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[Kronos] Pirate Faction Cruisers

First post First post First post
Author
MeBiatch
GRR GOONS
#441 - 2014-04-08 14:41:46 UTC
CCP Rise wrote:
The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
.


one of the key reasons why drone ships have one less fitting slot is due to drone utility... by limiting the drone mb to 20 you are removing said utility of drones...

either increase it to 25mb and allow us to fit a full flight of small drones or give us an extra fitting slot...

otherwise this is a perfect example of "Lost Capability" in the proposed change.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ju0ZaS
The Scope
Gallente Federation
#442 - 2014-04-08 14:45:32 UTC
Ayallah wrote:
Why don't angel ships get a cool role bonus??? ...ffs

Literally, just a minmatar ship with a different skin

Super drones, super web, Super NOS AND web, Super AB and.... just a more expensive Vagabond.
Or, a Firetail that goes faster and is much more expensive if you fly the Dramial.

Angel ships need a cool role bonus and a new niche.


capqu wrote:
can you make a pirate cruiser that has 10 second reload on rapid lights tia in advance


How about adding some launcher points and giving it a role bonus of -30 sec to rapid light missile launcher reload speed.

Perhaps give it a little 5% per lvl to missile damge or something. Not sure how the effective dps would be over a time duration, perhaps too big with a damage bonus. Considering you only get 20 shots with those things nowadays with the launchers and you spit missiles out quite fast that cut in reload would be nice. Changing missile damage types would also not be unbearable. Well this would call for a complete overhaul of the Cynabal but I think it would make it really new, interesting and fun to fly.

Are you going to fight me or do you expect to bore me to death with your forum pvp?

dexter xio
Dead Game.
#443 - 2014-04-08 14:46:26 UTC
Cynabal is total trash compared to basically every other Medium Autocannon based cruiser, needs a new unique bonus which should be introduced to all Angel ships (warp speed possibly?) or an increased falloff bonus.

Dead Game.

Dinsdale Pirannha
Pirannha Corp
#444 - 2014-04-08 14:51:39 UTC
CCP Rise wrote:
The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.




Really?
You actually posted that statement?
Have you been introduced to the AI that your buddy raivi unleashed on PvE players?
Why don't you post a video of how those medium drones are fairing against elite frigs and cruisers?

I would just love to see how they are working against some ships 20 km from the Gila.
8 second flight time to get to target, then webbed down, dead, in what, 18 seconds, with the new 500% bonus to EHP?

The gila will be awesome with thermal rockets and lights against frigates, so will rip through level 1 and 2 missions just like knife through hot butter. Is that the PvE application you had in mind?
nikon56
UnSkilleD Inc.
#445 - 2014-04-08 14:52:05 UTC
just did a simulation, and unless i screwed up somewhere, the gila is clearly crazy OP

fit:
Quote:
[Gila_Buff, 01]

4x Prototype 'Arbalest' Heavy Assault Missile Launcher I (Caldari Navy Inferno Heavy Assault Missile)

Experimental 10MN Microwarpdrive I
2x Large Shield Extender II
2x Adaptive Invulnerability Field II
Target Painter II

Damage Control II
3x Drone Damage Amplifier II

3x Medium Core Defense Field Extender I

2x Hammerhead II


result:
http://hpics.li/a1593c4
in a nutshell: 788 DPS drone + missiles, 623dps drones only / 73k EHP

the drones just got crazy tank:
http://hpics.li/c9b3c01

and this is just with my skills, with no implants

with better missiles skills, a cpu implants and missiles implants.....well, this can't be good for the game
Arya Regnar
Darwins Right Hand
#446 - 2014-04-08 14:52:20 UTC
Why are ships generally losing so much powergrid?

EvE-Mail me if you need anything.

Mara Rinn
Cosmic Goo Convertor
#447 - 2014-04-08 14:52:54 UTC
I'll catch up with the 20-odd pages soon, but here are my initial thoughts:

The Gila doesn't overlap with the Ishtar, it complements the Ishtar. You have the Phantasm which is a shield tanking laser boat, then you have the zealot which is an armour tanking laser boat. They are different beasts, for different fleets. If you want to use medium drones with the Gila you're going to need a bonus to propulsion mods so that it can get into range to deploy those drones, simply because of travel time.

Equivalent to 10 medium drones! Exciting stuff for a cruiser that used to pump out 400+ DPS at range.

Here's how I would make the ship more interesting, Gallente Cruiser bonus of:

  • 20% bonus to medium drone damage and HP
  • 8% bonus to sentry drone damage and tracking
  • 15% bonus to heavy drone MWD speed, flight speed and tracking


And maintain the 125MBps bandwidth. Now you can let the pilot decide how they want to fly the ship. When it turns out that having the equivalent of 10 medium drones just doesn't excite us, we can still fall back on the tried and true formula of sentry drones or heavy drones.

Otherwise it's just going to be a white elephant.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#448 - 2014-04-08 14:53:54 UTC
CCP Rise wrote:
I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.

