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[Kronos] Pirate Faction Cruisers

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Harvey James
The Sengoku Legacy
#901 - 2014-04-12 15:54:03 UTC
well they said that about T3's .. they should be versatility enshrined ... but with pirate they said improvement over T1 but with a twist

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Silivar Karkun
Doomheim
#902 - 2014-04-12 16:08:05 UTC
Vulfen wrote:
TrouserDeagle wrote:
Medalyn Isis wrote:
When are we getting the battleship proposals. I thought they would be out by today at the latest...


you should pretty much already know what they're going to be.


i dont think so, i hardly think the nightmare is going to get an AB bonus, it would just be a waste, & what size drones are going to be launched from the rattlesnake?

Personally id like to see the rattlesnake get a +1 deployed drone per level skill medium drones & a 200% buff to drone damage. but i know that will never happen.



would have preferred a +1 drone bonus instead of that 500% bonus, its a unique bonus already for a non capital ship (the guardian vexor is the only subcap with that bonus), but CCP seems to agree in going over the supposed chart and give pirate ships an specialized role, much as T2, when they're supposed to be an upgrade above the other T1 ships, and as such have a general aplication.....
Silivar Karkun
Doomheim
#903 - 2014-04-12 16:19:48 UTC
gascanu wrote:
CCP Rise wrote:
I'm back!

Gila:
  • Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
  • We expect a lot of feedback here,I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)


  • Look forward to hearing from you o/


    Hey Rise, if this is your best, i'm sorry but i think you must try harder;
    maibe i missed it, but i didn't see any answer from you regarding gila, and there are allot of concerns and allot of players saying that this "reballance" will cripple and already inferior ship;
    so, can we have some thoughts?


    the Gurista line could have been based more in the rattlesnake instead of having to force in having to not be the Ishtar, the Gila and the Worm could have enjoyed an increase in shield capacity along with the shield resist bonus of the rattlesnake....

    these rebalanced Guristas are now Gallente disguised as Caldari, Hybrid damage type bonuses for missiles, bandwidth cut for an unnecessary drone bonus.....

    basically is a Gallente ship which shield tanks, while controlling only 2 drones that count as 8 but the bonus only applies to a single drone size, with a lack of cargohold and its missiles bonused to do only Kin/Therm........

    the Gila basically has been redesigned for fleet combat, if a solo Gila pilot gets tackled by frigates, it will just burn to ashes without how to defense.

    if you're gonna shove the bad drone bonus at least keep the missile damage bonus as a general for all the missile damage types, not just Kin and Therm, so the ship at least can defend effectively in case its supposed "overpowered" drones cannot track a **** of the enemy......(specially now that everyone flies ceptors)....
    Onictus
    Federal Navy Academy
    Gallente Federation
    #904 - 2014-04-12 16:44:57 UTC
    Endo Saissore wrote:
    Harvey James wrote:
    TrouserDeagle wrote:
    Endo Saissore wrote:
    Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/


    that's not the useful kind of versatility, unless you're talking about mobile depots.


    well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them ..



    Fair enough. Dont get me wrong, I'm excited for these changes (excluding the cynabal. That one has a lackluster uniqueness). I was just thinking back to the Fanfest where they said they wanted to make pirate ships more versatile instead of pigeon holing them into a role. I would like more unique hulls as well :)



    They just pigeonhole'd the living **** out of the Gila.
    DHB WildCat
    Out of Focus
    Odin's Call
    #905 - 2014-04-12 16:46:56 UTC
    CCP Rise wrote:
    Hexatron Ormand wrote:
    So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships.


    Going to give these a few days and hopefully post the BS near the end of the week.



    This will be interesting to see, I hope that I can make some contributions to them.
    Fabulous Rod
    Darkfall Corp
    #906 - 2014-04-12 16:56:29 UTC  |  Edited by: Fabulous Rod
    Harvey James wrote:
    TrouserDeagle wrote:
    Endo Saissore wrote:
    Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/


    that's not the useful kind of versatility, unless you're talking about mobile depots.


    well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them ..


    Thats what doesn't make sense. The Guristas are ALREADY unique, being the only shield-tanked missile and drone boats in the game.

    We didn't spend 3 years maxing out the skills to fly a rattlesnake for you incompetent devs to change them to be "new and exciting".

    Please, pull your head out of your assholes before you needlessly make a lot of people angry.
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #907 - 2014-04-12 16:58:54 UTC
    Harvey James wrote:
    well they said that about T3's .. they should be versatility enshrined ... but with pirate they said improvement over T1 but with a twist


    I think CCP's idea of versatility is stuff with lots of utility slots, dronebays and possibly range versatility. so for example a sacrilege is versatile while a zealot isn't. I don't think it's about how many possible setups there are. I don't think it really provides a way to fix T3s though, and I don't think these pirate ships are about versatility either.
    Fabulous Rod
    Darkfall Corp
    #908 - 2014-04-12 17:16:51 UTC  |  Edited by: Fabulous Rod
    gascanu wrote:
    CCP Rise wrote:
    I'm back!

