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CCP - Selectable Damage Types for Amarr pretty please

Author
Karn Dulake
Doomheim
#21 - 2011-12-01 02:16:22 UTC
I fly mainly Amarr and if we had a Scorch for all damage types you would never hear of any other race being flown again


No

and be practical. how can a beam of light do kinetic damage
I dont normally troll, but when i do i do it on General Discussion.
ucntkilme
Viziam
Amarr Empire
#22 - 2011-12-01 02:18:27 UTC
If ccp does this I agree amarr would be very over powered. So, if CCP did something like this might I suggest keeping the current crystals, and for beams only (not pulse) creating 2 more crystals.. that do 1 damage of respective damage... 1 damage would fulfill the OP's want in regard for crystals that do specific damage... they would just be useless ;)
Dirk Magnum
Spearhead Endeavors
#23 - 2011-12-01 02:20:09 UTC
Prince Kobol wrote:
Is this by design

I hope so because /eight years

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Ardamalis
State War Academy
Caldari State
#24 - 2011-12-01 02:25:54 UTC  |  Edited by: Ardamalis
You could give amarr a new type of weapon: Particle Beams--deals kinetic damage and some thermal damage.

But it'd be hard to balance and fit it in with the other weapon systems. Ugh
Montevius Williams
The Scope
Gallente Federation
#25 - 2011-12-01 04:08:36 UTC
Ardamalis wrote:
You could give amarr a new type of weapon: Particle Beams--deals kinetic damage and some thermal damage.

But it'd be hard to balance and fit it in with the other weapon systems. Ugh


Blasters are already based on particle beam tech.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Denuo Secus
#26 - 2011-12-01 04:41:51 UTC
Making Khanid ships not focussed on short range missiles only would help alot. Those ships don't have any dominant damage type like most Caldari missile ships. So they are a perfect choice if I want a multi damage type dealer. They only lack the option to be useful at range.
Mr Epeen
It's All About Me
#27 - 2011-12-01 04:57:40 UTC
Prince Kobol wrote:


Now maybe I am completely wrong and If I am, I am sure that the good people of Eve will correct me in a rather swift manner but as it currently stands, Amarr ships are the only race that can not select from all the available damage types.

Is this by design, some kind of Eve Lore or is it that the Dev's just forgot :)



Yes it's by design and it makes perfect sense as others have stated.

But damn if my Legion pilot wouldn't become the most envied uber killer in New Eden if I could switch damage types.

It would be so wrong, but I'd probably blow Hilmar if I could get it.

Mr Epeen Cool
Selinate
#28 - 2011-12-01 04:58:50 UTC
I really think that instead of amarr getting other damage types, Minmatar should lose some damage types and missiles be the only weapon that does all damage types (aside from bombs and smartbombs)....
Nova Fox
Novafox Shipyards
#29 - 2011-12-01 04:59:23 UTC
I always thought the blasters fusioned the rounds off and ejected the detonation.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Cannibal Kane
Viziam
Amarr Empire
#30 - 2011-12-01 05:06:35 UTC
Prince Kobol wrote:


Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage.

Many Thanks Big smile


Had to quote that...

Since I seem to be engaging mostly Amarr ship in pvp. It's like people that post threads about game changes don't play the game... Amarr is not the only race with two damage types.

"Kane is the End Boss of Highsec." -Psychotic Monk

Selinate
#31 - 2011-12-01 05:10:00 UTC
Cannibal Kane wrote:
Prince Kobol wrote:


Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage.

Many Thanks Big smile


Had to quote that...

Since I seem to be engaging mostly Amarr ship in pvp. It's like people that post threads about game changes don't play the game... Amarr is not the only race with two damage types.


hmm? What other race is stuck with two damage types?

Gallente get big drone bonuses right off the bat with blasters, they get more than 2 damage types.

Caldari have rails and missiles, they get more than 2 damage types.