We're all adults here, let's call the Gila changes what they are. A heavy nerf for PvE. Limiting to kinetic/thermal, forcing into medium drones completely changes the role of the ship. It's no longer a sniper, it's now a (very limited and delayed-application) brawler for only certain types of rats.

For people who like using drones, and prefer shields to armor, you have completely eliminated an entire playstyle as being valid, with no real explanation why the changes are necessary. "Oh, there are several other sentry boats to use!" Nope. No other shield ones.
Lloyd Roses
Artificial Memories
#449 - 2014-04-08 14:53:56 UTC
The main concern remains not wether or not fittings are to generous, but wether or not it makes sense realizing them for various hulls. Looking at certain tasks Pirate cruisers as proposed might be able to fill them, (neutwebbing support ashimmu, dreadblapping vigilantes) but rather because they are the only ones with a certain configuration. You generally don't want two ships working tasks so strikingly inferior to two specialized hulls that the consideration is wasted to start with.

To be more precise, the Ashimmu got a wonderful neutbonus, something gimmicky for its NOS-systems and a webrange-bonus. Not only is utilization of one of the two exclusive, they also work subpar on 4 major accounts - Mobility, Tank, Neutamount (mainly due to fittings) and effective webrange. The Ashimmu has a niche in maybe supersmall engagements of 3v3 and it can shine there because it's the one eyed amongst the blind, but that doesn't justify the artificial obstacles placed in form of that intentionally nerfhammered powergrid.
Take away the 90% bonus that synergized with those neuts so well - okay. But further pushing the Ashimmu out of a heavy tackle niche into a *I don't have Recon skilled yet*-ship with an armortank is harmful.

The Cynabal not only lost it's role, it's getting more-than-tempest treatment.
The Tempest was lost somewhere in 2011 with Kil2 maybe running one of it's last adventues on TQ on stream. Eventually, Tempest got rebalanced based on first-hand-2011-experience. Didn't work out.
The Cynabal was bad since beginning 2012, got very bad with the HAC-revamp - being the ultimate glass cannon regarding tanking capabilities. With mediocre dps was even bad at the cannon-part. Now, the field is receiving a buff, so the cynabal falls from borderline useful to trash-tier.

The vigilant always has been the expensive one. The fittings were generous, but they were also needed given the downsides like exorbitant price and T1-resists. As a cruiser, you're either squishy as hell or you need to put a 1600 plate on it.


Besides that, I read someone mentioning a shield booster capacitor consumption bonus for angel ships in the frig thread. Why is no such thing done? Would solve the cargo bay issues for them to a good degree :^)
BadAssMcKill
Aliastra
#450 - 2014-04-08 14:54:01 UTC
dexter xio wrote:
Cynabal is total trash compared to basically every other Medium Autocannon based cruiser, needs a new unique bonus which should be introduced to all Angel ships (warp speed possibly?) or an increased falloff bonus.



Also make autocannons in general not garbage
nikon56
UnSkilleD Inc.
#451 - 2014-04-08 14:54:15 UTC
Stelio K0ntos wrote:


It gives the impression that Devs are only guided by metadata analyse, no actual gameplay experience. Personally, it seems they are going to kill the Gila. The Phantasm is losing even more DPS, which is already anemic, for speed; last time I checked you cannot ram ships to death. And, most frigates can 1v1 battleships to death, not wolf-packing them 1v1.


actually, they might kill it in pve, but it will become an OP beast in pvp, check my post above or this:

http://www.hostingpics.net/viewer.php?id=943587gila.jpg
and
http://www.hostingpics.net/viewer.php?id=155367drone.jpg
Hooti Yasunaga
Sebiestor Tribe
Minmatar Republic
#452 - 2014-04-08 14:55:27 UTC
CCP Rise wrote:
No update on changes yet, but I wanted to respond to a few more things.

On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.

There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.

Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.


Hey CCP RIse

Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?

Thanks
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#453 - 2014-04-08 14:56:40 UTC
Redjon Gilead Aerten wrote:
Regarding the Cynabal, Why all the work on the ship? From I see CCP Rise is saying that

"All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile."

Why do we have to give the Cynabal a unique flavor? at the moment it fills the role of a perfect generalized pirate ship. its not spectactular DPS or anything, but its flexible, fast and agile, Why can't THAT be its unique role?


When it comes to designing, in pretty much almost every area the Hippocratic oath is incredibly applicable, First you do no harm.


If it ain't broke, just leave it alone, then no time is wasted anywhere.

The agility nerf seems to be against the entire point of the ship in the first place *shrugs* just the opinion of a newbie here.


because it's just the same as plain minmatar, but less awful
nikon56
UnSkilleD Inc.
#454 - 2014-04-08 14:59:41 UTC  |  Edited by: nikon56
CCP Rise wrote:
No update on changes yet, but I wanted to respond to a few more things.

