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Dev blog: Building better Worlds

First post First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#141 - 2014-04-15 16:23:45 UTC
this is what i've been looking forwards to for a while, i'm very happy with this

@kitty bear, Calorn Marthor, Vincent Athena, the list of systems you can't do PI in might be a good indicator as to where you won't be able to erect a starbase?
Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#142 - 2014-04-15 16:23:49 UTC
Are we going to see any changes to mining in lowsec and wormhole space anytime soon?
Boltorano
Center for Advanced Studies
Gallente Federation
#143 - 2014-04-15 16:25:07 UTC
I would LOVE to see the office cap removed with this sort of pricing scale put in. Far too many factory stations in lowsec sit idle because nullsec entities have bought up all the offices to make midpoint cynos easier.
Kadl
Imperial Academy
Amarr Empire
#144 - 2014-04-15 16:25:40 UTC
In general I like the basic ideas being worked on. Providing flexible increasing costs for high sec is great. I am curious about the teams mentioned for the last blog, and wonder if that is a crucial piece to understanding how everything else will work. I can imagine a new game concept called teams which completely changes how all of these changes are viewed. For that reason I think the comments on these changes may have limited importance and usefulness. Still I want to mention some quick issues which may appear.

1) Abandoned POSes - We need some mechanism to remove abandoned POSes easier.
2) Tech 2 BPOS - Improving the stats (like copy speed) will make the more used putting additional pressure on all of the inventors working on similar products.
3) Land rush for Higher Security locations 1.0...

Callic Veratar
#145 - 2014-04-15 16:25:42 UTC
Allison A'vani wrote:
NO ONE is EVER going to copy at a POS ever again.


YOU won't. Others will. They will lose high ME/PE BPOs.
Slappy Andven
Gildinous Vangaurd
The Initiative.
#146 - 2014-04-15 16:26:57 UTC
CCP Fozzie wrote:
We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.


This response is at best disingenuous. The vast majority of people locking down blueprints for use in a POS are in stations that don't have those slots. In short, this change screws the VAST majority of us without recourse.

-- 

Slappy Andven

CEO Natural Born Killas

CCP SoniClover
C C P
C C P Alliance
#147 - 2014-04-15 16:27:13 UTC
Calorn Marthor wrote:
Vincent Athena wrote:
About being able to anchor POSes anywhere in high sec: Does that mean the very high security systems will become available? For example, right now you cannot anchor a POS in a 1.0 system. Will that change?


Can someone answer this one please?
Will we be able to set up towers in 0.8+ sec?


You will be able to anchor towers in any system in hi sec, except systems that are restricted, like rookie systems and trade hubs like Jita. This is the same restricted list as the one that applies to POCOs for instance.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#148 - 2014-04-15 16:27:40 UTC  |  Edited by: Benny Ohu
Benny Ohu wrote:
this is what i've been looking forwards to for a while, i'm very happy with this

@kitty bear, Calorn Marthor, Vincent Athena, the list of systems you can't do PI in might be a good indicator as to where you won't be able to erect a starbase?

was it planetary interaction or something else that had restricted systems :S

e: there we go
Boltorano
Center for Advanced Studies
Gallente Federation
#149 - 2014-04-15 16:28:00 UTC  |  Edited by: Boltorano
Slappy Andven wrote:
CCP Fozzie wrote:
We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.


This response is at best disingenuous. The vast majority of people locking down blueprints for use in a POS are in stations that don't have those slots. In short, this change screws the VAST majority of us without recourse.


Lucky for you, slots will soon be available at the nearest station that provides those services. And you won't even need standings to anchor a POS there!
Querns
Science and Trade Institute
Caldari State
#150 - 2014-04-15 16:28:10 UTC
Allison A'vani wrote:

BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.

Holy risk aversion, Batman.

People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Calorn Marthor
Standard Fuel Company
#151 - 2014-04-15 16:28:41 UTC  |  Edited by: Calorn Marthor
removed

Thanks SoniClover!
Callic Veratar
#152 - 2014-04-15 16:29:17 UTC
Slappy Andven wrote:
CCP Fozzie wrote:
We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.


This response is at best disingenuous. The vast majority of people locking down blueprints for use in a POS are in stations that don't have those slots. In short, this change screws the VAST majority of us without recourse.


