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EVE New Citizens Q&A

 
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Some Q regarding skills, damage resistance & refining

Author
Xanissa Joringer
Republic Military School
Minmatar Republic
#1 - 2014-04-17 05:50:06 UTC
Hello,

I've been playing Eve for a short while now, but have a few questions. I have tried reading through the Evelopia, but couldn't find answer's.

1. Damage Control & Shield/Armor resistance skills.

Do Armor/Shield resistance improving skills effect the resistance provided from Damage Control modules? Or do Damage Control only provide the base resistance that each unit states?

Skills such as: Explosive Armor Compensation & Explosive Shield Compensation


2. Just what does Armor Layering skill actually work on?

Is this skill for decreasing the drawbacks of just the 50mm, 10mm, 200mm etc armor plates you can buy? Does it effect anything else?


3. Apart from the difference in resistance provided & CPU need, just what is the difference between Energized Plating & Resistance plating?

Note: any resist % are looking at just Adaptive, to keep things simple. I do understand about using specific resists vs factions.

- They both use low slots
- They both use approx same power
- The Resistance Plating uses no CPU, while the Energized Plating requires CPU
- You can get the same resist % from Resistance plating (-15%) without going pirate/faction/etc vs Energized Plating (base of -15%)
-- ie 'Refuge' Adaptive Nano Plating 1 = -15% resist

So in this regards, what would the difference between getting a 'Refuge' Adaptive Nano Plating 1 and a Energized Adaptive Nano Membrane 1? Other than the need for CPU?


4. Resist skills & Energized & Resistance Plating.

A. Do the armor resist skills effect the resistance provided by either of these units?

So say I had level 3 of Explosive Armor Compensation:
- would that increase the bonus of Explosive Energized Nano Plating?
- would that increase the bonus of Explosive Resistance Nano Plating?

B. Does armor resist skills effect "Adaptive" modules of either Energized Plating or Resistance Plating?

So say I had level 3 of Explosive Armor Compensation:
- would that increase the bonus of the explosive resistance of Energized Adaptive Nano Plating?
- would that increase the bonus of the explosive resistance of Resistance Adaptive Nano Plating?


5. What skills effect refining ship modules into minerals?

I know that this will be changing in the upcoming summer patch, so I'm left wondering a bit as to what to do with all the low level loot I have got.

I have been collecting loot from L1 & L2 missions... but checking prices most things are selling on the market for 5-15K on average, which isn't really all that much ISK (although any ISK is better than no ISK! lolz). I've been thinking that maybe I should train up my refining skills and refine the lot into minerals and then sell the minerals instead.

I'm not sure what would effect this, apart from Refining.

- Obviously Scrapmetal Processing would, but it requires level V in both Refining & Refining Efficiency.
- Refining Efficiency likely would help, but that requires level V in Refining.
- Do the individual mineral refining skills have any effect on refining ship modules?
-- ie such as Scordite Processing

I am enjoying my time in Eve, but some of these things I'm just not sure on right now. So thought I'd ask :)
Sabriz Adoudel
Move along there is nothing here
#2 - 2014-04-17 06:18:26 UTC
1 - No. Damage control modules are weird in several ways.
2 - Just the plates.
3 - Just the fitting concerns and the resist percentages. Single resist armor modules that do not use capacitor are almost never used for this reason. If in doubt, fit Energized Adaptive Nano Membrane II as they are almost always a good choice and often the best.
4 - Yep, that's what those skills are for. The aforementioned EANMII gives 20 resist baseline (minus diminishing returns). That goes up to 23 resist with level 3 Explosive Compensation (20 x 1.15)
5 - Leaving for an expert

I support the New Order and CODE. alliance. www.minerbumping.com

Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-04-17 06:42:35 UTC
Xanissa Joringer wrote:
5. What skills effect refining ship modules into minerals?


Refining, Refinery Efficiency, Scrapmetal Reprocessing. No others.
ShahFluffers
Ice Fire Warriors
#4 - 2014-04-17 08:03:54 UTC  |  Edited by: ShahFluffers
1a. No. No skills directly affect the Damage Control or the bonuses it gives. When active, it will always add a multiplicative resistance bonus that does not "stack" with other modules (except for the Reactive Armor Hardener).

