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[Kronos] Pirate Faction Cruisers

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Author
Medalyn Isis
Doomheim
#581 - 2014-04-08 19:00:14 UTC
Koizumi Atsuchi wrote:
Medalyn Isis wrote:
Carmen Electra wrote:
CCP Rise wrote:
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.


I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety.

Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems. Ugh

The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare?

If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong.


Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used?

Those bonuses are still superior than that which is on all the other respective ships as should be the case. As to whether they are too underpowered or not, I'd have to test them on Singularity first. My point was that the concept is good, and warp speed for a quick roaming pvp gang is a massive buff.
Dinsdale Pirannha
Pirannha Corp
#582 - 2014-04-08 19:00:54 UTC
nikon56 wrote:
Dinsdale Pirannha wrote:
nikon56 wrote:
CCP Rise wrote:
No update on changes yet, but I wanted to respond to a few more things.

On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.

i am really sorry, but then you might consider changing job or position then.

because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating.

and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME.
just look back, it is there.

if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this.

i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it.

it took me 10 minutes for the gila, to confirm it would be broken OP.

just see for yourself:
http://www.hostingpics.net/viewer.php?id=943587gila.jpg
http://www.hostingpics.net/viewer.php?id=155367drone.jpg


So 788 DPS...and how much does a Thorax pump out?
Or a Vexor?
Or a Navy Vexor?
Or a Vigilant?

788 DPS for a ship that has to be in your face, because 2520 m / s Hammerheads need to be dropped right on top of someone.

Let's run a little number here. You land 15 km from your target in a Gila, and open up with those HAM's doing what, 150 DPS?
You warp disrupt your target, who turns tails and runs at 1500 m / s. Your hammerheads are doing 2500 m/s, and close at 1000 m / s, or about 15 seconds to reach the target. By then, one of them is dead.

Oh, and you can forget about EVER engaging a frigate.

And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.

You and I are coming at this from different angles, but do agree that this is a mess of a ship.

788 dps and how much HP on a vexor / navy vexor / vigilant?

regarding the drones, you can shoot them, true, but take a look at their HP, they are ******* frigs now, but with a smaller sig radius.

currently, no trouble shooting a cruiser with hammerheads from vexor, why should it be a problem with the gila?

for the PVE, i never said it was good, in fact i think we both agree it will not be viable anymore for pve.

trust me if you want, but i do play small gank, and for small gank, this will be a beast, clearly

two of those and a fast lock == ****
edit: also you don't pvp, nice to see carebears giving pvp advise....


I don't PvP anymore, on this char. But I did.
In wh's, in low sec, in null.
And some PvP basics have not changed in that time.
Rowells
Blackwater USA Inc.
Pandemic Horde
#583 - 2014-04-08 19:01:36 UTC
any chance of getting responses on the other summer change threads as well?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#584 - 2014-04-08 19:10:27 UTC
Mehashi 'Kho wrote:
TrouserDeagle wrote:
Mehashi 'Kho wrote:

What is wrong with webs?

Almost every pvp ship has one, and outside of this thread I have never heard them referred to as overpowered.


they're too good, and kind of wreck the sig and speed vs tank thing that's supposed to be a big deal in eve. 90% webs allow anything to hit anything. with regular webs, you need to put in a bit more effort and use a few of them, possibly with painters as well. it should be obvious - the reason every ship has one is because they're really really good.

I always assumed it was more like damage controls.

You dont put a damage control on every ship because they are omg wtf op, you do it because it is the logical thing to do and although not necessarily the best, it's at least the most flexible use youll get out of a low slot. And on any ship that doesn't project damage beyond 20 km or track well under 10km, it is likewise just the sensible thing to do to use a web so you can apply your damage. It is not the best of anything, but the most likely to be useful.

I only really do solo and small fleet (<50) stuff myself, but I can't say webs have ever been an issue worth looking at.

I fear a 40+km curse neut than can't be kited more than an 18km 90% vigilant web. But I don't think either are unbalanced for the cost to bring them to the battle.

Yes some ships and their abilities are strong, but that is the variation that makes it interesting, and especially with the ludicrous cost of pirate cruisers the only reason they are worth the isk over the t1 base ship. Let us not race to the bottom, this is all getting boring enough without losing variation in fittings and flying styles. All this homogenising is removing flavour.

If you reduce the web bonused ships, they lose their niche as range dictation which being hybrid boats is the only thing keeping them viable for their cost. Then they are just like any other ship but unable to apply their dps properly, a vigi at 20km+ is an expensive paperweight.

