These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#601 - 2014-04-01 22:17:26 UTC
This has probably been suggested before, but I'm going to ask for it anyways.

Being able to sort wars under the Corporation -> Wars-> Our Wars tab by name and/or start date would be absolutely amazing.
Skalle Pande
Teknisk Forlag
#602 - 2014-04-01 23:21:34 UTC
Suggestion: Make the CO hangar visible and "interactible" from a remote location throug Planetary View, like rest of PI.
Keywords: UI, Planetary Interaction, Customs Offices, Skills
Note: Very annoying that you have to stand in the customs office personally to get things done, capsuleers are due more respect!
---
There is no logic in the current restraints - if you are able to control and manipulate you PI installations from the other side of the galaxy, of course you are able to negotiate with Customs and arrange for transfer between planet and CO as well. The CO is part of the universe, is owned by a corporation (NPC or player-owned) and must be assumed to be "in touch" with the world just like any station or installation. That they won't respond unless you are there in person is the epitome of insolence towards pilots. Make it a new skill "Customs Operations", if need be, which can extend your range just like the trade skills. But make it doable. (This might, incidentally, lessen the need for my previous suggestion: If you at least could see what was in CO storage from the Planetary View, you could plan and implement your production).
Skalle Pande
Teknisk Forlag
#603 - 2014-04-01 23:26:06 UTC  |  Edited by: Skalle Pande
Suggestion: Make "Reinforced Metal Scraps" tradable on the market
Keywords: Items, Market
Note: Metal Scraps are tradable, Reinforced Metal Scraps are not - only other difference is Reprocessing yield
---
A very, very little thing, admittedly Smile
Skalle Pande
Teknisk Forlag
#604 - 2014-04-01 23:31:12 UTC
Reposting posting guidelines - it is 30 pages and many months since they were last displayed
CCP karkur wrote:
could you please format your posts like this(without the quote):
Quote:

  • Suggestion: Sort bookmark folders in Edit/Create window for bookmarks
  • Keywords: ui, bookmarks
  • Note: They are in random order
  • ---

    I find it very difficult to find the folder where I want to save my bookmark because they are in magic order that makes no sense. I think once it was ordered correctly but now it's not and this is just some fake text for this example!

    Please keep the suggestion short, to the point and only 1 sentance.
    Keywords and note are optional, but cannot be more than 1 line.
    Check out the blog from the CSM for some examples and further explanations

    Feel free to elaborate in as much detail you want below the line (the line is 3 -).

    This format will allow us (with help from CSM members) to easily summarize the posts and compile a list of suggestions.

    It would be excellent if before posting, you could check here if your suggestion has already been posted.

    Skalle Pande
    Teknisk Forlag
    #605 - 2014-04-01 23:37:09 UTC
    Suggestion: A List view of all installations on a Planet
    Keywords: PI
    Note: Difficult to locate that lonely leftover Storage icon on the face of most planets - let me find and select on a list
    TheSmokingHertog
    Julia's Interstellar Trade Emperium
    #606 - 2014-04-03 07:30:33 UTC
    Suggestion: Dev Forum Notifications
    Keywords: Forum, DevBlogs, Notifications
    Note: Make it possible to get alerts from DEV posts in threads, in the DEV BLOG threadnougths I am not interested in all small tear posters and stuff, just in the DEV posts. A button nxt to subscribe with "subscribe to DEV" reactions would be great, and while you are @ it, you could add a CSM and GM button to, or integrate them in one.

    "Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

    "Schrödinger's Missile. I dig it." ~ Makari Aeron

    -= "Brain in a Box on Singularity" - April 2015 =-

    Spacestripe
    Zebra Corp
    Goonswarm Federation
    #607 - 2014-04-04 11:03:25 UTC  |  Edited by: Spacestripe
    Fitting Management Window: Delete Fitting, Load Fitting, *BUY FITTING*


    Hello Everyone,

    I apologize if these have already been suggested, however, I've been thinking if I should even post this for quite some time now. So here it is:


    Idea1. Suggestion: Add a Buy Ship & Fittings option in the Fitting Management Window when right clicking on a ship.

    Keywords: UI, Fitting Management Window, Right Click

    Note: Quality of Life; helps us spend our ISK faster.



    Idea2. Suggestion: Add Sub-menu filters to Buy Ship & Fittings to allow selections for Cheapest and Current Station.

    Keywords: UI, Fitting Management Window, Right Click

    Note: Quality of Life; allows us to dictate how much, if any traveling, is required.



    Idea3. Suggestion: Add Informational Buy Confirmation Window Pop-Ups to Buy Ship & Fittings to inform us which system, station the items are located in, and how much they cost.