And when I say "stack" I am referring to the tendency where multiple modules that affect the same thing will suffer a "penalty" when equipped to the same ship.
Ex: The first/strongest resistance module you equip will always apply 100% of its bonus... the second ~87%... the third ~50%... the fourth ~30%... and so on.


2a. Armor Layering reduces the mass of the armor plates you can equip... making your ship more agile and move faster.
NOTE: nothing happens if you do not equip an armor plate.


3a. Generally speaking... Energized Nano Membranes give higher resistances at the cost of CPU than Resistance Plating.
What you have just found out though (and kudos to you), is that Meta 4** Resistance Plating gives the same bonus as a basic Energized Nano Membrane (or even Meta 4 ENMs).
A better comparison would be to the Tech 2 Resistance Plating and the Tech 2 Energized Membranes.

**NOTE: generally speaking... the higher the "Meta" of a piece of equipment... the better it is. There are exceptions to this though... so always be on the lookout for the cheaper options.


4a. Yes to all. All long as the module is "passive" (meaning it does not need to be activated or consume capacitor power) it will benefit from the compensation skills.


5a. *stares back blankly and drools a bit* GEORGE!!! GEORGE!!!! Sumone wanna sumtin 'bout industry!! Imma go play wit mah bunnehs!!!
Gully Alex Foyle
The Scope
Gallente Federation
#5 - 2014-04-17 13:39:43 UTC
About question 3:

Use Platings in Frigs & Dessies where CPU is usually tight. Meta4 = T2 (yes I know it's strange) so use the cheapest of the two you can find. TBH they're both cheap anyway.

Use ONLY T2 Energized Membranes because yeah, T1 or meta isn't better than Meta4 Platings, so you'd just waste CPU (and possibly ISK). Usually easier to fit on Cruisers and above, but if you have the CPU they're better than platings also for Frigs & Dessies.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cara Forelli
State War Academy
Caldari State
#6 - 2014-04-17 15:05:55 UTC
ShahFluffers wrote:
5a. *stares back blankly and drools a bit* GEORGE!!! GEORGE!!!! Sumone wanna sumtin 'bout industry!! Imma go play wit mah bunnehs!!!


Careful, they have a paper tank.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Thomas Builder
Center for Advanced Studies
Gallente Federation
#7 - 2014-04-17 19:56:14 UTC
Elena Thiesant wrote:
Xanissa Joringer wrote:
5. What skills effect refining ship modules into minerals?


Refining, Refinery Efficiency, Scrapmetal Reprocessing. No others.

Correct as of today.

Come next expansion, Scrapmetal Reprocessing will be the only skill to affect reprocessing modules. (To compensate, its prerequisites will be lowered.) Also, module reprocessing will be nerfed, so you'll probably be better off to reprocess things before said expansion.
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
Xanissa Joringer
Republic Military School
Minmatar Republic
#8 - 2014-04-17 22:52:14 UTC
Thank you all for the helpful answer's :)
ShahFluffers
Ice Fire Warriors
#9 - 2014-04-17 23:16:55 UTC
Cara Forelli wrote:
ShahFluffers wrote:
5a. *stares back blankly and drools a bit* GEORGE!!! GEORGE!!!! Sumone wanna sumtin 'bout industry!! Imma go play wit mah bunnehs!!!


Careful, they have a paper tank.

GEORGE!!!! Bunneh gimmie a bad paper cut!!! It hurts!!
Lost Greybeard
Drunken Yordles
#10 - 2014-04-19 04:04:47 UTC
Thomas Builder wrote:
Also, module reprocessing will be nerfed, so you'll probably be better off to reprocess things before said expansion.


On a more general note, this is something that you can expect more of the longer you play the game.

Early iterations of the game had an attitude that leaned toward 'you should be able to do what you want and be reasonably self-sufficient as a corp or individual', so missions were a decent source of minerals for low-grade manufacturing e.g. building your own replacement ships.

As the game has evolved, the devs have shifted toward the attitude that each activity should have a distinct role in the game economy, mission = isk source, mining = mineral source, pvp = mineral sink, PLEX = isk sink. So, in general, you can expect an overall trend in the patches and tweaks that will reduce the ability of missions/ratting to generate isk, make PvP less directly profitable (though some forms of PvP are tied to the parallel NPC economy that kind of allows you to ignore the main economy), etc.

Not really directly relevant to the question, but something that may save you some emotional frustration in the long run.