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Dev Blog: Giving Drones an Assist

First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#441 - 2014-04-02 15:53:41 UTC
nullbabbies please go
Nira Meru
Royal Amarr Institute
Amarr Empire
#442 - 2014-04-02 15:54:45 UTC  |  Edited by: Nira Meru
[quote/]Because in a PvE environment, heavies can't be used because the AI implemented to enhance "the player experience" 2 years ago chews them to pieces in seconds.
So the next step, after people are forced to use sentries, is to wreck them, with the Omni demolition, and now this.[/quote]


Sorry was talking PVP there. I granted this pve buffed sentries exspecially Curators in place like sansha region and Drone region where u want to do em damage, they will be amazing in those regions but, i was focused on pvp here.
Nira Meru
Royal Amarr Institute
Amarr Empire
#443 - 2014-04-02 15:57:25 UTC
Tippia wrote:
Dinsdale Pirannha wrote:
Because in a PvE environment, heavies can't be used because the AI implemented to enhance "the player experience" 2 years ago chews them to pieces in seconds.
…except that the AI implementation had nothing to do with that (and it didn't happen two years ago either). Sentries were always the better choice for PvE due to their higher damage and far better damage projection.

Nira Meru wrote:
So it's a massive F you to every sentry pilot who doesn't have heavies... no seriosuly why would i ever use sentries over heavies again?
For much the same reasons as before: damage projection and ease of use. They will no longer also have higher damage, but that is a good thing.


they didnt have higher damage in the past ogre II highest damage in the game <3 was still talking battle ship pvp.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#444 - 2014-04-02 15:59:27 UTC
[Ogre II - Fit it Yourself]

High

[Empty]


Mid

[Empty]


Low

[Drone Damage Amplifier II ]
[Drone Damage Amplifier II]]
[Overdrive Injector System II]

Wouldn't that be cool :) Wishful thinking but would be sweet to customize your drones from the inside of the drone rather than the ship itself.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nira Meru
Royal Amarr Institute
Amarr Empire
#445 - 2014-04-02 15:59:56 UTC
Dev Blog: Giving Drones an Assist ?

With devs like this who needs an assist geeze.
Ammzi
Dreddit
Test Alliance Please Ignore
#446 - 2014-04-02 16:00:37 UTC
Drak Fel wrote:


Halfway descent bomber pilots wait until the structure is reinforced/dead and supers start to pull bombers in to bomb (actually if it died they return whether or not you told them to) and it currently does not take that many bombs to kill them I assure you.

Also, who doesn't AFK while grinding in their super? Do you know how boring that **** is? lol


> wants to not lose dps while going afk.

Sov structures such as stations and ihubs have a massive radius, so when your fighter bombers return they are not clustered together neatly. So there goes that argument.
For sbus/tcus, if the supers are aligned and fleet warp the instant it dies the fighter bombers don't mwd. So there goes that argument too.

But you don't want to argue cons vs pros, you just want an easy "kill this structure with no effort while watching a movie" ship for 20-30 b isk.
Grath Telkin
Amok.
Goonswarm Federation
#447 - 2014-04-02 16:02:28 UTC
Sorry Fozzie this change sucks for anybody grinding structures, I'm 100% not 'doing it wrong', you're nerfing the supers DPS output and forcing them to tank less so putting them in more danger while increasing the weapon system risk because CCP refuses to do anything about ISBoxer since its feeding them subs, which amounts to every fight haviing 40+ bombers being ran by 6 guys (totally ok though right, i mean any kind of botting that feeds subs to our little icelandic company can't be all bad right?).

So try not to tell me I'm doing it wrong when you seem to have zero understanding of the current 0.0 meta.

Stop adjusting the things for how you think the game will be played and adjust it based on how its actually being played.

People are actually using ISboxer to death, and you are actually making the supercarriers more vulnerable to it. I guess the end result is supposed to be everybody grinding structures in bombers because you're seriously limiting the options on what people are willing to deal with as far as structure grinding goes.

