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[Summer 2014] Starbase tweaks

First post First post
Author
CCP Ytterbium
C C P
C C P Alliance
#121 - 2014-05-06 11:51:25 UTC
Marcus Iunius Brutus wrote:
Celia Therone wrote:
Are the power grid/cpu requirements for POS modules going to change now that they have infinite slots?


It seems to be undecided yet.


Yes, considered doing it, but it's very undecided at the moment. It all depends if we can implement bonuses for multiple structures in Starbases or not.
CCP Ytterbium
C C P
C C P Alliance
#122 - 2014-05-06 11:53:47 UTC
Sigras wrote:
I have two questions regarding how the 2% ME discount is calculated.

1. it is 2% and not 2 ME levels right? Just confirming because if not you've just condemned all invention to only ever be done in 0.0 amarr factory stations...

2. is the 2% calculated per job or per run?

I realize that in most cases #2 makes absolutely no difference, but think about manufacturing Small CCCs or even medium CCCs... a 2% discount per run is not going to help either of those products at all, but a 2% discount per job certainly could

TL;DR
is the 2% discount calculated ROUNDUP(RequiredMaterial * 0.98) * NumberOfJobs or is it calculated ROUNDUP(RequiredMaterial * NumberOfJobs * 0.98)?


The bonus is a 2% material discount, not ME level since that's going away in the new system.

The material reduction is applied per run last I checked, but we have plans to apply it to the whole job, so that blueprints with small amount of components also benefit from it. Not sure if we can squeeze this for summer though, going to ask around - thanks for the reminder.
Sabriz Adoudel
Move along there is nothing here
#123 - 2014-05-06 11:53:56 UTC
Sigras wrote:
2% material bonus isnt enough of a reason for you?

How is it that there are so many people who are terrible at math and still do industry?



This.

If your markup is 7% (not uncommon on tech 2 cruisers), saving 2% on materials increases that to 9%. That's actually a 28.5% increase.

I support the New Order and CODE. alliance. www.minerbumping.com

CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#124 - 2014-05-06 12:00:47 UTC
CCP Ytterbium wrote:
Echo Mande wrote:
Will missile sentries get looked at (CPU use dropped to 0)? They really need it.


I can talk with Fozzie regarding CPU requirements on missile batteries when he's around.


Is there any word on a proper starbase weapon rebalance, to bring them in line with modern ship stats? Fozzie hinted at this a year ago but we've had nothing since:

https://forums.eveonline.com/default.aspx?g=posts&m=3018715#post3018715
Babbet Bunny
#125 - 2014-05-06 12:04:45 UTC
Please change how the per run cost reduction works. Make it per run and not per hour of run.

At the current per hour discount model it is cheaper to do large production in an NPC station than a POS. Even with the 2% material discount.

Using all the assumptions from the example:
200M ship, 0.25% global production, 0.75 system equipment, 4 hours runs each, 10% tax in the NPC station
and add:
ME10 requires 180M minerals. 0.75% Sales tax, 0.75% Broker Fee, 60k/hour of POS fuel

The total profit benefit for a POS vs NPC station at 1 run is 1.9%, Five runs 1.3%, ten runs 0.5%, and fifteen runs -0.2%..

I.e. current new math 5 runs at a POS cost 5% more per run than at a NPC station. 10 runs 11% more per run each. More than 15 four hour runs and you are losing the profit boost of a POS.

The production requires 60 hours in a station and only 42 in a POS and unless EVE is your job probably make it to a trade hub at about the same time.
CCP Ytterbium
C C P
C C P Alliance
#126 - 2014-05-06 12:07:47 UTC
Valterra Craven wrote:
CCP Ytterbium wrote:


Then, laboratories:


Mobile labs:
Time multiplier for Research ME: 0.7 (was 0.75).
Time multiplier for Research TE: 0.7 (was 0.75).
Time multiplier for copying: 0.7 (was 0.75).
Time multiplier for invention: 0.45 (was 0.5).

Advanced Mobile labs:
Time multiplier for Research ME: 0.75 (was 0.75).
Time multiplier for copying: 0.6 (was 0.65).
Time multiplier for invention: 0.5 (was 0.5).

Hyasyoda mobile labs:
Time multiplier for Research ME: 0.65 (was 0.75).
Time multiplier for Research TE: 0.65 (was 0.75).
Time multiplier for invention: 0.45 (was 0.5).


