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Dev blog: Fortune Favors the Bold

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#201 - 2014-05-07 14:24:41 UTC
Medalyn Isis wrote:
CCP Fozzie wrote:
Hey everyone. Thanks for the feedback so far.

I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.

Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.

Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners?

That is the big gap still missing in allowing industry to thrive in null and low sec.


Adding an ice mining Expedition Frigate in the future is definitely possible.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Flay Nardieu
#202 - 2014-05-07 14:31:14 UTC
Kenneth Skybound wrote:

...

As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.


Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now.
Michael Harari
Genos Occidere
HYDRA RELOADED
#203 - 2014-05-07 14:32:55 UTC
CCP Fozzie wrote:
it will be impossible to cloak within capture range of a FW button.


This doesnt prevent someone from sitting on the capture edge cloaking before you land on grid, but it does prevent people from setting traps in scram bombers.

Extend the no cloak range to twice the capture range I think, and maybe also do something with stabs.
mkint
#204 - 2014-05-07 14:38:03 UTC
Flay Nardieu wrote:
Kenneth Skybound wrote:

...

As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.


Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now.

thats... thats what he's talking about. A no-risk tactic is no-risk. An invincible farmer is even more broken than a POSed up booster, and that was deemed suitable for change. I don't do FW either, but his point is pretty clear.

My question for the FWers... how is this new boat any different than using a covops to do the same things?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Medalyn Isis
Doomheim
#205 - 2014-05-07 14:38:37 UTC
CCP Fozzie wrote:
Medalyn Isis wrote:
CCP Fozzie wrote:
Hey everyone. Thanks for the feedback so far.

I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.

Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.

Hey Fozzie. Good to see you back. Is there any chance of allowing a covert ice mining ship in future, or even better allowing this one to have a bonus to ice miners?

That is the big gap still missing in allowing industry to thrive in null and low sec.


Adding an ice mining Expedition Frigate in the future is definitely possible.

Great to hear that. For my organisation in particular who live in NPC 0.0, the ability to use a ship like this to mine ice would mean we aren't forced into importing it from high sec. I'm sure it would help many others also.
Kenneth Skybound
Gallifrey Resources
#206 - 2014-05-07 14:42:27 UTC
Flay Nardieu wrote:
Kenneth Skybound wrote:

...

As a final note, at what point did a stabbed farmer compromise THEIR fit? Lock range and speed reduction is hardly painful to the person who doesn't intend to lock anything this side of christmas anyway. You goad about "brave pirates" when the stabbed tactic is nothing but an exploit of the system. It's no better than an invulnerable hauler or possed up fleet booster.


Not that I've done faction warfare anytime in recent past so I don't feel qualified to critique the bulk of arguments, however I would point out the only Fleet Assist module that can be activated inside a POS bubble are Mining Foreman ones, It has been that way for awhile now.


You'll also notice there are no invulnerable haulers. I used it as an example of something that would be broken and thus is not in the game.

Fredric Wolf wrote:

To the people talking about warp core stabbs. Wouldn't a simpler solution be to only allow fitting 1 per ship. This way a long point will not hold you but a scam will still be able to lock you down.


Stabs are (imo) fine to be used on ships designed purely for travel or other non-combat uses outside of combat zones - for example, a mining barge. It doesn't save them from excessive points/bubbles/Heavy Interdictors - all of which are either impossible or unavailable to the solo PvP pilot in FW, hence the FW specific issue.
Kenneth Skybound
Gallifrey Resources
#207 - 2014-05-07 14:58:20 UTC
@CCP Fozzie

Can it be confirmed whether or not the ideals put forward in http://community.eveonline.com/news/dev-blogs/28659, specifically the paragraph reading:

Quote:

Another field that direly required some attention was the lack of benefits for actively participating in Factional Warfare. In the reward ladder, helping your faction in territorial warfare should reward the most, followed by PvP, and then finally PvE with missions. However, this actually is the opposite right now as missions pay the most while they impact the least in your faction territory. We really want to reward individual players that take risks and participate in PvP and conflicts, rather than promoting safe, passive incomes.

(emphasis mine)

is still the intended design philosophy for FW?

That is to say that FW gameplay should support those who are active in their role in FW, be that holding their ground or selectively choosing when to run, as opposed to those who farm with no intention of ever fighting back, using stabs as a means to escape any fight brought by a solo pilot / very small gang, when the gang have no intention of attempting to shoot fish in the barrel at the expense of finding AND being able to win in a real fight due to mid slots spent on scrams.
Kirobacsi
Doomheim
#208 - 2014-05-07 15:29:16 UTC
I like sitting inside mediums with a cloaky rapier.... :(
Angelus Ryan
One Ronin
#209 - 2014-05-07 15:37:56 UTC  |  Edited by: Angelus Ryan
CCP Fozzie wrote:

Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.


Disclaimer: I didn't read every post after this one, if my concerns were already addressed, my apologies.

