev blog: Researching, the Future

First post First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#801 - 2014-05-09 22:23:13 UTC
Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.

the numbers show nothing of the sort, and stop posting on an alt LHA

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Seith Kali
Caldari Provisions
Caldari State
#802 - 2014-05-09 22:23:51 UTC
Darin Vanar wrote:
Seith Kali wrote:
LHA's entire problem with this patch is, because he is struggling with his SQL homework, he assumes greyscale finds it as challenging as he does.


Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.

LHA dissected the proposed changes brilliantly and illustrated how ridiculous the "new numbers" will be in practice. He did so without personal attacks, slandering anyone, or bringing into question their intellect to even post in this thread. I hope you two are getting ready for the thread lock again.


We wouldn't need a thread lock if you would just state your (wrong) opinion and leave it without resorting to parachute posting the same drivel over pages with multiple alts.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Darin Vanar
Federal Navy Academy
Gallente Federation
#803 - 2014-05-09 22:33:56 UTC
Weaselior wrote:
Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.

the numbers show nothing of the sort, and stop posting on an alt LHA


Hehe, that was actually funny. :)
LHA Tarawa
Pator Tech School
Minmatar Republic
#804 - 2014-05-09 22:59:53 UTC
CCP Greyscale wrote:

Lena Lazair wrote:
Quote:
This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.


So if I have a blueprint with ME 4 that is currently perfect under the existing system, it will now require days/weeks to re-perfect it? That seems really odd.

What I expected to see is that the perfect ME/TE for any given blueprint be calculated, and then blueprints transitioned to the new system based on a ratio between their current number and the perfect number. E.g. if I have a blueprint at ME 4, and a perfect ME would be 5, then I'm at 0.8 and should get an ME 8% (or TE 16%) on the new blueprint.

Obviously you won't be able to go with a 100% perfect value as the upper end for a lot of things, since many blueprints have ridiculous upper-ends on that scale, but some reasonable margin would probably make most people happy (e.g. 95% or 98% being the "perfect" ME used to scale the top end of the ratio).


If it's perfect currently, it'll be perfect after the change without further research. ME4 currently gives you an 8% waste reduction, so it'll be converted to ME 8% in the new system. If it was effectively perfect at ME4 before, it'll be effectively perfect at ME 8% after.

Am I explaining this clearly enough?


So, this is clearly no longer correct, with the hacks added to round at the job instead of run level and always rounding up instead of close.

If ME was perfect before, odds are you're going to get a hefty round up, especially on small run sized jobs.

LHA Tarawa
Pator Tech School
Minmatar Republic
#805 - 2014-05-09 23:15:50 UTC
Weaselior wrote:
LHA Tarawa wrote:

1) Was waste = 10% * 1 / (1+ME) where ME is 0+ so complicated that it needed to be reworked into whole %s of waste?

how much better is a ME100 bpo than a ME 50 BPO

please give me an exact answer without reaching for a calculator



The exact answer depends on the BPO you are applying it to... Exactly the same as a new system.

But I'll grab an order of magnitude in the 10,000 of trit. The answer is, the waste at 51 is about 1/500th or 20 in the case of 10K input. For 100, it is about 1/1000th, or 10 in the case of 10K input. so the difference is 10. And those are the only needed inputs.. ME and inputs.

Unless by "better" you mean how much faster it would sell, in which case the ME 100 is far superior to the 50 because you can sell it for the same price but sell WAY more of them.


Under the new system, how much better is a 1% BPO than a 2% BPO? Hint, it is a trick, since just like with the current system, it depends on what your building, except in the new system it will also depend greatly on how many you are building, where you are building, teams, and probably some more things I can't remember right now.


LHA Tarawa
Pator Tech School
Minmatar Republic
#806 - 2014-05-09 23:17:37 UTC
Darin Vanar wrote:
Weaselior wrote:
Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.

the numbers show nothing of the sort, and stop posting on an alt LHA


Hehe, that was actually funny. :)


What is most funny is that the account LHA Tarawa, is actually the alt... the only forum alt I use.
Darin Vanar
Federal Navy Academy
Gallente Federation
#807 - 2014-05-10 00:54:34 UTC
LHA Tarawa wrote:
Darin Vanar wrote:
Weaselior wrote:
Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.

the numbers show nothing of the sort, and stop posting on an alt LHA


Hehe, that was actually funny. :)


What is most funny is that the account LHA Tarawa, is actually the alt... the only forum alt I use.