Wouldn't it make more sense to do this instead:

Research Lab: (WasMobile lab)
Time multiplier for Research ME: 0.7 (was 0.75).
Time multiplier for Research TE: 0.7 (was 0.75).
No Copy, (was Time multiplier for copying: 0.75).
No Invention (was Time multiplier for invention: 0.5).

Invention lab: (was Advanced Mobile)
No ME research (was Time multiplier for Research ME: 0.75).
Time multiplier for copying: 0.6 (was 0.65).
Time multiplier for invention: 0.5 (was 0.5).

Hyasyoda mobile labs:
Time multiplier for Research ME: 0.65 (was 0.75).
Time multiplier for Research TE: 0.65 (was 0.75).
No Invention (wast ime multiplier for invention: 0.5)

That way you have more incentive to have different types of labs on your pos? And choices are easier, and you can create more named modules better in the future based on this gradient?


Our lab iteration was very close to this, but your solution is more elegant.

AUCTION SOLD TO THE SHIRTLESS BIDDER ON MY RIGHT! Big smile
CCP Ytterbium
C C P
C C P Alliance
#127 - 2014-05-06 12:17:51 UTC
Updated original post with Laboratory changes.

Also specified which assembly arrays are not being affected by the Material Reduction bonus.
Gilbaron
The Scope
Gallente Federation
#128 - 2014-05-06 12:18:51 UTC  |  Edited by: Gilbaron
CCP Ytterbium wrote:


The material reduction is applied per run last I checked, but we have plans to apply it to the whole job, so that blueprints with small amount of components also benefit from it. Not sure if we can squeeze this for summer though, going to ask around - thanks for the reminder.


That would be fantastic

Please try to make it happen :)
Oxide Ammar
#129 - 2014-05-06 12:42:20 UTC  |  Edited by: Oxide Ammar
CCP Ytterbium, me and behalf all industrialist we are thanking you all for hard work you are doing for the industrial aspect of this game...but I have question that is killing me and I wish you to answer it. CCP already stated before they can't touch POS code due to implications of SOV and how it's old to be modified from what I understand, but apparently since you started buffing POS you did:

1- modify the functionality of the arrays ( Medium Intensive Refinery to Compression Array)
2- modify the name of arrays. (labs names, capital assembly arrays, Compression array)
3- changing the fuel consumption to fixed figures (previously it was based on the online arrays)
4- modifying/removing the stat values of arrays and labs ( ex. cargo hold, ME/TE values)
5- ability to change PWG/CPU values of the towers and all arrays.

So, what you can't do to POS code ? the ability change the UI to make it something similar to the new UI of manufacturing ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Babbet Bunny
#130 - 2014-05-06 12:58:54 UTC
CCP Ytterbium wrote:
Updated original post with Laboratory changes.

Also specified which assembly arrays are not being affected by the Material Reduction bonus.


Do assembly arrays have a time bonus still?

Thank you,

BB
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#131 - 2014-05-06 13:01:09 UTC  |  Edited by: CynoNet Two
Oxide Ammar wrote:
CCP Ytterbium, me and behalf all industrialist we are thanking you all for hard work you are doing for the industrial aspect of this game...but I have question that is killing me and I wish you to answer it. CCP already stated before they can't touch POS code due to implications of SOV and how it's old to be modified from what I understand, but apparently since you started buffing POS you did:

1- modify the functionality of the arrays ( Medium Intensive Refinery to Compression Array)
2- modify the name of arrays. (labs names, capital assembly arrays, Compression array)
3- changing the fuel consumption to fixed figures (previously it was based on the online arrays)
4- modifying/removing the stat values of arrays and labs ( ex. cargo hold, ME/TE values)
5- ability to change PWG/CPU values of the towers and all arrays.

So, what you can't do to POS code ? the ability change the UI to make it something similar to the new UI of manufacturing ?


Technically they can do anything they want. However the main problem is that the old starbase code is poorly documented, and there are many pitfalls where changing one thing might affect something initially unrelated. For example, changing the rules on anchoring starbase structures might affect anchorable warp bubbles or outpost upgrades in unexpected ways. This means that certain changes carry a high degree of risk.

The majority of changes made recently to starbases have been one of three things:

A) Changing stats like cargo capacity or grid / cpu. This is simple and works the same way as rebalancing ships - there's no code to alter, just some values in a table.

B) Linking existing code to other objects, such as when they took the existing renaming function and allowed it to be used by more structures. The compression array would have also re-used some code written for the Rorqual, with some tweaks.

C) Redesigned other systems that starbase code connects to, especially industry. In the case of assembly arrays, labs, etc, all the majority of this code was re-factored by the industry project already.

