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EVE API and Public CREST discussion

First post First post First post
Author
Nitrah
Adhocracy Incorporated
Adhocracy
#241 - 2014-05-06 14:45:15 UTC  |  Edited by: Nitrah
CCP Prism X wrote:
Valterra Craven wrote:
So um here's an idea, instead of taking a feature away that almost all of these people use (and when I say people I am NOT talking about myself since I have literally never been inside an icky wormhole), you add a feature and make the data available in the client.... that way everyone wins.... or you could continue down your current road and **** people off for no reason. (I already know which road you are going to take)


You're being silly.


How, exactly, is he being silly? I am more than a little offended that you are being so flippant about a major major MAJOR change to the quality of life of every wormhole resident in the game.

My corp and I spend many collective man hours mapping chains going from empty wormhole to empty wormhole. We have not once set a log on trap. The only ways to know if someone is newly online in the mapped chain is to do a sweep through or to check the API history for NPC blips. The only way to know if someone might log on is to check histories for time zone activity blips. With this change, you are removing two methods which EVERYONE who lives here uses and has access to (eveeye or dotlan for small fries. Corp tools for bigger fish), leaving only having a scout go through as the only way to check for activity.

While this isn't going to be the end of the world, it is a kick in the teeth to people who hunt here. Leaving a scout for a few days to check for time zone activity isn't worth doing for every care bear corp in Anoikis, especially since it could be months or even years before you roll in again, and there is no guarantee they'll still be around.

I repeat. I am offended that you all are writing this off out of hand as "too powerful" without anyone apparently having a bloody clue how it's used in the first place and then insulting people who do know how its used who complain, either eloquently or not, that it is a major nerf to quality of life.

TLDR: please do not make this change. Finding fights in w-space is hard enough as it is without taking away knowledge about ever-changing neighbor time zone activities.
Rall Mekin
End-of-Line
#242 - 2014-05-06 14:49:31 UTC
CCP FoxFour wrote:
Hey guys,

as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it.



It's been there forever! Why on earth is changing it needed now?

I get "why" you are removing it, but it is a great conflict driver, which helps create content in wormhole space for those in the know.
Quincy Thibaud
Perkone
Caldari State
#243 - 2014-05-06 14:52:26 UTC
CCP Prism X wrote:
Miriam Hanomaa wrote:
When you make such changes, it feels a bit weird that you do it in a forum post deep down in this forum, and not in a devblog.


No argument here.

Just because we can push things out quickly for the API now doesn't mean we always should. But there's also the counter-point to that. Since we can we should in some cases. But at the very least this should probably have been posted in a new topic here.

But that doesn't change the fact that no info should be available in the API if it's not available through the client. That doesn't change even if we forget some data for a decade or two. That has always been one of the most important rules of developing the EVE API.


I completely get why you're doing this from a game design stand point. But perhaps you need to think this through on an overall game design stand point. You want risks and rewards to be related. You are reducing risks in WH space if you make this change. That risk reduction by removing the API for WH kills is non-trivial.

Just throwing some idea out there, perhaps consider some compensating method, like a long lived deployable you can hide in a WH system to report back to the owning entity NPC kill activity - or something similar.

Consider if you made the same change to null sec space. Remove NPC kills from the in game map (deleting code is a lot easier than writing it) and the API. What would the outcome of that be? In line with the circle of destruction for Eve? Would that produce a positive game design outcome?

As I recall there was an Eve video called the Butterfly effect...
Aryth
University of Caille
Gallente Federation
#244 - 2014-05-06 14:58:04 UTC
Quincy Thibaud wrote:
CCP Prism X wrote:
Miriam Hanomaa wrote:
When you make such changes, it feels a bit weird that you do it in a forum post deep down in this forum, and not in a devblog.


No argument here.

Just because we can push things out quickly for the API now doesn't mean we always should. But there's also the counter-point to that. Since we can we should in some cases. But at the very least this should probably have been posted in a new topic here.

But that doesn't change the fact that no info should be available in the API if it's not available through the client. That doesn't change even if we forget some data for a decade or two. That has always been one of the most important rules of developing the EVE API.


I completely get why you're doing this from a game design stand point. But perhaps you need to think this through on an overall game design stand point. You want risks and rewards to be related. You are reducing risks in WH space if you make this change. That risk reduction by removing the API for WH kills is non-trivial.

Just throwing some idea out there, perhaps consider some compensating method, like a long lived deployable you can hide in a WH system to report back to the owning entity NPC kill activity - or something similar.