Aww, all this time I thought you really liked Pator Tech School. It does sound kind of cool for a forum alt, very educated-like.
MailDeadDrop
Archon Industries
#808 - 2014-05-10 03:49:03 UTC
Quintessen wrote:
2) Longer research times are a problem for newer players and should be looked at.

Darin Vanar wrote:
Incoming massive amounts of perfect BPOs that will take 5x as long to research for anyone new to get up to the level these DB scripts will generate.

This is precisely the situation T2 BPOs are in presently. Post Kronos, players who want these perfect BPOs are perfectly capable of buying them from players who have them. CCP hasn't taken any steps to change the T2 BPO situation, so I imagine they won't change things here either.

MDD
Quintessen
The Scope
Gallente Federation
#809 - 2014-05-10 03:51:14 UTC
MailDeadDrop wrote:
Quintessen wrote:
2) Longer research times are a problem for newer players and should be looked at.

Darin Vanar wrote:
Incoming massive amounts of perfect BPOs that will take 5x as long to research for anyone new to get up to the level these DB scripts will generate.

This is precisely the situation T2 BPOs are in presently. Post Kronos, players who want these perfect BPOs are perfectly capable of buying them from players who have them. CCP hasn't taken any steps to change the T2 BPO situation, so I imagine they won't change things here either.

MDD


Actually, CCP has admitted they need to do something about T2 BPOs and the problem isn't as bad because there just aren't that many T2 BPOs out there and therefore they don't usually corner their individual markets. That won't be the case here. We're about to see a two classes form --- pre-Kronos and post-Kronos. It's going to be bad.
Sigras
Conglomo
#810 - 2014-05-10 03:53:55 UTC
Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system.

Again I believe this would be simpler, and better for granulation and shortening those ridiculous research times.

This would also improve the rounding argument because you'd be rounding to the nearest 0.1% instead of the nearest 1%

This would mean that everyone with a BPO level 100 would get a perfect 100 BPO afterward,
ME 50 (0.196% waste) would get changed to level 98 (0.2% waste)
ME 23 (0.416% waste) would get upgraded to level 96 (0.4% waste)
ME 10 (0.909% waste) would get upgraded to level 91 (0.9% waste)

The only problem I could see this causing would be researching ME 0-5 would be like 1 second for all BPOs

This still doesnt fix the "grandfathering" issue, but at least the "grandfathered" BPOs would have had to have been very well researched (ME 100+) to be rounded up to perfect.
MailDeadDrop
Archon Industries
#811 - 2014-05-10 04:12:59 UTC
Quintessen wrote:
Actually, CCP has admitted they need to do something about T2 BPOs and the problem isn't as bad because there just aren't that many T2 BPOs out there and therefore they don't usually corner their individual markets. That won't be the case here. We're about to see a two classes form --- pre-Kronos and post-Kronos. It's going to be bad.

Sure, devs have said before that they don't like the T2 BPO situation. But they never do anything about it. Based on that behavior, I predict Kronos will happen that ugly way.

MDD
Pubbie Spy
Caldari Provisions
Caldari State
#812 - 2014-05-10 08:08:46 UTC
Darin Vanar wrote:
Weaselior wrote:
that has exactly 7 states: if it's ME0, ME1, ME2, ME3, ME4, ME5-9, ME10+


I rest my case.

I think you know enough to mis-represent my post, that the issue with "once the scripts run" is not in the difficulty of running said scripts but in what those scripts will actually do.

Incoming massive amounts of perfect BPOs that will take 5x as long to research for anyone new to get up to the level these DB scripts will generate.

The only ones defending this are the ones who stand to benefit. "Cui bono?"


Ah yes, the well known might of the nullsec industry.

Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.


This assumes you know maths and have thought through what the new numbers actually mean.
Darin Vanar
Federal Navy Academy
Gallente Federation
#813 - 2014-05-10 08:20:26 UTC
Pubbie Spy wrote:
Darin Vanar wrote:
Weaselior wrote:
that has exactly 7 states: if it's ME0, ME1, ME2, ME3, ME4, ME5-9, ME10+


I rest my case.

I think you know enough to mis-represent my post, that the issue with "once the scripts run" is not in the difficulty of running said scripts but in what those scripts will actually do.

Incoming massive amounts of perfect BPOs that will take 5x as long to research for anyone new to get up to the level these DB scripts will generate.

The only ones defending this are the ones who stand to benefit. "Cui bono?"


