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Player Features and Ideas Discussion

 
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Factional Warfare: Deployment Reward

Author
Sergeant Major Highfield
Highfield Military Society
#1 - 2014-04-15 16:16:32 UTC
Before I introduce this suggestion(idea) and several that I post following this; understand that they are being spoken from a soldier's(pilot) point of view; not in RL, but experience in Factional Warfare as this character. Also, suggestions are coming from that view of Factional Warfare as a soldier in the Gallente Militia whom of, is at War with the Caldarian State and has allied soldiers of the Minmatar Republic.

From my current knowledge whether or not, of war; at the end of a day that a soldier(person) has, they have done their duty(work) and in the future, be rewarded for doing that(food, shelter, periods of recreation, or money). Whether that soldier(person) is a combatant at the front or a noncombatant back at the base is irrelevant and whether or not that soldier(person) experiences action.

Where is that; in this aspect of Eve Online?

My suggestion to answer this question is as follows; which also is based on the class of ship(Frigate, Destroyer, Cruiser, Battle Cruiser, and Battleship) in the game, For every period* of time that a pilot is out in space**, whether or not traveling to a Bunker(complex) or working a mission, or within a Bunker(complex); they receive between 12,500 to 25,000 LPs per hour of that period(See below).

Battleship: 125,000-250,000(five hours)
Battle Cruiser: 100,000-200,000(four hours)
Cruiser: 75,000-125,000(three hours)
Destroyer: 50,000-100,000(two hours)
Frigate: 12,500-25,000(an hour)

As you can see, Loyalty Points do vary because it now requires the use of Ranks; which is already in the current game mechanics of Factional Warfare.

*This period of time would commence upon entering the combat zone or undocking from a station within the combat zone. Re-docking and leaving the combat zone would reset this "Combat Zone Timer" unless you heading into the Caldarian State(enemy territory) on a mission. Completion of at least one Bunker(complex) would guarantee the minimal LPs on top of what would be received from that Bunker(complex) based on tier level.

**The "Combat Zone Timer" would pause upon a cloak being activated just as it does with current mechanics.

In summary, this suggestion is based on getting those in Factional Warfare out of the stations and into the environment(PvE) and possibly seeing action(PvP). I say this justly because you may be a PvE player;but, you are still that second "P" in PvP.
Gigan Amilupar
Viziam
Amarr Empire
#2 - 2014-04-15 20:29:14 UTC
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?
Zan Shiro
Doomheim
#3 - 2014-04-15 22:12:41 UTC
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?



Just a litle bit broken, yes.



It also highly discourages running covert cyno ninjya gangs in fw. Here's how:

Say I join up fw.
I do a quick poll of recon/bomber capable pilots and go "Hey I fly blops, lets run a ninjya op tonight?"
Several say aww hell yeah.
And as we all run cloaks at various times in the evening...we reset our timers.

We all undocked, just like you wanted us to. I am even in a nice juicy several hundred mil isk BS, if killed some peeps are getting a nice isk efficiency fix. None of us get lp for this as we are resetting all the time. Nice you have counter to afk clloaky to limit farming (I do see why you have it). Sadly however your control kills the desire to run covert cyno ninjya ops.

When the control kills off an entire aspect of eve warfare...its not a very good control.
Sergeant Major Highfield
Highfield Military Society
#4 - 2014-04-16 02:37:53 UTC
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?


Without a cloak activated; is there currently a ship in Eve Online that is unprobeable?

From what I know; there isn't.
ShahFluffers
Ice Fire Warriors
#5 - 2014-04-16 03:15:56 UTC
Step 1: Set up a POS in enemy territory (the POS can even belong to a corp that is "neutral" to FW)

Step 2: Bring in a battleship gang and park it in the POS. Or... if this doesn't work inside the shields... set the POS up as a "Deathstar" and park the gang right right outside the shields.

Step 3: Go afk for the rest of the day.



As for unprobable setups... technically it isn't possible anymore... but there are some "unprobable setups" that require specialty implants to probe down properly. And not many people are going to drop a bil or so just to chase down some random frigate going 5000+ m/sec


Speaking of which... you can do some pretty cool stuff with a "full burn" interceptor going at 5400 m/sec (6500 m/sec with Low-grade Snake implants and Quafe Zero)... or a dual-ECCM Atron with a 10MN AB (3200 m/sec with a sig of 35 and sensor strength of 43.8!! Weeeee!!).
Zan Shiro
Doomheim
#6 - 2014-04-16 04:49:50 UTC
Sergeant Major Highfield wrote:
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?


Without a cloak activated; is there currently a ship in Eve Online that is unprobeable?

