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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
J A Aloysiusz
Risk Breakers
SONS of BANE
#641 - 2014-04-17 06:42:14 UTC
Fix wrong killmail isk values on special ships. Wrong isk values on ships keep me from receiving the bounty payment I deserve.
Annnward
Dumb corp
#642 - 2014-04-17 17:14:46 UTC
Suggestion: Connect fleet members in overview with broadcasts and selected targets
Keywords: ui, fleet member overview, locked targets
Note: clicking one should make it the selecet target
TheSmokingHertog
Julia's Interstellar Trade Emperium
#643 - 2014-04-17 17:37:38 UTC
Can we get a list near the contract "to" field within item exchange and courier contracts. I propose to list the 5-10 most selected entities we have contracted too and be able to select them. I would like this to be done with portraits, which could be corp / alliance logo's too. This would speed up contracting a lot.

For me such a list would have Alts, PushX, etc in them, and I would not have to type, check, etc if its the good entity, I just know.

Crossposting

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Shen Loong
Doomheim
#644 - 2014-04-17 23:29:32 UTC
Filters for Sellers/Buyers list in market tab
- Show orders in station only
- Show orders in system only
- Show orders between X and Y isk value only

etc etc
Harvey James
The Sengoku Legacy
#645 - 2014-04-18 14:02:08 UTC
perhaps next to the pic/skill book/ mastery level we could also see the level the ship is trained to

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Annnward
Dumb corp
#646 - 2014-04-18 20:10:08 UTC
Suggestion: Make it possible to reenable a weapon/module that has been deactivated, but not finished cycle.
Keywords: ui, weapons, modules
Notes: would be real handy if you are in siege and deactivate by mistake to not have to relock targets etc.
roigon
TURN LEFT
#647 - 2014-04-19 12:14:56 UTC
Suggestion: Extend ship DNA to include fit name
Keywords: ui, ship DNA
Note: Would make importing ship fits via DNA a LOT better.
---

Currently the ship DNA format is as defined here.
https://wiki.eveonline.com/en/wiki/Ship_DNA

Currently the format looks like
597:25861;1:6673;3:439;1:4025;1:1183;1:1998;1:1236;1:11269;1::

Defining the ship, it's fittings, drones and charges.

It's commonly used to import ship fits from Pyfa/EFT and 3rd party web tools, by calling
CCPEVE.showFitting(DNAfit); This brings up a condensed fitting dialog.

Now really the format is a bit crappy, but what would be a major quality of life change would be to change the format to

597:25861;1:6673;3:439;1:4025;1:1183;1:1998;1:1236;1:11269;1::shipName::

Where when used in conjunction with the showFitting call, automatically pre-fills the shows fit name with the given name.

Rena Senn
Halal Gunnery
#648 - 2014-04-19 21:06:30 UTC
Please get rid of the gills on the astero engines. The way they partially block out the engine flare combined with camera sway makes the engines constantly flicked when you're looking at the back of the ship at a slightly off angle.

Also can we get rid of camera sway as well while we're at it? It serves no purpose besides making people nauseous while using camera zoom.
Skalle Pande
Teknisk Forlag
#649 - 2014-04-19 22:57:02 UTC
Suggestion: In the "Assets" window, make assets in systems on your route light up yellow, like offers in market window
Keywords: UI, Assets, Route
Note: Would be nice on long flights to be alerted to the fact that you had stuff waiting for you that you could just as well pick up on the way.
Skalle Pande
Teknisk Forlag
#650 - 2014-04-19 23:01:07 UTC
Suggestion: When you add a station as a waypoint on your route, which is in a system already on the route, add it where the system is passed the first time, not at the end
Keywords: UI, Route, Waypoints
Note: It is quite a hassle to have to rearrange waypoints every time you add something you know you will pass along the current route
Skalle Pande
Teknisk Forlag
#651 - 2014-04-19 23:03:41 UTC  |  Edited by: Skalle Pande
Suggestion: Add optional waypoint "Home station" (pre-designated) which will stay at the end of route when auto-arranging/optimizing
Keywords: UI, Waypoint, Route optimization
Note: It would be nice to be able to find optimal roundtrip between a series of stations and then back home.
Todd Jaeger
Mayhem and Destruction
#652 - 2014-04-20 10:44:31 UTC
Suggestion: Make Aero Snap (drag window to left or right border to take half screen) consider the window border and task bar (if vertical) for calculating half screen width.
Keywords: UI
Note: Right now EVE Windows overlap slightly because of the border if you use Aero Snap to position two windows next to each other, and a lot more if you have a vertical task bar. It just looks unprofessional.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#653 - 2014-04-20 17:46:40 UTC
Suggestion: Filter text box on the LP store
keywords: UI, lp
Note: Just like the filter box on assets. Put in some text, or a number, and have the results filtered down to just that list, searching (ideally) on all of the columns.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Seliah
Blades of Liberty
#654 - 2014-04-22 07:34:22 UTC
Suggestion : Stop the game from focusing on the search box of the station guest list when typing in chat while docking
Keywords : UI
Note : If you're typing something in a chat window while docking, you will continue typing in the guest list search box once docked up. The game should keep the focus on the chat window you were typing in.
gascanu
Bearing Srl.
#655 - 2014-04-22 14:34:14 UTC
Sugestion: Mobile warp distruptors( bubbles) send a killmaill when destroyed.

Keywords: UI, structure, gameplay

Note: atm i think they are the only structures that don't give a killmail when destroyed; a mobile depot worth 1 milion will give one but a larget2 bubble worth 40 mil will not, i don't think this is right; also will help with the problem those "20/30 bubbles" anchored on a gate make.
Arronicus
State War Academy
Caldari State
#656 - 2014-04-22 22:41:36 UTC  |  Edited by: Arronicus
Suggestion: Delay local for 5 minutes in nullsec, lowsec.
Keyword(s): Delayed/removed local
Notes: it makes sense, considering their are still the reaches of empire control, of some policing and such, but it neither makes sense, nor favours strategic gameplay in nullsec. It replaces good scouting, devalues cloaking and covert maneuvers, and stifles pvp.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#657 - 2014-04-24 18:08:07 UTC

  • Suggestion: Give the right-click menu when several chars are highlighted more options, like "Add to watch list"
  • Keywords: UI, chat, highlight, right-click
  • Usually as logi I want to add several people at once to my watch list, which is not possible; instead I have to add one person to the WL and then drag the rest.


The same goes for other situations. Also, "Quit corporation" as an option when several chars are selected is idiotic.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Scouting Party
State War Academy
Caldari State
#658 - 2014-04-25 18:50:49 UTC
Suggestion: Differentiate between covert and normal cynosural field generators.
Keywords: UI
FireFrenzy
Cynosural Samurai
#659 - 2014-04-25 19:04:56 UTC
PLEASE PLEASE PLEASE PLEASE make it so you can repackage items in every thing. So no more "you cant package this in your station hangar, so you need to take it out and then repackage it and then put it back and then stack everything"

I get not letting me do it in my cargo hold (I don't really) but there's probably not enough space for people to move around it or something.

KEYWORD: UI, Items. Organisation
Mixu Paatelainen
Eve Refinery
#660 - 2014-04-25 21:35:30 UTC

  • Suggestion: split eve and dust player count in corp info
  • Keywords: ui, corp info
  • Note: Can currently only infer dust player count using 3rd party tools