Why can't you guys get that SOV sucks to deal with, you used to be players, how hard is it to just not screw with the things that allow us to limp through this terrible set of game mechanics without making it worse?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#448 - 2014-04-02 16:05:07 UTC  |  Edited by: Infinity Ziona
Grath Telkin wrote:
Sorry Fozzie this change sucks for anybody grinding structures, I'm 100% not 'doing it wrong', you're nerfing the supers DPS output and forcing them to tank less so putting them in more danger while increasing the weapon system risk because CCP refuses to do anything about ISBoxer since its feeding them subs, which amounts to every fight haviing 40+ bombers being ran by 6 guys (totally ok though right, i mean any kind of botting that feeds subs to our little icelandic company can't be all bad right?).

So try not to tell me I'm doing it wrong when you seem to have zero understanding of the current 0.0 meta.

Stop adjusting the things for how you think the game will be played and adjust it based on how its actually being played.

People are actually using ISboxer to death, and you are actually making the supercarriers more vulnerable to it. I guess the end result is supposed to be everybody grinding structures in bombers because you're seriously limiting the options on what people are willing to deal with as far as structure grinding goes.

Why can't you guys get that SOV sucks to deal with, you used to be players, how hard is it to just not screw with the things that allow us to limp through this terrible set of game mechanics without making it worse?

Thats a bad thing? Nope its a good thing. If you don't like risk you're playing the wrong game.

Edit:

Oh also, EvE has always changed, the 'current meta' is called the 'current meta' because there were past 'meta's' and there will be future 'meta's'. Welcome to the future.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#449 - 2014-04-02 16:05:16 UTC
oh god, supers in danger
Tippia
Sunshine and Lollipops
#450 - 2014-04-02 16:05:18 UTC
Nira Meru wrote:
they didnt have higher damage in the past ogre II highest damage in the game <3 was still talking battle ship pvp.

They had higher damage before we got DDAs that let other drones boost past them (which happened after the change that dinny is confused about), and their main benefit after that change — projection — is stil as around and as beneficial as ever.
Grath Telkin
Amok.
Goonswarm Federation
#451 - 2014-04-02 16:07:39 UTC
Infinity Ziona wrote:
Grath Telkin wrote:
Sorry Fozzie this change sucks for anybody grinding structures, I'm 100% not 'doing it wrong', you're nerfing the supers DPS output and forcing them to tank less so putting them in more danger while increasing the weapon system risk because CCP refuses to do anything about ISBoxer since its feeding them subs, which amounts to every fight haviing 40+ bombers being ran by 6 guys (totally ok though right, i mean any kind of botting that feeds subs to our little icelandic company can't be all bad right?).

So try not to tell me I'm doing it wrong when you seem to have zero understanding of the current 0.0 meta.

Stop adjusting the things for how you think the game will be played and adjust it based on how its actually being played.

People are actually using ISboxer to death, and you are actually making the supercarriers more vulnerable to it. I guess the end result is supposed to be everybody grinding structures in bombers because you're seriously limiting the options on what people are willing to deal with as far as structure grinding goes.

Why can't you guys get that SOV sucks to deal with, you used to be players, how hard is it to just not screw with the things that allow us to limp through this terrible set of game mechanics without making it worse?

Thats a bad thing? Nope its a good thing. If you don't like risk you're playing the wrong game.

Edit:

Oh also, EvE has always changed, the 'current meta' is called the 'current meta' because there were past 'meta's' and there will be future 'meta's'. Welcome to the future.


So what you're saying is you have zero idea what you're talking about.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#452 - 2014-04-02 16:13:04 UTC  |  Edited by: Pertuabo Enkidgan
A drone revamp patch?

Am I dreaming? Is this reality?

No, I'm still sleeping...

..or am I?
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#453 - 2014-04-02 16:14:06 UTC
It's probably already been asked, but how about fixing the drone UI while you're at it? At the very least, I'd like to be able to see any armor and hull damage drones in the bay have so I don't launch damage drones I just recalled instead of a fresh one.
iskmagnet
Hostile.
PURPLE HELMETED WARRIORS
#454 - 2014-04-02 16:14:47 UTC
In every real situation it looks like the aeon can have a better tank AND a better damage output than the nyx, unless you start fitting so many damage mods your super becomes paper thin.