Amarr are pretty much stuck with lasers up until T2 ships, aside from maybe 1 or 2 other T1 ships that aren't often used. Granted, I like my Amarr ships for PvP, just sayin' that I can't think of another race stuck so tightly with 2 damage types until T2 ships...
Cannibal Kane
Viziam
Amarr Empire
#32 - 2011-12-01 05:21:33 UTC  |  Edited by: Cannibal Kane
Well since you now mentioning different skills sets you need to train to make use of the different damage types...

220m BrickWall Prophecy
150m Buffer Punisher
Neut/Drone Arbi
1400m Apoc
Blaster /Projectile / lasor Wall (Maller)
EDIT: Forgot about the Heavy Drones Geddon

There is Kentic/Explosive/Heat damage right there.. problem solve.

And then by training missle skills... you get your T2 Khanid ships and one of my fav, the HAM Legion.

So even with the Gallente/Minnie/Caldari, if you want to make use of all their damage type, you need to progress through different skill trees as you pointed out. The same can be applied to Amarr.

So as I stated... Amarr really needs no change. Hell I popped a Tengu with 425m Harbinger before.

"Kane is the End Boss of Highsec." -Psychotic Monk

Onictus
Federal Navy Academy
Gallente Federation
#33 - 2011-12-01 05:27:46 UTC  |  Edited by: Onictus
Selinate wrote:
Cannibal Kane wrote:
Prince Kobol wrote:


Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage.

Many Thanks Big smile


Had to quote that...

Since I seem to be engaging mostly Amarr ship in pvp. It's like people that post threads about game changes don't play the game... Amarr is not the only race with two damage types.


hmm? What other race is stuck with two damage types?

Gallente get big drone bonuses right off the bat with blasters, they get more than 2 damage types.

Caldari have rails and missiles, they get more than 2 damage types.

Amarr are pretty much stuck with lasers up until T2 ships, aside from maybe 1 or 2 other T1 ships that aren't often used. Granted, I like my Amarr ships for PvP, just sayin' that I can't think of another race stuck so tightly with 2 damage types until T2 ships...



Learn to fly a Gheddon, you too can fly heavy drones and sentries and learn the joy that they entail........

I got a a better idea, give Gallente laser bonues (after all it is the ONLY weapon system we don't have bonused somewhere) and you guys have have hybrids.
Selinate
#34 - 2011-12-01 05:40:48 UTC
Cannibal Kane wrote:
Well since you now mentioning different skills sets you need to train to make use of the different damage types...

220m BrickWall Prophecy
150m Buffer Punisher
Neut/Drone Arbi
1400m Apoc
Blaster /Projectile / lasor Wall (Maller)
EDIT: Forgot about the Heavy Drones Geddon

There is Kentic/Explosive/Heat damage right there.. problem solve.

And then by training missle skills... you get your T2 Khanid ships and one of my fav, the HAM Legion.

So even with the Gallente/Minnie/Caldari, if you want to make use of all their damage type, you need to progress through different skill trees as you pointed out. The same can be applied to Amarr.

So as I stated... Amarr really needs no change. Hell I popped a Tengu with 425m Harbinger before.


Only difference is that with Minmatar, you can train for one weapon set (projectiles) and get all damage types. Same with Caldari and Gallente, and still get bonuses to those weapon types for T1 ships.

I'm not saying Amarr ships need a change either, but some ships *cough minmatar cough* really need a bit of a nerf...
Myrdraeus Keaunt
Sebiestor Tribe
Minmatar Republic
#35 - 2011-12-01 05:43:19 UTC
Vallek Arkonnis wrote:
Crystals with different damage types would imbalance them, imo. T1 crystals last forever, T2/Faction crystals still last longer for the investment than typical ammo, take up less cargo, and near-instant ammo switching. All that is worth the trade-off of only doing EM/Thermal damage.


Exactly. The necessity to reload, the ammo switch delay...Lasers would have to work more like the other gun types or they would be way OP.
Tamiya Sarossa
Resistance is Character Forming
#36 - 2011-12-01 05:44:36 UTC
Show me a decent Caldari missile PvP ship that gets to select its damage type while doing FULL dps. Raven is virtually the only missile boat that doesn't sacrifice critical DPS by using non-kinetic ammo, and it's a niche PvP ship. Hybrids are also limited. TBH minmatar is the only race that gets to really select damage types without some serious tradeoffs.
Myrdraeus Keaunt
Sebiestor Tribe
Minmatar Republic
#37 - 2011-12-01 05:48:51 UTC
Selinate wrote:

I'm not saying Amarr ships need a change either, but some ships *cough minmatar cough* really need a bit of a nerf...


