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[Future Release] Removing Wh systems from the map/kills EVE API

First post First post
Author
Gawain Edmond
Khanid Bureau of Industry
#321 - 2014-05-06 23:26:51 UTC
Oddsodz wrote:
Told you there would be tears, Blink

I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea.

Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds.

Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days.

Should have happened sooner.



OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post.

On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are.
Querns
Science and Trade Institute
Caldari State
#322 - 2014-05-06 23:27:15 UTC
Jezza McWaffle wrote:
I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think if we will get any content from this chain, don't forget we have already scanned the system in detail.

"Hmmmm there are no kill recorded in the past 3 days in this chain apart from in one system but they look like they are AU TZ compared to our EU TZ, lets roll and find something else"

Thats what being able to see NPC AND PvP kills are used for. Its also the reason why we would be fine if they just delayed the API time to 3 hours, 6 hours whatever. As its the history not current status of the system that interests us (in the majority of cases).

Delaying the API would not solve the problem. The API data is used to build a heuristic, not to provide point-in-time activity updates.

Building these heuristics manually is perfectly acceptable. Having the API broadcast all the intel to build these heuristics for every single system without requiring your effort is against the design goal of wormhole space.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#323 - 2014-05-06 23:27:18 UTC  |  Edited by: Trinkets friend
CCP FoxFour wrote:

The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.


This is valuable information which is used to plan a lurk of a system. The API feeds into third-party mapping tools such as www.wh.pasta.gg (ie; wormhol.es) and Staticmapper, which allows you to see that, eg, 24 or 48 or so hours ago sites were run, and might be run again, which allows you to lurk.

Yes, Blood union and C5-6 guys use it to logoff trap caps in those classes of wormhole. Is this how the API was meant to be used? Probably not. it only works as a way of murdering carebears (it's not really PVP in practise bbecause 15 dreads, srs) because sleepers point everything, and people are using capitals. indeed, almost must use capitals or at least highly immobile Marauders.

These are both the same type of activity, though on a different scale and scope, and different implementation. On the one hand, I have lurked low-class wormholes for up to 10 days, based on API generated NPC farming behaviour, to bag shiny kills. On the oother hand, clearly Blood union and other logoff trappers spend days assembling capitals in a system prior to pulling an attack. Both styles of gameplay require information, dedication and planning. Remooving the information just because it is API based is logical, but ridiculous.

Now, to the gist of my point: remove this from k-space.

I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.

On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?

If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.

The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?

As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.

I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.

Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec.

What will you replace it with? You say the star map runs off SDE, not the API. This is an irrelevant discussion - as pointed out, GARPA tools and DOTLAN allow you to plan out your gatecamps or k-space logoff traps from API data. Someone could just re-purpose Siggy to show realtime nullsec ratting in a cool IGB widget.

So why don't you make something for the client for wormholes - ADD content, don't just remove it.
Weaselior
GoonWaffe
Goonswarm Federation
#324 - 2014-05-06 23:27:41 UTC
Jezza McWaffle wrote:
Please point to me where you don't even have to go into the system?

http://evemaps.dotlan.net/system/J100046

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Flash Phoenix
State War Academy
Caldari State
#325 - 2014-05-06 23:31:10 UTC
Gawain Edmond wrote:
Oddsodz wrote:
Told you there would be tears, Blink

I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea.

Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds.

Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days.

Should have happened sooner.



OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post.

On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are.


LMAO plus one
Petrified
Old and Petrified Syndication
#326 - 2014-05-06 23:31:18 UTC
Overall, the idea is sound for two reasons:
1 - Worm hole space already has a major barrier against free intel: the lack of local
2 - From a role play perspective it also makes sense that because CONCORD does not reward bounties for sleepers, it would likewise not track Sleeper kills.


I know intel is important, I rely on it as a covert ops pilot, but this change fits well with the story line of EVE and current mechanics that limit local.

It is something that CCP should take into account when they make changes - and if they do, publish it as well: how a change fits into existing lore.


Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Alundil
Rolled Out
#327 - 2014-05-06 23:31:35 UTC
Weaselior wrote:
Alundil wrote:
.

your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool"

the first is what is being eliminated, the second is what the api is for


In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was
basically
Quote:
This is information that you guys using software outside the game get a huge advantage over those who do not


in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips.

So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change.

I'm right behind you

Andski
Science and Trade Institute
Caldari State
#328 - 2014-05-06 23:32:02 UTC  |  Edited by: Andski
Jezza McWaffle wrote:
Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.


it's API data so you don't even need an eve subscription to access it, let alone be in the system

"the system is active" is pretty good intel because there's a higher chance of finding targets in a system with >0 NPC kills than one with none

and no the API doesn't simply throw out false data: the conclusions you make from the data can be wrong, the data is not wrong

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#329 - 2014-05-06 23:34:38 UTC
Trinkets friend wrote:

Is this how the API was meant to be used? Probably not.



you'll probably find that nearly everything people do in wormholes was not what ccp intended. I honestly expected them to redesign the whole thing by now, but I think they don't want to upset people.
Alundil
Rolled Out
#330 - 2014-05-06 23:35:02 UTC  |  Edited by: Alundil
Andski wrote:
"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system


This is incorrect.

If you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system.

I'm right behind you

Alundil
Rolled Out
#331 - 2014-05-06 23:36:47 UTC
Andski wrote:
Alundil wrote:
Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."

Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"

Literally

L.
O.
L.


so clearly we have a hidden agenda that we're discussing in illuminati, sneering about how we're pulling the wool over everyone's heads

please tell us your crackpot theory about our hidden agenda


Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact.

I'm right behind you

Querns
Science and Trade Institute
Caldari State
#332 - 2014-05-06 23:36:47 UTC
Trinkets friend wrote:

I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.

On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?

If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.

The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?

As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.

I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.

Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec. But it will



How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.

The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Andski
Science and Trade Institute
Caldari State
#333 - 2014-05-06 23:38:44 UTC
Alundil wrote:
Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact.


no really you are suggesting that we have some sort of hidden agenda in supporting this change

tell us what you think this agenda is, i need a good laugh

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#334 - 2014-05-06 23:40:52 UTC
Alundil wrote:
If you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system.


how you use the data is irrelevant; the fact that the data is accessible when it is not intended to be is the problem

wormholers hate 'free intel' so why aren't you guys all for this

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bohneik Itohn
10.K
#335 - 2014-05-06 23:46:45 UTC  |  Edited by: Bohneik Itohn
Trinkets friend wrote:
CCP FoxFour wrote:

The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.


This is valuable information which is used to plan a lurk of a system. The API feeds into third-party mapping tools such as www.wh.pasta.gg (ie; wormhol.es) and Staticmapper, which allows you to see that, eg, 24 or 48 or so hours ago sites were run, and might be run again, which allows you to lurk.

Yes, Blood union and C5-6 guys use it to logoff trap caps in those classes of wormhole. Is this how the API was meant to be used? Probably not. it only works as a way of murdering carebears (it's not really PVP in practise bbecause 15 dreads, srs) because sleepers point everything, and people are using capitals. indeed, almost must use capitals or at least highly immobile Marauders.

These are both the same type of activity, though on a different scale and scope, and different implementation. On the one hand, I have lurked low-class wormholes for up to 10 days, based on API generated NPC farming behaviour, to bag shiny kills. On the oother hand, clearly Blood union and other logoff trappers spend days assembling capitals in a system prior to pulling an attack. Both styles of gameplay require information, dedication and planning. Remooving the information just because it is API based is logical, but ridiculous.

Now, to the gist of my point: remove this from k-space.

I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.

On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?

If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.

The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?

As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.

I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.

Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec.

What will you replace it with? You say the star map runs off SDE, not the API. This is an irrelevant discussion - as pointed out, GARPA tools and DOTLAN allow you to plan out your gatecamps or k-space logoff traps from API data. Someone could just re-purpose Siggy to show realtime nullsec ratting in a cool IGB widget.

So why don't you make something for the client for wormholes - ADD content, don't just remove it.



GARPA, DOTLAN, and other similar websites are all displaying data already available in-game, on the in-game map, just in a different format. I personally prefer the in-game map with the customizations I've made to how it displays information and use that. Often unflattened, because it's ******* awesome. Thanks CCP.

How did that information get there? CCP put it there. They chose to make the information available on the map as a deliberate choice of design meant to assist players in K-space in pursuing their individual playstyles, whether that be instigating fights, avoiding fights, watching fights, or finding a nice, quiet place to make some good ISK. If, for instance, you imagined all of the activities possible in eve, think of the in-game map as a spoon that CCP gave the players to stir their own pot. If you don't stir periodically, don't complain that your stew is burnt while your neighbor's is delicious.

Now... Show me where your C3 is on the map....

Wormhole space was not given a map, or given this data, specifically to create a different environment where players could engage in a different style of play. Players provide their own spoon. Oh, and their own stew. You better light your own fire too out of your own wood that you forage for in the wild, because this is the frontier, buddy. You're not just off the beaten path, but if you try to make a path the jungle may just swallow you whole.

Players in wormholes provide themselves with their own shelter, their own protection, and their own sustenance, it is only natural that they provide their own intel.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Bohneik Itohn
10.K
#336 - 2014-05-06 23:47:43 UTC  |  Edited by: Bohneik Itohn
Edit: I had something written here. The forum ate it, all 5 paragraphs, can we fix that, CCP?

And a double post to boot. So much win.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nariya Kentaya
Ministry of War
Amarr Empire
#337 - 2014-05-06 23:49:48 UTC
If CCP is going ahead and still changing K162's so i can even see one if me and 4 others have all our probes out until 5-10 minutes after it appeared, then yeah, remove API stats on wormholes, any arguement that "theyre protecting the carebear" is completely countered by the fact that you can even less prepare/protect yourself against an incoming fleet than before the discovery scanner, sicne the enmy can be through adn in warp before you even know a K162 has appeared.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#338 - 2014-05-06 23:54:18 UTC
Querns wrote:



How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.

The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will.[/quote]

A million times. You missed my point (because CCP forum ate it): they should make it available in the client. IN CASE CAPSLOCK HELPS, API data is available for k-space, and I want to see it removed. I can form conclusions based on jump and ratting data peaks in Dotlan, out of game, and pull logoff traps in ore sites on nulllbear hulk fleets.
Aiwha
School of Applied Knowledge
Caldari State
#339 - 2014-05-06 23:57:15 UTC
Jezza McWaffle wrote:
Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.




You know exactly where and when people are going to be doing things. Seeding an overwhelming login trap for that particular time/place isn't even a challenge at that point.

Sanity is fun leaving the body.

Triksterism
Aliastra
Gallente Federation
#340 - 2014-05-07 00:01:20 UTC
I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.

Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.

It's a game. Adapt or quit, it's really that simple.