Good thing this was announced well in advance so you can scout out new systems and stations to move your BPOs.
Allison A'vani
Native Freshfood
Minmatar Republic
#153 - 2014-04-15 16:29:38 UTC
penifSMASH wrote:
Allison A'vani wrote:
Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system.


CCP please reimburse me five-hundred (500) skill points.



Sure, this is a humorous thing, but the larger point is that there is an entire system in place for this. You are basically destroying a system that has been in place since invention was added to the game. You are forcing insane amounts of risk that can almost never be given a proper reward for without either destroying the eve economy, or over buffing POS copying. I do not think that the devs who proposed this change can come even close to understanding the ramifications for it.
CCP RubberBAND
CCP Engineering Corp
#154 - 2014-04-15 16:29:39 UTC
Tippia wrote:
Oh, and one more thing: I might have missed it but will the “congestion charges” count up per activity or in total? And/or will it be split by the actual installation?

In other words, will my manufacturing be more expensive because I'm in a station that sees a lot of ME research? Or will my ME research become more expensive because I'm using a lab array that already holds a bajillion invention jobs (but if I pick lab #2, I won't have to pay that tax)? Or is it rather the case in both examples that my manufacturing is only made more expensive by other manufacturing and my ME by other ME jobs, both of them happening in the exact same installation that I'm using?


…or should I wait for the fifth blog before asking? P


Should probably wait. To your previous post, the UI is going to reduce the number of clicks required to both install and preview/adjust a job to almost none. Our goal was driven by the idea that we want both batch and single blueprint job installation to be painless but fun. I don't want to spoil the next few blogs so I will leave it at that.

As to the cost scaling based on activity in a system, I will simply say that you should notice the impact on cost of working in a busy system, but the blog should go into all the detail you need.

Feel free to poke me on: Twitter

Slappy Andven
Gildinous Vangaurd
The Initiative.
#155 - 2014-04-15 16:29:49 UTC
Callic Veratar wrote:
CCP Fozzie wrote:
We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.


It's almost like this is adding risk if players want free researching... Roll


Researching at a POS is not free. First, fuel costs went up by a huge factor with the fuel blocks, which someone has to pay for, and then this. Your post makes literally no sense at all.

-- 

Slappy Andven

CEO Natural Born Killas

Querns
Science and Trade Institute
Caldari State
#156 - 2014-04-15 16:30:57 UTC
I'd like to echo a question Weaselior asked earlier.

During the patch downtime, say I have a job going in a CSAA from a locked down BPO in a station. This job finishes after patch.

Will the BPO deliver to the POS or the station?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Valterra Craven
#157 - 2014-04-15 16:31:15 UTC
Querns wrote:
Allison A'vani wrote:

BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.

Holy risk aversion, Batman.

People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit.


Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature.
Freelancer117
So you want to be a Hero
#158 - 2014-04-15 16:31:39 UTC
Quote:
Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).


A) Could you explain please what the philosophy / lore behind this is when no more faction standing requirements are needed ?

It seems reasonable for all those engineers out there, to see their hard work grinding faction standing to pick the fruits of that.
This way it just copies losec, please consider faction standing to be involved when it concerns Starbase Charters requirements for hisec.

B) And the obvious question has to be asked ofc, will the industry changes be tied into CREST ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

CCP Greyscale
C C P
C C P Alliance
#159 - 2014-04-15 16:32:11 UTC
Virtutis Sahasranama wrote:
I have a feeling that the answers to this might be a wait if that indication about the costs blog earlier is correct, but right now almost all outpost upgrade paths are related to increasing slots in the outpost. These changes look as though they are going to throw that out the window. Given the reprocessing changes as well and changes to station base refining, does that mean we will get an outpost blog at some point clarifying all the changes to upgrades and outpost changes?



Yes :)
Querns
Science and Trade Institute
Caldari State
#160 - 2014-04-15 16:32:20 UTC
Valterra Craven wrote:
Querns wrote:
Allison A'vani wrote:

BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.

Holy risk aversion, Batman.

People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit.


Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature.

No, actually, it's really not. You get wardecced, you cancel the job, you cycle the pos to a new corporation, you restart the job. I guess this makes the job interruptible, but not truly at risk.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.