As for what they'd rather not change... I'd say that anything connected to the core starbase mechanics - anchoring structures, how they interact with objects on grid or in-system, force fields, etc. That's why you won't see modular POS until there's a full re-factoring to starbase code - which is a major project akin to the upcoming Industry one.
Azami Nevinyrall
172.0.0.1
#132 - 2014-05-06 13:06:40 UTC
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?

...

Oxide Ammar
#133 - 2014-05-06 13:21:49 UTC  |  Edited by: Oxide Ammar
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#134 - 2014-05-06 13:24:03 UTC
Oxide Ammar wrote:
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.



???????????

Not at any panel I was at.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Azami Nevinyrall
172.0.0.1
#135 - 2014-05-06 13:27:13 UTC
Steve Ronuken wrote:
Oxide Ammar wrote:
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.



???????????

Not at any panel I was at.


Yes, I never seen or heard of that at any panel either...

*Citation Needed*

...

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#136 - 2014-05-06 13:30:34 UTC
Azami Nevinyrall wrote:
Steve Ronuken wrote:
Oxide Ammar wrote:
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.



???????????

Not at any panel I was at.


Yes, I never seen or heard of that at any panel either...

*Citation Needed*



I did make a suggestion about making them free to fire at, with no charters. But that was just me as me. Nothing more.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Azami Nevinyrall
172.0.0.1
#137 - 2014-05-06 13:34:40 UTC
Steve Ronuken wrote:
Azami Nevinyrall wrote:
Steve Ronuken wrote:
Oxide Ammar wrote:
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.



???????????

Not at any panel I was at.


Yes, I never seen or heard of that at any panel either...

*Citation Needed*



I did make a suggestion about making them free to fire at, with no charters. But that was just me as me. Nothing more.

I'd like to see the hacking mini game tossed into that picture...

A failed attempt locks it down for "X" hours...

...

Oxide Ammar
#138 - 2014-05-06 13:37:18 UTC
Steve Ronuken wrote:
Azami Nevinyrall wrote:
Steve Ronuken wrote:
Oxide Ammar wrote:
Azami Nevinyrall wrote:
Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew?


It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fanfest (it was answer to question like yours) they will be making CONCORD to fire at any offline POS with no charter in its cargo to clear up the moon for anyone to use them.



???????????

Not at any panel I was at.


Yes, I never seen or heard of that at any panel either...

*Citation Needed*



I did make a suggestion about making them free to fire at, with no charters. But that was just me as me. Nothing more.


Didn't they said they will look into it, or they will implement that ? I must be confusing then...Sorry Azami Nevinyrall I think you have to sit for 8 hrs to do it. What?Ugh

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

LHA Tarawa
Pator Tech School
Minmatar Republic
#139 - 2014-05-06 13:38:29 UTC
Sabriz Adoudel wrote:
Sigras wrote:
2% material bonus isnt enough of a reason for you?

How is it that there are so many people who are terrible at math and still do industry?



This.

If your markup is 7% (not uncommon on tech 2 cruisers), saving 2% on materials increases that to 9%. That's actually a 28.5% increase.


Because POS fuel is free?

1) 2% reduction is not alway 2% reduction because of rounding.

2) A small POS burning 100M a month. 2% savings means you have to turn at least 5 billion a month just to break even... but then your jobs, materials and BP are at risk.

3) upgrade to a large so you don't have to cancel all jobs and lose materials on every war dec, and if you aren't turning 20 billion a month, the 2% isn't covering fuel costs... and jobs, materials and BPs are still at risk.

LHA Tarawa
Pator Tech School
Minmatar Republic
#140 - 2014-05-06 13:41:05 UTC
Oxide Ammar wrote:
CCP Ytterbium, me and behalf all industrialist we are thanking you all for hard work you are doing for the industrial aspect of this game...but I have question that is killing me and I wish you to answer it. CCP already stated before they can't touch POS code due to implications of SOV and how it's old to be modified from what I understand, but apparently since you started buffing POS you did:

1- modify the functionality of the arrays ( Medium Intensive Refinery to Compression Array)
2- modify the name of arrays. (labs names, capital assembly arrays, Compression array)
3- changing the fuel consumption to fixed figures (previously it was based on the online arrays)
4- modifying/removing the stat values of arrays and labs ( ex. cargo hold, ME/TE values)
5- ability to change PWG/CPU values of the towers and all arrays.

So, what you can't do to POS code ? the ability change the UI to make it something similar to the new UI of manufacturing ?



My guess is these are database entries, not actual computer code.