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PLEA: don't nerf Scrapmetal Processing too much

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-04-21 19:33:22 UTC
One thing that many players complain about is having a skill trained rather high that isn't a very important skill to have. CCP does a very good job of fixing this issue by finding such skills or items and rebalancing them so that they become useful. But it only serves to undermine such work if a change causes an already useful skill to become useless.

I am making this plea to alert CCP to one such proposed change. In this devblog by CCP Ytterbium, he mentions that the intention is to change all module reprocessing to have a base yield of 50% regardless of other reprocessing skills, and for the scrapmental processing skill to grant a maximum bonus of 20% yield (which places the final yield at 60%). Please don't misunderstand me, I wholeheartedly agree with the decision to enforce a singificant loss when reprocessing functional objects. But once such a change is made, such reprocessing will cease to be a major trade and instead will be what people do when they are taking the trash out. Industrialists aren't going to produce loads of modules with the sole intention of reprocessing them again.

Why does this matter? Because it means that training Scrapmetal Processing to level 5 only to glean a small amount extra from your garbage is going to feel like a waste of skillpoints. A lot of people already have that skill trained to 5 because at current, it's pretty useful. I don't know what would be a more reasonable amount, but I'm thinking if the base reprocessing value were 40% and the scrapmetal processing skill maxed at 50% yield bonus (the final yield being 60%) that should about do it. Also perhaps there could be an Advanced Scrapmetal Processing skill introduced, and maybe the 60% ceiling can or should be raised.

These are all things I want you guys to discuss here. I want to hear your thoughts on this, and what you think is the right amount for Scrapmetal Processing and why. Do you think I'm on track here? Do you think CCP's method is best? Let me know in the comments below!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2014-04-21 19:38:35 UTC
Reaver Glitterstim wrote:
Industrialists aren't going to produce loads of modules with the sole intention of reprocessing them again.

Good.
Nolen Cadmar
Caldari Provisions
Caldari State
#3 - 2014-04-21 19:51:31 UTC
I see no issue with CCP's current plan. Level 5 of a skill should be a long train for a small percentage increase. Those that already have it trained (including myself) will adapt to the change.

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Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2014-04-21 20:48:06 UTC
I dont mind the train for small return, though in this case I would not have bothered slogging all the way through the prereqs for the reduced effectiveness. It almost was not worth it to me at the current level.

I would simply like for them to lower the prereqs and refund the difference if they are going to gut the usefulness of the skill this way. I am not going to cry about it, but it does hurt.
Xe'Cara'eos
A Big Enough Lever
#5 - 2014-04-21 21:55:27 UTC
from the view of someone who only trained it to I, looking in.....
I think that since it doesn't offer the ability to use mining crystals/etc, it should perhaps have a higher bonus per level, with the base reprocessing percentage nerfed so that the outcome at lvl V is the same as the changes will currently serve...

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rowells
Pator Tech School
Minmatar Republic
#6 - 2014-04-21 22:21:56 UTC
I think Voidstar's solution would be best
G'Kar Rin
10MAN
Pillars of Liberty
#7 - 2014-04-22 08:18:58 UTC
I vote refund the sp
Ix Method
Doomheim
#8 - 2014-04-22 11:31:51 UTC
Mike Voidstar wrote:
I am not going to cry about it, but it does hurt.

Sweet Baby Jesus. Roll

The market will eventually adapt, the skill will still have a use. If any of you choose not to take advantage of it in this way so be it.

Travelling at the speed of love.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-04-22 12:04:14 UTC
I would say no to refunding SP, you train a skill and have use of it as payback...so it has already been worthwhile for players to have trained it. Start refunding SP when skills change in usefulnes and we'll have a round of refunds (and subsequent upskilling to current FotM) every time CCP change a ship during rebalance, change anything in S&I, or pretty much change anything that could be detrimental to any player.
Gypsio III
State War Academy
Caldari State
#10 - 2014-04-22 12:29:00 UTC  |  Edited by: Gypsio III
Reaver Glitterstim wrote:
Because it means that training Scrapmetal Processing to level 5 only to glean a small amount extra from your garbage is going to feel like a waste of skillpoints.


You only wasted those skillpoints if you never benefited from Scrap Metal Processing 5 in the past. And if you trained SMP V and never used it, well, that's not CCP's problem.
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2014-04-22 12:32:19 UTC
I am not saying the skill wont have a use. It was barely worth the train to me as it was. I finished it just about a month before they announced the change.

What I am saying is that with its new and much reduced return it is no longer worth training through the prereqs to get to. Those are skills that applied in no way to my playstyle, and only got trained to get to scrapmetal. I do not begrudge the points spent on scrapmetal itself, but those other processing skills were useless to anyone not interested in industry as it was, and are now just a barrier to entry on a skill hardly worth its own train time, much less the not inconsiderable time spent getting to it.

If they dont, I am sure we will all live through it and the sun will also rise. I may one day find a reason to use the extra skills I suppose.
Ix Method
Doomheim
#12 - 2014-04-22 12:50:20 UTC  |  Edited by: Ix Method
Just nvm.

Travelling at the speed of love.

Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-04-22 18:12:31 UTC
Mike Voidstar wrote:
I would simply like for them to lower the prereqs and refund the difference
I agree with lowering the prerequisite but not refunding the difference. Skillpoint refunds are bad. If the skills you trained to get to it aren't benefitting you on their own, then either petition CCP to rebalance them or find a way to make them useful.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mike Voidstar
Voidstar Free Flight Foundation
#14 - 2014-04-22 19:06:33 UTC
Reaver Glitterstim wrote:
Mike Voidstar wrote:
I would simply like for them to lower the prereqs and refund the difference
I agree with lowering the prerequisite but not refunding the difference. Skillpoint refunds are bad. If the skills you trained to get to it aren't benefitting you on their own, then either petition CCP to rebalance them or find a way to make them useful.


Whereas I would be against changing the prereqs if they were not going to refund the points. Whatever the benefit may or may not be, the playing field should remain level or else you break EVE itself. My choices came with both a benefit and a cost. I have the benefit, and anyone else that wants it can pay the same or go without.

If they decide the cost is too high and want to lower it, thats fine. If not, then not.
Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2014-04-22 19:23:59 UTC
Did you disagree with the mining barge prerequisite change? Having the skill at 5 is still useful even to people who don't use an exhumer, but now you can fly the Covetor and Retriever at skill 1. Do you think they should have refunded the mining barge skillpoints for the people who didn't want it trained higher than 3 or 4?

We're not talking about skills that are only good as prerequisites. These skills have their own benefit. Advanced Refinery Operation is going to help you reprocess minerals and Metallurgy is going to help you research blueprints faster. I feel that the benefit of having Metallurgy is pretty small, and I might petition that, but I wouldn't call for a Metallurgy refund just because some people trained it to get to Scrapmetal Processing. They didn't have to train it but they went for it anyway.

That's why I feel that there is no need to refund skillpoints on this. You are free to disagree with me.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mike Voidstar
Voidstar Free Flight Foundation
#16 - 2014-04-22 20:51:27 UTC
That is fine, the prereqs dont need to be removed.

In the normal course of events they dont normally reduce the effectiveness of a skill directly. Sometimes it does something else, or applies in a different situation.

In this case it is a direct devaluation of the skill. It was a skill universally useful as many playstyles find themselves with loot to reprocess, but only industrialists care about reprocessing ore or doing blueprint research. I barely felt the train time on skills my playstyle never uses to be worth the skill at its previous levels, and would no longer choose to train throuvh the prereqs to get to scrapmetal after the changes.

Thats on me.

However, if anyone else wants to have whatever bonus scrapmetal provides in the future, they can pay the same price I did for it, or else I should get those weeks of train time back. Consequnces are fine, so long as the playing field itself favors no one.
Selene Voss
24th Imperial Crusade
Amarr Empire
#17 - 2014-04-22 21:29:09 UTC
Hi all

Just like to add to this as i think it might have been missed with it been in another dev blog, also I've not run any numbers yet but you'll need to take both changes on board.

So changes are:


  • Reprocess dropping to 50%
  • Extra materials being rolled back in to material cost


So at the minute we have an item made up of x (base materials) and y (extra materials)

Total material used x + y = Tm

Reprocessing = x * ~100%

After changes

Reprocessing = Tm * ~50%/60%

So even thought the per cent recovered is lower the total pool that can be recovered is higher, which will mean the total loss will not be as bad as first thought.

Mike Voidstar
Voidstar Free Flight Foundation
#18 - 2014-04-23 00:56:31 UTC
Selene Voss wrote:
Hi all

Just like to add to this as i think it might have been missed with it been in another dev blog, also I've not run any numbers yet but you'll need to take both changes on board.

So changes are:


  • Reprocess dropping to 50%
  • Extra materials being rolled back in to material cost


So at the minute we have an item made up of x (base materials) and y (extra materials)

Total material used x + y = Tm

Reprocessing = x * ~100%

After changes

Reprocessing = Tm * ~50%/60%

So even thought the per cent recovered is lower the total pool that can be recovered is higher, which will mean the total loss will not be as bad as first thought.



Assuming the items in question are manufactured and then broken down.

For many, this was just something to maximise profit from looting rats. I do not break down manufactured items, just mission loot. For me the skill will be very devalued.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-04-23 02:01:49 UTC
Any examples of what materials will be spared now that weren't before?

That is an interesting tidbit.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Xe'Cara'eos
A Big Enough Lever
#20 - 2014-04-23 03:49:15 UTC
Mike Voidstar wrote:
Selene Voss wrote:
Hi all

Just like to add to this as i think it might have been missed with it been in another dev blog, also I've not run any numbers yet but you'll need to take both changes on board.

So changes are:


  • Reprocess dropping to 50%
  • Extra materials being rolled back in to material cost


So at the minute we have an item made up of x (base materials) and y (extra materials)

Total material used x + y = Tm

Reprocessing = x * ~100%

After changes

Reprocessing = Tm * ~50%/60%

So even thought the per cent recovered is lower the total pool that can be recovered is higher, which will mean the total loss will not be as bad as first thought.



Assuming the items in question are manufactured and then broken down.

For many, this was just something to maximise profit from looting rats. I do not break down manufactured items, just mission loot. For me the skill will be very devalued.


AFAIK - extra materials only applied to ships post rebalance.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.