Not really. Amarr weapons switch out instantly. You don't have to reload.

Minmatar weapons...you need to think way ahead about what damage type you want to do. If you get it wrong...it takes 10 seconds to switch ammo type. Fight can be over by then, even if you haven't popped yet.

Minmatar weapons run out of ammo. Then you have to wait for the cycle to end before it will even begin to load. Then again, 10 seconds. In 1v1 maybe you don't run into this, but in larger engagements you most certainly do and there's been many time I've cursed at the monitor watching my ship melt as I was reloading my damn guns.

Add to this the incredibly low cap that minnie ships have and it's actually quite a training queue to get a good minnie combat pilot up to par.

Minmatar has already been nerfed quite a lot in the reload and switch area. To nerf them any further...nobody would play them anymore.
Selinate
#38 - 2011-12-01 05:55:25 UTC
Myrdraeus Keaunt wrote:


Not really. Amarr weapons switch out instantly. You don't have to reload.



I, actually, try not to switch crystals that often, since it messes with the damage levels of the crystals after a while and I end up having to constantly manually change crystals by clicking and dragging or throwing out half damaged crystals... It stops my lasers randomly and ends up making me reload 1 stinking laser because that crystal broke....
Herr Wilkus
Aggressive Salvage Services LLC
#39 - 2011-12-01 06:04:57 UTC
Myrdraeus Keaunt wrote:
Selinate wrote:

I'm not saying Amarr ships need a change either, but some ships *cough minmatar cough* really need a bit of a nerf...


Not really. Amarr weapons switch out instantly. You don't have to reload.

Minmatar weapons...you need to think way ahead about what damage type you want to do. If you get it wrong...it takes 10 seconds to switch ammo type. Fight can be over by then, even if you haven't popped yet.

Minmatar weapons run out of ammo. Then you have to wait for the cycle to end before it will even begin to load. Then again, 10 seconds. In 1v1 maybe you don't run into this, but in larger engagements you most certainly do and there's been many time I've cursed at the monitor watching my ship melt as I was reloading my damn guns.

Add to this the incredibly low cap that minnie ships have and it's actually quite a training queue to get a good minnie combat pilot up to par.

Minmatar has already been nerfed quite a lot in the reload and switch area. To nerf them any further...nobody would play them anymore.


Agreed. Switchable damage types helps make up for all the other shortcomings. (IE doing far less DPS than other weapons systems, fighting in falloff, generally weak tanks that crack like paper when caught in any kind of tank and spank situation.) Oh wait, capless. But wait, so are missiles, yet only Min ships are saddled with inherently weak caps.

Also - killing high sec POS in highsec is a whole lot of no fun if you are Minmitar, sitting there reloading constantly. The ability to turn on lazors and just walk away for a few hours until the POS dies is almost worth the price of admission alone.

If Amarr could instantly switch damage types, it would leave all other races in the dust - funny thing is, I don't think most of the
'Nerf-Matards' would even care that much. Matari ships are running neck and neck with Amarr in PVP, but all we hear is 'nerf projectiles'. Not 'nerf projectiles and lasors'. Roll

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#40 - 2011-12-01 06:07:34 UTC
Karn Dulake wrote:
I fly mainly Amarr and if we had a Scorch for all damage types you would never hear of any other race being flown again


No

and be practical. how can a beam of light do kinetic damage


Just like explosion and kinetic are different damage types, in real life explosion does kinetic damage.
The bigger the explosion the more damage it does to smaller targets. In EvE it's completly opposite.

Physics in EvE are not even close to the real, to be precisive it's opposite. There are 1000 examples why it's like that.

Since EvE's physics aren't real, why lasers can't do kinetic damage?!

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