Fozzie, you just pretty much killed cloaky ambushes on people coming into FW plexes. This side-effect is downright bad, and your attempted solution is not actually doing anything to combat the farming problem. The bat is swinging, and again, it is doing so ineffectively, while breaking other things in the process.

The (AFK) farming problem is caused by stabs (about 4 of them), and not by cloaks. Your solution does nothing to eliminate 4 stab Tormentors sitting in a plex alt-tabbed into another game or client and warping off them they hear they are under attack. Furthermore, your solution does nothing to eliminate people sitting 29.9km from the beacon and about 45km from the warpin and moving for a second, then cloaking up, the moment someone appears on grid (or appears on a 5,000km d-scan). Moreover, since we cannot cloak within capture range, we can't even sneak into the plex by cloaking in warp into the plex and then crawling over them cloaked to catch them off guard, or by cloaking inside the plex and waiting for them to greedily return by cloaking near the warpin (and since we need multiple points to combat stabs, we pretty much need to use scrams and not longpoints).

In fact, this solution has exactly the opposite of what I suspect you intend, unless you intend for farmers farming LP with even less risk from cloaky attackers.

I suspect this is not the only change you plan for button capture mechanics, and I hope I am right. Otherwise, this is a silly change for no benefit.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#210 - 2014-05-07 15:42:44 UTC
Welcome back CCP Fozzie,

Any ETA on the Blog/posts RE: the Blockade Runner/Deep Space Transport changes alluded to here?

A comprehensive proposal for balancing T2 Production: here

Gorski Car
#211 - 2014-05-07 15:49:36 UTC
CCP Fozzie wrote:
Hey everyone. Thanks for the feedback so far.

I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.

Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.


This is a ugly fix to a much bigger problem.

Collect this post

Dav Varan
State Protectorate
Caldari State
#212 - 2014-05-07 16:17:25 UTC
2 or more miners in same system will end up being each others afk cloakers !!

Will cripple mineral production as we know it.

Please stop this cloak on mining ship madness.

Petrus Blackshell
Rifterlings
#213 - 2014-05-07 17:20:39 UTC
CCP Fozzie wrote:
Hey everyone. Thanks for the feedback so far.

I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

I've now caught up on this thread and I'm glad to see how many players are excited by the concept of this ship.

Quick note: I'm not worried about the Prospect being used for afk FW farming since as of Kronos it will be impossible to cloak within capture range of a FW button.

Great change, but does not go far enough. Please continue to make FW mean "Factional Warfare", not "Farming World".

To those who think PvPers have no right to be upset about FW farming: FW is advertised and intended as a semi-organized system for sovereignty-like PvP, with incentives for smaller fights in smaller ships. It's an admirable vision.

It is not what actually happens, though. Instead, who are the biggest "participants"? People who do not fight, and often do not even have the ability to fight. How are they so active in this "war"? By orbiting buttons and running away. Cloaks are part of this, but not the entirety. As long as FW pays out in full to people who refuse to fight, the problem will persist -- regardless of modules or ships.

So I'm just butthurt and like "telling people how to play" right? Wrong. These "farm and run" mechanics are actively hurting PvP in faction warfare. The prevalence of farmers makes looking for a fight a prolonged sequence of chasing red herring after red herring. PvPers use (or, want to use) the complexes as fight "arenas", nexuses for finding fights. We most often have no interest in boring ourselves to death capturing the complex, or in chasing after farmers.

When I'm in a Rifter and see another Rifter on d-scan in a plex, I get excited for a good fight. I warp there, activate the gate, get ready... and he runs away. I go to the next system. Same thing happens there. Next system, again. Then again several times more. This experience makes fighting in a system indended to promote fighting extremely frustrating. Yes, I can fit more scrams to catch farmers, but why would I want to? Those fights are not fun, and using that kind of fit makes many regular fights impossible too. Again, the problem is not that farmers are hard to catch. The problem is that they are there in the first place, providing the illusion of an upcoming fight, leading to an extremely unsatisfying rollercoaster of unfulfilled adrenaline and excitement.

On top of that, "farming" taking center stage in a "warfare" system over "fighting" is just misleading and wrong.

Some hypothetical parallels:

  • You spend time scanning down an exploration complex, fit for it, enter it... and the rats all leave.
  • You're looking for a fairly rare item, travel to a station where it's available, try to buy it from the market... and the market says it's not there.
  • You go to a mall and there are multiple stores saying "Half Life 3 now in stock!" When you enter and try to find it on the shelves, it's not there.
  • Allied troops land at the D-Day invasion, but the German troops are nowhere to be found. The Germans later win the battle because they crept back in and planted a small plastic flag in the ground, then ran away again.


These are not fun mechanics. It's not cloaks or warp core stabilizers or farmers that are broken. It's the whole system. Please rethink it, CCP.