    Keywords: UI, Fitting Management Window, Right Click

    Note: Quality of Life; allows us to see where our items will be and how much they cost, if we confirm the purchase.



    Idea4. Suggestion: Add drop down selections to the Buy Confirmation Window Pup-Up to edit purchase locations in a more finite manner that also update with the new location and cost prior to confirming the purchase.

    Keywords: UI, Fitting Management Window, Right Click

    Note: Quality of Life; allows us to edit the auto generated selection on where our items will be if we confirm the purchase.



    Idea5. Suggestion; Add a Remember Previous Settings check-box.

    Keywords: UI, Fitting Management Window, Right Click, Check-box

    Note: Quality of Life; no explanation needed on this one.


    V/R
    Space
    Arushia
    Nova Labs
    #608 - 2014-04-04 21:01:41 UTC
    When opeing a corp hangar, default to last-used division.
    Keywords: POS, Corp

    I'm tired of opening POS hangars only for it to default to division 1 all the time. I don't keep anything there at the POS and would much prefer it remember which division I was using at the last POS hangar I opened.
    Thelonious Blake
    Miles Research and Development
    #609 - 2014-04-05 14:56:42 UTC
    Make a "readout" for the capacitor's percentage similar for the one we already have for shields, armor and structure.

    Keywords: UI, info, capacitor, clearness.

    In case you didn't understand, this is what I am talking about.
    Machagon
    Amamake Anarchist Community College
    #610 - 2014-04-05 19:01:51 UTC  |  Edited by: Machagon
    Suggestion: Make ISIS usable in space without losing access to vital UI elements.
    Keywords: ISIS, UI
    Note: Specifically, I think the main HUD and the targeting windows should float on top of ISIS like they do with the map.
    ---
    I would love it if ISIS worked more like the map, so that I could reasonably browse it while ratting.
    Kiletria Seth
    School of Applied Knowledge
    Caldari State
    #611 - 2014-04-06 04:53:41 UTC  |  Edited by: Kiletria Seth
    • Suggestion: Adding names to Jump Clones such as: "PvP", "Industrial", "Capital pilot" etc..
    • Keywords: Jump Clones, Name, Search, Filter, Ease of use
    • Note: This will allow the player to search for a clone more easily and not just screen them out by implants.
    ---

    (I was requested also to post it in here (new Little Things), my original post was Naming your Jump Clones)

    Regards,
    Kiletria Seth.
    Camladar
    Iridescent Space Creatures
    #612 - 2014-04-06 08:42:56 UTC
    Suggestion: Add an option to rename a bookmark from the in-space right click menu.
    Keywords: bookmark, bookmarks, navigation, people, places, easy, quick fix, tuna sandwich
    Note: There's an option to remove the bookmark, but everyone's wanted to rename that mislabeled BM without having to open and search through P&P window.
    Crynsos Cealion
    Native Freshfood
    Minmatar Republic
    #613 - 2014-04-07 16:29:10 UTC
    Suggestion: Add a "Show Infantry" option to the station guest list options (off by default)
    Keywords: UI, Station, DUST, Infantry
    Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat.


    Suggestion: Add a split capsuleer / infantry counter to the station guest list options
    Keywords: UI, Station, DUST, Infantry
    Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat.
    Suitonia
    Order of the Red Kestrel
    #614 - 2014-04-07 17:50:20 UTC
    Suggestion: Allow players to pre-heat modules while under the effects of gate-cloak
    Keywords: Ease of Use, In-Space, PvP
    Note: This will allow the player to perform some actions more smoothly (like overloading MWD to reapproach the gate) because currently it's slightly clunky.
    ---

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Crynsos Cealion
    Native Freshfood
    Minmatar Republic
    #615 - 2014-04-07 19:38:36 UTC
    Suggestion: Increase Fleet and Rorqual Jump Clone Invitation timers to 5 or 10 minutes
    Keywords: UI, Fleet
    Note: Fleet and Jump Clone Invitations seem to be around 30 seconds at the moment while being usually viable for much longer.



    Suggestion: Make the Auto-Join Squad Order for fleets visible and editable (number above the squad commander icon?)
    Keywords: UI, Fleet
    Note: The current auto-join order of fleet squad seems to be confusing and random and should be based on the top-down order of the fleet by default (Example: Wing 1, Squad 1 >> Wing 1, Squad 2 >> Wing 2, Squad 1) even if squads get added later on to existing wings.
    But more importantly, this order should be freely visible by everyone in the fleet and editable by the FC and Boss to channel everyone into the necessary Squads that need to be filled.