And why do we always get dropped on by you guys with sacrileges, t3s, absolutions etc? Surely if they were so OP you should be dropping vindi and vigilant fleets on any passing t1 cruiser gang... maybe webs aren't that op after all?


damage controls probably are too good. I don't really get what they're supposed to be good for, but other than being great on almost everything, one nice thing they do is allow for ballsy gank fits that aren't complete paper. shield tank people could possibly get mad about how damage controls aren't so good for them as they are for armour people. maybe they do get mad about this, I don't know.

you could happily have a +50% web strength bonus on top of ~40% normal webs. there'd still be 'flavour' and range dictation. nerfing powerful modules will bring more flavour, because not everyone will be using them on everything anymore. I'd probably be down for some sort of very steep stacking penalty on webs as well though - it's kind of hard for it to be a reasonable module, and then apply its effect 3x.

stacking up a bunch of regular webs will let you kill any frigate with a couple of cruisers. this is probably why people don't obsess over vigilants in cruiser fleets - normal webs are good enough already with that many. also because they'll die. it's a support ship. you don't need a fleet of them. I guess also because people are getting better at the game and using longer range stuff more.

try engaging a cruiser gang with a gang of brawling frigates. you'll see that webs are 'an issue'. the whole point in being in this small fast ship is your speed keeps you alive, but then you get triple webbed and you die instantly. I don't even bother running AB gangs anymore, all the survivability comes from ewar support, because the ABs don't really do much. the only frigates you see used in proper gangs are the very fast long range kind that never gets webbed. some people use AFs, but those are trash. it's the same with cruisers against battleships - your speed isn't going to help you out against mega pulse lasers, afterburner or no. you're going to get webbed down to nothing, then wrecked. not mentioning destroyers because they're a joke.

I think the reason other people don't notice this stuff is basically because I'm better than them.
Wild Things
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#585 - 2014-04-08 19:11:10 UTC
CCP Rise wrote:

Hope this makes you Angel fans more excited


Mach solo roaming is gonna be back!

Consider doing something for other battleships in terms of warp/align speed, because it's really the limiting factor in why you don't see people take them out anymore in non-fleetcomp settings.

In this moment, I am euphoric.

Bertrand Butler
Cras es Noster
#586 - 2014-04-08 19:11:46 UTC  |  Edited by: Bertrand Butler
Dinsdale Pirannha wrote:


I don't PvP anymore, on this char. But I did.
In wh's, in low sec, in null.
And some PvP basics have not changed in that time.


Then read about the medium drone speed changes, apply a nav comp on the gila and take a look at the EHP, speed, range (MWD overshoot security) and tracking stats of 2 500% (x6) bonused augmented Valkyries with a T2 DDE rig.

Hint: 5400m/s, buffer AF/T1 cruiser EHP, 50m sig.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#587 - 2014-04-08 19:14:12 UTC
Koizumi Atsuchi wrote:
Medalyn Isis wrote:
Carmen Electra wrote:
CCP Rise wrote:
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.


I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety.

Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems. Ugh

The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare?

If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong.


Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used?


That warp speed bonus is extremely useful for a roaming ship in null - which is supposed to be Angels' prime niche. The importance of the ability to outrun similar-size ships shouldn't be underestimated.

It's also a great bonus from a balancing point of view, because while, useful and valuable, it doesn't influence the ships' abilities on the field in the way that, say, a range or speed bonus would.
Nash MacAllister
Air
The Initiative.
#588 - 2014-04-08 19:21:52 UTC
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.

Yes, if you have to ask yourself the question, just assume we are watching you...

Rain6637
GoonWaffe
Goonswarm Federation
#589 - 2014-04-08 19:24:04 UTC  |  Edited by: Rain6637
I also think you're forgetting that shields are better for PVE due to regeneration, making passive tanking shields a very appealing option. rise. Isthars did sentries better, but that's a trade off. unbonused sentries would still do better than these mediums in a room like DED 4/10
Bertrand Butler
Cras es Noster
#590 - 2014-04-08 19:25:55 UTC  |  Edited by: Bertrand Butler
Nash MacAllister wrote:
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.


Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. The whole PvE thing is a mentality problem imo, since we are currently too accustomed to sentries to even reconsider the application at hand.
Jenn aSide
Worthless Carebears
The Initiative.
#591 - 2014-04-08 19:28:24 UTC
Nash MacAllister wrote:
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.


Le Sigh

It's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes).
Dinsdale Pirannha
Pirannha Corp
#592 - 2014-04-08 19:28:37 UTC
Bertrand Butler wrote:
Dinsdale Pirannha wrote:


I don't PvP anymore, on this char. But I did.
In wh's, in low sec, in null.
And some PvP basics have not changed in that time.