A step in the right direction: the capture meter degrades to "neutral" when nobody from either side is involved, and degrades at a higher rate when there are non-FW people present.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

CCP Fozzie
C C P
C C P Alliance
#214 - 2014-05-07 17:41:46 UTC
Ok guys, this thread is for discussion of the Prospect and the changes to lowsec and nullsec mining. Please keep it on topic.

I'll put up a separate thread as soon as I have the time for some discussion of the Kronos FW changes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Petrus Blackshell
Rifterlings
#215 - 2014-05-07 17:51:16 UTC
CCP Fozzie wrote:
Ok guys, this thread is for discussion of the Prospect and the changes to lowsec and nullsec mining. Please keep it on topic.

I'll put up a separate thread as soon as I have the time for some discussion of the Kronos FW changes.

Sorry! I'll crosspost there once it's up.

On topic: I think the Prospect is awesome and something Eve's needed for a long time. I don't mine, but it looks like a great direction to go in. I'll leave the balance discussion to the miners.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

mkint
#216 - 2014-05-07 18:04:36 UTC
None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Petrus Blackshell
Rifterlings
#217 - 2014-05-07 18:09:17 UTC
mkint wrote:
None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship?

Not if it can't cloak in capture range it's not, as Fozzie said. A Cheetah or Helios is probably better at that point.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Zappity
New Eden Tank Testing Services
#218 - 2014-05-07 21:15:50 UTC
mkint wrote:
None of the FW guys answered my question above. If the Prospector has an advantage in FW that a stabbed covops or bomber wouldn't have (not to say either of those represent a good game mechanic). I could imagine a venture being used there because of price alone, but is FW even relevant to this ship?

Stabbed cloaky farmers are a long-ignored blight on the lowsec landscape. It is just a very sore point. To the other thread! (When it's up.)

I can't wait to see the other expedition ships. If they are as adventuresome as the Prospect I can actually see myself mining in lowsec to support specific industry endeavours.

Zappity's Adventures for a taste of lowsec and nullsec.

Sabriz Adoudel
Move along there is nothing here
#219 - 2014-05-08 00:28:50 UTC  |  Edited by: Sabriz Adoudel
Correct me if I am wrong, but the sigrad on this ship (with links and pirate implants) can get as low as 16m.

Now a Catalyst (Gallente Destroyer 5) with Light Electron Blaster II and (faction) Antimatter S tracks at 0.657 rad/sec against 40 sigrad targets before skills, so about 0.26 rad/sec effective tracking against a 16 sigrad target (up to 0.33 or so with skills). Add in a scripted tracking computer (I *think* the hull has enough CPU for that) and you are still only looking at 0.43 rad/sec effective tracking or so.


Is it the design intention that this ship (when fitted with an afterburner and orbiting at 1250m) can speedtank a Catalyst that fits for max tracking? Orbiting at 800m/s at 1250m is an angular velocity of 0.64 rad/sec, which is about 1.5 times the effective tracking. At that tracking your hit% is 0.5^(2.25), which my mental math estimates at 22%.

Go in to 1000m and you are closer to 7% hit rate.

Please note: I do not understand agility mechanics. It may be impossible to do that tight a turning circle with an afterburner.



Suggestion: Ensure that this ship's turning circle is at least 3000m so that one of the best tracking ships in the game can actually apply damage to it without needing webs. (This may already have been done). I have no problems at all with it being able to speedtank cruisers or even frigates/dessies that are not tracking-fit.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#220 - 2014-05-08 01:02:49 UTC
More on the last post. It takes 5 seconds for said Catalyst to acquire a target lock on the Prospect. (~3.2 if they are able to fit a SeBoII in addition to the tracking computer, 3.3 with a cheap meta one). That sigrad bonus is obscenely powerful.


CCP Fozzie wrote:

Adding an ice mining Expedition Frigate in the future is definitely possible.


Given that you are intending the ship to be used in hostile space (where you would be less likely to know about the presence or absence of ice anomalies in advance), I would have thought that the ability to refit any expedition frigate for ice mining on-the-fly would be important.


Back on the Prospect's whole design.

Assume you are in the system Ney and mine there. (0.5 sec, occasional ice anoms, close to lowsec systems). Even when the neighbouring system Fasse (0.4) has an active 'good anomaly', It is likely better income at present to stay in Ney and mine the belts in a Skiff, Covetor or Retriever than it is to take a Prospect next door and mine the better ores but get a lower yield. And that's Fasse - one of the quietest lowsec systems I can name.

The general concept of ninja-mining in unfriendly space would be much more appealing if each anomaly outside highsec spawned with a small amount of very valuable resources that will be quickly depleted (perhaps just three asteroids of 250% density Arkanor in an anomaly where the rest is the standard 100/105/110% density ones). This would create an incentive to look for as-yet untouched anomalies, rewarding people that take the risk of going further afield and making up for the lost time travelling in search of these anomalies.

I support the New Order and CODE. alliance. www.minerbumping.com