This means the nyx bonus no longer makes the ship attractive to fly, and people aren't going to pick it for the extra mid slot or shield transfer bonus either. RIP Nyx.

Also the base damage nerf amounts to a nerf to supers most of the time, because most of the time (even when killing capitals) we probably won't be fitting two damage mods. A 20% reduction would be more reasonable.
Yumiko Shaku
Caldari Provisions
Caldari State
#455 - 2014-04-02 16:16:01 UTC
CCP Fozzie,
So with the upcoming changes, mostly the one I want to ask about is the reduction of total drones from 20 to 10, with the way you are doing the bonuses as a 100% damage bonus to fighter and fighter bomber damage, is there a reason we can't see the return of standard drones to supercarriers minus the 100% role bonus effectively making it as useful as a regular carrier when using sub capital drones?

And if not, can we please have a new capital drone that are micro ventures, because mining supers where amusing ^.^
Rabbit P
Nuwa Foundation
Fraternity.
#456 - 2014-04-02 16:16:52 UTC
CCP Fozzie wrote:

Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch.


then T2 sentries require racial Drone Specialization level 4? same as T2 heavy drone?
dev blog only state T2 sentries require racial Drone but not the level.
Yumiko Shaku
Caldari Provisions
Caldari State
#457 - 2014-04-02 16:17:26 UTC
iskmagnet wrote:
In every real situation it looks like the aeon can have a better tank AND a better damage output than the nyx, unless you start fitting so many damage mods your super becomes paper thin.

This means the nyx bonus no longer makes the ship attractive to fly, and people aren't going to pick it for the extra mid slot or shield transfer bonus either. RIP Nyx.

Also the base damage nerf amounts to a nerf to supers most of the time, because most of the time (even when killing capitals) we probably won't be fitting two damage mods. A 20% reduction would be more reasonable.


Nyx is still the king of fishing, had you been on TS last night you could've listened to everyone debate it in detail :)
MukkBarovian
School of Applied Knowledge
Caldari State
#458 - 2014-04-02 16:18:25 UTC
If you want heavy drones to be something someone might use for a fleet fight you need to increase the range beyond a large smartbomb, to 10 or 15 KM. If you don't, countering a fleet using heavy drones is trivial. Bring 1 BS with a stack of smartbombs.
CCP Fozzie
C C P
C C P Alliance
#459 - 2014-04-02 16:22:16 UTC  |  Edited by: CCP Fozzie
Grath Telkin wrote:
increasing the weapon system risk


Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill. This makes them less vulnerable to bombs, not more vulnerable.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Yumiko Shaku
Caldari Provisions
Caldari State
#460 - 2014-04-02 16:24:40 UTC
Drak Fel wrote:
GeeShizzle MacCloud wrote:

well dont pull in your FB's everytime you see bombs in the air. FB's are more durable taking the damage with their mwd's off then after the wave to pull them in to rep with your cap armor reppers etc...

currently it takes between 14 and 17 bombs to kill a FB dependent on skills. with the HP increase it puts that at 28-34 bombs, which to even an experienced bomber FC is a much harder task to do especially in a time constraint. its also much rarer to see a bomber fleet with more than 3 squads, meaning to kill FB's after the HP buff means it'll take upwards of 2+ minutes to do.

A Supercarrier pilot will have to literally be afk to loose FB's before pulling them in and/or repping them back to full health.


Halfway descent bomber pilots wait until the structure is reinforced/dead and supers start to pull bombers in to bomb (actually if it died they return whether or not you told them to) and it currently does not take that many bombs to kill them I assure you.

Also, who doesn't AFK while grinding in their super? Do you know how boring that **** is? lol

He's in a scrub alliance who has to be vigilant because they're scared the big bad phage will come kill them.