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Player Features and Ideas Discussion

 
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Explorable Exploration

Author
Bael Malefic
Doomheim
#1 - 2014-04-23 18:44:58 UTC  |  Edited by: Bael Malefic
Introduce a few new systems per month.

Entrance = new cosmic sig type. Permanent. Hard to scan down. Acts as a reverse cyno enabling one-way jump to a new, uncharted system.

This new system is within jump range of other systems, so jump bridges could be anchored. No stations. No local as there is no CONCORD or empire communications infrastructure in system.

Not possible to establish sovereignty but most POS structures could be anchored in system.

Populate these systems with enough valuables to make them very enticing. As well as the most fearsome rats yet.

No advertisement. No wiki articles. A genuine surprise. Until players find it, explore it and document it, no public information exists about it. Put the entry points in low or NPC null randomly, encouraging explorers to get out there but not making this a freebie hand-out for the blue doughnut crowd.

I have no idea if this would be workable within the technical/infrastructure limitations of the servers and code. It just strikes me as the kind of expansion that would be genuinely meaningful.

[EDIT: Maybe this sounds too much like wormhole space. I don't know. But wormhole space seems to be done already]
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-04-23 19:05:19 UTC
Bael Malefic wrote:
Introduce a few new systems per month.

Entrance = new cosmic sig type. Permanent. Hard to scan down. Acts as a reverse cyno enabling one-way jump to a new, uncharted system.

This new system is within jump range of other systems, so jump bridges could be anchored. No stations. No local as there is no CONCORD or empire communications infrastructure in system.

Not possible to establish sovereignty but most POS structures could be anchored in system.

Populate these systems with enough valuables to make them very enticing. As well as the most fearsome rats yet.

No advertisement. No wiki articles. A genuine surprise. Until players find it, explore it and document it, no public information exists about it. Put the entry points in low or NPC null randomly, encouraging explorers to get out there but not making this a freebie hand-out for the blue doughnut crowd.

I have no idea if this would be workable within the technical/infrastructure limitations of the servers and code. It just strikes me as the kind of expansion that would be genuinely meaningful.

[EDIT: Maybe this sounds too much like wormhole space. I don't know. But wormhole space seems to be done already]

So in all of a week you have new most-valuable-space-in-EVE dominated by the nullsec cartels with impunity, because dare anyone else rat theyll be dropped by every ship they can shove through a titan.

Nullsec needs to be fixed to keep nullsec attention on nullsec before we go adding more space.

namely to nerf force-projection, remove POS notifications if they are attacked, and remove notifications to SOV-holders as to whats being done in their SOV or whats being anchored. That way, if SOV-null wants to hold alot of space, theyll need to patrol it, daily, ALL OF IT, or reduce the space they actively control allowing smaller groups who CAN patrol a system o two live there instead (perhaps without taking SOV, so as not to alert the owners, but still taking down adn anchoring moon goo POS's and wahtnot)

and there you go, now-unknown wild-space, with jump bridges, that holds true value for those willing to go out there.



Another good way to help null would be to make local-chat a Station upgrade, maybe like Industry or Strategic IV or V on the system be required.
Bael Malefic
Doomheim
#3 - 2014-04-23 19:14:08 UTC
Nariya Kentaya wrote:
So in all of a week you have new most-valuable-space-in-EVE dominated by the nullsec cartels with impunity, because dare anyone else rat theyll be dropped by every ship they can shove through a titan.

Nullsec needs to be fixed to keep nullsec attention on nullsec before we go adding more space.

namely to nerf force-projection, remove POS notifications if they are attacked, and remove notifications to SOV-holders as to whats being done in their SOV or whats being anchored. That way, if SOV-null wants to hold alot of space, theyll need to patrol it, daily, ALL OF IT, or reduce the space they actively control allowing smaller groups who CAN patrol a system o two live there instead (perhaps without taking SOV, so as not to alert the owners, but still taking down adn anchoring moon goo POS's and wahtnot)

and there you go, now-unknown wild-space, with jump bridges, that holds true value for those willing to go out there.



Another good way to help null would be to make local-chat a Station upgrade, maybe like Industry or Strategic IV or V on the system be required.


Good points. As I said, you can't make this yet another goodie hand-out for the blue doughnut crowd.

I generally like the suggestions on changing sovereign null mechanics, by the way.

I just want something to actually explore. There is no exploration in EVE at the moment.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-04-23 20:30:43 UTC
Wormholes used to be fun exploration, until they mapped every damn one of them.
Bael Malefic
Doomheim
#5 - 2014-04-23 20:49:14 UTC
Rowells wrote:
Wormholes used to be fun exploration, until they mapped every damn one of them.


Exactly.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#6 - 2014-04-23 20:55:12 UTC
It's a good idea. I know the EVE 5 year plan involves new system & space. I like the idea of more variance in types of systems. Personally, I'd like to see a variety of new system types added. (Systems with no caps, systems where POS's couldn't be set up, etc.)

The only problem is that it doesn't take long for people to explore, map and define anything you add. Even if it was done as a surprise, in about a month, tops, the new content would have guides, maps, etc.