Ah yes, the well known might of the nullsec industry.

Darin Vanar wrote:

Math doesn't lie. It cannot be embellished with grandiose statements of importance. This patch is broken on arrival. That's just a fact from even a casual look at the numbers.


This assumes you know maths and have thought through what the new numbers actually mean.


Quoting posts also assumes you have read through enough of the thread to know what we were talking about. The math is there. Doesn't need me to drudge up what we went through 5 pages ago.

Unless you're not just here to troll the random last poster out of a sense of comraderie towards your fellow goons.
LHA Tarawa
Pator Tech School
Minmatar Republic
#814 - 2014-05-10 11:20:24 UTC
Sigras wrote:
Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system.


Did you read my post on carrier construction, where the move to always round up means you have top produce billion ISK ships in bulk and to get a pretty goob BPO will take 5 years instead of 3 months? Move to 100 steps only takes a few months off the 5 years that will be required to get 11 to be 10 with the new "always round up".

There is a lot more that is really bad in what they are doing than just the big round up and the insanely longer research time.

It seems to me that they only thought about the BPOs that need minerals when designing the new material reductions ideas. Sure, who cares about a tiny round when you're dealing with numbers in the thousands.... But not everything takes inputs measured in the thousands. What seemed like a tiny round when only thinking about mineral inputs, becomes HUGE when the inputs are in single or low double digits like capital components, T2, POS structures and rigs.

There is still a lot here to hate.


I hate the idea of teams, because it is only going to make the large, rich corporations larger and richer at the expense of the casual player.

I hate the implementation of infinite slots that bases cost on total solar system wide usage rather than activity inside a specific facility that would allow all components for a titan to be built in a single component assembly array in a single small POS. It simply makes no sense. And IF CCP makes the usage information available through the API, then it is a super easy source of data on where your enemy is building his supers.

But, with all there is to hate, and so little to like, by far the worst, in my opinion, is the changes involving material reductions and what that does to the BPOs that need small numbers of inputs.
Quintessen
The Scope
Gallente Federation
#815 - 2014-05-10 14:19:59 UTC
LHA Tarawa wrote:
Sigras wrote:
Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system.


Did you read my post on carrier construction, where the move to always round up means you have top produce billion ISK ships in bulk and to get a pretty goob BPO will take 5 years instead of 3 months? Move to 100 steps only takes a few months off the 5 years that will be required to get 11 to be 10 with the new "always round up".

But, with all there is to hate, and so little to like, by far the worst, in my opinion, is the changes involving material reductions and what that does to the BPOs that need small numbers of inputs.


I believe the reason for the batch bonus is to incentivize people to risk more with batch jobs. You're essentially doubling down on whatever you're building. And bigger entities can get away with that because they can manage their risk better.

I'm all for partial progress. I'm not sure I'm for that partial progress affecting gains. Really though, if they eliminate the major increases in research times doesn't a lot of this go away? If you could get there in 6 months instead of 6 years isn't that okay?
Weaselior
GoonWaffe
Goonswarm Federation
#816 - 2014-05-10 14:30:29 UTC  |  Edited by: Weaselior
LHA Tarawa wrote:
Did you read my post on carrier construction, where the move to always round up means you have top produce billion ISK ships in bulk and to get a pretty goob BPO will take 5 years instead of 3 months? Move to 100 steps only takes a few months off the 5 years that will be required to get 11 to be 10 with the new "always round up".

i realize the chance you'll understand this time when you have not understood ... anything, however I've already pointed out even if you have the money for long carrier runs that may not be the right move

however i genuinely don't think you can grasp things like churning capital being better than slightly higher margins so let me repeat for readers:

while you may get slightly higher profit margins if you install 5 runs of carriers at once, you can't sell carriers 1-4 in that time and buy minerals for new carriers. you're generally going to be better off when you can sell those carriers as they come out and immediately start a new one: two 5% profits beat one 7% profit. this will largely depend on your setup and market but you'll have to use your noggin

lha, of course, cannot figure that out

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#817 - 2014-05-10 14:32:53 UTC
Quintessen wrote:

I'm all for partial progress. I'm not sure I'm for that partial progress affecting gains. Really though, if they eliminate the major increases in research times doesn't a lot of this go away? If you could get there in 6 months instead of 6 years isn't that okay?