Consider if you made the same change to null sec space. Remove NPC kills from the in game map (deleting code is a lot easier than writing it) and the API. What would the outcome of that be? In line with the circle of destruction for Eve? Would that produce a positive game design outcome?

As I recall there was an Eve video called the Butterfly effect...


The major difference being they have openly said they never intended on people living in WHs. Much less setting up homes and API radar.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

CCP Prism X
C C P
C C P Alliance
#245 - 2014-05-06 14:58:34 UTC  |  Edited by: CCP Prism X
Nitrah wrote:
I am more than a little offended that you are being so flippant about a major major MAJOR change to the quality of life of every wormhole resident in the game.


I believe you misunderstood me, sir. The post I quoted was silly in my opinion. It is silly to propose that mistakes in the API should kick of a design change in EVE proper rather than be fixed in the API (that does not mean that said end result is silly, just the logic). It's silly to offer a solution only to state offhand that you will not be listened to. It's just a silly way to initiate a dialouge as you're basicly saying you do not want one. It's silly to be rude-ish (open to opinion and interpretation) to people you want listneing to you by claiming they're just trying to make your life difficult or do not know what they're talking about. When people behave silly around me in real life I tell them I find their behaviour silly. They can then chose to ask me what I mean or simply ignore the statement. At least they'll know why I'm no longer engaging them even though they do not agree with my assertion.

I fully understand that this changes things for some people so I'm absolutely not saying that any claims that this changes things are silly. Just that this specific post struck me as silly. No need for you to get offended on Valterra's behalf (unless you want to, then it's your right and I have no intention of infringing on that right).
Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#246 - 2014-05-06 15:00:30 UTC
I for one approve of this! If you want to pull a logoffski, you should at least put in a bit of effort.
Two step
Aperture Harmonics
#247 - 2014-05-06 15:00:55 UTC
First of all, buried deep in an API thread is not the right place to announce changes like this. I think you now realize this though.

Secondly, the NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.

The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?

There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

John Caldr
State War Academy
Caldari State
#248 - 2014-05-06 15:03:23 UTC
CCP FoxFour wrote:
One of the biggest things we expect this to impact is log off traps. Most people I have talked to before posting this idea agreed that this data was most valuable for finding people to log off trap. People also agreed it was marginally helpful in finding live fights, but not very helpful in that way and most agreed they could easily find a way to adapt.


According to this topic, most PVP WH alliances are affected. A list of ppl who you asked will help a bit - I guess they from small WH corps who suffer from it or from few pure "lets roll with t3 ships in prime time" organizations.

Silvonus wrote:

Very much this. While the current API information on ship kills is nice, it is typically too old to be of any significant value (unless log-in trap), where by the time we see the NPC kills, they are already done. We find much more to shoot by actively traveling in systems and dscaning for wrecks than relying on a application to tell us.


If you a bit lazy for logoff traps, operating only in prime time (and lucky to share prime time with most people) and do not explore all the PVP options - you missing kills and sooner or later you'll face the fact that targets will just hide in your prime time and you'll have nothing.

If compare quantum explosion with SSC -

http://eve-kill.net/?a=alliance_detail&all_id=6165
http://eve-kill.net/?a=corp_detail&crp_id=183755

isk-wise - with 3+ times more ppl you create less PVP content than we with our 100


And again, it will not just affect WH PVP, including login traps and some "pvp is possible" indicators.
Safe farming grounds in C5/C6 will ruin EVE economy and boost RMTers in WH - removing npc kills data will just take teeth from the predators, rising farmers population. And farmers know how to avoid prime time rollers too well.
Lloyd Roses
Artificial Memories
#249 - 2014-05-06 15:03:25 UTC  |  Edited by: Lloyd Roses
It's just as your numbers swell, the common member isn't doing any scouting, as people tend to rely on others. Therefore it's not uncommon that 100-200 man corporations actually don't even know who owns the towers in a certain hole most of the time. That's where wormhol.es and similiar come to play.

Removing this mechanic will force people to actually scout systems to check for activity, and with each new check they'll have to commit a scanner to getting vision in there, what's not to like.

I've been using wormhol.es/siggy instensively back when I was pretty bad at wormholes, the usage decreased as one got better at scouting - and tbh I don't see much lost over that change. The bads will have a harder time finding targets, while capgankers will just keep on busting into a system with combat probes.

Can't see what all the fuzz is about.

Ed: To put my activity into relation to jack's scanning, I'm behind him with an average of 200+ wormholes a month over the last year.
MasterMag
Melons and Bananas
#250 - 2014-05-06 15:05:53 UTC
I thought the idea of wormhole space was that is was the great big unknown, it doesn't really make a lot of sense that you can 'magically' pull activity numbers out of an out-of-game resource like that.
Aryth
University of Caille
Gallente Federation
#251 - 2014-05-06 15:07:39 UTC
Two step wrote:
First of all, buried deep in an API thread is not the right place to announce changes like this. I think you now realize this though.