On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.

i am really sorry, but then you might consider changing job or position then.

because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating.

and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME.
just look back, it is there.

if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this.

i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it.

it took me 10 minutes for the gila, to confirm it would be broken OP.

just see for yourself:
http://www.hostingpics.net/viewer.php?id=943587gila.jpg
http://www.hostingpics.net/viewer.php?id=155367drone.jpg
Mehashi 'Kho
New Eden Motion Pictures
#455 - 2014-04-08 15:04:59 UTC
-3 from me I'm afraid.

I have enjoyed many of the other changes, but these aren't an overall improvement imho.

That gila with fewer drones is FAR too easy to shut down all it's dps by destroying only two drones.

The cynabal just became a total waste of space for its money if you cant even fit it like a rupture, it has less PGU and CPU that its tech 1 cheap as shite counterpart. I can't help but think you are taking the pee.

As for the vigilant
Quote:
it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous
IT SHOULD BE!

You can fit mwd, 1600 and med guns on a t1 cruiser, at 20 times the price you should be able to properly fit a pirate cruiser too. I'm not talking faction mwd, t2 plates and so on, just a basic combat fit. If you expect people to fly 800mm plate cruisers you are balancing to a poor meta. There are already too few reasons to fly a larger ship than a frigate, don't make cruisers rubbish and add to the problem.
Dinsdale Pirannha
Pirannha Corp
#456 - 2014-04-08 15:17:12 UTC  |  Edited by: Dinsdale Pirannha
nikon56 wrote:
CCP Rise wrote:
No update on changes yet, but I wanted to respond to a few more things.

On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.

i am really sorry, but then you might consider changing job or position then.

because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating.

and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME.
just look back, it is there.

if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this.

i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it.

it took me 10 minutes for the gila, to confirm it would be broken OP.

just see for yourself:
http://www.hostingpics.net/viewer.php?id=943587gila.jpg
http://www.hostingpics.net/viewer.php?id=155367drone.jpg


So 788 DPS...and how much does a Thorax pump out?
Or a Vexor?
Or a Navy Vexor?
Or a Vigilant?

788 DPS for a ship that has to be in your face, because 2520 m / s Hammerheads need to be dropped right on top of someone.

Let's run a little number here. You land 15 km from your target in a Gila, and open up with those HAM's doing what, 150 DPS?
You warp disrupt your target, who turns tails and runs at 1500 m / s. Your hammerheads are doing 2500 m/s, and close at 1000 m / s, or about 15 seconds to reach the target. By then, one of them is dead.

Oh, and you can forget about EVER engaging a frigate.

And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.

You and I are coming at this from different angles, but do agree that this is a mess of a ship.
Jenn aSide
Soul Machines
The Initiative.
#457 - 2014-04-08 15:17:49 UTC
nikon56 wrote:
just did a simulation, and unless i screwed up somewhere, the gila is clearly crazy OP

fit:
Quote:
[Gila_Buff, 01]

4x Prototype 'Arbalest' Heavy Assault Missile Launcher I (Caldari Navy Inferno Heavy Assault Missile)

Experimental 10MN Microwarpdrive I
2x Large Shield Extender II
2x Adaptive Invulnerability Field II
Target Painter II

Damage Control II
3x Drone Damage Amplifier II

3x Medium Core Defense Field Extender I

2x Hammerhead II


result:
http://hpics.li/a1593c4
in a nutshell: 788 DPS drone + missiles, 623dps drones only / 73k EHP

the drones just got crazy tank:
http://hpics.li/c9b3c01

and this is just with my skills, with no implants

with better missiles skills, a cpu implants and missiles implants.....well, this can't be good for the game


How much dps does it have after you kill one of its drones?
Harvey James
The Sengoku Legacy
#458 - 2014-04-08 15:18:31 UTC
CCP Rise wrote:
No update on changes yet, but I wanted to respond to a few more things.

On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.

There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.

Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.


The gila moving to brawler from sentry boat is great change too many sentry boats otherwise.. AT should be more interesting now :)
typos Ashimmu still has align time of 5 i imagine it should be closer to 8 ... please add the align time changes in () as you do for the rest ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jenn aSide
Soul Machines
The Initiative.
#459 - 2014-04-08 15:20:08 UTC
Dinsdale Pirannha wrote:


And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.


So you still don't know how to generate threat (via logistics and ewar) therefore keeping aggro off your drones? This is why you are a horrible example of this game's PVE community, the rest of us figured out how to use drones under the new AI a long time ago.
Dinsdale Pirannha
Pirannha Corp
#460 - 2014-04-08 15:22:32 UTC
Jenn aSide wrote:
Dinsdale Pirannha wrote:


And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.


So you still don't know how to generate threat (via logistics and ewar) therefore keeping aggro off your drones? This is why you are a horrible example of this game's PVE community, the rest of us figured out how to use drones under the new AI a long time ago.


Oh, you mean last day when I had a web, and a NOS targeted on an elite frig and it STILL went after my light drones?
But hey, you keep pumping out those lies. It is what you are good at.