These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#1361 - 2014-04-01 17:14:55 UTC  |  Edited by: Vadeim Rizen
Mobile trading post. Designed to allow for a mobile market of sorts. Would be good for wh living, and for wanting to set up shop in 0.0 for those who dont have access to a station. put items in to the structure, players can removed items from the structure once the isk is transferred. The post would be destructable, so would not be left unattended for long.



EDIT: Think of a giant space vending machine
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#1362 - 2014-04-01 22:37:12 UTC
Mobile Capacitor Disruptor

Same sizes/ variants as warp bubbles, but slowly drains the cap of people inside of it, similar drain to nos sizes

effects stacking on overlap
Bloodmyst Ranwar
Menace of Morons
#1363 - 2014-04-02 03:24:02 UTC  |  Edited by: Bloodmyst Ranwar
Mobile Structure: Tactical warp inhibitor

Description: Increases the minimum warp distance from 150km to 500km when unit is deployed on grid. Unit can be deployed next to stargates, wormholes and stations.

Area of effect: 500km

In order for a small gang or fleet to warp onto fleet members they must now be at least 500km away from the warp in point.


PS - Make it happen CCP! P
shadow-storm
CONCORED INTERSTELLAR AFFAIRS
#1364 - 2014-04-02 09:36:00 UTC
I would really love to see mobile stargates that will jump you into jovian star systems.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1365 - 2014-04-03 03:47:48 UTC  |  Edited by: Ali Virgo
mobile unit that has one high one low and one med

we can put mods on it and ancher it. kind of like a side kick that decays in time if not scooped

It will have a skill for it like we have skills for pi based on how good it performs and in what field

Ai skill and how many we can deploy.
< it be nice if we can write a form of script in note pad and place it in its cargo and it follows those commands. Some basic C but that's over thinking.> But if we can personalize what it does like we do with pos before we eject it in space that be nice too.

We can personalize this unit

mobile smart bomb

mobile salvager

mobile bomber

Mobile rockets turrets that shoot what ever we are shooting

Mobile warp scrambler

Mobile reps that rep what ever we are reping

Mobile mining drones and strip miner unit.

Mobile ecm burst unit with stealth abilities

Mobile drone relay even

Mobile cyno

Mobile vamp
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#1366 - 2014-04-04 21:29:31 UTC
Mobile stargates.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1367 - 2014-04-06 00:37:12 UTC
Hulasikali Walla wrote:
An ore mining/refining/compressing structure for ninja mining Blink


This.
DrysonBennington
Eagle's Talon's
#1368 - 2014-04-06 03:18:29 UTC
Sometimes when I get nervous I pull my CCP Bangerz Hammer out and give it a good lick...ah the taste of corrosive metal.

What about a Depot that would be able to set up a field around a gate in null that would render the gate useless unless the Depot was hacked and offlined?

The hacking of the depot would be much the same as hacking a site where you had to beat the networks security protocol to unlock the gate.

This would make pvp much more interesting in null instead of just sitting there on the gate with a bubble waiting for the high sector pods to come through after a ratting mission.
DrysonBennington
Eagle's Talon's
#1369 - 2014-04-06 03:29:57 UTC
Vadeim Rizen wrote:
Mobile trading post. Designed to allow for a mobile market of sorts. Would be good for wh living, and for wanting to set up shop in 0.0 for those who dont have access to a station. put items in to the structure, players can removed items from the structure once the isk is transferred. The post would be destructable, so would not be left unattended for long.



EDIT: Think of a giant space vending machine



I definitely give this idea a ten star rating.

You could place the Mobile Trading Post at a planet or Moon where the pilot would open the Mobile Trading Post Up much like a cargo can to see what was being sold.

The pilot clicks the Trade with the De-pot Button a window opens up and the pilot places the item or items into the trade window and then hits accept. The Depot then calculates the cost and displays the total price. If the pilot wants to purchase the item or items the pilot would then click Complete Trade. Once the Complete Trade button has been clicked the items are jettisoned into space to be scooped by the pitlo,pilto <----Dryson Bennington language guide translates into pilot.

The Mobile Trading Post Depot would have three flavors to lick from with the first one having ten slots, the second one having 12 slots and the third one having 15 slots.

