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Bumping and mining barges; potential solution?

Author
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#21 - 2014-04-16 12:12:53 UTC
Little Dragon Khamez wrote:
HTC NecoSino wrote:
Oh, and PS: Bumping is an artform.

1 ship (my Tengu) kills 3 mining barges.. not once, but twice (the 2nd time I even got pods since I had a SeBo)
http://eve-kill.net/?a=kill_related&kll_id=18087099
http://eve-kill.net/?a=kill_related&kll_id=17778817

Surely I don't have 3 points? Nope, just 1 + bumping the other 2.


Try it again against a trio of tactical cruisers just like yours then ill congratulate you on your kill mail.



I wasn't bragging that I killed 3 fricken bargers, I was stating that the tactic has its place, such as tackling 3 ships with only 1 point. If you check my killboard, I have much more notable and impressive kills.
Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2014-04-16 14:04:29 UTC
HTC NecoSino wrote:
Little Dragon Khamez wrote:
HTC NecoSino wrote:
Oh, and PS: Bumping is an artform.

1 ship (my Tengu) kills 3 mining barges.. not once, but twice (the 2nd time I even got pods since I had a SeBo)
http://eve-kill.net/?a=kill_related&kll_id=18087099
http://eve-kill.net/?a=kill_related&kll_id=17778817

Surely I don't have 3 points? Nope, just 1 + bumping the other 2.


Try it again against a trio of tactical cruisers just like yours then ill congratulate you on your kill mail.



I wasn't bragging that I killed 3 fricken bargers, I was stating that the tactic has its place, such as tackling 3 ships with only 1 point. If you check my killboard, I have much more notable and impressive kills.


Actually, I feel that tackling 3 ships with one point to be horrendous, a borderline exploit.

I can only hope this is because the ships were poorly piloted and not because bumping is really that effective on a competant pilot. Tackle should require points and aggression timers.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#23 - 2014-04-16 14:11:06 UTC  |  Edited by: epicurus ataraxia
Kasife Vynneve wrote:
Two rubberized coatings: regular and superball.



Actually a great idea for a module everywhere, person bumping you gets a major suprise.Shocked
Well it is a defence?
Forget regular, go for the full superball, Actions and consequences, bump a miner or other ship and he may bounce you 50km instead. He can choose to fit for yield or to avoid bumpers.Big smile Use the warping to the centre of an asteroid mechanic and watch him bounce off at high speed!
Seems a balanced choice.

There is one EvE. Many people. Many lifestyles. WE are EvE

HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#24 - 2014-04-16 14:55:43 UTC
Mike Voidstar wrote:
HTC NecoSino wrote:
I wasn't bragging that I killed 3 fricken bargers, I was stating that the tactic has its place, such as tackling 3 ships with only 1 point. If you check my killboard, I have much more notable and impressive kills.


Actually, I feel that tackling 3 ships with one point to be horrendous, a borderline exploit.

I can only hope this is because the ships were poorly piloted and not because bumping is really that effective on a competant pilot. Tackle should require points and aggression timers.



One instance was 2 pilots, 3 ships. The other was 1 pilot, 5 ships, 2 got away.
This was in WH space, there are no timers Twisted

Bumping is really effective against a competent pilot, and any WH'er does well to learn how to do it right. IE: Bumping a ship off of a wormhole to prevent it from escaping, bumping a ship to prevent it from warping, bumping a ship away from a carrier to prevent it from getting reps, etc.

It's part of the game, it's part of life.
Mike Voidstar
Voidstar Free Flight Foundation
#25 - 2014-04-16 15:17:13 UTC
HTC NecoSino wrote:
Mike Voidstar wrote:
HTC NecoSino wrote:
I wasn't bragging that I killed 3 fricken bargers, I was stating that the tactic has its place, such as tackling 3 ships with only 1 point. If you check my killboard, I have much more notable and impressive kills.


Actually, I feel that tackling 3 ships with one point to be horrendous, a borderline exploit.

I can only hope this is because the ships were poorly piloted and not because bumping is really that effective on a competant pilot. Tackle should require points and aggression timers.



One instance was 2 pilots, 3 ships. The other was 1 pilot, 5 ships, 2 got away.
This was in WH space, there are no timers Twisted

Bumping is really effective against a competent pilot, and any WH'er does well to learn how to do it right. IE: Bumping a ship off of a wormhole to prevent it from escaping, bumping a ship to prevent it from warping, bumping a ship away from a carrier to prevent it from getting reps, etc.

It's part of the game, it's part of life.


My concern isnt so much about its use, but that it is blatantly aggressive behavior. The aggression timers may not matter in a WH, but they do in high sec, and buming will work as well there as anywhere.