New, endless space generated by procedure, that might be fun... Big smile When you leave it, it would be gone for good.
Lucine Delacourt
The Covenant of Blood
#7 - 2014-04-23 21:16:52 UTC
Wouldn't wormhole space be un-mappable if there were no statics?
Nevyn Auscent
Broke Sauce
#8 - 2014-04-23 23:51:01 UTC
Lucine Delacourt wrote:
Wouldn't wormhole space be un-mappable if there were no statics?

Would just be harder to get to a location, but would still be mapped. Might have taken 4 weeks rather than 1 also, but basically adding new systems won't keep content unknown. It will cause a brief gold rush and that will be it. Unknown content however doesn't need new systems, it needs smarter site generation that creates semi random sites rather than the current fixed content & NPC's.
elitatwo
Zansha Expansion
#9 - 2014-04-24 00:12:53 UTC
Nariya Kentaya wrote:

So in all of a week you have new most-valuable-space-in-EVE dominated by the nullsec cartels with impunity, because dare anyone else rat theyll be dropped by every ship they can shove through a titan.


But the only thing you have to to prevent this is afk cloaking.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nakami Saans
Conclave of Independent Pilots
#10 - 2014-04-24 05:10:22 UTC
(I posted this in another thread in general discussion)

I honestly think it would be exciting to be able to actually explore uncharted space.

I enjoy exploration but it's not really an option in this game. Wormholes aren't the mystique they used to be, most if not all nullsec systems are owned.

I think it would be neat to randomly come across a derelict ship with high rewards should you be able to crack the security. Rats would be far and few between.

I think it would be really exciting when you do come across another player. Are they friend or foe? Do they have friends? Maybe you two agree to travel together because you are lonely and just want someone to chat with while you explore. This could lead to traps in other systems by a gang of players being lead by this new "friend".

A new type of ship could be designed for the sole purpose of these long term exploration voyages. Modular ships that could mine materials when needed and build replacement ammo. This self sufficient ship could used mined materials to make repairs over time. This would allow players to explore for long periods of time without having to return to known space. Mind you these build times would take far longer than usual (we don't need roaming factories for the big alliances) as would the repair systems. This would require you to be mindful of your ammo reserves. You would need to equip hull/armor/shield repair modules for the short term like usual.

CCP could design a system that would chart the systems you have been to so you don't get completely lost lol

Eventually you would have to return to known space to sell whatever rewards you have found. These parts would be rare, expensive, and could be used to build extremely advanced ships or modules.

Anyway, I think it would be fun.
Agree or disagree, I would love it.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Owen Levanth
Sagittarius Unlimited Exploration
#11 - 2014-04-24 09:39:03 UTC
Rowells wrote:
Wormholes used to be fun exploration, until they mapped every damn one of them.


There are actually some systems that haven't been found yet, which by the way is the reason some W-Space tools allow the mapping of new systems, should you happen to enter one.

I think I even entered one purely by accident many months ago: No-one on d-scan, no POS at the moons, no POCOs. And awful amount of forgotten sigs and anomalies. Took me ages to find and scan down an exit in all this mess.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2014-04-24 11:12:18 UTC
this idea is exactly WH's...uncharted space, toughest rats, no sov, all that was WH's.

all the new systems u make will be mapped and farmed all the same. New content stays new for about 5 minutes. If the space does something completely different to WH's then u may have something, but everything here is just WH's 2.0.

'I think it would be neat to randomly come across a derelict ship with high rewards should you be able to crack the security. Rats would be far and few between.'

WH's

'I think it would be really exciting when you do come across another player. Are they friend or foe? Do they have friends? Maybe you two agree to travel together because you are lonely and just want someone to chat with while you explore. This could lead to traps in other systems by a gang of players being lead by this new "friend". '

WH's

'A new type of ship could be designed for the sole purpose of these long term exploration voyages. '

T3's...from WH's

'Eventually you would have to return to known space to sell whatever rewards you have found. These parts would be rare, expensive, and could be used to build extremely advanced ships or modules.'

WH's

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nakami Saans
Conclave of Independent Pilots
#13 - 2014-04-24 12:11:46 UTC  |  Edited by: Nakami Saans
Daichi Yamato wrote:
this idea is exactly WH's...uncharted space, toughest rats, no sov, all that was WH's.

all the new systems u make will be mapped and farmed all the same. New content stays new for about 5 minutes. If the space does something completely different to WH's then u may have something, but everything here is just WH's 2.0.



It would need to have a different mechanic from the way current WH's connect to each other, it would need to be completely random. And we would need more than a hand full of systems, we would need thousands upon thousands upon thousands of systems to make it viable for exploration. I don't know if it would even be remotely possible the way Eve is built.

What I want is a place that I can travel from system to system enjoying the scenery and possibly running into some kind of ancient treasure like an ancient dead Terran colony or Jovian derelict ship. Most danger would be from off chance encounters with other players.

The whole point would be not to farm anomalies with the tough rats but to explore. Go from system to system looking for treasure. Exploration, true exploration, in Eve just simply doesn't exist.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#14 - 2014-04-24 14:29:04 UTC
Unfortunately this is because EVE has boundaries, in regards to allocated server space and spent Dev time. It could be possible to do this but the question would be is it feasible? Its like atm expansions arent based around new content rather fixing the existing.

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