The Mobile Trading Depot would require new skills to be learned but would not effect the total number of station market sell slots.

The Mobile Trading Depot would not be invincible but would be considered a Concordable offense resulting in ship loss.
DrysonBennington
Eagle's Talon's
#1370 - 2014-04-06 03:38:50 UTC
Praxis Ginimic wrote:
I haven't read the whole thread but assume this post will not be original... just another vote for skirmish, armor, etc, link towers.



Another good idea that warrants merit.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#1371 - 2014-04-06 13:16:51 UTC
Probably already been mentioned -- Mobile Cloak Inhibitor, preventing cloaks from activating within a certain (probably small) range.

It would be evil as hell.
Woeste Veegmachine
University of Caille
Gallente Federation
#1372 - 2014-04-08 12:55:55 UTC
Something really simple; a small mobile drone maintenance bay. to dock up in and repair armor / hull for paste. Maybe have it use capacitor to increase shield regen inside.

The drones inside this hangar should still count as being controlled - they are just having maintenance. Though it should probally only be able to handle light, medium and heavies. (An extra large version for fighters perhaps?)
Sabriz Adoudel
Move along there is nothing here
#1373 - 2014-04-09 02:26:33 UTC
Woeste Veegmachine wrote:
Something really simple; a small mobile drone maintenance bay. to dock up in and repair armor / hull for paste. Maybe have it use capacitor to increase shield regen inside.

The drones inside this hangar should still count as being controlled - they are just having maintenance. Though it should probally only be able to handle light, medium and heavies. (An extra large version for fighters perhaps?)


Oh this is an excellent idea. Paper thin EHP so it can't be used in combat.


I support the New Order and CODE. alliance. www.minerbumping.com

Ix Method
Doomheim
#1374 - 2014-04-10 17:50:39 UTC
Mobile Medical Service, deployed for the corp and adds medical services for its members at every station within the system.

Travelling at the speed of love.

X Gallentius
Black Eagle1
#1375 - 2014-04-10 21:22:22 UTC
Mobile Gun/Missile Batteries. I want to build a "Hidden Justified Chaos Den" at a deep space location in Vlillirier. :D
Darth Saladyn
Hold Fast
#1376 - 2014-04-10 22:21:32 UTC
Mobile logistics units . they rep only capsuleer ships and only within a set distance lets say 5 km. The range you can anchor them to each other is the same distance as the rep range so you can only be repped by one. there would be armor, shield, hull and capacitor ones. and you can anchor an armor one next to a shield one however. the rep amount of one would be equivalent to maybe a T2 logi ship. just a thought that might be nice or stupid dont know yet
Protector X
State War Academy
Caldari State
#1377 - 2014-04-11 19:48:34 UTC
Advertisement Signs of all shapes and sizes!
David Goldline
Lonestar Distribution Inc.
#1378 - 2014-04-12 06:20:13 UTC  |  Edited by: David Goldline
Mobile Cynosural tunnel Generator .. It could be called a Mobile interspatial Corridor Generator, artificially-created energy conduit through a realm of subspace known as wormhole space. Could be utilized by sub-capital ships to cover great distances in a relatively short period of time. With a life time of 2 days and cannot be retrieved - it is only a one-time , one-way use disposable structure. just like the Micro Jump Drive Array.


Good for for 1 to 2 Light years and warm up time of 30 minutes before "lighting up" another unit



Like why not.. There's a Mobile Cynosural Inhibitor. Why not a device that does opposite of the inhibitor ?.

This would make pvp much more interesting in null sec
Zuminez
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#1379 - 2014-04-12 07:44:55 UTC
Steve Ronuken wrote:
Omnathious Deninard wrote:
Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced.



Welcome to the replacement for POS. Current POS code is a nightmare of complexity. So replacement with new code in an incremental fashion is probably a lot easier.



I would prefer being able to anchor structures anywhere. Only around moons feels so restrictive.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#1380 - 2014-04-12 17:52:59 UTC
Mobile Jump Unit

Single use, cannot be re-scooped

1 min to deploy, can Jump the Deployee up to 5 Ly from starting system to a cyno or beacon


Can come in size variances, small, med, large - same as rigs

Small - 60m3
Med - 125 m3
Large- 250m3


Cost
8-10m for small
15- 20m for med
40 - 50m for large