    Suggestion: Create a No-Auto-Join Flag that can be applied by the FC, Boss and the appropriate Wing and Squad Commanders to certain Squads (Example: Logistics Squad)
    Keywords: UI, Fleet, Logistics
    Note: Certain Squads with special fleet roles should not be joinable by accident via joining the fleet via a generic invite or the Fleet Advert. This would aid the organization of special squads like Logistics or EWAR Squads that should only contain select members.



    Suggestion: Create a maximum member limit for Squads (Example: Bomber Fleets)
    Keywords: UI, Fleet, Bomber
    Note: Creating a maximum number of members (visible to the entire fleet, but invisible if the limit is 10 as by default) would tremendousely aid bomber fleets to organize their squads properly. This would of course decrease the maximum possible amount of members per fleet as a side effect.
    This limit should be accessible for editing by the Fleet Commander and Boss and the according Wing and Squad Commanders.
    Furthermore, if possible it would be useful if this limit could be applied to the whole fleet at once or a whole wing at once and then be inherited by all existing and to-be-created squads in that wing automatically.



    Suggestion: Enable Squad Commanders to kick fleet members from their squad to the next Auto-Join squad in order
    Keywords: UI, Fleet
    Note: This would help to remove undesirable squad members from squads with a very select membership and would help to decrease the amount of work for the Boss, Fleet and Wing Commanders.
    Yato Shihari
    Perkone
    Caldari State
    #616 - 2014-04-09 03:26:41 UTC
    Suggestion: Display m3 of asteroids in survey scanners
    Keywords: mining, survey scanner
    Note: m3 is an infinitely more useful metric than the units of an asteroid, knowing the volume left would help us know when to cut off our miners (without crunching the numbers)
    Rab See
    Stellar Dynamics
    #617 - 2014-04-09 12:39:01 UTC
    Keywords: Locator Agents
    Drag and drop user into locator box. Like everywhere else!!!
    Commander IceQ
    Ascendance
    Goonswarm Federation
    #618 - 2014-04-09 20:47:20 UTC
    Suggestion: What I would like is a 3rd option "Show Assists", when you are on the killmail.
    Keywords: ui, killmails
    Note: No killmails on assists.
    ---

    On the "Combat Log" on the character sheet, there is a drop down for "Show Kills" and for "Show Losses". What I (and a few others) would like is a 3rd option "Show Assists", when you are on the killmail. OR maybe have them appear under kills but with a different back ground/colour/look.

    I think you get the the gist of it. Main reason we would like this is so we don't have to tab out to Kill boards all the time to see if kill mails appear on there just to know if you actually contributed.

    I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

    stoicfaux
    #619 - 2014-04-10 19:41:54 UTC
  • Suggestion: Group Target Painters (and other modules) in the same vein as Weapon Grouping
  • Keywords: grouping, UI, tunnel carpal
  • Note:
  • ---
    Why? Because when you're running with 3-4 TPs you tend to run out of F1-F8 keys and because pressing F1-F2-F3-F4-F5 to shoot something gets a bit tedious. And grouping reduces server load as well, right?

    Ideally, grouping should be applicable to all activated modules, e.g. all forms of EWar, sensor boosters, tracking computers, hardeners, etc.. For scriptable items, grouping makes it easier to swap scripts, for hardeners, it's a convenience thing, etc.

    This was originally posted in F&I and has gotten some interest: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=335819

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Last Wolf
    Umbra Wing
    #620 - 2014-04-11 17:34:53 UTC  |  Edited by: Last Wolf
  • Suggestion: Make Planet Infrastructure less of a click fest!
  • Keywords: PI, Planet, Infrastructure, Clicking, Bad, Drag, Drop, Good
  • Note:
  • ---
    Allow us to online/offline structures instead of deleting/re-building in a new location. Applies mostly to Extractors but would be useful for all structures.

    Let us move all extractor heads in a "group" similar to probes. So that if we hold down shift then every extractor head moves in the same time as the one you are dragging. Maybe even a "default" or formation button that puts them all in a nice pretty sphere or triangle or something with 1 click.

    For the love of all that is holy let us TYPE IN A TIME for extraction! The slide bar is TERRIBLE. Leave the slide bar if you want, but also add a field for # of days and # of hours and # of minutes.

    Let us drag/drop items to create routes. Or ctrl+click. Or both.

    Let us COPY structures. When setting up 6-8 processors that are all using the same inputs/outputs from the same location and outputting into the same location, having to install the same schematic 6-8 times and recreate the same route 6-8 times is very annoying. Lets us copy then "paste" the same structure with the same schematic then ask us if we would like to save with the same routes, or create new routes.

    Let us save planet "templates" (think ship fittings) that includes structure placement, schematics, and routes! We can switch between them and click submit, and use the same template on multiple planets! (assuming planets are of the same type).

    That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....