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Dev Blog: Giving Drones an Assist

First post First post
Author
Harvey James
The Sengoku Legacy
#761 - 2014-04-04 23:00:29 UTC
Gospadin wrote:
For everyone who currently has T2 sentries, whining about having to train racial drone spec to 1 to keep them:


H
T
F
U


what does the H stand for? btw

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sniper Smith
Center for Advanced Studies
Gallente Federation
#762 - 2014-04-04 23:15:44 UTC
Harden.
Harvey James
The Sengoku Legacy
#763 - 2014-04-05 00:09:18 UTC
Sniper Smith wrote:
Harden.



ah ofc how did i not see that .. shakes head..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Draconus Lofwyr
The Scope
Gallente Federation
#764 - 2014-04-05 00:10:59 UTC
Promiscuous Female wrote:
Draconus Lofwyr wrote:
honestly, don't touch fighters or fighter bombers till the full capital re balance takes place.

you do know that ccp is allowed to make incremental improvements on things without fixing every real or imaginary concern tangentially related to the thing they're working on right



in this situation, just because they CAN do something, doesn't mean they SHOULD do something. if they cant get it right, leave it alone.
Rhingda BatFone
Isk Dodgers
#765 - 2014-04-05 06:19:31 UTC
Gospadin wrote:
For everyone who currently has T2 sentries, whining about having to train racial drone spec to 1 to keep them:


H
T
F
U



And what about those whining because CCP can't give a straight answer on a simple question that has the potential to cost 8 days of unnecessary training?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#766 - 2014-04-05 06:23:11 UTC
8 days..

H
T
F
U

That's not even worth noting.

8 Days.. I've spent 8 days training useless skills before while deciding what to focus on next..
Gabriel Karade
Coreli Corporation
Pandemic Legion
#767 - 2014-04-05 09:29:15 UTC  |  Edited by: Gabriel Karade
Re-posting this, because it's unbelievable, that almost 9 years (yes 9 years) and 14 expansions after the last major Drone overhaul… you guys aren't touching the duff mechanics, horrible GUI and general malaise that affects the drone system.

Seriously?

Gabriel Karade wrote:
What about changes to the underlying mechanics, which have been creaking for the past 10 years?

The stupid 'always try to orbit' function need to go, at the very least the following should be added to drone 'orders':

Arrow*Halt* - drones cut all propulsion but continue to fire
Arrow*Approach* - drones head straight at the target using MWD
Arrow*Keep at range* - 500m, 1000m, 2000m, 5000m options. Crucially, drones using this would not try to orbit
Arrow*Orbit at* - 500m, 1000m, 2000m, 5000 options. Lets you decide if you open up range to try and avoid misses due to tracking.

Beyond these simple commands you could start to get funky; adding drone formations, preset manoeuvres ('strafe', 'bracket left/right', 'thrusters only') e.t.c, but at the very least add some basic functionality - drones missing a target because they are orbiting like retards, with no means of stopping them as the pilot, is so 2004....

X

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Inspiration
#768 - 2014-04-05 11:06:12 UTC  |  Edited by: Inspiration
Based on an earlier point raised by Tippia about the way the drones differ and still make two factions the underdog. I propose a balancing profile that i think will make every drone from every race an attractive option to use (depending on situation):


Combat drones: Gallente & Caldari

Close range focus, equally high damage, almost equally slow.
One more armor, other more shield, damage wise thermal or kinetic.


Combat drones: Minmatar & Amarr

Long range focus, equally moderate damage, almost equally quick.
One more shield, other more armor, damage wise explosive or em.


Sentry drones: Gallente & Caldari

Close to medium range focus, equally high damage, excellent tracking.
One more armor and falloff, other more shield and optimal, damage wise thermal or kinetic.


Sentry drones: Minmatar & Amarr

Medium to long range focus, equally moderate damage, moderate tracking.
One more shield and falloff, other more armor and optimal, damage wise explosive or em.


Short range and long rage target different types of resist profiles, making neither redundant. And each "faction coalition" has both short and long range coverage.

I am serious!

Inspiration
#769 - 2014-04-05 11:11:18 UTC  |  Edited by: Inspiration
Removed...see above post for an all in one proposal.

I am serious!

