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What does the Phantasm even do?

First post
Author
Diesel47
Deep Core Mining Inc.
Caldari State
#461 - 2014-04-10 18:33:12 UTC  |  Edited by: Diesel47
But even a vindi with 425mm can project damage better than a NM.

Then you add a full set of sentry drones which the vindi can carry and you get a completely better sniping boat.




The ONLY reason to use a nightmare is because of incursions, and that is only because their damage types are good against sansha rats. Otherwise they would be worthless for that too.
Lucine Delacourt
The Covenant of Blood
#462 - 2014-04-10 23:07:07 UTC
Diesel47 wrote:
But even a vindi with 425mm can project damage better than a NM.

Then you add a full set of sentry drones which the vindi can carry and you get a completely better sniping boat.




The ONLY reason to use a nightmare is because of incursions, and that is only because their damage types are good against sansha rats. Otherwise they would be worthless for that too.



I was thinking about Pulses vs ACs/Blasters. NM's access to scorch is a boon. Either way, everyone agrees that the NM is the weakest of the Pirate BS's for PvP and it is not at all close.
VanKenMar
Beach Boys
The Minions.
#463 - 2014-04-15 04:20:02 UTC
The war has been won!

Phantasm has a new stats, hope we will see more of this beauty around..but i am still a little dissapointed about scan ress which is still not accepted, will b e problem to catch anything smaller then cruizer, but we can not have all, yes?Blink

Forget about 100MN AB Phanatsm..as someone wrote here align 37 sec with short range dps, pointless, one more thing..less cpu and gp, will be very tight fit. 10MN AB looks like the proper fit. Of coursce i will try 100mn ab fit, but i think it will be useless. With short or even long point if enemy is smart, just cross Your course and before You will be able to turn (more like switch off ab) he dissapear in warp speed.

My vision of future is..Phanatsm as a support dps ship, assisted by interceptors or dictors.
There will be still small chance to fight with alone, just will be hard to catch enemy..after this Phanatsm will kill most of its prey.
iddyh
Bloodhorn
Patchwork Freelancers
#464 - 2014-04-15 06:20:28 UTC
I have not seen any patch notes about phantasm change...
Valleria Darkmoon
Imperial Academy
Amarr Empire
#465 - 2014-04-15 06:46:17 UTC  |  Edited by: Valleria Darkmoon
VanKenMar wrote:
Forget about 100MN AB Phanatsm..as someone wrote here align 37 sec with short range dps, pointless, one more thing..less cpu and gp, will be very tight fit. 10MN AB looks like the proper fit. Of coursce i will try 100mn ab fit, but i think it will be useless. With short or even long point if enemy is smart, just cross Your course and before You will be able to turn (more like switch off ab) he dissapear in warp speed.

That was me and the 37 second align time with 100MN was with only the AB fitted to the ship and a clean clone, without links. A quick recheck of the notes for the Phantasm and none of the mobility stats are changing other than the base speed of the ship so even though I'm using current EFT stats the align time won't change.

With 2 T2 nanos and 2 T2 polycarbs with links you can get the align time down to ~21 seconds and if you are really nutty you can get it down to 15.5 with a full nomad set plus all of the above. At this point though you are sinking at least a couple billion into a faction cruiser (if you include the cost of your clone and link Loki) so at what point would you deem the upgrade no longer worth it? Another thing to note as well is that with only the 100MN AB and HPLs fitted the fit is already over on PG using the current Phantasm and the PG is going DOWN with the patch. Getting a little into the speculative now but it sounds as if getting any kind of tank onto the ship will be very difficult if you oversize the AB so a Rapier and you're sunk. 20 km disappears very quickly at probably over 3 km/s even if your target isn't moving at all, this is especially true when you are looking at taking at least 20 seconds to turn back around. I just don't think 20 km optimal is going to be enough to be effective assuming you will have to downsize to FMPL and use scorch. Bottom line for me is I feel a faction 10MN AB and snakes is probably going to be the better way to go. Most oversized afterburners that work well use ships that project farther than 20 km, Oracles I mentioned already could hit over 50 km and old HML Tengus were another common one, again can hit well past 20 km. I'm just not seeing the benefit of the 100MN beyond escape ability which will undoubtedly fail you at some point. The only thing you will kill is tacklers that are trying to hold webs on you and if you don't kill them his friends will kill you.

As for the scan res, unless it is getting nerfed, it is a little low for a cruiser but the lock time difference amounts to a fraction of a second in most cases though it would be nice to see it get bumped up just a little.

I'll need to get into the ship with an updated EFT to really check all this out though before I make final decisions.

Reality has an almost infinite capacity to resist oversimplification.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#466 - 2014-04-15 06:49:36 UTC
iddyh wrote:
I have not seen any patch notes about phantasm change...

Here you are good sir.

https://forums.eveonline.com/default.aspx?g=posts&t=335364&find=unread

Reality has an almost infinite capacity to resist oversimplification.