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I want your little things!

First post First post First post
Author
Helia Tranquilis
Confused Bunnies Inc
#3281 - 2014-03-06 13:50:24 UTC
Likely already suggested feature, but

Ability to make notes on corporations and alliances, star systems (?) in same manner as on individuals. More than several times I find myself wondering why have I red-listed corporation x, alliance y and, in addition, why am I avoiding star system z.

Keyword: Notes, UI
Luthar Carrock
Doomheim
#3282 - 2014-03-06 18:41:04 UTC
Visual indication of reactivation timers.

For example, if I just used my MJD, gray it out and have a countdown timer circle running counter-clockwise to let me know when it will be available for use again.

Thanks for all of the little things you do! I look forward to your batches of changes as much as anything else in the game, and your contributions make the game better every time.
Coresus
State War Academy
Caldari State
#3283 - 2014-03-06 21:36:31 UTC
You should be able to right-click corpses and access pilot info. It would make it an awful lot easier to see who you have in your collection.
Xeator
soldiers.fi
#3284 - 2014-03-08 05:49:55 UTC
One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:

Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?

In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?

Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.
Dynewind Aylet
Center for Advanced Studies
Gallente Federation
#3285 - 2014-04-22 17:07:18 UTC
Sorry if this has been mentioned before.

I'd like to propose a new drone that allows player to control lighting in a greater degree - similar to how character creation is. This will help people who want to take pictures and show their ship in a positive light.

What: Camera-Lighting-Drone
Why: Awesome photo-shoot
Rob Kashuken
School of Applied Knowledge
Caldari State
#3286 - 2014-04-22 22:18:04 UTC
I'd very much like a keyboard shortcut that will create a bookmark at my current location.

A bonus would be to be able to do it from the solar system map screen
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#3287 - 2014-04-23 09:14:05 UTC
1) The colour used to highlight the next autopilot gate icon on the overview is pale yellow, when the normal icon colour is white. For those with not so great colour vision, or a badly calibrated monitor, it's almost impossible to detect. Enable this (and other) overview colours to be user configured to something usable.

2) The ships in space now display a red halo displaying relative incoming damage. Add an icon to the overview ewar notification area to display this also.

3) Persist the sorting of overview tabs. I want my Travel tab sorted by icon and my Combat tab sorted by distance. Having to manually resort every tab every single time I switch to it goes quite some way to defeating the whole point of having configurable tabs in the first place. (This is also a perfect example of CCP adding a new feature and then never completing it).

4) Create keyboard shortcuts for opening the Star Map and System Map directly. Having to first open the Star Map before I can then click another button to open the System Map is shite UI design.

5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).

6) On the Drone context menu put the options to engage, scoop and retrive drones at the top of the menu and not buried 10 entries down. Trying to scoop individual drones before they popped is made much more difficult by having to try to find the right entry towards the end of a large context menu.

7) On the constellation view of the Map Browser add the system security level to the tooltip that displays the system name.

8) Enable the user to disable the sensor overlay. It serves no purpose. It obscures the otherwise pretty graphics. Makes it too easy for pibears to direction scan explorers. It doesn't show you anomalies/sigs that are behind you and if I'm in the mood to explore then I'll have the scanner window open which displays what anomalies/sigs are actually present as opposed to just what anomalies/sigs are in front of you.
John Bishop
Forgot to repair
#3288 - 2014-04-23 11:13:04 UTC
CCP Soundwave wrote:
Dear spacefriends

A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.

That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.

Go!



i want my god damn jukebox back. thats it
KnowUsByTheDead
Sunlight...Through The Blight.
#3289 - 2014-04-23 13:27:38 UTC
Still want modulated drones.

Been waiting 3 years for 'em.

Get on it CCP!!!!!!!!!!

Ugh

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Wulfgar WarHammer
Unrustled
#3290 - 2014-04-23 13:36:59 UTC
There's 165 pages, so I'm not going through them, but I would like to add my QoL idea -

Jump Clones.

Why do I have to manually leave my ship and pause my training queue, and then restart my training queue?

The intention is pretty obvious when I decide to jump to a new clone. I want to leave my current ship in whatever station, and keep training the same skill.

This should be handled by code, not forcing me to do it manually each time....

jumpToClone(){
LeaveShip();
PauseSkillQueue();
//warp pod to new station
StartSkillQueue();
}
Sphit Ker
Ministry of War
Amarr Empire
#3291 - 2014-04-24 03:26:57 UTC
I would like to open a bridge from the jump portal generator module itself. Screw you, right-clicky-thingy.

It knows what you think.

Riyria Twinpeaks
Perkone
Caldari State
#3292 - 2014-04-24 03:44:50 UTC
Neutrino Sunset wrote:

5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).


Approach, Orbit (default) and keep at distance are in the game, see here: link

Is there even an "Orbit at current range" command in game at all? It sure would be convenient sometimes, I'm all for that.
Serene Repose
#3293 - 2014-04-24 05:06:52 UTC  |  Edited by: Serene Repose
Does this Soundwave guy even exist anymore? Welcome to eterna-thread.
You don't really think management is reading any of this...do you?

We must accommodate the idiocracy.

Swiftstrike1
Swiftstrike Incorporated
#3294 - 2014-05-23 18:22:23 UTC
Posting a link to my forum thread here. Chat channel shortcuts.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Aralez
Brutor Tribe
Minmatar Republic
#3295 - 2014-05-23 18:40:32 UTC
Chribba wrote:
RAINBOW MINING!



Would you be suggesting a "Cow level/Anomaly" in Eve Lol would be a hilarous way to distribute ship skins :P
Little Dragon Khamez
Guardians of the Underworld
#3296 - 2014-05-23 22:34:48 UTC
Xeator wrote:
One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:

Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?

In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?

Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.


All the interior models need to change, in the amarr cq they are not floating above the pad, but close to the balcony that you can't even see in the hanger view, consistency of scaling and positioning is much needed.

Dumbing down of Eve Online will result in it's destruction...

Webvan
All Kill No Skill
#3297 - 2014-05-24 00:32:08 UTC
John Bishop wrote:
i want my god damn jukebox back. thats it

^^ Cool
Serene Repose wrote:
Does this Soundwave guy even exist anymore? Welcome to eterna-thread.
You don't really think management is reading any of this...do you?

^^ Lol

I'm in it for the money

Ctrl+Alt+Shift+F12

Shiloh Templeton
Cheyenne HET Co
#3298 - 2014-05-24 03:53:15 UTC
1) a small icon at the top of the local chat window that will clear the conversation. (instead of having to do the menu thing)

2) When you initiate a trade -- do not position the trade window over the inventory window when it opens.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#3299 - 2014-05-24 09:26:53 UTC
Replace the "Map" button at the Neocom menu with a "Maps" one that splits into "System map" and "Star map" when hovered by the mouse, just like the Business button splits into Contracts, Market, etc. Having to change maps through the Map window can be quite tedious, specially when you don't remember where did you put it last time.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#3300 - 2014-05-26 03:03:19 UTC
Nice you all still comment here, but I would recomment the new thread.

Maybe we can find an ISD to close this one.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-