You're getting at the main issue: LHA just hates the change in general, he's only pretending to care about the bpo issue. That's why he ignores that point repeatedly: because then he doesn't have a bloody shirt to wave against having to think more when doing industry.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#818 - 2014-05-10 14:36:42 UTC
Darin Vanar wrote:

Quoting posts also assumes you have read through enough of the thread to know what we were talking about. The math is there. Doesn't need me to drudge up what we went through 5 pages ago.

Unless you're not just here to troll the random last poster out of a sense of comraderie towards your fellow goons.

lha's math has been smashed into little bits more times than you can count, he just spams it to try to drown out the posts tearing it to shreads

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#819 - 2014-05-10 15:57:49 UTC
Weaselior wrote:
Darin Vanar wrote:

Quoting posts also assumes you have read through enough of the thread to know what we were talking about. The math is there. Doesn't need me to drudge up what we went through 5 pages ago.

Unless you're not just here to troll the random last poster out of a sense of comraderie towards your fellow goons.

lha's math has been smashed into little bits more times than you can count, he just spams it to try to drown out the posts tearing it to shreads



I am not so sure his math didn't run in circles for a few pages in the middle

If it takes him 4 paragraphs to explain why it is better and Weasillor 2 sentences to tear it to shreds, it is pretty obvious which one is more complicated.

Then again, even a trained monkey to understand 0-10, and with the exception of Capitals and maybe BS BPO's, I don't think the general everyday industrialist will know or care about the change.

The ones who have 400bil in capital BPO's and several copies of every BS etc, will have the capacity to adapt, react and prosper

Sticking your head int he sand and screaming NO, NO, NO, NO is reserved for my kids
LHA Tarawa
Pator Tech School
Minmatar Republic
#820 - 2014-05-10 16:01:12 UTC
Quintessen wrote:
LHA Tarawa wrote:
Sigras wrote:
Im beginning to agree with CCP on this one. The only complaint I still maintain is moving to a 100 level system instead of a 10 level system.


Did you read my post on carrier construction, where the move to always round up means you have top produce billion ISK ships in bulk and to get a pretty goob BPO will take 5 years instead of 3 months? Move to 100 steps only takes a few months off the 5 years that will be required to get 11 to be 10 with the new "always round up".

But, with all there is to hate, and so little to like, by far the worst, in my opinion, is the changes involving material reductions and what that does to the BPOs that need small numbers of inputs.


I believe the reason for the batch bonus is to incentivize people to risk more with batch jobs. You're essentially doubling down on whatever you're building. And bigger entities can get away with that because they can manage their risk better.

I'm all for partial progress. I'm not sure I'm for that partial progress affecting gains. Really though, if they eliminate the major increases in research times doesn't a lot of this go away? If you could get there in 6 months instead of 6 years isn't that okay?


Everything I see indicates the discounts for batch carrier runs is just an unintended side effect of trying to hack in fixes.

They misunderstood the source of the complexity, attacked the wrong thing, found they didn't actually remove the complexity, hacked in a change to do round at batch instead of run, that would have made round down a much bigger advantage than intended, so hacked in a ciel to always round up, and that broke single run carrier jobs.

They are just thrashing about trying to undo the damage they have done by not really unsdrstanding what they were doing.

Every time they hack in a fix for one thing they broke, they break something else.

As for "fixing" the really long research time, I don't see that being NEARLy as easy as some seem to think it will be. It is Base Time to Level * multiple for item type. Bring down the base times, and the items with low multiples become too easy to research to 10% reduction. Bring down the multiple for capital, and they become too easy to get to teh lower %s.

It's all the result of not thinking threw the ability to remove partial % research.

I still don't see ANYTHING good about the changes to research that could not have been achieved by something as simple as:
Waste = 10% / Waste Divider
where Waste Divider = old ME + 1.


If you couldn't figure out that researching to 2 waste divider drips waste to 5%, and 3 to 3.33% and 4 to 2.5%, then you should be doing manufacturing....



Then again, if you can't figure out that 10% + 1/(1+ME) where ME is 100 is DAMN close to 1/1000 waste and 50 is damn close to 1/500th waste, then you also probably shouldn't have been doing manufacturing.

The complexity came from multiplying the 10%/(1+ME) by the number of items needed to identify the inflection points in the rounding. Which they didn't fix, so they hacked in a change to move the complexity to manufacturing, which broke more stuff, so they hacked in another fix to always round up, so they broke more stuff.


And the apologists continue top pretend this is all intended, "good complexity".

Sad. Sad, sad, sad, sad,