Promiscuous Female
GBS Logistics and Fives Support
#770 - 2014-04-05 14:45:30 UTC  |  Edited by: Promiscuous Female
Draconus Lofwyr wrote:
Promiscuous Female wrote:
Draconus Lofwyr wrote:
honestly, don't touch fighters or fighter bombers till the full capital re balance takes place.

you do know that ccp is allowed to make incremental improvements on things without fixing every real or imaginary concern tangentially related to the thing they're working on right



in this situation, just because they CAN do something, doesn't mean they SHOULD do something. if they cant get it right, leave it alone.

forcing a ship class to have to make the same tank vs damage decision that nearly every other ship class has to make is definitely doing it right

honestly, the "please put off a change that I dislike until every single real or imaginary problem surrounding the greater whole of a thing being affected by the change is fixed, which I assume will never happen, thus delaying the change I don't like indefinitely" tactic is starting to wear thin

that's some (INSERT RANCID OFFSITE FORUM NAME) level shit, eveo is unironically better than that garbage echo chamber, please try a little more next time
King Fu Hostile
Mea Culpa.
Shadow Cartel
#771 - 2014-04-05 15:40:55 UTC
Erasmus Phoenix wrote:
King Fu Hostile wrote:
Erasmus Phoenix wrote:
King Fu Hostile wrote:
Fozzie,

have you considered not decreasing the fighter base damage? I first thought these changes would buff them enough to make then usable, but if you are going to need to use two low slots just to make them as sucky as before, this is actually a nerf.




Fighters won't require low slots to make them do as much damage as they used to, Fighter Bombers will.


Hmm?

Fozzie the Dev wrote:
To compensate for these changes, the base damage of Fighters and Fighter Bombers is being reduced.




Please, read the sentence right after the one you quoted to me.

"Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal and all the other skills and bonuses from Drone Damage Amplifiers are pure additions. Fighter Bombers will need Drone Interfacing 5 and two Tech Two Drone Damage Amplifiers to slightly surpass their current damage rates"


I stand corrected. It's still an ill-considered and unnecessary pre-nerf for an obsoleted weapon system, that could have been resurrected.

Promiscuous Female
GBS Logistics and Fives Support
#772 - 2014-04-05 15:45:46 UTC
King Fu Hostile wrote:
I stand corrected. It's still an ill-considered and unnecessary pre-nerf for an obsoleted weapon system, that could have been resurrected.


not... really?

you need drone interfacing 5 to even inject the fighters book

the net change due to this for fighters wrt damage is exactly bupkis

meanwhile, DDAs, ODTLs, ODTEs, and navcomps can now affect fighters, plus they're getting boosts from skills

this is an unprecedented buff to fighters and should not be considered anything but
Erasmus Phoenix
Avalanche.
#773 - 2014-04-05 16:49:03 UTC
Yeah, it's definitely a buff to fighters. I don't think it goes far enough to fix them, to be honest, but it is an improvement.
RatBoy Deblade
The Scope
Gallente Federation
#774 - 2014-04-05 17:05:41 UTC
Still a nerf to all supers especially NYX.
FT Diomedes
The Graduates
#775 - 2014-04-05 17:05:56 UTC
Any thoughts on whether they will make any changes to assigned fighters? It would be nice if assigned fighters were affected by someone's skills.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Erasmus Phoenix
Avalanche.
#776 - 2014-04-05 17:25:07 UTC  |  Edited by: Erasmus Phoenix
That is a good point, will it be the carrier pilot's skills or the assigned pilot? I'm guessing the former, if either. But then, would bonuses applied by modules on the carrier itself still work? Or would they have to be on the ship it's being assigned to?

Fozzie, any words? Have you thought about this?
FT Diomedes
The Graduates
#777 - 2014-04-05 17:27:13 UTC
Erasmus Phoenix wrote:
That is a good point, will it be the carrier pilot's skills or the assigned pilot? I'm guessing the former, if either. But then, would bonuses applied by modules on the carrier itself still work? Or would they have to be on the ship it's being assigned to?

Fozzie, any words? Have you thought about this?


Considering that assigned fighters currently do not have anyone's skills applied, I am very pessimistic about this.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Erasmus Phoenix
Avalanche.
#778 - 2014-04-05 18:36:08 UTC
I thought they received the bonus from the carrier pilot's fighters skill, but not from the hull if assigned from a nyx/thanny?
Nikitinka
Anamnescence
#779 - 2014-04-05 18:59:40 UTC
RatBoy Deblade wrote:
Still a nerf to all supers especially NYX.

Well I think this'll make shield moms and carriers a lot more common now- this helps them a lot, especially now that fighters can get bonuses from omnis, ddas, and the new low slot drone tracking computer.
Erasmus Phoenix
Avalanche.
#780 - 2014-04-05 19:12:00 UTC
They were already stronger in many ways, though, just underused because of the prevalence of armor titans and fleets in general. It's one of those things... because everyone has armor caps everyone uses armor caps so nobody will change.