From what I know; there isn't.




he meant hard to find. Which the old unprobeable fits are very hard to find.

You need max skills, top end gear and virtues to find them. While not rare....all of these in place are still not very common. And as fw can't seem to work out teamwork (based on the stabbed whine threads where between a few people the tackle should be there to overpower the stabs) chances are not looking good they will work out bringing out the 1 player in a maxed CO to find a hard to probe.
Gigan Amilupar
Viziam
Amarr Empire
#7 - 2014-04-16 06:09:30 UTC  |  Edited by: Gigan Amilupar
Sergeant Major Highfield wrote:
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?


Without a cloak activated; is there currently a ship in Eve Online that is unprobeable?

From what I know; there isn't.


Pretty sure you can make a tengu unprobeable. In fact, I think BL's "slippery pete" tengus are this way.

Edit: Checked out the slippery pete tengu online and ran it through EvE HQ. Doesn't come up unprobeable anymore (EvE HQ update I presume, I remember that it did before) but it only takes 3 Conjunctive Gravimetric ECCM Scanning Array I's to get the ship to "hard to probe" levels, that is less then 1.2.
Sergeant Major Highfield
Highfield Military Society
#8 - 2014-04-16 11:11:12 UTC
ShahFluffers wrote:
Step 1: Set up a POS in enemy territory (the POS can even belong to a corp that is "neutral" to FW)

Step 2: Bring in a battleship gang and park it in the POS. Or... if this doesn't work inside the shields... set the POS up as a "Deathstar" and park the gang right right outside the shields.

Step 3: Go afk for the rest of the day.



As for unprobable setups... technically it isn't possible anymore... but there are some "unprobable setups" that require specialty implants to probe down properly. And not many people are going to drop a bil or so just to chase down some random frigate going 5000+ m/sec


Speaking of which... you can do some pretty cool stuff with a "full burn" interceptor going at 5400 m/sec (6500 m/sec with Low-grade Snake implants and Quafe Zero)... or a dual-ECCM Atron with a 10MN AB (3200 m/sec with a sig of 35 and sensor strength of 43.8!! Weeeee!!).


Your exploit of this idea wouldn't work because with your example with Battleships; those having them would only get the LPs upon docking in a station regardless of how long they were in space even AFK.

A Battleship with my idea would have to be out on patrol(roam) for five complete hours, the time period required to get the LPs. So, being AFK for 12 hours; five of them would only get you the LPs upon docking back up at a station that is in the combat zone. Leaving the combat zone would get you none.

Also, you do however; make me remember POSes and those will be explained when I get to my Bunker(complex) idea.
Sergeant Major Highfield
Highfield Military Society
#9 - 2014-04-16 11:14:53 UTC
Zan Shiro wrote:
Sergeant Major Highfield wrote:
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?


Without a cloak activated; is there currently a ship in Eve Online that is unprobeable?

From what I know; there isn't.




he meant hard to find. Which the old unprobeable fits are very hard to find.

You need max skills, top end gear and virtues to find them. While not rare....all of these in place are still not very common. And as fw can't seem to work out teamwork (based on the stabbed whine threads where between a few people the tackle should be there to overpower the stabs) chances are not looking good they will work out bringing out the 1 player in a maxed CO to find a hard to probe.


It won't be hard to find knowing that the ship will eventually have to dock up. Think Blockade Tactics...
Sergeant Major Highfield
Highfield Military Society
#10 - 2014-04-16 11:25:34 UTC
Zan Shiro wrote:
Gigan Amilupar wrote:
1. Build unprobeable ship.

2. Sit in safespot, preferably out of dscan range of any celestials, in unprobeable ship.

3. AFK.

4. Profit.

Seems a little broken, no?



Just a litle bit broken, yes.



It also highly discourages running covert cyno ninjya gangs in fw. Here's how:

Say I join up fw.
I do a quick poll of recon/bomber capable pilots and go "Hey I fly blops, lets run a ninjya op tonight?"
Several say aww hell yeah.
And as we all run cloaks at various times in the evening...we reset our timers.

We all undocked, just like you wanted us to. I am even in a nice juicy several hundred mil isk BS, if killed some peeps are getting a nice isk efficiency fix. None of us get lp for this as we are resetting all the time. Nice you have counter to afk clloaky to limit farming (I do see why you have it). Sadly however your control kills the desire to run covert cyno ninjya ops.

When the control kills off an entire aspect of eve warfare...its not a very good control.


I believe that a Bomber stems off Frigates; which would disqualify them from the rewards of LPs. Did you read that I only mentioned standard ship classes? Yes, I am aware that I've excluded T2 versions of them, the Navy Issue of each, and quite a number of ships that would benefit the war along with being targets of that war.