Secondly, the NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.

The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?

There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?


So you would support this change if it required you to be in the system.....

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Querns
Science and Trade Institute
Caldari State
#252 - 2014-05-06 15:08:08 UTC
Two step wrote:

The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?

This is not what is meant by "only visible via the API." You can log in and check your CHA and your fuel bays in the client. There is no way, in the client, to check NPC kills, jumps, or PVP kills in wormhole space. It's not about convenience, it's about enforcing a deliberate design decision.

If you wanted to argue that this design decision is poor, and this information should also be available in the eve client, then you'd have a better platform.

On a related topic, there's been an awful lot of talk about some sort of entitlement whereupon people using wormhole space solely for PvE must somehow be detectable and punished. This is not a design issue; it is an artificial construct that the players in wormhole space have fabricated. CCP is under no obligation to enforce your e-honor.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

dexter xio
Dead Game.
#253 - 2014-05-06 15:08:52 UTC
Dear Blood Union, I'm sorry for your loss.

Yours sincerely,
Dexter o7

Dead Game.

War Fairy
Aliastra
Gallente Federation
#254 - 2014-05-06 15:11:11 UTC
The only argument I see here is "We're going to have to perform intel with people and time!" So many delicious tears. :)

How soon people forgot the purpose of WHs.

The whole design and purpose of WHs was that you know nothing, have nothing. That it's hard. That it's work. That it's not easy mode of k-space.
Ab'del Abu
Atlantis Ascendant
#255 - 2014-05-06 15:14:05 UTC
John Caldr wrote:


If compare quantum explosion with SSC -

http://eve-kill.net/?a=alliance_detail&all_id=6165
http://eve-kill.net/?a=corp_detail&crp_id=183755

isk-wise - with 3+ times more ppl you create less PVP content than we with our 100



Maybe it's because log off trapping is way too easy and effective? :)
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#256 - 2014-05-06 15:18:21 UTC
Dear Devs.
Do not wait next fanfest to listen carebears whining: add local now! They would be happy, also some NPC stations would be much appreciated.
Mike Kisiel
Sokar Syndicate
Habitual Chaos
#257 - 2014-05-06 15:18:55 UTC
IAmSeannn wrote:
Bloemkoolsaus wrote:
CCP FoxFour wrote:
as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint.


Our wormhole mapper software relies on this information to determine the current status of the systems we are connected to. I would very much like to keep this information in the API as the information it provides is essential for us.


+1. Speeds up WH content creation.


I completely agree that wormholes need attention, but not in the form of nerfs. Removing API information will mess with the many apps us Wormholers use.
MaxDEL
Quantum Explosion
#258 - 2014-05-06 15:21:56 UTC
Ab'del Abu wrote:
John Caldr wrote:


If compare quantum explosion with SSC -

http://eve-kill.net/?a=alliance_detail&all_id=6165
http://eve-kill.net/?a=corp_detail&crp_id=183755

isk-wise - with 3+ times more ppl you create less PVP content than we with our 100



Maybe it's because log off trapping is way too easy and effective? :)


Can you shut up?
If you are only killing NPC in the WH - it's your business.
For us WH - this field for hunting and PVP.
We are rolling 50-70 WH every day in search of goals. Among the 600 WH find 20-30 active WH will give PVP. Therefore, the statistics of systems means a lot.
Domanique Altares
Rifterlings
#259 - 2014-05-06 15:23:22 UTC
Two step wrote:
First of all, buried deep in an API thread is not the right place to announce changes like this. I think you now realize this though.


They realized it before, which is why they did it.

Generally when game developers want to **** on content that they themselves do not play or understand, they bury it in threads like this so as to arouse the minimum complaint possible.

It's okay, though. This change is all according to 'design.'

No one should know how many kills take place in WH space, because ::reasons.::

Just like capsuleers were not the first folks to map the entirety of Anoikis. That honor belongs to Interbus, who somehow managed to get to every single system and drop customs offices on every planet. Because ::logic:: and ::design.::

John Caldr
State War Academy
Caldari State
#260 - 2014-05-06 15:23:35 UTC
Ab'del Abu wrote:

Maybe it's because log off trapping is way too easy and effective? :)


If it would be too easy in WH - there would be a lot of ppl doing it, right?
Its effective, it helps to create PVP content in all the timezones, it gives real thrill to WH space, but by no means it is easy.