    Gila:
  • Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
  • We expect a lot of feedback here,I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)


  • Look forward to hearing from you o/


    Hey Rise, if this is your best, i'm sorry but i think you must try harder;
    maibe i missed it, but i didn't see any answer from you regarding gila, and there are allot of concerns and allot of players saying that this "reballance" will cripple and already inferior ship;
    so, can we have some thoughts?



    Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant of all the people he is shitting on.

    The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #909 - 2014-04-12 17:19:31 UTC
    Fabulous Rod wrote:


    Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.

    The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.


    if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect.
    Endo Saissore
    Afterburners of Eve'il Inc.
    #910 - 2014-04-12 17:52:21 UTC
    The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.

    What if it had a role bonus of reaching its top speed instantly? As soon as the prop mod is activated you are at top speed, or at least very close to it?
    Fabulous Rod
    Darkfall Corp
    #911 - 2014-04-12 17:56:15 UTC
    TrouserDeagle wrote:
    Fabulous Rod wrote:


    Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.

    The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.


    if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect.


    tell me why i'm wrong instead of just making stupid, baseless statements. you are like a child getting angry because you don't have the mental capacity to form a proper argument. Pathetic.
    Harvey James
    The Sengoku Legacy
    #912 - 2014-04-12 18:02:03 UTC  |  Edited by: Harvey James
    Endo Saissore wrote:
    The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.

    What if it had a role bonus of reaching its top speed instantly? As soon as the prop mod is activated you are at top speed, or at least very close to it?


    nah more gimmicky nonsense .. it just needs to able to outclass the vagabond at what it does .. which is projecting damage and kiting. but atm the vaga is tougher and just as quick .. nerfing the vagas speed would help a little along with giving it stronger damage bonuses, falloff bonus and maybe giving it mwd bonus along with a lower sig than the vaga too help it take less damage at range when kiting .. allow the vaga too be the slower tankier brawler/ kiter..

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #913 - 2014-04-12 18:05:39 UTC
    Endo Saissore wrote:
    The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.

    The only other cruisers that can match this speed are the Tengu and Proteus, so it's actually not a bad niche when you consider that a single hyperspacial rig will put the Cynabal well ahead of even most frigates.

    I am currently away, traveling through time and will be returning last week.

    Endo Saissore
    Afterburners of Eve'il Inc.
    #914 - 2014-04-12 18:13:15 UTC
    Arthur Aihaken wrote:
    Endo Saissore wrote:
    The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.

    The only other cruisers that can match this speed are the Tengu and Proteus, so it's actually not a bad niche when you consider that a single hyperspacial rig will put the Cynabal well ahead of even most frigates.


    But once the fight starts the bonus is useless. My suggestion was just off the top of my head. But at least its a bonus that plays a role throughout the fight. I would prefer something along those lines.
    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #915 - 2014-04-12 18:31:40 UTC  |  Edited by: Arthur Aihaken
    Endo Saissore wrote:
    But once the fight starts the bonus is useless. My suggestion was just off the top of my head. But at least its a bonus that plays a role throughout the fight. I would prefer something along those lines.

    It's a fair point. From a tactical standpoint, a faster warp speed also means a faster deceleration speed - which translates into a faster engage time. Whether this is enough to offset all the other ± tweaks remains to be seen. I still think it's a net gain overall.

    I am currently away, traveling through time and will be returning last week.

    Swiftstrike1
    Swiftstrike Incorporated
    #916 - 2014-04-12 19:03:17 UTC
    At the risk of beating a dead horse... Concerning the Cynabal:

    • 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?

    Maybe?

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #917 - 2014-04-12 19:08:55 UTC
    Swiftstrike1 wrote:
    At the risk of beating a dead horse... Concerning the Cynabal:

    • 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?

    Maybe?

    I think once you start playing with heat it becomes a really slippery slope...

    I am currently away, traveling through time and will be returning last week.

    Harvey James
    The Sengoku Legacy
    #918 - 2014-04-12 19:18:21 UTC
    Arthur Aihaken wrote:
    Swiftstrike1 wrote:
    At the risk of beating a dead horse... Concerning the Cynabal:

    • 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?

    Maybe?

    I think once you start playing with heat it becomes a really slippery slope...



    plus its a T3 thing

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #919 - 2014-04-12 19:37:12 UTC
    Fabulous Rod wrote:
    TrouserDeagle wrote:
    Fabulous Rod wrote:


    Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.

    The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.


    if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect.


    tell me why i'm wrong instead of just making stupid, baseless statements. you are like a child getting angry because you don't have the mental capacity to form a proper argument. Pathetic.


    that's you m8
    Catherine Laartii
    Doomheim
    #920 - 2014-04-12 20:07:11 UTC
    tbh they should have just pushed the missile bonuses as omni dmg for all of them, kept the same normal drones for both of them, but nerfed the gila's drone space and bandwidth to only 4 heavies, and 300 something drone space so as not to step on the rattler's toes too much.