Then read about the medium drone speed changes, apply a nav comp on the gila and take a look at the EHP, speed, range (MWD overshoot security) and tracking stats of 2 500% (x6) bonused augmented Valkyries with a T2 DDE rig.

Hint: 5400m/s, buffer AF/T1 cruiser EHP, 50m sig.


Great extreme example.

I too can create outlier situations.
Imiarr Timshae
Funny Men In Funny Hats
#593 - 2014-04-08 19:30:06 UTC
CCP Rise wrote:

There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.



The gila is going to be used even less because you are making it drastically worse. I'm hard-pressed to find examples of lost capability for the rest of these ships yes. But also the elephant in the room is the fact you are proposing to ruin the gila.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#594 - 2014-04-08 19:31:48 UTC
Bertrand Butler wrote:
Nash MacAllister wrote:
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.


Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE.
Most of the better PvE drone ships were sentry based due to eliminating the travel time issue in applying DPS. The speed change does help this, but no more on this ship than it does any others while leaving the Ishtar with the option of sentries. The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4.
Jenn aSide
Worthless Carebears
The Initiative.
#595 - 2014-04-08 19:34:50 UTC
Bertrand Butler wrote:


Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. The whole PvE thing is a mentality problem imo, since we are currently too accustomed to sentries to even reconsider the application at hand.


Not to derail too much, As a player who PVEs most of the time but with some pvp experience, I think that there is a big chunk of PVE players who do what they do because they like to be comfortable and don't like for things to change much (unlike pvprs who tend to be the sort that likes "getting the rush"). No matter where they live, those types tend to like things to not change. That's why saving the same Dame a million times doesn't phase them lol.

I've known PVE players who went to null, got killed a couple times and left. When i showed a couple of them fits that would give them a chance to escape while maintaining a good isk making potential (exotic like FoF warp core stab boats that laugh at ceptors to less exotic like putting a neut, mjd and inertia stab on a ratting machariel), they reacted like someone had revealed the Dead Sea Scrolls to them lol.

That's why some of them can't see the coming Glory of the Super-Drone-Kin/Therm bonused Gila. I can and I'm going to exploit it lol.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#596 - 2014-04-08 19:37:39 UTC
Jenn aSide wrote:
Nash MacAllister wrote:
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.


Le Sigh

It's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes).
Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily.

Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship.
Wild Things
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#597 - 2014-04-08 19:39:52 UTC
Every single one of you bads arguing over the pve application of the gila are doing it wrong.

In this moment, I am euphoric.

Bertrand Butler
Cras es Noster
#598 - 2014-04-08 19:42:13 UTC  |  Edited by: Bertrand Butler
Tyberius Franklin wrote:
The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4.


I never really understood that thing about drones and EWAR. It came up with the worm update too.

When Curtis Le May first saw the original iteration for the XB-70 Valkyrie bomber, he exclaimed "This is not an airplane, its a three ship formation!".

And this is exactly what you get with the new Gila. You have 7.5 launchers, and 2 drones that each have the DPS and the buffer of an assault frigate++.

I don't know about you, I really love having 10 assault frigates in my drone bay.
Jenn aSide
Worthless Carebears
The Initiative.
#599 - 2014-04-08 19:43:30 UTC
Tyberius Franklin wrote:
Jenn aSide wrote:
Nash MacAllister wrote:
CCP Rise wrote:
The Gila will still have plenty of PVE application


TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.


Le Sigh

It's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes).
Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily.

Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship.


Add some logi to your TPing. DPS from ship + Logi + EWAR. I've lost a hand full of Ogre IIs from my Gila and Domi doing this semi afk. NPCs HATE logi. My current Gila EATS Gone Berserk , Buzz Kill and other missions where npcs spawn close reducing travel time.

So now instead of "Ishtar for everyhting" it would be "Ishtar for some things, but Gila is an option for others".

And with the Gila I have it following the OGRES, and since FoF missiles hit the nearest thing, the webbing frig tends to die, quickly (5% missile radius hardwiring helps though).

No one is saying sentries aren't good, but the overly orthodox and uncreative nature of many PVErs keep them from seeing how things can work if you try.
Rain6637
GoonWaffe
Goonswarm Federation
#600 - 2014-04-08 19:43:36 UTC
ishtar/oneiros it is, but for those staying gila due to skills or RP they'll be sitting around while drones boat between targets. not only will T2 mediums be more expensive than a flight of throwaway T1 sentries, they'll be slower and possibly get eaten in the process. but whatever, rise is making a change that equates to no more gila in PVE, cuz the ishtar is better now.