If bumping can be used as tackle that effectively then it should be fixed or punishable by CONCORD as the aggression it clearly is.
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-04-16 15:49:06 UTC
Mike Voidstar wrote:


How? What can they do, mine harder?


fly their ship for starts. it sucks to give away the methods that give me a competitive edge, but seeing as its u, with most useful first:

- when ice mining (which is horrendously AFK friendly) u can just manual pilot to within 200-300 metres of an ice cube and then 'orbit at current distance'. never been bumped since i started doing that and it is still just as afk friendly. and thats in a fat slow mack, not a whizzy skiff.

- when in a big rock belt, move ur barge into the rocks. u dnt need much room to align to warp, but a bumper needs loads of room and a clear path to bump u. Orbiting whilst doing this adds extra difficulty to the bumper.

- Fly a skiff

- LEAVE. u have no right to the belt ur at, and anyone who is willing to put forth the effort to prevent u from mining there deserves to have it more than u, unless u put in the effort to fight back. Or u can just move to another belt or system.

- Make ur barge more mobile. AB's dnt really do anything, but NANO's will. Changing direction at speed with a MWD is very difficult. Manually pilot ur ship to change course once hes picked up some speed and he wont easily match u. i've missed retties with a stabber because they've suddenly moved or changed direction.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2014-04-16 16:46:17 UTC
I get all that.

The part that is most disturbing is that you can apparently be bumped to prevent your leaving, at least long enough for you to watch 2 other ships just like you die. If they are trying to leave, they should be able to in the absence of actual tackle and the aggressor suffering whatever comes of being flagged for it.

I have no pity for someone afk getting bumped to wherever. The issue comes in if bumping can be used aggressively (tackle is aggression), without suffering the consequences of aggressive action in that area (concord, sec status).
Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2014-04-16 18:41:32 UTC
theres no way to determine if a bump is intentionally tackling someone, or if they just flew into each other accidentally.

Bumping is a tactic i personally love. it always looks good when u pull something off with a skillful bump. It must stay in the game. It is also a point of pilot skill that makes bumping effective or ineffective. it must never require anything more than a ship and its pilot (i.e. i dnt want a mod requirement).

Between that and allowing ppl to accidentally fly into each other without inciting CONCORDian rage. i think we have the best possible system in affect right now

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Xe'Cara'eos
A Big Enough Lever
#29 - 2014-04-16 18:52:47 UTC
it also means I can bump my buddy in a marauder (bastion mode) to an accel gate if he's only a k or so off.... since the rats love a marauder in bastion

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Mike Voidstar
Voidstar Free Flight Foundation
#30 - 2014-04-16 19:00:03 UTC
Daichi Yamato wrote:
theres no way to determine if a bump is intentionally tackling someone, or if they just flew into each other accidentally.

Bumping is a tactic i personally love. it always looks good when u pull something off with a skillful bump. It must stay in the game. It is also a point of pilot skill that makes bumping effective or ineffective. it must never require anything more than a ship and its pilot (i.e. i dnt want a mod requirement).

Between that and allowing ppl to accidentally fly into each other without inciting CONCORDian rage. i think we have the best possible system in affect right now


It could be fixed by changing alignment to a warp drive spool up timer, which would also make some ships more vunerable to a fast tackler as aligning beforehand would no longer matter.

It could be allieviated by disallowing bumping in certain high traffick areas, like around stations and gates.

It could be fixed by only allowing a ship to bump or be bumped once every minute, which would allow tactical use and harrasment of miners, but not allow it to be used as tackle.

Bottom line, regardless of how cool, funny or useful you find it, if its being used in an aggresive manner, such as tackle without consequence of aggression, that aspect of it needs fixed.

Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2014-04-17 02:58:31 UTC  |  Edited by: Daichi Yamato
yeah, id say no to all of those.

but i like bumping as tackling. and i like bumping ppl out of POS bubbles or off of stations or gates so that they cant de-aggress when they start losing the fight.

it does not need fixed

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tear Jar
New Order Logistics
CODE.
#32 - 2014-04-17 03:20:31 UTC
I'm So Pretty wrote:
- Increase speed of mining barges by 200%
- Mining Barge skill increases velocity by 20% per level

Why?
Bumping is a valid mechanic and belongs in EVE, however the miners have a point in claiming there is simply no way for them to combat it. I can successfully bump any and every mining barge out of range besides an AB'd Skiff. I can do so consistently and indefinitely. That is not balanced. As a general statement there has to be a way to counter any action taken against you through your own counter gameplay. In it's current state the only way to counter being bumped is running away 8 systems so you can scream "harassment" to the GMs if they follow you.

With this change, all mining barges when fit with a 10MN AB could effectively avoid being bumped when piloted correctly. Those who are lazy, AFK and/or ignorant with their fittings could still be made victim.


bumping is combatable. Fit nanofiber in your low slots and an AB in your mid. It will be impossible to bump you regardless of what you are flying.
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